Rangi
e4e0af4d67
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
2020-07-04 01:00:45 -04:00
Rangi
053afc4634
Move more code from home.asm to home/
2020-07-03 22:57:43 -04:00
Rangi
6ef36800b0
Replace raw hex values with HRAM constants
...
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113
H_CONSTANTNAMES -> hConstantNames
2020-07-03 19:59:41 -04:00
Rangi
62e137f6ce
Factor out data/sprites/
2020-07-03 16:58:55 -04:00
Rangi
9878f01e29
Organize macros/ like pokecrystal
...
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
ccb01731fe
Make suggested edits:
...
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
2020-07-03 15:57:35 -04:00
Rangi
e882708b85
Split up engine/events/hidden_object_functions
2020-07-03 13:23:51 -04:00
Rangi
c9c59dc343
Reorganize constants/
...
To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
...
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
87ef75c173
Add engine/movie/oak_speech/ subdirectory
2020-07-03 01:11:23 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
Rangi
929c7f6f7d
Remove RAM address comments
2020-06-27 23:03:39 -04:00
Rangi
6b19b301f4
Move trade bubble from gfx/icons to gfx/trade
2020-06-27 22:44:05 -04:00
Rangi
eeb45036e2
Individual images for party menu icon graphics
2020-06-27 22:16:01 -04:00
Rangi
76d02feca0
Move mon_nest_icon.png to gfx/town_map
2020-06-27 21:43:32 -04:00
Rangi
d5089d3c62
Organize gfx/
2020-06-27 21:43:32 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm ( #251 )
...
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi
0a62d48df2
Move more tables from engine/ to data/
...
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
Daniel Harding
bdeb494add
Merge pull request #243 from Nog-Frog/rename-unused-cd40
...
Name UnusedCD40
2020-06-21 12:23:10 -05:00
Akatsuki-py
a3b6d69efc
remove two whitespaces
2020-06-06 10:50:05 +09:00
Akatsuki-py
09f07502b3
fix SubtractAmountPaidFromMoney comment
2020-06-05 04:32:12 +09:00
Nog-Frog
7ecfd641fb
Name UnusedCD40
...
Every man deserves a name :)
2020-05-29 10:07:53 +03:00
Daniel Harding
6119945fca
Merge pull request #241 from Nog-Frog/Fix-Sent-To-Box
...
Change "Set to box" to "Sent to box"
2020-05-27 14:34:34 -05:00
Daniel Harding
d29d0224e5
Merge pull request #239 from Akatsuki-py/use_rept
...
Use rept macro in CopyHealingMachineOAM
2020-05-27 14:34:06 -05:00
Nog-Frog
39f0bcb987
Change "Set to box" to "Sent to box"
2020-05-26 15:14:46 +03:00
dannye
9a8811b492
Misc minor clean up
...
spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
akatsuki-py
07165f25dc
use rept macro
2020-05-24 04:58:12 +09:00
Akatsuki-py
1682aeb62a
Fix comment from Y pos to X pos
2020-05-01 02:27:49 +09:00
Daniel Harding
5048f24816
Merge pull request #223 from pret/audio-macros
...
Audio macros
2020-02-05 17:59:01 -06:00
Thomas Winwood
d8605df73d
Use percent macro for trainer AI packages
2019-11-23 19:47:46 +00:00
dannye
20c4116788
Update audio macro names
...
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
092be231cc
Merge branch 'master' of https://github.com/pret/pokered
2019-07-07 00:44:30 -04:00
Rangi
f99a715fae
Replace some hard-coded values with constants
2019-07-07 00:44:21 -04:00
dannye
a8133da3ee
A few missed SFX constant IDs
2019-04-21 18:38:26 -05:00
Rangi
c779602459
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
luckytyphlosion
dcaca64f5e
Clean up pre-linkerscript remnants.
2018-11-18 18:29:24 -05:00
Pokeglitch
808c2509b0
Updated constants for intro
2018-06-23 11:37:58 -04:00
Pokeglitch
01fe449837
Updated the intro
2018-06-22 23:06:05 -04:00
dannye
98f09b6d26
Use rgblink dmg mode
2018-03-24 13:41:54 -05:00
yenatch
c80eddf988
add wEvosMoves instead of using eevee
2018-03-21 18:55:09 -04:00
bitman44
2056bdda52
Cleaned up name formatting
2018-03-21 06:51:03 -05:00
bitman44
8251c6138e
Replaced instances of Mon### with the Pokemon's name
2018-03-20 20:27:28 -05:00
yenatch
f75049feef
Use rgbgfx and c tools instead of the submodule.
