mirror of
https://github.com/pret/pokered.git
synced 2024-10-22 22:55:31 +00:00
sync engine code with pokeyellow
This commit is contained in:
parent
a51037eeee
commit
fd2235e678
47 changed files with 385 additions and 350 deletions
|
@ -18,7 +18,7 @@ HallOfFamePC:
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call FillFourRowsWithBlack
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coord hl, 0, 14
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call FillFourRowsWithBlack
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ld a, $c0
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ld a, %11000000
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ld [rBGP], a
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call EnableLCD
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ld a, $ff
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@ -36,13 +36,13 @@ HallOfFamePC:
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FadeInCreditsText:
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ld hl, HoFGBPalettes
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ld b, 4
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.asm_740bf
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.loop
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ld a, [hli]
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ld [rBGP], a
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ld c, 5
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call DelayFrames
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dec b
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jr nz, .asm_740bf
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jr nz, .loop
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ret
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DisplayCreditsMon:
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@ -383,29 +383,29 @@ MoveAnimation:
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call SetAnimationPalette
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ld a,[wAnimationID]
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and a
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jr z,.AnimationFinished
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jr z, .animationFinished
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; if throwing a Poké Ball, skip the regular animation code
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cp a,TOSS_ANIM
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jr nz,.MoveAnimation
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ld de,.AnimationFinished
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jr nz, .moveAnimation
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ld de, .animationFinished
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push de
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jp TossBallAnimation
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.MoveAnimation
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.moveAnimation
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; check if battle animations are disabled in the options
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ld a,[wOptions]
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bit 7,a
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jr nz,.AnimationsDisabled
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jr nz, .animationsDisabled
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call ShareMoveAnimations
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call PlayAnimation
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jr .next4
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.AnimationsDisabled
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.animationsDisabled
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ld c,30
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call DelayFrames
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.next4
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call PlayApplyingAttackAnimation ; shake the screen or flash the pic in and out (to show damage)
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.AnimationFinished
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.animationFinished
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call WaitForSoundToFinish
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xor a
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ld [wSubAnimSubEntryAddr],a
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@ -431,13 +431,13 @@ ShareMoveAnimations:
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cp a,AMNESIA
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ld b,CONF_ANIM
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jr z,.Replace
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jr z, .replaceAnim
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cp a,REST
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ld b,SLP_ANIM
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ret nz
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.Replace
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.replaceAnim
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ld a,b
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ld [wAnimationID],a
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ret
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@ -1845,13 +1845,13 @@ AnimationMinimizeMon:
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ld hl, wTempPic
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push hl
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xor a
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ld bc, $310
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ld bc, 7 * 7 * $10
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call FillMemory
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pop hl
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ld de, $194
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add hl, de
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ld de, MinimizedMonSprite
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ld c, $5
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ld c, MinimizedMonSpriteEnd - MinimizedMonSprite
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.loop
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ld a, [de]
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ld [hli], a
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@ -1865,6 +1865,7 @@ AnimationMinimizeMon:
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MinimizedMonSprite:
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INCBIN "gfx/minimized_mon_sprite.1bpp"
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MinimizedMonSpriteEnd:
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AnimationSlideMonDownAndHide:
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; Slides the mon's sprite down and disappears. Used in Acid Armor.
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@ -2308,7 +2309,6 @@ GetMoveSoundB:
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ld b, a
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ret
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; get the sound of the (move id - 1) in a
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GetMoveSound:
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ld hl,MoveSoundTable
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ld e,a
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@ -2363,6 +2363,7 @@ IsCryMove:
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ret
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MoveSoundTable:
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; ID, pitch mod, tempo mod
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db SFX_POUND, $00,$80 ; POUND
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db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP
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db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP
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@ -443,7 +443,7 @@ MainInBattleLoop:
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; the link battle enemy has switched mons
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ld a, [wPlayerBattleStatus1]
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bit UsingTrappingMove, a ; check if using multi-turn move like Wrap
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jr z, .asm_3c2dd
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jr z, .specialMoveNotUsed
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ld a, [wPlayerMoveListIndex]
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ld hl, wBattleMonMoves
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ld c, a
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@ -452,9 +452,9 @@ MainInBattleLoop:
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ld a, [hl]
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cp METRONOME ; a MIRROR MOVE check is missing, might lead to a desync in link battles
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; when combined with multi-turn moves
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jr nz, .asm_3c2dd
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jr nz, .specialMoveNotUsed
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ld [wPlayerSelectedMove], a
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.asm_3c2dd
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.specialMoveNotUsed
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callab SwitchEnemyMon
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.noLinkBattle
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ld a, [wPlayerSelectedMove]
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@ -665,7 +665,7 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP:
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and a
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jr z, .playersTurn
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ld hl, wEnemyBattleStatus3
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ld de, wEnemyToxcCounter
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ld de, wEnemyToxicCounter
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.playersTurn
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bit BadlyPoisoned, [hl]
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jr z, .noToxic
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@ -884,6 +884,8 @@ FaintEnemyPokemon:
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ld a, MUSIC_DEFEATED_WILD_MON
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call PlayBattleVictoryMusic
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.sfxplayed
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; bug: win sfx is played for wild battles before checking for player mon HP
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; this can lead to odd scenarios where both player and enemy faint, as the win sfx plays yet the player never won the battle
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ld hl, wBattleMonHP
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ld a, [hli]
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or [hl]
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@ -1285,7 +1287,7 @@ SlideDownFaintedMonPic:
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call CopyData
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pop de
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pop hl
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ld bc, -20
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ld bc, -SCREEN_WIDTH
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add hl, bc
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push hl
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ld h, d
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@ -1297,7 +1299,7 @@ SlideDownFaintedMonPic:
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pop bc
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dec b
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jr nz, .rowLoop
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ld bc, 20
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ld bc, SCREEN_WIDTH
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add hl, bc
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ld de, SevenSpacesText
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call PlaceString
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@ -1925,9 +1927,9 @@ DrawPlayerHUDAndHPBar:
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ld de, wLoadedMonStatus
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call PrintStatusConditionNotFainted
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pop hl
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jr nz, .asm_3cdae
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jr nz, .doNotPrintLevel
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call PrintLevel
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.asm_3cdae
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.doNotPrintLevel
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ld a, [wLoadedMonSpecies]
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ld [wcf91], a
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coord hl, 10, 9
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@ -1939,14 +1941,14 @@ DrawPlayerHUDAndHPBar:
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ld hl, wBattleMonHP
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ld a, [hli]
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or [hl]
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jr z, .asm_3cdd9
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jr z, .fainted
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ld a, [wLowHealthAlarmDisabled]
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and a ; has the alarm been disabled because the player has already won?
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ret nz ; if so, return
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ld a, [wPlayerHPBarColor]
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cp HP_BAR_RED
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jr z, .asm_3cde6
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.asm_3cdd9
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jr z, .setLowHealthAlarm
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.fainted
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ld hl, wLowHealthAlarm
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bit 7, [hl] ;low health alarm enabled?
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ld [hl], $0
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@ -1954,7 +1956,7 @@ DrawPlayerHUDAndHPBar:
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xor a
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ld [wChannelSoundIDs + CH4], a
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ret
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.asm_3cde6
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.setLowHealthAlarm
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ld hl, wLowHealthAlarm
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set 7, [hl] ;enable low health alarm
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ret
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@ -2572,9 +2574,10 @@ MoveSelectionMenu:
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ld hl, wBattleMonMoves
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call .loadmoves
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coord hl, 4, 12
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ld b, $4
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ld c, $e
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di
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ld b, 4
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ld c, 14
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di ; out of pure coincidence, it is possible for vblank to occur between the di and ei
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; so it is necessary to put the di ei block to not cause tearing
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call TextBoxBorder
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coord hl, 4, 12
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ld [hl], $7a
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@ -2590,8 +2593,8 @@ MoveSelectionMenu:
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ld hl, wEnemyMonMoves
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call .loadmoves
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coord hl, 0, 7
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ld b, $4
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ld c, $e
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ld b, 4
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ld c, 14
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call TextBoxBorder
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coord hl, 2, 8
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call .writemoves
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@ -2605,8 +2608,8 @@ MoveSelectionMenu:
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call AddNTimes
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call .loadmoves
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coord hl, 4, 7
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ld b, $4
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ld c, $e
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ld b, 4
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ld c, 14
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call TextBoxBorder
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coord hl, 6, 8
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call .writemoves
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@ -2688,9 +2691,9 @@ SelectMenuItem:
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ld hl, hFlags_0xFFF6
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res 1, [hl]
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bit 6, a
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jp nz, CursorUp ; up
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jp nz, SelectMenuItem_CursorUp ; up
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bit 7, a
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jp nz, CursorDown ; down
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jp nz, SelectMenuItem_CursorDown ; down
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bit 2, a
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jp nz, SwapMovesInMenu ; select
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bit 1, a ; B, but was it reset above?
