Antonio Niño Díaz
9ea25bc8cd
Replace deprecated mnemonics by the correct ones
...
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.
Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
dannye
e9f33ce19c
Typo: SFX_POKEFLUE → SFX_POKEFLUTE
2017-05-08 02:54:20 -05:00
Joe Farebrother
39d31cecb2
Gave names to the functions and labels and adresses used in DivideBCD
...
and added a few comments
2017-03-19 21:09:24 +00:00
Joe Farebrother
ce35f2f7a1
Gave the labels in _MoveMon more descriptive names and added a few comments
2017-03-19 20:35:40 +00:00
YamaArashi
46fbe5531b
fix incorrect comment
2017-01-16 14:42:15 -08:00
YamaArashi
7c3a90bf01
use actual predef label
2017-01-07 11:13:52 -08:00
YamaArashi
3068ab2e19
use text constants in poison.asm
2016-12-31 17:36:05 -08:00
YamaArashi
bf67f7174d
split code out of main.asm
2016-12-31 17:23:54 -08:00
YamaArashi
77c3e22a4e
use more HRAM constants
2016-10-29 10:32:03 -07:00
YamaArashi
4d61c35172
correct mistaken comments
2016-10-29 02:04:48 -07:00
YamaArashi
bb1bf5e6a7
link battle action constants
2016-10-29 01:44:13 -07:00
YamaArashi
d1162fec71
correct comments about teleport effect
2016-10-16 22:30:32 -07:00
YamaArashi
c2381bb3e6
split bank 1 into files
2016-09-17 18:17:57 -07:00
YamaArashi
6f1ac06e03
pull some bank 1 code out of main.asm
2016-09-17 17:37:32 -07:00
dannye
52bb07ca18
Replace unnecessary tabs with spaces
2016-07-27 22:33:48 -05:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
dannye
25c27785aa
A few missed hardcoded decimal points
2016-07-18 01:48:34 -05:00
dannye
7c01509b6b
Merge branch 'master' of https://github.com/pret/pokered
2016-07-18 01:32:24 -05:00
dannye
80bae03975
Clean up text commands
2016-07-18 01:17:03 -05:00
YamaArashi
3a6a300da4
sync text
2016-06-12 10:11:31 -07:00
YamaArashi
bcb251261d
sync tileset WRAM labels
2016-06-12 01:07:52 -07:00
YamaArashi
61ee396786
more syncing with pokeyellow
2016-06-12 00:52:14 -07:00
YamaArashi
fd2235e678
sync engine code with pokeyellow
2016-06-12 00:52:13 -07:00
dannye
a51037eeee
Remove the last address comments
...
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye
48e0125bd6
Remove some leftover address comments
2016-06-12 01:42:19 -05:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
pikalaxalt
d8dae96f35
Implement handy text macros from yellow
2016-06-09 21:20:02 -04:00
pikalaxalt
b8dfee5114
dbw door tiles
2016-05-22 11:40:49 -04:00
pikalaxalt
31b118ab42
Merge branch 'master' of https://github.com/pret/pokered
2016-05-13 17:59:46 -04:00
pikalaxalt
93fe306475
Split default names strings into separate lines to make it less unpleasant to read
2016-05-13 17:58:34 -04:00
IIMarckus
3fd6787692
Clean up more Yellow ifdefs.
2016-03-22 00:10:23 -06:00
Marcus Huderle
6de584fe66
Remove hardcoded length values in items.asm
2016-02-21 12:59:33 -08:00
Marcus Huderle
213f6dfc98
Remove hardcoded values for CopyData in battle core.