2018-03-10 18:53:04 -05:00
xCrystal
237aeb8fbd
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x
2017-12-30 01:54:27 +01:00
xCrystal
94b9a86c8b
Uppercase battle status constants
2017-12-30 00:59:48 +01:00
dannye
9dc48a1be7
Replace hardcoded address offset
2017-12-02 14:40:34 -06:00
dannye
19e4e188ce
Catch a missed hide/show ID
2017-10-29 13:22:17 -05:00
yenatch
5c24193831
Merge pull request #167 from Pokechu22/rgbds-0.3.3
...
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye
7a9a1b1e55
Fix typos in comments
2017-06-24 15:01:43 -05:00
Antonio Niño Díaz
9ea25bc8cd
Replace deprecated mnemonics by the correct ones
...
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.
Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
dannye
e9f33ce19c
Typo: SFX_POKEFLUE → SFX_POKEFLUTE
2017-05-08 02:54:20 -05:00
Joe Farebrother
39d31cecb2
Gave names to the functions and labels and adresses used in DivideBCD
...
and added a few comments
2017-03-19 21:09:24 +00:00
Joe Farebrother
ce35f2f7a1
Gave the labels in _MoveMon more descriptive names and added a few comments
2017-03-19 20:35:40 +00:00
YamaArashi
46fbe5531b
fix incorrect comment
2017-01-16 14:42:15 -08:00
YamaArashi
7c3a90bf01
use actual predef label
2017-01-07 11:13:52 -08:00
YamaArashi
3068ab2e19
use text constants in poison.asm
2016-12-31 17:36:05 -08:00
YamaArashi
bf67f7174d
split code out of main.asm
2016-12-31 17:23:54 -08:00
YamaArashi
77c3e22a4e
use more HRAM constants
2016-10-29 10:32:03 -07:00
YamaArashi
4d61c35172
correct mistaken comments
2016-10-29 02:04:48 -07:00
YamaArashi
bb1bf5e6a7
link battle action constants
2016-10-29 01:44:13 -07:00
YamaArashi
d1162fec71
correct comments about teleport effect
2016-10-16 22:30:32 -07:00
YamaArashi
c2381bb3e6
split bank 1 into files
2016-09-17 18:17:57 -07:00
YamaArashi
6f1ac06e03
pull some bank 1 code out of main.asm
2016-09-17 17:37:32 -07:00
dannye
52bb07ca18
Replace unnecessary tabs with spaces
2016-07-27 22:33:48 -05:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
dannye
25c27785aa
A few missed hardcoded decimal points
2016-07-18 01:48:34 -05:00
dannye
7c01509b6b
Merge branch 'master' of https://github.com/pret/pokered
2016-07-18 01:32:24 -05:00
dannye
80bae03975
Clean up text commands
2016-07-18 01:17:03 -05:00
YamaArashi
3a6a300da4
sync text
2016-06-12 10:11:31 -07:00
YamaArashi
bcb251261d
sync tileset WRAM labels
2016-06-12 01:07:52 -07:00
YamaArashi
61ee396786
more syncing with pokeyellow
2016-06-12 00:52:14 -07:00
YamaArashi
fd2235e678
sync engine code with pokeyellow
2016-06-12 00:52:13 -07:00
dannye
a51037eeee
Remove the last address comments
...
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye
48e0125bd6
Remove some leftover address comments
2016-06-12 01:42:19 -05:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
pikalaxalt
d8dae96f35
Implement handy text macros from yellow
2016-06-09 21:20:02 -04:00
pikalaxalt
b8dfee5114
dbw door tiles
2016-05-22 11:40:49 -04:00
pikalaxalt
31b118ab42
Merge branch 'master' of https://github.com/pret/pokered
2016-05-13 17:59:46 -04:00
pikalaxalt
93fe306475
Split default names strings into separate lines to make it less unpleasant to read
2016-05-13 17:58:34 -04:00
IIMarckus
3fd6787692
Clean up more Yellow ifdefs.