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@ -2703,10 +2706,10 @@ SelectMenuItem:
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ld b, a
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ld a, [wMoveMenuType]
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dec a ; if not mimic
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jr nz, .nob
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jr nz, .notB
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pop af
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ret
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.nob
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.notB
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dec a
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ld a, b
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ld [wPlayerMoveListIndex], a
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@ -2723,7 +2726,7 @@ SelectMenuItem:
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add hl, bc
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ld a, [hl]
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and $3f
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jr z, .nopp
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jr z, .noPP
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ld a, [wPlayerDisabledMove]
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swap a
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and $f
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@ -2746,7 +2749,7 @@ SelectMenuItem:
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.disabled
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ld hl, MoveDisabledText
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jr .print
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.nopp
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.noPP
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ld hl, MoveNoPPText
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.print
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call PrintText
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@ -2764,7 +2767,7 @@ MoveDisabledText:
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WhichTechniqueString:
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db "WHICH TECHNIQUE?@"
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CursorUp:
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SelectMenuItem_CursorUp:
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ld a, [wCurrentMenuItem]
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and a
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jp nz, SelectMenuItem
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@ -2774,7 +2777,7 @@ CursorUp:
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ld [wCurrentMenuItem], a
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jp SelectMenuItem
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CursorDown:
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SelectMenuItem_CursorDown:
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ld a, [wCurrentMenuItem]
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ld b, a
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ld a, [wNumMovesMinusOne]
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@ -2794,7 +2797,7 @@ AnyMoveToSelect:
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ld a, [wPlayerDisabledMove]
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and a
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ld hl, wBattleMonPP
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jr nz, .asm_3d40e
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jr nz, .handleDisabledMove
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ld a, [hli]
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or [hl]
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inc hl
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@ -2803,26 +2806,26 @@ AnyMoveToSelect:
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or [hl]
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and $3f
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ret nz
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jr .asm_3d423
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.asm_3d40e
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jr .noMovesLeft
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.handleDisabledMove
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swap a
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and $f
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and $f ; get disabled move
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ld b, a
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ld d, $5
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ld d, NUM_MOVES + 1
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xor a
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.asm_3d416
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.handleDisabledMovePPLoop
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dec d
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jr z, .asm_3d421
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ld c, [hl]
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jr z, .allMovesChecked
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ld c, [hl] ; get move PP
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inc hl
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dec b
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jr z, .asm_3d416
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dec b ; is this the disabled move?
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jr z, .handleDisabledMovePPLoop ; if so, ignore its PP value
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or c
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jr .asm_3d416
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.asm_3d421
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and a
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ret nz
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.asm_3d423
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jr .handleDisabledMovePPLoop
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.allMovesChecked
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and a ; any PP left?
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ret nz ; return if a move has PP left
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.noMovesLeft
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ld hl, NoMovesLeftText
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call PrintText
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ld c, 60
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@ -2914,8 +2917,8 @@ PrintMenuItem:
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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coord hl, 0, 8
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ld b, $3
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ld c, $9
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ld b, 3
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ld c, 9
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call TextBoxBorder
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ld a, [wPlayerDisabledMove]
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and a
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@ -2997,7 +3000,7 @@ SelectEnemyMove:
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call LoadScreenTilesFromBuffer1
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ld a, [wSerialExchangeNybbleReceiveData]
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cp $e
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jp z, .asm_3d601
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jp z, .linkedOpponentUsedStruggle
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cp $d
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jr z, .unableToSelectMove
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cp $4
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@ -3075,7 +3078,7 @@ SelectEnemyMove:
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.done
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ld [wEnemySelectedMove], a
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ret
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.asm_3d601
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.linkedOpponentUsedStruggle
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ld a, STRUGGLE
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jr .done
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@ -3205,7 +3208,7 @@ PlayerCalcMoveDamage:
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call RandomizeDamage
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.moveHitTest
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call MoveHitTest
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handleIfPlayerMoveMissed
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handleIfPlayerMoveMissed:
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ld a,[wMoveMissed]
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and a
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jr z,getPlayerAnimationType
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@ -3213,13 +3216,13 @@ handleIfPlayerMoveMissed
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sub a,EXPLODE_EFFECT
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jr z,playPlayerMoveAnimation ; don't play any animation if the move missed, unless it was EXPLODE_EFFECT
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jr playerCheckIfFlyOrChargeEffect
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getPlayerAnimationType
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getPlayerAnimationType:
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ld a,[wPlayerMoveEffect]
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and a
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ld a,4 ; move has no effect other than dealing damage
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jr z,playPlayerMoveAnimation
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ld a,5 ; move has effect
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playPlayerMoveAnimation
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playPlayerMoveAnimation:
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push af
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ld a,[wPlayerBattleStatus2]
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bit HasSubstituteUp,a
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@ -3238,7 +3241,7 @@ playPlayerMoveAnimation
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ld b,BANK(ReshowSubstituteAnim)