2016-02-20 13:54:52 -08:00
PikalaxALT
1980a5befc
Macrofy sprite status data in WRA0
2016-01-29 11:20:47 -05:00
dannye
32a464b0f0
Fix logically incorrect label
2016-01-27 23:08:50 -06:00
YamaArashi
8a5a7d8e68
fix typoes
2016-01-09 03:03:55 -08:00
PikalaxALT
cd3eb9867b
Fix a typo
2016-01-05 21:55:39 -05:00
PikalaxALT
28dc5686b0
Fix game time labels
2016-01-03 14:18:33 -05:00
dannye
351146024b
Fewer underscores in constants
2015-12-14 22:09:30 -06:00
dannye
8026d47585
No more S_
2015-08-30 22:15:32 -05:00
dannye
5facf8377a
No more wram_constants.asm
...
unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30 22:05:50 -05:00
dannye
38065a744d
No more W_
2015-08-30 21:38:41 -05:00
YamaArashi
4cfcc2f589
replaced hardcoded values in ItemUseMedicine
2015-08-30 01:08:01 -07:00
YamaArashi
4f43e47fc9
rename ItemUseBall labels
2015-08-30 00:15:59 -07:00
YamaArashi
30063216cd
use the new battle type constants
2015-08-29 23:35:58 -07:00
YamaArashi
38d771dc44
commented pokeball function
2015-08-29 23:21:54 -07:00
YamaArashi
b6a7e5e9cf
documented flags and misc. fixes
2015-08-29 17:15:05 -07:00
YamaArashi
b6ac1018c2
add border constant and clear up misnomer
2015-08-14 02:46:12 -07:00
YamaArashi
599a6aeaaf
named battle and learn move variables
2015-08-14 00:36:06 -07:00
YamaArashi
f6d618090a
Named a test battle variable
2015-08-13 19:13:47 -07:00
YamaArashi
132d036752
named more variables
2015-08-12 22:14:31 -07:00
YamaArashi
64cfbcce7a
commented SGB palette stuff
2015-08-12 02:16:56 -07:00
YamaArashi
43fddc803f
constants for IntroMoveMon
2015-08-10 23:23:00 -07:00
dannye
fb0a630c06
More joypad constants
2015-08-11 00:34:32 -05:00
dannye
4aedff0217
Replace hardcoded name lengths with NAME_LENGTH
2015-08-10 23:51:20 -05:00
dannye
1df1e9181e
Use better wram labels in sram
...
this way, sram doesn't have to refer to the actual content of wram
2015-08-10 23:05:17 -05:00
dannye
dfc152d667
No more $C8
...
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
dannye
66bc517605
Merge branch 'master' of https://github.com/YamaArashi/pokered
2015-08-10 00:00:12 -05:00
dannye
8a6d46f3d9
Replace some hardcoded data sizes
2015-08-09 23:56:20 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
YamaArashi
40c1ecb437
fixed names
2015-08-07 12:39:29 -07:00
YamaArashi
f658aff538
named wram variables
2015-08-07 05:20:37 -07:00
YamaArashi
525f1b96f3
named CountSetBits output variable
2015-08-07 04:24:06 -07:00
YamaArashi
8d30191707
more info on the bide bug
2015-08-06 23:53:23 -07:00
dannye
f8a9c37a00
Use more lb
...
and other clean up
2015-08-05 16:25:58 -05:00
dannye
891627d4ba
Rename rod functions
2015-08-05 09:33:32 -05:00
YamaArashi
56d75db28a
constants for PrintNumber
2015-07-29 12:06:54 -07:00
dannye
408f9b3141
Merge branch 'master' of https://github.com/luckytyphlosion/pokered
2015-07-27 00:00:21 -05:00
dannye
d7c5c8cf22
Merge branch 'master' of https://github.com/xCrystal/pokered
2015-07-26 23:23:05 -05:00
luckytyphlosion
088f40842f
Bugfixes.
...
Fix some building issues and multiply_divide.asm
2015-07-26 18:19:34 -04:00
luckytyphlosion
222afb247d
tmlearn macro.
...
Also multiple_divide documentation and fix improper wram comment.