2016-03-22 00:10:23 -06:00
Marcus Huderle
6de584fe66
Remove hardcoded length values in items.asm
2016-02-21 12:59:33 -08:00
Marcus Huderle
213f6dfc98
Remove hardcoded values for CopyData in battle core.
2016-02-20 13:54:52 -08:00
PikalaxALT
1980a5befc
Macrofy sprite status data in WRA0
2016-01-29 11:20:47 -05:00
dannye
32a464b0f0
Fix logically incorrect label
2016-01-27 23:08:50 -06:00
YamaArashi
8a5a7d8e68
fix typoes
2016-01-09 03:03:55 -08:00
PikalaxALT
cd3eb9867b
Fix a typo
2016-01-05 21:55:39 -05:00
PikalaxALT
28dc5686b0
Fix game time labels
2016-01-03 14:18:33 -05:00
dannye
351146024b
Fewer underscores in constants
2015-12-14 22:09:30 -06:00
dannye
8026d47585
No more S_
2015-08-30 22:15:32 -05:00
dannye
5facf8377a
No more wram_constants.asm
...
unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30 22:05:50 -05:00
dannye
38065a744d
No more W_
2015-08-30 21:38:41 -05:00
YamaArashi
4cfcc2f589
replaced hardcoded values in ItemUseMedicine
2015-08-30 01:08:01 -07:00
YamaArashi
4f43e47fc9
rename ItemUseBall labels
2015-08-30 00:15:59 -07:00
YamaArashi
30063216cd
use the new battle type constants
2015-08-29 23:35:58 -07:00
YamaArashi
38d771dc44
commented pokeball function
2015-08-29 23:21:54 -07:00
YamaArashi
b6a7e5e9cf
documented flags and misc. fixes
2015-08-29 17:15:05 -07:00
YamaArashi
b6ac1018c2
add border constant and clear up misnomer
2015-08-14 02:46:12 -07:00
YamaArashi
599a6aeaaf
named battle and learn move variables
2015-08-14 00:36:06 -07:00
YamaArashi
f6d618090a
Named a test battle variable
2015-08-13 19:13:47 -07:00
YamaArashi
132d036752
named more variables
2015-08-12 22:14:31 -07:00
YamaArashi
64cfbcce7a
commented SGB palette stuff
2015-08-12 02:16:56 -07:00
YamaArashi
43fddc803f
constants for IntroMoveMon
2015-08-10 23:23:00 -07:00
dannye
fb0a630c06
More joypad constants
2015-08-11 00:34:32 -05:00
dannye
4aedff0217
Replace hardcoded name lengths with NAME_LENGTH
2015-08-10 23:51:20 -05:00
dannye
1df1e9181e
Use better wram labels in sram
...
this way, sram doesn't have to refer to the actual content of wram
2015-08-10 23:05:17 -05:00
dannye
dfc152d667
No more $C8
...
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
dannye
66bc517605
Merge branch 'master' of https://github.com/YamaArashi/pokered
2015-08-10 00:00:12 -05:00
dannye
8a6d46f3d9
Replace some hardcoded data sizes
2015-08-09 23:56:20 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
YamaArashi
40c1ecb437
fixed names
2015-08-07 12:39:29 -07:00
YamaArashi
f658aff538
named wram variables
2015-08-07 05:20:37 -07:00
YamaArashi
525f1b96f3
named CountSetBits output variable
2015-08-07 04:24:06 -07:00
YamaArashi
8d30191707
more info on the bide bug
2015-08-06 23:53:23 -07:00
dannye
f8a9c37a00
Use more lb
...
and other clean up
2015-08-05 16:25:58 -05:00
dannye
891627d4ba
Rename rod functions
2015-08-05 09:33:32 -05:00
YamaArashi
56d75db28a
constants for PrintNumber
2015-07-29 12:06:54 -07:00
dannye
408f9b3141
Merge branch 'master' of https://github.com/luckytyphlosion/pokered
2015-07-27 00:00:21 -05:00
dannye
d7c5c8cf22
Merge branch 'master' of https://github.com/xCrystal/pokered
2015-07-26 23:23:05 -05:00
luckytyphlosion
088f40842f
Bugfixes.
...
Fix some building issues and multiply_divide.asm
2015-07-26 18:19:34 -04:00
luckytyphlosion
222afb247d
tmlearn macro.
...
Also multiple_divide documentation and fix improper wram comment.