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call nz,Bankswitch
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jr MirrorMoveCheck
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playerCheckIfFlyOrChargeEffect
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playerCheckIfFlyOrChargeEffect:
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ld c,30
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call DelayFrames
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ld a,[wPlayerMoveEffect]
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@ -3252,7 +3255,7 @@ playerCheckIfFlyOrChargeEffect
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ld [wAnimationType],a
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ld a,STATUS_AFFECTED_ANIM
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call PlayMoveAnimation
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MirrorMoveCheck
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MirrorMoveCheck:
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ld a,[wPlayerMoveEffect]
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cp a,MIRROR_MOVE_EFFECT
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jr nz,.metronomeCheck
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@ -3785,10 +3788,10 @@ MonName1Text:
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and a
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ld a, [wPlayerMoveNum]
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ld hl, wPlayerUsedMove
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jr z, .asm_3db11
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jr z, .playerTurn
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ld a, [wEnemyMoveNum]
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ld hl, wEnemyUsedMove
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.asm_3db11
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.playerTurn
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ld [hl], a
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ld [wd11e], a
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call DetermineExclamationPointTextNum
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@ -4682,9 +4685,9 @@ CriticalHitTest:
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ld a, [H_WHOSETURN]
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and a
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ld a, [wEnemyMonSpecies]
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jr nz, .asm_3e032
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jr nz, .handleEnemy
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ld a, [wBattleMonSpecies]
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.asm_3e032
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.handleEnemy
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ld [wd0b5], a
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call GetMonHeader
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ld a, [wMonHBaseSpeed]
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@ -5051,7 +5054,7 @@ ApplyDamageToPlayerPokemon:
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ld a,$01
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ld [wHPBarType],a
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predef UpdateHPBar2 ; animate the HP bar shortening
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ApplyAttackToPlayerPokemonDone
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ApplyAttackToPlayerPokemonDone:
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jp DrawHUDsAndHPBars
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AttackSubstitute:
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@ -5751,12 +5754,12 @@ EnemyMoveHitTest:
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handleIfEnemyMoveMissed:
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ld a, [wMoveMissed]
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and a
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jr z, .asm_3e791
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jr z, .moveDidNotMiss
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ld a, [wEnemyMoveEffect]
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cp EXPLODE_EFFECT
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jr z, asm_3e7a0
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jr z, handleExplosionMiss
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jr EnemyCheckIfFlyOrChargeEffect
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.asm_3e791
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.moveDidNotMiss
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call SwapPlayerAndEnemyLevels
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GetEnemyAnimationType:
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@ -5766,7 +5769,7 @@ GetEnemyAnimationType:
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jr z, playEnemyMoveAnimation
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ld a, $2
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jr playEnemyMoveAnimation
|
||||
asm_3e7a0:
|
||||
handleExplosionMiss:
|
||||
call SwapPlayerAndEnemyLevels
|
||||
xor a
|
||||
playEnemyMoveAnimation:
|
||||
|
@ -5824,19 +5827,19 @@ EnemyCheckIfMirrorMoveEffect:
|
|||
jp c, JumpMoveEffect
|
||||
ld a, [wMoveMissed]
|
||||
and a
|
||||
jr z, .asm_3e82b
|
||||
jr z, .moveDidNotMiss
|
||||
call PrintMoveFailureText
|
||||
ld a, [wEnemyMoveEffect]
|
||||
cp EXPLODE_EFFECT
|
||||
jr z, .asm_3e83e
|
||||
jr z, .handleExplosionMiss
|
||||
jp ExecuteEnemyMoveDone
|
||||
.asm_3e82b
|
||||
.moveDidNotMiss
|
||||
call ApplyAttackToPlayerPokemon
|
||||
call PrintCriticalOHKOText
|
||||
callab DisplayEffectiveness
|
||||
ld a, 1
|
||||
ld [wMoveDidntMiss], a
|
||||
.asm_3e83e
|
||||
.handleExplosionMiss
|
||||
ld a, [wEnemyMoveEffect]
|
||||
ld hl, AlwaysHappenSideEffects
|
||||
ld de, $1
|
||||
|
@ -5850,7 +5853,7 @@ EnemyCheckIfMirrorMoveEffect:
|
|||
call HandleBuildingRage
|
||||
ld hl, wEnemyBattleStatus1
|
||||
bit AttackingMultipleTimes, [hl] ; is mon hitting multiple times? (example: double kick)
|
||||
jr z, .asm_3e873
|
||||
jr z, .notMultiHitMove
|
||||
push hl
|
||||
ld hl, wEnemyNumAttacksLeft
|
||||
dec [hl]
|
||||
|
@ -5861,7 +5864,7 @@ EnemyCheckIfMirrorMoveEffect:
|
|||
call PrintText
|
||||
xor a
|
||||
ld [wEnemyNumHits], a
|
||||
.asm_3e873
|
||||
.notMultiHitMove
|
||||
ld a, [wEnemyMoveEffect]
|
||||
and a
|
||||
jr z, ExecuteEnemyMoveDone
|
||||
|
@ -6801,16 +6804,16 @@ HandleExplodingAnimation:
|
|||
ld hl, wEnemyMonType1
|
||||
ld de, wEnemyBattleStatus1
|
||||
ld a, [wPlayerMoveNum]
|
||||
jr z, .asm_3eeea
|
||||
jr z, .player
|
||||
ld hl, wBattleMonType1
|
||||
ld de, wEnemyBattleStatus1
|
||||
ld a, [wEnemyMoveNum]
|
||||
.asm_3eeea
|
||||
.player
|
||||
cp SELFDESTRUCT
|
||||
jr z, .asm_3eef1
|
||||
jr z, .isExplodingMove
|
||||
cp EXPLOSION
|
||||
ret nz
|
||||
.asm_3eef1
|
||||
.isExplodingMove
|
||||
ld a, [de]
|
||||
bit Invulnerable, a ; fly/dig
|
||||
ret nz
|
||||
|
@ -7333,7 +7336,7 @@ PoisonEffect:
|
|||
jr nz, .ok
|
||||
ld b, ANIM_A9
|
||||
ld hl, wEnemyBattleStatus3
|
||||
ld de, wEnemyToxcCounter
|
||||
ld de, wEnemyToxicCounter
|
||||
.ok
|
||||
cp TOXIC
|
||||
jr nz, .normalPoison ; done if move is not Toxic
|
||||
|
@ -7341,18 +7344,18 @@ PoisonEffect:
|
|||
xor a
|
||||
ld [de], a
|
||||
ld hl, BadlyPoisonedText
|
||||
jr .asm_3f2c0
|
||||
jr .continue
|
||||
.normalPoison
|
||||
ld hl, PoisonedText
|
||||
.asm_3f2c0
|
||||
.continue
|
||||
pop de
|
||||
ld a, [de]
|
||||
cp POISON_EFFECT
|
||||
jr z, .asm_3f2cd
|
||||
jr z, .regularPoisonEffect
|
||||
ld a, b
|
||||
call PlayBattleAnimation2
|
||||
jp PrintText
|
||||
.asm_3f2cd
|
||||
.regularPoisonEffect
|
||||
call PlayCurrentMoveAnimation2
|
||||
jp PrintText
|
||||
.noEffect
|
||||
|
@ -7717,9 +7720,9 @@ MonsStatsRoseText:
|
|||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
ld a, [wPlayerMoveEffect]
|
||||
jr z, .asm_3f53b
|
||||
jr z, .playerTurn
|
||||
ld a, [wEnemyMoveEffect]
|
||||
.asm_3f53b
|
||||
.playerTurn
|
||||
cp ATTACK_DOWN1_EFFECT
|
||||
ret nc
|
||||
ld hl, RoseText
|
||||
|
@ -7728,7 +7731,7 @@ MonsStatsRoseText:
|
|||
GreatlyRoseText:
|
||||
db $0a
|
||||
TX_FAR _GreatlyRoseText
|
||||
|
||||
; fallthrough
|
||||
RoseText:
|
||||
TX_FAR _RoseText
|
||||
db "@"
|
||||
|
@ -7817,9 +7820,9 @@ StatModifierDownEffect:
|
|||
ld a, c
|
||||
add e
|
||||
ld e, a
|
||||
jr nc, .asm_3f5e4
|
||||
jr nc, .noCarry
|
||||
inc d ; de = unmodified stat
|
||||
.asm_3f5e4
|
||||
.noCarry
|
||||
pop bc
|
||||
ld a, [hld]
|
||||
sub $1 ; can't lower stat below 1 (-6)
|
||||
|
@ -7919,12 +7922,13 @@ MonsStatsFellText:
|
|||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
ld a, [wPlayerMoveEffect]
|
||||
jr z, .asm_3f674
|
||||
jr z, .playerTurn
|
||||
ld a, [wEnemyMoveEffect]
|
||||
.asm_3f674
|
||||
cp $1a
|
||||
.playerTurn
|
||||
; check if the move's effect decreases a stat by 2
|
||||
cp BIDE_EFFECT
|
||||
ret c
|
||||
cp $44
|
||||
cp ATTACK_DOWN_SIDE_EFFECT
|
||||
ret nc
|
||||
ld hl, GreatlyFellText
|
||||
ret
|
||||
|
@ -7932,7 +7936,7 @@ MonsStatsFellText:
|
|||
GreatlyFellText:
|
||||
db $0a
|
||||
TX_FAR _GreatlyFellText
|
||||
|
||||
; fallthrough
|
||||
FellText:
|
||||
TX_FAR _FellText
|
||||
db "@"
|
||||
|
@ -7940,15 +7944,15 @@ FellText:
|
|||
PrintStatText:
|
||||
ld hl, StatsTextStrings
|
||||
ld c, "@"
|
||||
.asm_3f68d
|
||||
.findStatName_outer
|
||||
dec b
|
||||
jr z, .asm_3f696
|
||||
.asm_3f690
|
||||
jr z, .foundStatName
|
||||
.findStatName_inner
|
||||
ld a, [hli]
|
||||
cp c
|
||||
jr z, .asm_3f68d
|
||||
jr .asm_3f690
|
||||
.asm_3f696
|
||||
jr z, .findStatName_outer
|
||||
jr .findStatName_inner
|
||||
.foundStatName
|
||||
ld de, wcf4b
|
||||
ld bc, $a
|
||||
jp CopyData
|
||||
|
@ -8026,41 +8030,42 @@ ThrashPetalDanceEffect:
|
|||
SwitchAndTeleportEffect:
|
||||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
jr nz, .asm_3f791
|
||||
jr nz, .handleEnemy
|
||||
ld a, [wIsInBattle]
|
||||
dec a
|
||||
jr nz, .asm_3f77e
|
||||
jr nz, .notWildBattle1
|
||||
ld a, [wCurEnemyLVL]
|
||||
ld b, a
|
||||
ld a, [wBattleMonLevel]
|
||||
cp b
|
||||
jr nc, .asm_3f76e
|
||||
cp b ; is the player's level greater than the enemy's level?
|
||||
jr nc, .playerMoveWasSuccessful ; if so, teleport will always succeed
|
||||
add b
|
||||
ld c, a
|
||||
inc c
|
||||
.asm_3f751
|
||||
inc c ; c = sum of player level and enemy level
|
||||
.rejectionSampleLoop1
|
||||
call BattleRandom
|
||||
cp c
|
||||
jr nc, .asm_3f751
|
||||
cp c ; get a random number between 0 and c
|
||||
jr nc, .rejectionSampleLoop1
|
||||
srl b
|
||||
srl b
|
||||
cp b
|
||||
jr nc, .asm_3f76e
|
||||
srl b ; b = enemy level * 4
|
||||
; bug: does not account for overflow, so levels above 63 can lead to erroneousness results
|
||||
cp b ; is rand[0, playerLevel + enemyLevel] > enemyLevel?
