Document animation types (shake screen/blink pic)

This commit is contained in:
xCrystal 2015-03-31 23:45:57 +02:00
parent 4e2084b0f1
commit 9d93b5b630

View file

@ -407,7 +407,7 @@ MoveAnimation: ; 78d5e (1e:4d5e)
ld c,30
call DelayFrames
.next4
call Func_78dbd ; reload pic and flash the pic in and out (to show damage)
call PlayApplyingAttackAnimation ; reload pic and flash the pic in and out (to show damage)
.AnimationFinished
call WaitForSoundToFinish
xor a
@ -445,7 +445,9 @@ ShareMoveAnimations: ; 78da6 (1e:4da6)
ld [W_ANIMATIONID],a
ret
Func_78dbd: ; 78dbd (1e:4dbd)
PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd)
; Generic animation that shows after the move's individual animation
; Different animation depending on whether the move has an additional effect and on whose turn it is
ld a,[wAnimationType]
and a
ret z
@ -453,48 +455,48 @@ Func_78dbd: ; 78dbd (1e:4dbd)
add a
ld c,a
ld b,0
ld hl,PointerTable_78dcf
ld hl,AnimationTypePointerTable
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
jp [hl]
PointerTable_78dcf: ; 78dcf (1e:4dcf)
dw Func_78ddb
dw Func_78de3
dw Func_78deb
dw Func_78df0
dw Func_78df6
dw Func_78dfe
AnimationTypePointerTable: ; 78dcf (1e:4dcf)
dw ShakeScreenVertically ; enemy mon has used a non-damaging move
dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect
dw ShakeScreenHorizontallySlow ; enemy mon has used a damaging move without a side effect
dw BlinkEnemyMonSprite ; player mon has used a non-damaging move
dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect
dw ShakeScreenHorizontallySlow2 ; player mon has used a damaging move without a side effect
Func_78ddb: ; 78ddb (1e:4ddb)
ShakeScreenVertically: ; 78ddb (1e:4ddb)
call PlayApplyingAttackSound
ld b, $8
jp Func_79209
jp AnimationShakeScreenVertically
Func_78de3: ; 78de3 (1e:4de3)
ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3)
call PlayApplyingAttackSound
ld b, $8
jp Func_79210
jp AnimationShakeScreenHorizontallyFast
Func_78deb: ; 78deb (1e:4deb)
ShakeScreenHorizontallySlow: ; 78deb (1e:4deb)
ld bc, $602
jr Func_78e01
jr AnimationShakeScreenHorizontallySlow
Func_78df0: ; 78df0 (1e:4df0)
BlinkEnemyMonSprite: ; 78df0 (1e:4df0)
call PlayApplyingAttackSound
jp AnimationBlinkEnemyMon
Func_78df6: ; 78df6 (1e:4df6)
ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6)
call PlayApplyingAttackSound
ld b, $2
jp Func_79210
jp AnimationShakeScreenHorizontallyFast
Func_78dfe: ; 78dfe (1e:4dfe)
ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe)
ld bc, $302
Func_78e01: ; 78e01 (1e:4e01)
AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01)
push bc
push bc
.asm_78e03
@ -516,7 +518,7 @@ Func_78e01: ; 78e01 (1e:4e01)
jr nz, .asm_78e11
pop bc
dec c
jr nz, Func_78e01
jr nz, AnimationShakeScreenHorizontallySlow
ret
Func_78e23: ; 78e23 (1e:4e23)
@ -1225,14 +1227,14 @@ Func_791fc: ; 791fc (1e:51fc)
ld b, $5
Func_79209: ; 79209 (1e:5209)
AnimationShakeScreenVertically: ; 79209 (1e:5209)
predef_jump Func_480ff
AnimationShakeScreen: ; 7920e (1e:520e)
; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations.
ld b, $8
Func_79210: ; 79210 (1e:5210)
AnimationShakeScreenHorizontallyFast: ; 79210 (1e:5210)
predef_jump Func_48125
AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)