2015-07-26 17:04:24 -04:00
YamaArashi
93255d6d17
yet more naming
2015-07-25 19:26:54 -07:00
YamaArashi
7f6d0d49b6
more naming variables
2015-07-24 20:27:59 -07:00
YamaArashi
12db77201f
named more functions
2015-07-24 14:57:49 -07:00
YamaArashi
82512e4491
named animation functions/variables
2015-07-24 14:39:45 -07:00
xCrystal
bbb86671ea
Use more wram labels and other constants
2015-07-24 10:49:33 +02:00
YamaArashi
6af65df2fc
named function
2015-07-23 21:00:30 -07:00
YamaArashi
323895af6d
fixed hram aliases and named wram var
2015-07-23 20:48:35 -07:00
YamaArashi
04a6c306dc
clean up wram aliases
2015-07-23 06:07:44 -07:00
Daniel Harding
c34156c5fb
Merge pull request #107 from YamaArashi/master
...
enumerate events
2015-07-22 10:24:00 -05:00
dannye
a6f04b4349
Unify audio bank references
...
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a
Rename sound effect files
2015-07-22 09:57:31 -05:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
YamaArashi
dcc7f3bc9f
named more constants
2015-07-21 14:21:14 -07:00
YamaArashi
73171bfff5
named most of the used events
2015-07-21 10:36:03 -07:00
YamaArashi
fcab935a0f
enumerate events
2015-07-20 18:32:26 -07:00
YamaArashi
db7d941d22
constants for flag actions
2015-07-19 20:45:34 -07:00
YamaArashi
1d86932cc9
naming
2015-07-19 17:52:26 -07:00
YamaArashi
e607199397
replace uses of minus one
2015-07-19 14:01:08 -07:00
YamaArashi
02bd91b707
jpab/jpba macros
2015-07-19 11:56:13 -07:00
dannye
64b4cf624f
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
YamaArashi
d0526c0362
small changes
2015-07-18 22:34:11 -07:00
YamaArashi
c169073eed
misc
2015-07-18 21:58:55 -07:00
dannye
b96ef8d2d4
A few missed TX_ASM
2015-07-18 23:53:43 -05:00
dannye
148d3f3cf2
Consolidate coord macros
2015-07-18 15:52:03 -05:00
YamaArashi
fc9af362ae
fix variable naming
2015-07-18 08:17:46 -07:00
YamaArashi
6931ce9625
money / coins hram constants
2015-07-17 01:22:00 -07:00
YamaArashi
aa3da5f3b0
title / diploma / vending machine
2015-07-17 01:22:00 -07:00
YamaArashi
9fbd9e9a1f
intro stuff
2015-07-17 01:22:00 -07:00
dannye
fb559f1f4e
More direction constants
...
facing directions, npc movement, joypad
2015-07-17 02:52:25 -05:00
dannye
77ba61cb17
Fix Safari Zone check labels
2015-07-16 23:41:44 -05:00
dannye
40ea6a5f75
Merge branch 'master' of https://github.com/iimarckus/pokered
2015-07-16 23:27:57 -05:00
dannye
4670a1ddae
Swap trade center and battle center
...
also rename battle center to colosseum
closes https://github.com/iimarckus/pokered/issues/102
2015-07-16 23:21:57 -05:00
YamaArashi
bd7d981593
menu stuff
2015-07-15 20:04:58 -07:00
YamaArashi
ac78dda7d8
more movement stuff
2015-07-15 13:58:21 -07:00
YamaArashi
7b676f5851
commented movement stuff
2015-07-15 04:27:59 -07:00
YamaArashi
994c2cbf28
named wram variables
2015-07-14 23:16:06 -07:00
YamaArashi
07dd705637
hall of fame / credits
2015-07-14 19:46:52 -07:00
YamaArashi
a0ed5bd4aa
field moves
2015-07-14 15:48:34 -07:00
YamaArashi
01631a2e59
player animations, emotion bubbles, etc.
2015-07-14 14:32:49 -07:00
dannye
b1cb378893
Comment naming screen
...
also use more joypad constants
2015-07-14 03:49:49 -05:00
dannye
ef9e59101e
Use more screen dimension constants
2015-07-14 02:16:19 -05:00
dannye
e25a7148d0
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye
b509b48a7f
Use more *Coord
...