|
||||
jr nc, .playerMoveWasSuccessful ; if so, allow teleporting
|
||||
ld c, 50
|
||||
call DelayFrames
|
||||
ld a, [wPlayerMoveNum]
|
||||
cp TELEPORT
|
||||
jp nz, PrintDidntAffectText
|
||||
jp PrintButItFailedText_
|
||||
.asm_3f76e
|
||||
.playerMoveWasSuccessful
|
||||
call ReadPlayerMonCurHPAndStatus
|
||||
xor a
|
||||
ld [wAnimationType], a
|
||||
inc a
|
||||
ld [wEscapedFromBattle], a
|
||||
ld a, [wPlayerMoveNum]
|
||||
jr .asm_3f7e4
|
||||
.asm_3f77e
|
||||
jr .playAnimAndPrintText
|
||||
.notWildBattle1
|
||||
ld c, 50
|
||||
call DelayFrames
|
||||
ld hl, IsUnaffectedText
|
||||
|
@ -8068,41 +8073,41 @@ SwitchAndTeleportEffect:
|
|||
cp TELEPORT
|
||||
jp nz, PrintText
|
||||
jp PrintButItFailedText_
|
||||
.asm_3f791
|
||||
.handleEnemy
|
||||
ld a, [wIsInBattle]
|
||||
dec a
|
||||
jr nz, .asm_3f7d1
|
||||
jr nz, .notWildBattle2
|
||||
ld a, [wBattleMonLevel]
|
||||
ld b, a
|
||||
ld a, [wCurEnemyLVL]
|
||||
cp b
|
||||
jr nc, .asm_3f7c1
|
||||
jr nc, .enemyMoveWasSuccessful
|
||||
add b
|
||||
ld c, a
|
||||
inc c
|
||||
.asm_3f7a4
|
||||
.rejectionSampleLoop2
|
||||
call BattleRandom
|
||||
cp c
|
||||
jr nc, .asm_3f7a4
|
||||
jr nc, .rejectionSampleLoop2
|
||||
srl b
|
||||
srl b
|
||||
cp b
|
||||
jr nc, .asm_3f7c1
|
||||
jr nc, .enemyMoveWasSuccessful
|
||||
ld c, 50
|
||||
call DelayFrames
|
||||
ld a, [wEnemyMoveNum]
|
||||
cp TELEPORT
|
||||
jp nz, PrintDidntAffectText
|
||||
jp PrintButItFailedText_
|
||||
.asm_3f7c1
|
||||
.enemyMoveWasSuccessful
|
||||
call ReadPlayerMonCurHPAndStatus
|
||||
xor a
|
||||
ld [wAnimationType], a
|
||||
inc a
|
||||
ld [wEscapedFromBattle], a
|
||||
ld a, [wEnemyMoveNum]
|
||||
jr .asm_3f7e4
|
||||
.asm_3f7d1
|
||||
jr .playAnimAndPrintText
|
||||
.notWildBattle2
|
||||
ld c, 50
|
||||
call DelayFrames
|
||||
ld hl, IsUnaffectedText
|
||||
|
@ -8110,7 +8115,7 @@ SwitchAndTeleportEffect:
|
|||
cp TELEPORT
|
||||
jp nz, PrintText
|
||||
jp ConditionalPrintButItFailed
|
||||
.asm_3f7e4
|
||||
.playAnimAndPrintText
|
||||
push af
|
||||
call PlayBattleAnimation
|
||||
ld c, 20
|
||||
|
@ -8118,12 +8123,12 @@ SwitchAndTeleportEffect:
|
|||
pop af
|
||||
ld hl, RanFromBattleText
|
||||
cp TELEPORT
|
||||
jr z, .asm_3f7ff
|
||||
jr z, .printText
|
||||
ld hl, RanAwayScaredText
|
||||
cp ROAR
|
||||
jr z, .asm_3f7ff
|
||||
jr z, .printText
|
||||
ld hl, WasBlownAwayText
|
||||
.asm_3f7ff
|
||||
.printText
|
||||
jp PrintText
|
||||
|
||||
RanFromBattleText:
|
||||
|
@ -8168,10 +8173,11 @@ TwoToFiveAttacksEffect:
|
|||
call BattleRandom
|
||||
and $3
|
||||
cp $2
|
||||
jr c, .asm_3f851
|
||||
jr c, .gotNumHits
|
||||
; if the number of hits was greater than 2, re-roll again for a lower chance
|
||||
call BattleRandom
|
||||
and $3
|
||||
.asm_3f851
|
||||
.gotNumHits
|
||||
inc a
|
||||
inc a
|
||||
.saveNumberOfHits
|
||||
|
@ -8250,22 +8256,22 @@ ChargeMoveEffectText:
|
|||
ld a, [wChargeMoveNum]
|
||||
cp RAZOR_WIND
|
||||
ld hl, MadeWhirlwindText
|
||||
jr z, .asm_3f8f8
|
||||
jr z, .gotText
|
||||
cp SOLARBEAM
|
||||
ld hl, TookInSunlightText
|
||||
jr z, .asm_3f8f8
|
||||
jr z, .gotText
|
||||
cp SKULL_BASH
|
||||
ld hl, LoweredItsHeadText
|
||||
jr z, .asm_3f8f8
|
||||
jr z, .gotText
|
||||
cp SKY_ATTACK
|
||||
ld hl, SkyAttackGlowingText
|
||||
jr z, .asm_3f8f8
|
||||
jr z, .gotText
|
||||
cp FLY
|
||||
ld hl, FlewUpHighText
|
||||
jr z, .asm_3f8f8
|
||||
jr z, .gotText
|
||||
cp DIG
|
||||
ld hl, DugAHoleText
|
||||
.asm_3f8f8
|
||||
.gotText
|
||||
ret
|
||||
|
||||
MadeWhirlwindText:
|
||||
|
@ -8328,7 +8334,7 @@ RecoilEffect:
|
|||
|
||||
ConfusionSideEffect:
|
||||
call BattleRandom
|
||||
cp $19
|
||||
cp $19 ; ~10% chance
|
||||
ret nc
|
||||
jr ConfusionSideEffectSuccess
|
||||
|
||||
|
@ -8398,9 +8404,9 @@ ClearHyperBeam:
|
|||
ld hl, wEnemyBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
jr z, .asm_3f9db
|
||||
jr z, .playerTurn
|
||||
ld hl, wPlayerBattleStatus2
|
||||
.asm_3f9db
|
||||
.playerTurn
|
||||
res NeedsToRecharge, [hl] ; mon no longer needs to recharge
|
||||
pop hl
|
||||
ret
|
||||
|
@ -8421,21 +8427,21 @@ MimicEffect:
|
|||
call MoveHitTest
|
||||
ld a, [wMoveMissed]
|
||||
and a
|
||||
jr nz, .asm_3fa74
|
||||
jr nz, .mimicMissed
|
||||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
ld hl, wBattleMonMoves
|
||||
ld a, [wPlayerBattleStatus1]
|
||||
jr nz, .asm_3fa13
|
||||
jr nz, .enemyTurn
|
||||
ld a, [wLinkState]
|
||||
cp LINK_STATE_BATTLING
|
||||
jr nz, .asm_3fa3a
|
||||
jr nz, .letPlayerChooseMove
|
||||
ld hl, wEnemyMonMoves
|
||||
ld a, [wEnemyBattleStatus1]
|
||||
.asm_3fa13
|
||||
.enemyTurn
|
||||
bit Invulnerable, a
|
||||
jr nz, .asm_3fa74
|
||||
.asm_3fa17
|
||||
jr nz, .mimicMissed
|
||||
.getRandomMove
|
||||
push hl
|
||||
call BattleRandom
|
||||
and $3
|
||||
|
@ -8445,20 +8451,20 @@ MimicEffect:
|
|||
ld a, [hl]
|
||||
pop hl
|
||||
and a
|
||||
jr z, .asm_3fa17
|
||||
jr z, .getRandomMove
|
||||
ld d, a
|
||||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
ld hl, wBattleMonMoves
|
||||
ld a, [wPlayerMoveListIndex]
|
||||
jr z, .asm_3fa5f
|
||||
jr z, .playerTurn
|
||||
ld hl, wEnemyMonMoves
|
||||
ld a, [wEnemyMoveListIndex]
|
||||
jr .asm_3fa5f
|
||||
.asm_3fa3a
|
||||
jr .playerTurn
|
||||
.letPlayerChooseMove
|
||||
ld a, [wEnemyBattleStatus1]
|
||||
bit Invulnerable, a
|
||||
jr nz, .asm_3fa74
|
||||
jr nz, .mimicMissed
|
||||
ld a, [wCurrentMenuItem]
|
||||
push af
|
||||
ld a, $1
|
||||
|
@ -8473,7 +8479,7 @@ MimicEffect:
|
|||
ld d, [hl]
|
||||
pop af
|
||||
ld hl, wBattleMonMoves
|
||||
.asm_3fa5f
|
||||
.playerTurn
|
||||
ld c, a
|
||||
ld b, $0
|
||||
add hl, bc
|
||||
|
@ -8484,7 +8490,7 @@ MimicEffect:
|
|||
call PlayCurrentMoveAnimation
|
||||
ld hl, MimicLearnedMoveText
|
||||
jp PrintText
|
||||
.asm_3fa74
|
||||
.mimicMissed
|
||||
jp PrintButItFailedText_
|
||||
|
||||
MimicLearnedMoveText:
|
||||
|
|
|
@ -33,7 +33,7 @@ DecrementPP:
|
|||
ld a, [wPlayerMonNumber] ; which mon in party is active
|
||||
ld bc, wPartyMon2 - wPartyMon1
|
||||
call AddNTimes ; calculate address of the mon to modify
|
||||
.DecrementPP
|
||||
.DecrementPP:
|
||||
ld a, [wPlayerMoveListIndex] ; which move (0, 1, 2, 3) did we use?
