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replaced hardcoded values in ItemUseMedicine
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4f43e47fc9
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2 changed files with 23 additions and 22 deletions
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@ -901,10 +901,10 @@ ItemUseMedicine: ; dabb (3:5abb)
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ld hl,W_PLAYERBATTSTATUS3
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res BadlyPoisoned,[hl] ; heal Toxic status
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pop hl
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ld bc,30
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ld bc,wPartyMon1Stats - wPartyMon1Status
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add hl,bc ; hl now points to party stats
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ld de,wBattleMonMaxHP
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ld bc,10
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ld de,wBattleMonStats
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ld bc,NUM_STATS * 2
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call CopyData ; copy party stats to in-battle stat data
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predef DoubleOrHalveSelectedStats
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jp .doneHealing
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@ -959,7 +959,7 @@ ItemUseMedicine: ; dabb (3:5abb)
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.compareCurrentHPToMaxHP
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push hl
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push bc
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ld bc,32
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ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1)
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add hl,bc ; hl now points to max HP
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pop bc
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ld a,[hli]
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@ -991,7 +991,7 @@ ItemUseMedicine: ; dabb (3:5abb)
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ld [wChannelSoundIDs + CH4],a
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push hl
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push de
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ld bc,32
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ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1)
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add hl,bc ; hl now points to max HP
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ld a,[hli]
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ld [wHPBarMaxHP+1],a
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@ -1024,7 +1024,7 @@ ItemUseMedicine: ; dabb (3:5abb)
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ld [H_DIVISOR],a
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ld b,2 ; number of bytes
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call Divide ; get 1/5 of max HP of pokemon that used Softboiled
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ld bc,wPartyMon1HP - wPartyMon1MaxHP
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ld bc,(wPartyMon1HP + 1) - (wPartyMon1MaxHP + 1)
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add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled
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; subtract 1/5 of max HP from current HP of pokemon that used Softboiled
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ld a,[H_QUOTIENT + 3]
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@ -1103,7 +1103,7 @@ ItemUseMedicine: ; dabb (3:5abb)
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inc hl
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ld d,h
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ld e,l ; de now points to current HP
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ld hl,33
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ld hl,(wPartyMon1MaxHP + 1) - (wPartyMon1HP + 1)
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add hl,de ; hl now points to max HP
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ld a,[wcf91]
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cp a,REVIVE
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@ -1150,7 +1150,7 @@ ItemUseMedicine: ; dabb (3:5abb)
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ld a,[wcf91]
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cp a,FULL_RESTORE
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jr nz,.updateInBattleData
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ld bc,-31
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ld bc,wPartyMon1Status - (wPartyMon1MaxHP + 1)
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add hl,bc
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xor a
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ld [hl],a ; remove the status ailment in the party data
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@ -1173,7 +1173,7 @@ ItemUseMedicine: ; dabb (3:5abb)
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ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data
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.calculateHPBarCoords
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ld hl,wOAMBuffer + $90
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ld bc,2 * 20
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ld bc,2 * SCREEN_WIDTH
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inc d
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.calculateHPBarCoordsLoop
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add hl,bc
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@ -1253,7 +1253,7 @@ ItemUseMedicine: ; dabb (3:5abb)
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ld a,[hl]
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ld [wd0b5],a
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ld [wd11e],a
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ld bc,33
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ld bc,wPartyMon1Level - wPartyMon1
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add hl,bc ; hl now points to level
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ld a,[hl] ; a = level
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ld [W_CURENEMYLVL],a ; store level
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@ -1270,7 +1270,7 @@ ItemUseMedicine: ; dabb (3:5abb)
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push hl
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sub a,HP_UP
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add a
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ld bc,17
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ld bc,wPartyMon1HPExp - wPartyMon1
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add hl,bc
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add l
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ld l,a
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@ -1318,17 +1318,17 @@ ItemUseMedicine: ; dabb (3:5abb)
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call PrintText
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jp GBPalWhiteOut
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.recalculateStats
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ld bc,34
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ld bc,wPartyMon1Stats - wPartyMon1
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add hl,bc
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ld d,h
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ld e,l ; de now points to stats
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ld bc,-18
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add hl,bc ; hl now points to byte 3 of experience
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ld bc,(wPartyMon1Exp + 2) - wPartyMon1Stats
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add hl,bc ; hl now points to LSB of experience
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ld b,1
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jp CalcStats ; recalculate stats
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.useRareCandy
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push hl
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ld bc,33
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ld bc,wPartyMon1Level - wPartyMon1
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add hl,bc ; hl now points to level
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ld a,[hl] ; a = level
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cp a, MAX_LEVEL
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@ -1342,8 +1342,8 @@ ItemUseMedicine: ; dabb (3:5abb)
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callab CalcExperience ; calculate experience for next level and store it at $ff96
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pop de
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pop hl
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ld bc,-19
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add hl,bc ; hl now points to experience
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ld bc,wPartyMon1Exp - wPartyMon1Level
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add hl,bc ; hl now points to MSB of experience
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; update experience to minimum for new level
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ld a,[hExperience]
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ld [hli],a
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@ -1358,7 +1358,7 @@ ItemUseMedicine: ; dabb (3:5abb)
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push af
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push de
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push hl
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ld bc,34
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ld bc,wPartyMon1MaxHP - wPartyMon1
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add hl,bc ; hl now points to MSB of max HP
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ld a,[hli]
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ld b,a
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@ -1368,8 +1368,8 @@ ItemUseMedicine: ; dabb (3:5abb)
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push hl
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call .recalculateStats
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pop hl
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ld bc,35 ; hl now points to LSB of max HP
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add hl,bc
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ld bc,(wPartyMon1MaxHP + 1) - wPartyMon1
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add hl,bc ; hl now points to LSB of max HP
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pop bc
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ld a,[hld]
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sub c
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@ -1378,8 +1378,8 @@ ItemUseMedicine: ; dabb (3:5abb)
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sbc b
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ld b,a ; bc = the amount of max HP gained from leveling up
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; add the amount gained to the current HP
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ld de,-32
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add hl,de ; hl now points to MSB of current HP
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ld de,(wPartyMon1HP + 1) - wPartyMon1MaxHP
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add hl,de ; hl now points to LSB of current HP
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ld a,[hl]
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add c
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ld [hld],a
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1
wram.asm
1
wram.asm
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@ -50,6 +50,7 @@ battle_struct: MACRO
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\1Moves:: ds NUM_MOVES
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\1DVs:: ds 2
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\1Level:: db
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\1Stats::
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\1MaxHP:: dw
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\1Attack:: dw
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\1Defense:: dw
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