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi
5d3b958763
named town map stuff
2015-07-13 19:24:07 -07:00
YamaArashi
0066e09828
named party menu/naming screen wram variables
2015-07-13 15:40:33 -07:00
YamaArashi
f66a74b9fc
comment slot machine
2015-07-13 13:35:35 -07:00
YamaArashi
95b1660e59
menu wram variable names
2015-07-13 00:32:03 -07:00
YamaArashi
bcfca2e267
movemon and removepokemon wram variables
2015-07-12 23:36:56 -07:00
YamaArashi
4a8c9993ad
named wram variables
2015-07-12 23:00:48 -07:00
YamaArashi
99df5f0fd7
use constant for bg transfer dest hram var
2015-07-12 16:37:06 -07:00
YamaArashi
849b53623b
shake screen functions
2015-07-12 16:24:03 -07:00
YamaArashi
a957bb1540
some battle animation stuff
2015-07-12 15:51:04 -07:00
YamaArashi
8a80f2c852
more trade comments/fixes
2015-07-12 14:15:25 -07:00
dannye
822bb2bd21
Clean up sram
2015-07-05 04:07:09 -05:00
dannye
063900c7d7
Merge pull request https://github.com/iimarckus/pokered/pull/95 from luckytyphlosion/master
...
and related bug fixes
2015-07-05 03:49:31 -05:00
dannye
f702fc7840
Start using text predef macros
...
also sprite direction constants
2015-07-04 00:47:29 -05:00
U-Daniel-PC\Daniel
8431fa7756
TX_ASM
2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
cd649184f5
Rename/organize part 1 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel
ae420a4d8f
Mention Jap grammar
2015-06-12 13:45:52 -05:00
U-Daniel-PC\Daniel
4e3cd633f0
Document code related to MonName1Text
2015-06-12 13:40:51 -05:00
U-Daniel-PC\Daniel
21154bc852
Hardcoded palette constant
2015-06-12 11:42:57 -05:00
U-Daniel-PC\Daniel
013c2c7d66
Hardcoded audio bank references
2015-06-12 11:42:39 -05:00
U-Daniel-PC\Daniel
695757abe5
Name a few unknowns
2015-06-12 11:00:48 -05:00
U-Daniel-PC\Daniel
3cd3efd060
Name the last of unnamed text
2015-06-12 11:00:25 -05:00
U-Daniel-PC\Daniel
39abace569
Clean up white space
2015-06-11 17:41:33 -05:00
Daniel Harding
c43c338a5f
Merge pull request #96 from dannye/master
...
wram comments, EOLs, EOFs, and UTF-8
2015-06-04 23:02:28 -05:00
U-Daniel-PC\Daniel
bdfd6ac09b
ANSI->UTF-8
2015-06-04 23:01:40 -05:00
U-Daniel-PC\Daniel
10fd288ab4
Add newlines to EOFs
2015-06-01 22:15:02 -05:00
IIMarckus
26d279b551
Fix a hardcoded value by replacing it with a variable.
2015-05-31 09:15:52 -06:00
luckytyphlosion
3f70c5fc1b
Update save.asm
2015-04-26 16:00:50 -04:00
luckytyphlosion
55b5d3e3af
Replaced all direct addresses with labels.
2015-04-26 13:15:12 -04:00
luckytyphlosion
5f61d00089
Replaced Box Direct Addresses with Labels.
2015-04-26 11:56:15 -04:00
xCrystal
9739c26ed7
money won and trainer pic constants
2015-04-09 13:05:57 +02:00
xCrystal
9c93ef3bff
user xor operator for clearing status flags
...
use xor operator for clearing status flags
2015-04-09 11:35:37 +02:00
xCrystal
61edd43974
Document DisableEffect and CheckEnemyStatusConditions
...
basically copy/paste comments and labels from
CheckPlayerStatusConditions
2015-04-09 01:17:56 +02:00
xCrystal
b2dc57576d
Document move effects
...