|
||||
ld c, a
|
||||
ld b, 0
|
||||
|
|
|
@ -49,11 +49,11 @@ GainExperience:
|
|||
ld [de], a
|
||||
.nextBaseStat
|
||||
dec c
|
||||
jr z, .asm_552a1
|
||||
jr z, .statExpDone
|
||||
inc de
|
||||
inc de
|
||||
jr .gainStatExpLoop
|
||||
.asm_552a1
|
||||
.statExpDone
|
||||
xor a
|
||||
ld [H_MULTIPLICAND], a
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
|
|
|
@ -2,15 +2,15 @@ GetTrainerName_:
|
|||
ld hl, wGrassRate
|
||||
ld a, [wLinkState]
|
||||
and a
|
||||
jr nz, .rival
|
||||
jr nz, .foundName
|
||||
ld hl, wRivalName
|
||||
ld a, [wTrainerClass]
|
||||
cp SONY1
|
||||
jr z, .rival
|
||||
jr z, .foundName
|
||||
cp SONY2
|
||||
jr z, .rival
|
||||
jr z, .foundName
|
||||
cp SONY3
|
||||
jr z, .rival
|
||||
jr z, .foundName
|
||||
ld [wd0b5], a
|
||||
ld a, TRAINER_NAME
|
||||
ld [wNameListType], a
|
||||
|
@ -18,7 +18,7 @@ GetTrainerName_:
|
|||
ld [wPredefBank], a
|
||||
call GetName
|
||||
ld hl, wcd6d
|
||||
.rival
|
||||
.foundName
|
||||
ld de, wTrainerName
|
||||
ld bc, $d
|
||||
jp CopyData
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
DisplayLinkBattleVersusTextBox:
|
||||
call LoadTextBoxTilePatterns
|
||||
coord hl, 3, 4
|
||||
ld b, $7
|
||||
ld c, $c
|
||||
ld b, 7
|
||||
ld c, 12
|
||||
call TextBoxBorder
|
||||
coord hl, 4, 5
|
||||
ld de, wPlayerName
|
||||
|
|
|
@ -182,7 +182,7 @@ AIMoveChoiceModification2:
|
|||
jr c, .preferMove
|
||||
jr .nextMove
|
||||
.preferMove
|
||||
dec [hl] ; sligthly encourage this move
|
||||
dec [hl] ; slightly encourage this move
|
||||
jr .nextMove
|
||||
|
||||
; encourages moves that are effective against the player's mon (even if non-damaging).
|
||||
|
|
|
@ -27,10 +27,10 @@ CableClub_DoBattleOrTradeAgain:
|
|||
ld hl, wSerialPlayerDataBlock
|
||||
ld a, SERIAL_PREAMBLE_BYTE
|
||||
ld b, 6
|
||||
.writePlayeDataBlockPreambleLoop
|
||||
.writePlayerDataBlockPreambleLoop
|
||||
ld [hli], a
|
||||
dec b
|
||||
jr nz, .writePlayeDataBlockPreambleLoop
|
||||
jr nz, .writePlayerDataBlockPreambleLoop
|
||||
ld hl, wSerialRandomNumberListBlock
|
||||
ld a, SERIAL_PREAMBLE_BYTE
|
||||
ld b, 7
|
||||
|
@ -271,7 +271,7 @@ CableClub_DoBattleOrTradeAgain:
|
|||
cp LINK_STATE_START_BATTLE
|
||||
ld a, LINK_STATE_TRADING
|
||||
ld [wLinkState], a
|
||||
jr nz, .asm_5506
|
||||
jr nz, .trading
|
||||
ld a, LINK_STATE_BATTLING
|
||||
ld [wLinkState], a
|
||||
ld a, OPP_SONY1
|
||||
|
@ -283,7 +283,7 @@ CableClub_DoBattleOrTradeAgain:
|
|||
predef InitOpponent
|
||||
predef HealParty
|
||||
jp ReturnToCableClubRoom
|
||||
.asm_5506
|
||||
.trading
|
||||
ld c, BANK(Music_GameCorner)
|
||||
ld a, MUSIC_GAME_CORNER
|
||||
call PlayMusic
|
||||
|
@ -964,8 +964,8 @@ CableClub_TextBoxBorder:
|
|||
; c = width
|
||||
CableClub_DrawHorizontalLine:
|
||||
ld d, c
|
||||
.asm_5ae1
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec d
|
||||
jr nz, .asm_5ae1
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
|
|
@ -210,12 +210,12 @@ HoFDisplayPlayerStats:
|
|||
SetEvent EVENT_HALL_OF_FAME_DEX_RATING
|
||||
predef DisplayDexRating
|
||||
coord hl, 0, 4
|
||||
ld b, $6
|
||||
ld c, $a
|
||||
ld b, 6
|
||||
ld c, 10
|
||||
call TextBoxBorder
|
||||
coord hl, 5, 0
|
||||
ld b, $2
|
||||
ld c, $9
|
||||
ld b, 2
|
||||
ld c, 9
|
||||
call TextBoxBorder
|
||||
coord hl, 7, 2
|
||||
ld de, wPlayerName
|
||||
|
|
|
@ -66,18 +66,18 @@ ViridianSchoolNotebookText4:
|
|||
|
||||
PrintFightingDojoText2:
|
||||
call EnableAutoTextBoxDrawing
|
||||
tx_pre_jump FightingDojoText_52a10
|
||||
tx_pre_jump EnemiesOnEverySideText
|
||||
|
||||
FightingDojoText_52a10:
|
||||
TX_FAR _FightingDojoText_52a10
|
||||
EnemiesOnEverySideText:
|
||||
TX_FAR _EnemiesOnEverySideText
|
||||
db "@"
|
||||
|
||||
PrintFightingDojoText3:
|
||||
call EnableAutoTextBoxDrawing
|
||||
tx_pre_jump FightingDojoText_52a1d
|
||||
tx_pre_jump WhatGoesAroundComesAroundText
|
||||
|
||||
FightingDojoText_52a1d:
|
||||
TX_FAR _FightingDojoText_52a1d
|
||||
WhatGoesAroundComesAroundText:
|
||||
TX_FAR _WhatGoesAroundComesAroundText
|
||||
db "@"
|
||||
|
||||
PrintFightingDojoText:
|
||||
|
|
|
@ -81,9 +81,9 @@ IndigoPlateauStatues:
|
|||
ld a, [wXCoord]
|
||||
bit 0, a
|
||||
ld hl, IndigoPlateauStatuesText2
|
||||
jr nz, .asm_fbd3
|
||||
jr nz, .ok
|
||||
ld hl, IndigoPlateauStatuesText3
|
||||
.asm_fbd3
|
||||
.ok
|
||||
call PrintText
|
||||
jp TextScriptEnd
|
||||
|
||||
|
@ -104,12 +104,12 @@ BookOrSculptureText:
|
|||
ld hl, PokemonBooksText
|
||||
ld a, [wCurMapTileset]
|
||||
cp MANSION ; Celadon Mansion tileset
|
||||
jr nz, .asm_fbfd
|
||||
jr nz, .ok
|
||||
aCoord 8, 6
|
||||
cp $38
|
||||
jr nz, .asm_fbfd
|
||||
jr nz, .ok
|
||||
ld hl, DiglettSculptureText
|
||||
.asm_fbfd
|
||||
.ok
|
||||
call PrintText
|
||||
jp TextScriptEnd