2015-07-26 17:04:24 -04:00
YamaArashi
93255d6d17
yet more naming
2015-07-25 19:26:54 -07:00
YamaArashi
7f6d0d49b6
more naming variables
2015-07-24 20:27:59 -07:00
YamaArashi
12db77201f
named more functions
2015-07-24 14:57:49 -07:00
YamaArashi
82512e4491
named animation functions/variables
2015-07-24 14:39:45 -07:00
xCrystal
bbb86671ea
Use more wram labels and other constants
2015-07-24 10:49:33 +02:00
YamaArashi
6af65df2fc
named function
2015-07-23 21:00:30 -07:00
YamaArashi
323895af6d
fixed hram aliases and named wram var
2015-07-23 20:48:35 -07:00
YamaArashi
04a6c306dc
clean up wram aliases
2015-07-23 06:07:44 -07:00
Daniel Harding
c34156c5fb
Merge pull request #107 from YamaArashi/master
...
enumerate events
2015-07-22 10:24:00 -05:00
dannye
a6f04b4349
Unify audio bank references
...
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a
Rename sound effect files
2015-07-22 09:57:31 -05:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
YamaArashi
dcc7f3bc9f
named more constants
2015-07-21 14:21:14 -07:00
YamaArashi
73171bfff5
named most of the used events
2015-07-21 10:36:03 -07:00
YamaArashi
fcab935a0f
enumerate events
2015-07-20 18:32:26 -07:00
YamaArashi
db7d941d22
constants for flag actions
2015-07-19 20:45:34 -07:00
YamaArashi
1d86932cc9
naming
2015-07-19 17:52:26 -07:00
YamaArashi
e607199397
replace uses of minus one
2015-07-19 14:01:08 -07:00
YamaArashi
02bd91b707
jpab/jpba macros
2015-07-19 11:56:13 -07:00
dannye
64b4cf624f
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
YamaArashi
d0526c0362
small changes
2015-07-18 22:34:11 -07:00
YamaArashi
c169073eed
misc
2015-07-18 21:58:55 -07:00
dannye
b96ef8d2d4
A few missed TX_ASM
2015-07-18 23:53:43 -05:00
dannye
148d3f3cf2
Consolidate coord macros
2015-07-18 15:52:03 -05:00
YamaArashi
fc9af362ae
fix variable naming
2015-07-18 08:17:46 -07:00
YamaArashi
6931ce9625
money / coins hram constants
2015-07-17 01:22:00 -07:00
YamaArashi
aa3da5f3b0
title / diploma / vending machine
2015-07-17 01:22:00 -07:00
YamaArashi
9fbd9e9a1f
intro stuff
2015-07-17 01:22:00 -07:00
dannye
fb559f1f4e
More direction constants
...
facing directions, npc movement, joypad
2015-07-17 02:52:25 -05:00
dannye
77ba61cb17
Fix Safari Zone check labels
2015-07-16 23:41:44 -05:00
dannye
40ea6a5f75
Merge branch 'master' of https://github.com/iimarckus/pokered
2015-07-16 23:27:57 -05:00
dannye
4670a1ddae
Swap trade center and battle center
...
also rename battle center to colosseum
closes https://github.com/iimarckus/pokered/issues/102
2015-07-16 23:21:57 -05:00
YamaArashi
bd7d981593
menu stuff
2015-07-15 20:04:58 -07:00
YamaArashi
ac78dda7d8
more movement stuff
2015-07-15 13:58:21 -07:00
YamaArashi
7b676f5851
commented movement stuff
2015-07-15 04:27:59 -07:00
YamaArashi
994c2cbf28
named wram variables
2015-07-14 23:16:06 -07:00
YamaArashi
07dd705637
hall of fame / credits
2015-07-14 19:46:52 -07:00
YamaArashi
a0ed5bd4aa
field moves
2015-07-14 15:48:34 -07:00
YamaArashi
01631a2e59
player animations, emotion bubbles, etc.
2015-07-14 14:32:49 -07:00
dannye
b1cb378893
Comment naming screen
...
also use more joypad constants
2015-07-14 03:49:49 -05:00
dannye
ef9e59101e
Use more screen dimension constants
2015-07-14 02:16:19 -05:00
dannye
e25a7148d0
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye
b509b48a7f
Use more *Coord
...