Document mist effect
Document recoil effect
Document heal effect
Update conversion_effect.asm
Update haze_effect.asm
Update leech_seed_effect.asm
Update pay_day_effect.asm
Update reflect_light_screen_effect.asm
Update substitute_effect.asm
Update transform_effect.asm
2015-04-08 23:54:29 +02:00
xCrystal
ce9940a2eb
Further split bank e stuff
2015-04-01 17:27:51 +02:00
xCrystal
10211cc461
Rename battle files and split move effects Part 5
...
15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01 17:05:51 +02:00
xCrystal
2fe782b11a
Rename battle files and split move effects Part 4
...
e.asm, e_2. asm, and 14.asm
2015-04-01 17:05:50 +02:00
xCrystal
77d0e5ff84
Rename battle files and split move effects Part 3
...
b.asm, b_2.asm, c.asm, and d.asm
2015-04-01 17:05:49 +02:00
xCrystal
46c2a38c7c
Rename battle files and split move effects Part 2
...
5.asm, 9.asm, and a.asm
2015-04-01 17:05:43 +02:00
xCrystal
e74dce24b4
Rename battle files and split move effects Part 1
...
1.asm, 4.asm, and 4_2.asm
2015-04-01 17:05:10 +02:00
xCrystal
9d93b5b630
Document animation types (shake screen/blink pic)
2015-03-31 23:45:57 +02:00
xCrystal
4e2084b0f1
Name more in-battle functions and labels
...
and better document some animation related functions
2015-03-31 22:22:12 +02:00
xCrystal
e6185ac358
Label some attack animation functions
2015-03-31 21:09:43 +02:00
xCrystal
c73b5d73f4
Label some battle related functions
2015-03-31 20:50:49 +02:00
xCrystal
4ba8dd6090
Further document AI stuff
2015-03-31 20:40:22 +02:00
xCrystal
247b619e9a
Some wram constants
2015-03-31 20:28:42 +02:00
xCrystal
a8375aaee7
Split commentary lines that are too long
2015-03-31 20:16:31 +02:00
YamaArashi
0996a964bd
commented trade amim functions
2015-03-14 15:27:58 -07:00
YamaArashi
332b7b3090
relabel and add comment
2015-03-13 19:22:55 -07:00
YamaArashi
1115b4454d
commented mon_party_sprites.asm
2015-03-13 05:36:34 -07:00
U-Daniel-PC\Daniel
1c2a1076cb
Low health alarm documentation
...
RenaKunisaki
2015-03-12 10:49:35 -04:00
U-Daniel-PC\Daniel
6cb51a1c4e
Label typo
...
closes https://github.com/iimarckus/pokered/issues/81
2015-02-26 23:27:51 -05:00
U-Daniel-PC\Daniel
084c8407d8
Remove hard-coded wPokedexOwned/wPokedexSeen array size
2015-02-20 01:01:57 -05:00
yenatch
b65c6e8156
Merge remote-tracking branch 'origin/master'
2015-02-13 14:50:56 -08:00
YamaArashi
7b7c563c93
Rename some labels
2015-02-08 18:40:08 -08:00
YamaArashi
3870f5e10a
named misc functions
2015-02-08 01:44:41 -08:00
YamaArashi
1347023128
move-related things
2015-02-08 00:17:03 -08:00
YamaArashi
72bbaed99f
fixed hp bar wram label and misc
2015-02-07 22:18:42 -08:00
YamaArashi
32f7cf12de
Named wram symbols
2015-02-07 18:37:40 -08:00
YamaArashi
4fd7a42b23
commented battle stuff
2015-02-07 16:24:16 -08:00
YamaArashi
72265ab92a
comment drain HP effect
2015-02-07 13:40:14 -08:00
YamaArashi
83023cda19
commented menu stuff
2015-02-07 12:27:36 -08:00
yenatch
b35294752c
rename hJoyHeldLast -> hJoyLast
2015-02-07 11:39:49 -08:00
yenatch
451f7fce29
Pick off some more static map ids.