|
||||
|
||||
|
|
|
@ -70,10 +70,10 @@ SafariZoneGameOver:
|
|||
ld c, BANK(SFX_Safari_Zone_PA)
|
||||
ld a, SFX_SAFARI_ZONE_PA
|
||||
call PlayMusic
|
||||
.asm_1e9c2
|
||||
.waitForMusicToPlay
|
||||
ld a, [wChannelSoundIDs + CH4]
|
||||
cp $b9
|
||||
jr nz, .asm_1e9c2
|
||||
cp SFX_SAFARI_ZONE_PA
|
||||
jr nz, .waitForMusicToPlay
|
||||
ld a, TEXT_SAFARI_GAME_OVER
|
||||
ld [hSpriteIndexOrTextID], a
|
||||
call DisplayTextID
|
||||
|
@ -100,10 +100,10 @@ SafariGameOverText:
|
|||
TX_ASM
|
||||
ld a, [wNumSafariBalls]
|
||||
and a
|
||||
jr z, .asm_1ea04
|
||||
jr z, .noMoreSafariBalls
|
||||
ld hl, TimesUpText
|
||||
call PrintText
|
||||
.asm_1ea04
|
||||
.noMoreSafariBalls
|
||||
ld hl, GameOverText
|
||||
call PrintText
|
||||
jp TextScriptEnd
|
||||
|
@ -326,14 +326,14 @@ BillsHousePC:
|
|||
cp SPRITE_FACING_UP
|
||||
ret nz
|
||||
CheckEvent EVENT_LEFT_BILLS_HOUSE_AFTER_HELPING
|
||||
jr nz, .asm_1ebd2
|
||||
jr nz, .displayBillsHousePokemonList
|
||||
CheckEventReuseA EVENT_USED_CELL_SEPARATOR_ON_BILL
|
||||
jr nz, .asm_1eb86
|
||||
jr nz, .displayBillsHouseMonitorText
|
||||
CheckEventReuseA EVENT_BILL_SAID_USE_CELL_SEPARATOR
|
||||
jr nz, .asm_1eb8b
|
||||
.asm_1eb86
|
||||
jr nz, .doCellSeparator
|
||||
.displayBillsHouseMonitorText
|
||||
tx_pre_jump BillsHouseMonitorText
|
||||
.asm_1eb8b
|
||||
.doCellSeparator
|
||||
ld a, $1
|
||||
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
|
||||
tx_pre BillsHouseInitiatedText
|
||||
|
@ -360,7 +360,7 @@ BillsHousePC:
|
|||
call PlayDefaultMusic
|
||||
SetEvent EVENT_USED_CELL_SEPARATOR_ON_BILL
|
||||
ret
|
||||
.asm_1ebd2
|
||||
.displayBillsHousePokemonList
|
||||
ld a, $1
|
||||
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
|
||||
tx_pre BillsHousePokemonList
|
||||
|
|
|
@ -87,6 +87,7 @@ UpdateHPBar2:
|
|||
call UpdateHPBar_CompareNewHPToOldHP
|
||||
jr z, .animateHPBarDone
|
||||
jr nc, .HPIncrease
|
||||
; HP decrease
|
||||
dec bc ; subtract 1 HP
|
||||
ld a, c
|
||||
ld [wHPBarNewHP], a
|
||||
|
@ -95,7 +96,7 @@ UpdateHPBar2:
|
|||
call UpdateHPBar_CalcOldNewHPBarPixels
|
||||
ld a, e
|
||||
sub d ; calc pixel difference
|
||||
jr .asm_fa7e
|
||||
jr .ok
|
||||
.HPIncrease
|
||||
inc bc ; add 1 HP
|
||||
ld a, c
|
||||
|
@ -105,7 +106,7 @@ UpdateHPBar2:
|
|||
call UpdateHPBar_CalcOldNewHPBarPixels
|
||||
ld a, d
|
||||
sub e ; calc pixel difference
|
||||
.asm_fa7e
|
||||
.ok
|
||||
call UpdateHPBar_PrintHPNumber
|
||||
and a
|
||||
jr z, .noPixelDifference
|
||||
|
|
|
@ -21,7 +21,7 @@ DoInGameTradeDialogue:
|
|||
call CopyData
|
||||
pop af
|
||||
ld l,a
|
||||
ld h,$0
|
||||
ld h,0
|
||||
ld de,InGameTradeTextPointers
|
||||
add hl,hl
|
||||
add hl,de
|
||||
|
|
|
@ -305,7 +305,7 @@ PlayShootingStar:
|
|||
ld b, SET_PAL_GAME_FREAK_INTRO
|
||||
call RunPaletteCommand
|
||||
callba LoadCopyrightAndTextBoxTiles
|
||||
ld a, $e4
|
||||
ld a, %11100100
|
||||
ld [rBGP], a
|
||||
ld c, 180
|
||||
call DelayFrames
|
||||
|
|
|
@ -248,7 +248,7 @@ BillsPCDeposit:
|
|||
add "1"
|
||||
.next
|
||||
ld [hli], a
|
||||
ld [hl], $50
|
||||
ld [hl], "@"
|
||||
ld hl, MonWasStoredText
|
||||
call PrintText
|
||||
jp BillsPCMenu
|
||||
|
|
|
@ -7,7 +7,7 @@ AskName:
|
|||
coord hl, 0, 0
|
||||
ld b, 4
|
||||
ld c, 11
|
||||
call z, ClearScreenArea ; only if in wild batle
|
||||
call z, ClearScreenArea ; only if in wild battle
|
||||
ld a, [wcf91]
|
||||
ld [wd11e], a
|
||||
call GetMonName
|
||||
|
@ -40,7 +40,7 @@ AskName:
|
|||
pop af
|
||||
ld [wUpdateSpritesEnabled], a
|
||||
ld a, [wcf4b]
|
||||
cp $50
|
||||
cp "@"
|
||||
ret nz
|
||||
.declinedNickname
|
||||
ld d, h
|
||||
|
@ -108,7 +108,7 @@ DisplayNamingScreen:
|
|||
ld [wMenuWatchedKeys], a
|
||||
ld a, 7
|
||||
ld [wMaxMenuItem], a
|
||||
ld a, $50
|
||||
ld a, "@"
|
||||
ld [wcf4b], a
|
||||
xor a
|
||||
ld hl, wNamingScreenSubmitName
|
||||
|
@ -153,7 +153,7 @@ DisplayNamingScreen:
|
|||
ld h, [hl]
|
||||
ld l, a
|
||||
push de
|
||||
jp [hl]
|
||||
jp hl
|
||||
|
||||
.submitNickname
|
||||
pop de
|
||||
|
@ -259,7 +259,7 @@ DisplayNamingScreen:
|
|||
.addLetter
|
||||
ld a, [wNamingScreenLetter]
|
||||
ld [hli], a
|
||||
ld [hl], $50
|
||||
ld [hl], "@"
|
||||
ld a, SFX_PRESS_AB
|
||||
call PlaySound
|
||||
ret
|
||||
|
|
|
@ -7,9 +7,9 @@ OpenOaksPC:
|
|||
call YesNoChoice
|
||||
ld a, [wCurrentMenuItem]
|
||||
and a
|
||||
jr nz, .asm_1e932
|
||||
jr nz, .closePC
|
||||
predef DisplayDexRating
|
||||
.asm_1e932
|
||||
.closePC
|
||||
ld hl, ClosedOaksPCText
|
||||
call PrintText
|
||||
jp LoadScreenTilesFromBuffer2
|
||||
|
|
|
@ -121,18 +121,18 @@ RemoveItemByID:
|
|||
ld b, a
|
||||
xor a
|
||||
ld [hItemToRemoveIndex], a
|
||||
.asm_17f40
|
||||
.loop
|
||||
ld a, [hli]
|
||||
cp $ff
|
||||
cp -1 ; reached terminator?