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi
5d3b958763
named town map stuff
2015-07-13 19:24:07 -07:00
YamaArashi
0066e09828
named party menu/naming screen wram variables
2015-07-13 15:40:33 -07:00
YamaArashi
f66a74b9fc
comment slot machine
2015-07-13 13:35:35 -07:00
YamaArashi
95b1660e59
menu wram variable names
2015-07-13 00:32:03 -07:00
YamaArashi
bcfca2e267
movemon and removepokemon wram variables
2015-07-12 23:36:56 -07:00
YamaArashi
4a8c9993ad
named wram variables
2015-07-12 23:00:48 -07:00
YamaArashi
99df5f0fd7
use constant for bg transfer dest hram var
2015-07-12 16:37:06 -07:00
YamaArashi
849b53623b
shake screen functions
2015-07-12 16:24:03 -07:00
YamaArashi
a957bb1540
some battle animation stuff
2015-07-12 15:51:04 -07:00
YamaArashi
8a80f2c852
more trade comments/fixes
2015-07-12 14:15:25 -07:00
dannye
822bb2bd21
Clean up sram
2015-07-05 04:07:09 -05:00
dannye
063900c7d7
Merge pull request https://github.com/iimarckus/pokered/pull/95 from luckytyphlosion/master
...
and related bug fixes
2015-07-05 03:49:31 -05:00
dannye
f702fc7840
Start using text predef macros
...
also sprite direction constants
2015-07-04 00:47:29 -05:00
U-Daniel-PC\Daniel
8431fa7756
TX_ASM
2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
cd649184f5
Rename/organize part 1 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel
ae420a4d8f
Mention Jap grammar
2015-06-12 13:45:52 -05:00
U-Daniel-PC\Daniel
4e3cd633f0
Document code related to MonName1Text
2015-06-12 13:40:51 -05:00
U-Daniel-PC\Daniel
21154bc852
Hardcoded palette constant
2015-06-12 11:42:57 -05:00
U-Daniel-PC\Daniel
013c2c7d66
Hardcoded audio bank references
2015-06-12 11:42:39 -05:00
U-Daniel-PC\Daniel
695757abe5
Name a few unknowns
2015-06-12 11:00:48 -05:00
U-Daniel-PC\Daniel
3cd3efd060
Name the last of unnamed text
2015-06-12 11:00:25 -05:00
U-Daniel-PC\Daniel
39abace569
Clean up white space
2015-06-11 17:41:33 -05:00
Daniel Harding
c43c338a5f
Merge pull request #96 from dannye/master
...
wram comments, EOLs, EOFs, and UTF-8
2015-06-04 23:02:28 -05:00
U-Daniel-PC\Daniel
bdfd6ac09b
ANSI->UTF-8
2015-06-04 23:01:40 -05:00
U-Daniel-PC\Daniel
10fd288ab4
Add newlines to EOFs
2015-06-01 22:15:02 -05:00
IIMarckus
26d279b551
Fix a hardcoded value by replacing it with a variable.
2015-05-31 09:15:52 -06:00
luckytyphlosion
3f70c5fc1b
Update save.asm
2015-04-26 16:00:50 -04:00
luckytyphlosion
55b5d3e3af
Replaced all direct addresses with labels.
2015-04-26 13:15:12 -04:00
luckytyphlosion
5f61d00089
Replaced Box Direct Addresses with Labels.
2015-04-26 11:56:15 -04:00
xCrystal
9739c26ed7
money won and trainer pic constants
2015-04-09 13:05:57 +02:00
xCrystal
9c93ef3bff
user xor operator for clearing status flags
...
use xor operator for clearing status flags
2015-04-09 11:35:37 +02:00
xCrystal
61edd43974
Document DisableEffect and CheckEnemyStatusConditions
...
basically copy/paste comments and labels from
CheckPlayerStatusConditions
2015-04-09 01:17:56 +02:00
xCrystal
b2dc57576d
Document move effects
...
Document mist effect
Document recoil effect
Document heal effect
Update conversion_effect.asm
Update haze_effect.asm
Update leech_seed_effect.asm
Update pay_day_effect.asm
Update reflect_light_screen_effect.asm
Update substitute_effect.asm
Update transform_effect.asm
2015-04-08 23:54:29 +02:00
xCrystal
ce9940a2eb
Further split bank e stuff
2015-04-01 17:27:51 +02:00
xCrystal
10211cc461
Rename battle files and split move effects Part 5
...
15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01 17:05:51 +02:00