2015-02-07 11:18:28 -08:00
YamaArashi
c9b778fb00
documented bide bug
2015-02-07 04:23:34 -08:00
YamaArashi
507fcbd269
Fix typo in name
2015-02-07 03:04:50 -08:00
YamaArashi
3fdb8a0d89
serial/trade/misc
2015-02-07 02:43:08 -08:00
xCrystal
9de54645c8
add constants for volatile statuses and more battle labels/commentary/constants
2015-02-04 23:22:46 -08:00
xCrystal
97637e7ce7
More battle commentary/labels/constans and fix some spacing issues
...
Conflicts:
engine/battle/core.asm
2015-02-04 23:22:25 -08:00
IIMarckus
01e314f4f5
Merge branch 'master' of /tmp/a/pokered
2015-02-04 00:51:25 -07:00
Marcus Huderle
c3a5bb70d2
Use money macro for TrainerPicAndMoneyPointers.
2015-02-04 00:51:12 -07:00
U-Daniel-PC\Daniel
a53b3ca561
More battle sfx ids
2015-01-27 03:27:34 -05:00
U-Daniel-PC\Daniel
8744b3bf8b
Fix some sfx ids
2015-01-27 03:26:33 -05:00
Marcus Huderle
95f4f7b41f
Clean up prizes data.
2015-01-24 12:52:11 -08:00
Marcus Huderle
3cf945bad4
Better documenting for GetMachinePrice and TechnicalMachinePrices.
2015-01-24 12:41:20 -08:00
U-Daniel-PC\Daniel
49a25618ea
Clean up white space, fix label typo
2015-01-22 22:13:21 -05:00
xCrystal
d3bf8bca5e
fix duplicate labels
2015-01-21 11:24:55 +01:00
xCrystal
e6499cd505
some constants in stat up/down effects
2015-01-20 20:34:56 +01:00
xCrystal
61aaa15205
rename some labels
2015-01-20 20:21:16 +01:00
xCrystal
1b62ca0555
add commentary to move effects
2015-01-20 12:12:30 +01:00
xCrystal
ca6b4348c2
add commentary
2015-01-04 17:47:21 +01:00
yenatch
26227cc45f
Clean up type names.
2014-12-10 20:07:01 -08:00
IIMarckus
ba1a56d05c
Fix typo introduced in last commit.
2014-10-22 23:30:09 -06:00
IIMarckus
d0bb99ec89
Add Yellow’s slot machine graphics.
2014-10-21 01:31:34 -06:00
IIMarckus
a3d3f8324a
Kill version.asm.
2014-10-17 02:42:32 -06:00
IIMarckus
008cface52
Minor comment/label improvements in Cinnabar Lab.
2014-10-16 00:12:44 -06:00
IIMarckus
bf6a1bab61
Better document the “can encounter Pokémon outside grass” code.
...
Pointed out by Lin.
2014-10-10 03:44:52 -06:00
IIMarckus
6e14461fa6
Add a lot of Yellow text changes.
2014-10-10 01:46:06 -06:00
IIMarckus
906bd59e77
Add Yellow player/rival names.
2014-10-09 00:14:18 -06:00
yenatch
070c964964
Accidentally committed .orig files from merge dff0cdeb
.
2014-09-23 15:08:12 -07:00
yenatch
a81487e9c6
Rename hVBlank* constants to h*.
2014-09-23 15:02:03 -07:00
yenatch
dff0cdeb5a
Merge remote-tracking branch 'YamaArashi/master'
...
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
2014-09-20 00:57:27 -04:00
yenatch
aa361c3bf7
Use move animation constants instead of static values.
...
This allows new moves and animations to be added without overlap.
2014-09-17 12:37:47 -07:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33
Commented more sprite and map code
2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
YamaArashi
daf4fc87ae
Add comments regarding menus and sprites
2014-09-08 23:32:33 -07:00
yenatch
8f49e37b82
Use hram constants for remaining joypad variables.
2014-08-30 19:48:49 -07:00
yenatch
365ae68d80
Use PARTY_LENGTH and related constants in menu and hud code.
...
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
YamaArashi
59f0507e4c
Labelled many functions/variables
2014-08-08 22:39:13 -07:00
yenatch
1cf79b6f15
Fix static banks passed into GetName.
...
This appears to be the only other use of wPredefBank.
Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
2014-08-07 21:17:44 -07:00
YamaArashi
c9946975d4
Commented function
...
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-07-28 02:22:58 -07:00
U-Fish-PC\Daniel
f8b8ebea93
S_SPRITEBUFFER0 static address
2014-06-25 18:49:52 -04:00
U-Fish-PC\Daniel
bd533aa79b
Use *Coord instead of FuncCoord
...
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667
Use macros for predef calls/jumps instead of static ids.
2014-06-16 13:57:26 -07:00
yenatch
d10108a066
Use macros to define predefs.
2014-06-16 13:25:46 -07:00
yenatch
35f2bb90d4
Rename predef functions so they aren't excessive in length.
...
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
38ac74f222
Remove generated "indirect jump" comments.
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The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
81bbab85ac
Hall of Fame sram labels and related constants.
2014-06-14 14:24:35 -07:00
yenatch
53ae0e93fa
Use monster struct macros in wram. Rename related labels for consistency.
2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
9eefed45f7
Use MAX_LEVEL instead of 100/$64
2014-06-10 17:06:30 -04:00
U-Fish-PC\Daniel
f4e2814381
More music bank references
...
Now the AUDIO constants in audio.asm can be edited freely
2014-06-10 01:10:11 -04:00
U-Fish-PC\Daniel
fadac928bc
Clean up music bank references
2014-06-09 16:18:29 -04:00
yenatch
26361410b6
Comment SGB packets.
2014-06-06 22:08:06 -07:00
yenatch
35493bef27
Merge remote-tracking branch 'danny/master'
2014-06-06 16:03:47 -07:00
yenatch
b32abf1f16
Split out joypad code from main.asm.
2014-05-31 12:25:40 -07:00
U-Fish-PC\Daniel
32de1b2694
Relabel a few missed map scripts and TheEndTextString
2014-05-31 10:35:46 -04:00
U-Fish-PC\Daniel
286c160c27
Merge branch 'master' of https://github.com/yenatch/pokered
...
Conflicts:
engine/battle/1c.asm
2014-05-30 13:17:47 -04:00
U-Fish-PC\Daniel
c8a5720cca
Fix IsDungeonMap comments
2014-05-30 06:11:18 -04:00
yenatch
188ac8a9b4
Remove redundant dimensions in image filenames.
2014-05-30 01:30:10 -07:00
U-Fish-PC\Daniel
0221c1831e
Label and comment BattleTransition
2014-05-29 14:21:41 -04:00
yenatch
da0a72cdbf
Use VRAM constants where applicable.
2014-05-29 01:31:46 -07:00
yenatch
f16f07c5ca
More wOAMBuffer references.
2014-05-27 11:08:52 -07:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
41906725d0
Split out item fragment code.
2014-05-25 19:53:43 -07:00
yenatch
db569956ef
Split out overworld object movement.
2014-05-25 19:53:43 -07:00
yenatch
f6038a3d52
Try to clean up PrepareOAMData.
2014-05-25 19:53:15 -07:00
yenatch
4be11293e5
Label BCD math predefs.
2014-05-25 17:27:02 -07:00
yenatch
bba8405992
Rename GetJoypadState -> Joypad.
2014-05-25 11:21:48 -07:00
yenatch
031e33957d
Rename joypad registers.
2014-05-25 10:53:09 -07:00
yenatch
d307c85499
Clean up some bank 3 functions and rename flag action functions.
2014-05-25 10:09:39 -07:00
yenatch
7911bc1309
Rename engine/rng.asm to engine/random.asm.
2014-05-24 11:44:12 -07:00
yenatch
64479cd642
Rename random number function and hram labels.
...
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
2014-05-24 11:40:38 -07:00
yenatch
8f8281fe6e
Comment some more bank 0 functions.
2014-05-23 15:34:35 -07:00
yenatch
61dbfa440b
Use a dedicated label for base stats.
...
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
2014-05-23 15:20:53 -07:00
yenatch
0dea0cc3fb
Comment some bank 0 functions, and add wram labels for Predef.
2014-05-23 15:11:09 -07:00