|
||||
ret z
|
||||
cp b
|
||||
jr z, .asm_17f4f
|
||||
jr z, .foundItem
|
||||
inc hl
|
||||
ld a, [hItemToRemoveIndex]
|
||||
inc a
|
||||
ld [hItemToRemoveIndex], a
|
||||
jr .asm_17f40
|
||||
.asm_17f4f
|
||||
jr .loop
|
||||
.foundItem
|
||||
ld a, $1
|
||||
ld [wItemQuantity], a
|
||||
ld a, [hItemToRemoveIndex]
|
||||
|
|
|
@ -125,6 +125,7 @@ HandlePokedexSideMenu:
|
|||
call DrawTileLine ; cover up the menu cursor in the pokemon list
|
||||
pop bc
|
||||
ret
|
||||
|
||||
.buttonBPressed
|
||||
push bc
|
||||
coord hl, 15, 10
|
||||
|
@ -133,16 +134,19 @@ HandlePokedexSideMenu:
|
|||
call DrawTileLine ; cover up the menu cursor in the side menu
|
||||
pop bc
|
||||
jr .exitSideMenu
|
||||
|
||||
.choseData
|
||||
call ShowPokedexDataInternal
|
||||
ld b,0
|
||||
jr .exitSideMenu
|
||||
|
||||
; play pokemon cry
|
||||
.choseCry
|
||||
ld a,[wd11e]
|
||||
call GetCryData
|
||||
call PlaySound
|
||||
jr .handleMenuInput
|
||||
|
||||
.choseArea
|
||||
predef LoadTownMap_Nest ; display pokemon areas
|
||||
ld b,0
|
||||
|
@ -206,6 +210,7 @@ HandlePokedexListMenu:
|
|||
dec c
|
||||
jr nz,.maxSeenPokemonInnerLoop
|
||||
jr .maxSeenPokemonLoop
|
||||
|
||||
.storeMaxSeenPokemon
|
||||
ld a,b
|
||||
ld [wDexMaxSeenMon],a
|
||||
|
@ -409,20 +414,25 @@ ShowPokedexDataInternal:
|
|||
push af
|
||||
xor a
|
||||
ld [hTilesetType],a
|
||||
|
||||
coord hl, 0, 0
|
||||
ld de,1
|
||||
lb bc, $64, SCREEN_WIDTH
|
||||
call DrawTileLine ; draw top border
|
||||
|
||||
coord hl, 0, 17
|
||||
ld b, $6f
|
||||
call DrawTileLine ; draw bottom border
|
||||
|
||||
coord hl, 0, 1
|
||||
ld de,20
|
||||
lb bc, $66, $10
|
||||
call DrawTileLine ; draw left border
|
||||
|
||||
coord hl, 19, 1
|
||||
ld b,$67
|
||||
call DrawTileLine ; draw right border
|
||||
|
||||
ld a,$63 ; upper left corner tile
|
||||
Coorda 0, 0
|
||||
ld a,$65 ; upper right corner tile
|
||||
|
@ -431,15 +441,19 @@ ShowPokedexDataInternal:
|
|||
Coorda 0, 17
|
||||
ld a,$6e ; lower right corner tile
|
||||
Coorda 19, 17
|
||||
|
||||
coord hl, 0, 9
|
||||
ld de,PokedexDataDividerLine
|
||||
call PlaceString ; draw horizontal divider line
|
||||
|
||||
coord hl, 9, 6
|
||||
ld de,HeightWeightText
|
||||
call PlaceString
|
||||
|
||||
call GetMonName
|
||||
coord hl, 9, 2
|
||||
call PlaceString
|
||||
|
||||
ld hl,PokedexEntryPointers
|
||||
ld a,[wd11e]
|
||||
dec a
|
||||
|
@ -450,14 +464,17 @@ ShowPokedexDataInternal:
|
|||
ld a,[hli]
|
||||
ld e,a
|
||||
ld d,[hl] ; de = address of pokedex entry
|
||||
|
||||
coord hl, 9, 4
|
||||
call PlaceString ; print species name
|
||||
|
||||
ld h,b
|
||||
ld l,c
|
||||
push de
|
||||
ld a,[wd11e]
|
||||
push af
|
||||
call IndexToPokedex
|
||||
|
||||
coord hl, 2, 8
|
||||
ld a, "№"
|
||||
ld [hli],a
|
||||
|
@ -466,6 +483,7 @@ ShowPokedexDataInternal:
|
|||
ld de,wd11e
|
||||
lb bc, LEADING_ZEROES | 1, 3
|
||||
call PrintNumber ; print pokedex number
|
||||
|
||||
ld hl,wPokedexOwned
|
||||
call IsPokemonBitSet
|
||||
pop af
|
||||
|
@ -473,10 +491,12 @@ ShowPokedexDataInternal:
|
|||
ld a,[wcf91]
|
||||
ld [wd0b5],a
|
||||
pop de
|
||||
|
||||
push af
|
||||
push bc
|
||||
push de
|
||||
push hl
|
||||
|
||||
call Delay3
|
||||
call GBPalNormal
|
||||
call GetMonHeader ; load pokemon picture location
|
||||
|
@ -484,10 +504,12 @@ ShowPokedexDataInternal:
|
|||
call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
|
||||
ld a,[wcf91]
|
||||
call PlayCry ; play pokemon cry
|
||||
|
||||
pop hl
|
||||
pop de
|
||||
pop bc
|
||||
pop af
|
||||
|
||||
ld a,c
|
||||
and a
|
||||
jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
|
||||
|
|
|
@ -23,8 +23,8 @@ CeladonPrizeMenu:
|
|||
ld [wTopMenuItemX],a
|
||||
call PrintPrizePrice
|
||||
coord hl, 0, 2
|
||||
ld b,$08
|
||||
ld c,$10
|
||||
ld b, 8
|
||||
ld c, 16
|
||||
call TextBoxBorder
|
||||
call GetPrizeMenuId
|
||||
call UpdateSprites
|
||||
|
@ -32,12 +32,12 @@ CeladonPrizeMenu:
|
|||
call PrintText
|
||||
call HandleMenuInput ; menu choice handler
|
||||
bit 1,a ; keypress = B (Cancel)
|
||||
jr nz,.NoChoice
|
||||
jr nz, .noChoice
|
||||
ld a,[wCurrentMenuItem]
|
||||
cp a,$03 ; "NO,THANKS" choice
|
||||
jr z,.NoChoice
|
||||
cp 3 ; "NO,THANKS" choice
|
||||
jr z, .noChoice
|
||||
call HandlePrizeChoice
|
||||
.NoChoice
|
||||
.noChoice
|
||||
ld hl,wd730
|
||||
res 6,[hl]
|
||||
ret
|
||||
|
@ -65,7 +65,7 @@ GetPrizeMenuId:
|
|||
; (distinguishing between Pokemon names
|
||||
; and Items (specifically TMs) names)
|
||||
ld a,[hSpriteIndexOrTextID]
|
||||
sub a,3 ; prize-texts' id are 3, 4 and 5
|
||||
sub 3 ; prize-texts' id are 3, 4 and 5
|
||||
ld [wWhichPrizeWindow],a ; prize-texts' id (relative, i.e. 0, 1 or 2)
|
||||
add a
|
||||
add a
|
||||
|
@ -88,7 +88,7 @@ GetPrizeMenuId:
|
|||
ld bc,6
|
||||
call CopyData
|
||||
ld a,[wWhichPrizeWindow]
|
||||
cp a,$02 ;is TM_menu?
|
||||
cp 2 ;is TM_menu?
|
||||
jr nz,.putMonName
|
||||
ld a,[wPrize1]
|
||||
ld [wd11e],a
|
||||
|
@ -138,7 +138,7 @@ GetPrizeMenuId:
|
|||
call PrintBCDNumber
|
||||
ld de,wPrize2Price
|
||||
coord hl, 13, 7
|
||||
ld c,(%1 << 7 | 2)
|
||||
ld c,(1 << 7 | 2)
|
||||
call PrintBCDNumber
|
||||
ld de,wPrize3Price
|
||||
coord hl, 13, 9
|
||||
|
@ -149,15 +149,15 @@ INCLUDE "data/prizes.asm"
|
|||
|
||||
PrintPrizePrice:
|
||||
coord hl, 11, 0
|
||||
ld b,$01
|
||||
ld c,$07
|
||||
ld b, 1
|
||||
ld c, 7
|
||||
call TextBoxBorder
|
||||
call UpdateSprites
|
||||
coord hl, 12, 0
|
||||
ld de,.CoinText
|
||||
ld de, .CoinString
|
||||
call PlaceString
|
||||
coord hl, 13, 1
|
||||
ld de,.SixSpacesText
|
||||
ld de, .SixSpacesString
|
||||
call PlaceString
|
||||
coord hl, 13, 1
|
||||
ld de,wPlayerCoins
|
||||
|
@ -165,10 +165,10 @@ PrintPrizePrice:
|
|||
call PrintBCDNumber
|
||||
ret
|
||||
|
||||
.CoinText
|
||||
.CoinString:
|
||||
db "COIN@"
|
||||
|
||||
.SixSpacesText
|
||||
.SixSpacesString:
|
||||
db " @"
|
||||
|
||||
LoadCoinsToSubtract:
|
||||
|
@ -196,33 +196,33 @@ HandlePrizeChoice:
|
|||
ld a,[hl]
|
||||
ld [wd11e],a
|
||||
ld a,[wWhichPrizeWindow]
|
||||
cp a,$02 ; is prize a TM?
|
||||
jr nz,.GetMonName
|
||||
cp 2 ; is prize a TM?
|
||||
jr nz, .getMonName
|
||||
call GetItemName
|
||||
jr .GivePrize
|
||||
.GetMonName
|
||||
jr .givePrize
|
||||
.getMonName
|
||||
call GetMonName
|
||||
.GivePrize
|
||||
.givePrize
|
||||
ld hl,SoYouWantPrizeTextPtr
|
||||
call PrintText
|
||||
call YesNoChoice
|
||||
ld a,[wCurrentMenuItem] ; yes/no answer (Y=0, N=1)
|
||||
and a
|
||||
jr nz,.PrintOhFineThen
|
||||
jr nz, .printOhFineThen
|
||||
call LoadCoinsToSubtract
|
||||
call HasEnoughCoins
|
||||
jr c,.NotEnoughCoins
|
||||
jr c, .notEnoughCoins
|
||||
ld a,[wWhichPrizeWindow]
|
||||
cp a,$02
|
||||
jr nz,.GiveMon
|
||||
cp $02
|
||||
jr nz, .giveMon
|
||||
ld a,[wd11e]
|
||||
ld b,a
|
||||
ld a,1
|
||||
ld c,a
|
||||
call GiveItem
|
||||
jr nc,.BagFull
|
||||
jr .SubtractCoins
|
||||
.GiveMon
|
||||
jr nc, .bagFull
|
||||
jr .subtractCoins
|
||||
.giveMon
|
||||
ld a,[wd11e]
|
||||
ld [wcf91],a
|
||||
push af
|
||||
|
@ -243,24 +243,24 @@ HandlePrizeChoice:
|
|||
; were full), return without subtracting coins.
|
||||
ret nc
|
||||
|
||||
.SubtractCoins
|
||||
.subtractCoins
|
||||
call LoadCoinsToSubtract
|
||||
ld hl,hCoins + 1
|
||||
ld de,wPlayerCoins + 1
|
||||
ld c,$02 ; how many bytes
|
||||
predef SubBCDPredef
|
||||
jp PrintPrizePrice
|
||||
.BagFull
|
||||
.bagFull
|
||||
ld hl,PrizeRoomBagIsFullTextPtr
|
||||
jp PrintText
|
||||
.NotEnoughCoins
|
||||
.notEnoughCoins
|
||||
ld hl,SorryNeedMoreCoinsText
|
||||
jp PrintText
|
||||
.PrintOhFineThen
|
||||
.printOhFineThen
|
||||
ld hl,OhFineThenTextPtr
|
||||
jp PrintText
|
||||
|
||||
UnknownData52951:
|
||||
UnknownPrizeData:
|
||||
; XXX what's this?
|
||||
db $00,$01,$00,$01,$00,$01,$00,$00,$01
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ StartMenu_Pokemon:
|
|||
ld [wTextBoxID],a
|
||||
call DisplayTextBoxID ; display pokemon menu options
|
||||
ld hl,wFieldMoves
|
||||
lb bc, $02, $0c ; max menu item ID, top menu item Y
|
||||
lb bc, 2, 12 ; max menu item ID, top menu item Y
|
||||
ld e,5
|
||||
.adjustMenuVariablesLoop
|
||||
dec e
|
||||
|
@ -222,7 +222,7 @@ StartMenu_Pokemon:
|
|||
res 4,[hl]
|
||||
ld c,60
|
||||
call DelayFrames
|
||||
call GBPalWhiteOutWithDelay3 ; zero all three palettes and wait 3 V-blanks
|
||||
call GBPalWhiteOutWithDelay3
|
||||
jp .goBackToMap
|
||||
.warpToLastPokemonCenterText
|
||||
TX_FAR _WarpToLastPokemonCenterText
|
||||
|
|
|
@ -249,16 +249,16 @@ PrintStatsBox:
|
|||
and a ; a is 0 from the status screen
|
||||
jr nz, .DifferentBox
|
||||
coord hl, 0, 8
|
||||
ld b, $8
|
||||
ld c, $8
|
||||
ld b, 8
|
||||
ld c, 8
|
||||
call TextBoxBorder ; Draws the box
|
||||
coord hl, 1, 9 ; Start printing stats from here
|
||||
ld bc, $0019 ; Number offset
|
||||
jr .PrintStats
|
||||
.DifferentBox
|
||||
coord hl, 9, 2
|
||||
ld b, $8
|
||||
ld c, $9
|
||||
ld b, 8
|
||||
ld c, 9
|
||||
call TextBoxBorder
|
||||
coord hl, 11, 3
|
||||
ld bc, $0018
|
||||
|
@ -279,7 +279,7 @@ PrintStatsBox:
|
|||
call PrintStat
|
||||
ld de, wLoadedMonSpecial
|
||||
jp PrintNumber
|
||||
PrintStat
|
||||
PrintStat:
|
||||
push hl
|
||||
call PrintNumber
|
||||
pop hl
|
||||
|
|
|
@ -130,6 +130,9 @@ LoadVendingMachineItem:
|
|||
ret
|
||||
|
||||
VendingPrices:
|
||||
db FRESH_WATER,$00,$02,$00
|
||||
db SODA_POP, $00,$03,$00
|
||||
db LEMONADE, $00,$03,$50
|
||||
db FRESH_WATER
|
||||
money 200
|
||||
db SODA_POP
|
||||
money 300
|
||||
db LEMONADE
|
||||
money 350
|
||||
|
|
|
@ -132,7 +132,7 @@ LoadMonPartySpriteGfxWithLCDDisabled:
|
|||
ld hl, MonPartySpritePointers
|
||||
ld a, $1c
|
||||
ld bc, $0
|
||||
.asm_7179c
|
||||
.loop
|
||||
push af
|
||||
push bc
|
||||
push hl
|
||||
|
@ -159,7 +159,7 @@ LoadMonPartySpriteGfxWithLCDDisabled:
|
|||
ld c, a
|
||||
pop af
|
||||
dec a
|
||||
jr nz, .asm_7179c
|
||||
jr nz, .loop
|
||||
jp EnableLCD
|
||||
|
||||
MonPartySpritePointers:
|
||||
|
|
|
@ -6,7 +6,7 @@ SetDefaultNames:
|
|||
ld a, [wd732]
|
||||
push af
|
||||
ld hl, wPlayerName
|
||||
ld bc, $d8a
|
||||
ld bc, wBoxDataEnd - wPlayerName
|
||||
xor a
|
||||
call FillMemory
|
||||
ld hl, wSpriteStateData1
|
||||
|
@ -195,7 +195,7 @@ MovePicLeft:
|
|||
ld [rWX],a
|
||||
call DelayFrame
|
||||
|
||||
ld a,$E4
|
||||
ld a,%11100100
|
||||
ld [rBGP],a
|
||||
.next
|
||||
call DelayFrame
|
||||
|
|
|
@ -73,7 +73,7 @@ SilphCoMapList:
|
|||
|
||||
CardKeySuccessText:
|
||||
TX_FAR _CardKeySuccessText1
|
||||
db $0b
|
||||
TX_SFX_ITEM
|
||||
TX_FAR _CardKeySuccessText2
|
||||
db "@"
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ UsedCutText:
|
|||
InitCutAnimOAM:
|
||||
xor a
|
||||
ld [wWhichAnimationOffsets], a
|
||||
ld a, $e4
|
||||
ld a, %11100100
|
||||
ld [rOBP1], a
|
||||
ld a, [wCutTile]
|
||||
cp $52
|
||||
|
|
|
@ -34,7 +34,7 @@ ShakeElevator:
|
|||
call PlayMusic
|
||||
.musicLoop
|
||||
ld a, [wChannelSoundIDs + CH4]
|
||||
cp $b9
|
||||
cp SFX_SAFARI_ZONE_PA
|
||||
jr z, .musicLoop
|
||||
call UpdateSprites
|
||||
jp PlayDefaultMusic
|
||||
|
@ -56,7 +56,7 @@ ShakeElevatorRedrawRow:
|
|||
add hl, de
|
||||
ld a, h
|
||||
and $3
|
||||
or $98
|
||||
or vBGMap0 / $100
|
||||
ld d, a
|
||||
ld a, l
|
||||
pop hl
|
||||
|
|
|
@ -17,11 +17,11 @@ EmotionBubble:
|
|||
ld [wUpdateSpritesEnabled], a
|
||||
ld a, [wd736]
|
||||
bit 6, a ; are the last 4 OAM entries reserved for a shadow or fishing rod?
|
||||
ld hl, wOAMBuffer + $8f
|
||||
ld de, wOAMBuffer + $9f
|
||||
ld hl, wOAMBuffer + 4 * 35 + $3 ; $8f
|
||||
ld de, wOAMBuffer + 4 * 39 + $3 ; $9f
|
||||
jr z, .next
|
||||
ld hl, wOAMBuffer + $7f
|
||||
ld de, wOAMBuffer + $8f
|
||||
ld hl, wOAMBuffer + 4 * 31 + $3 ; $7f
|
||||
ld de, wOAMBuffer + 4 * 35 + $3 ; $8f
|
||||
|
||||
; Copy OAM data 16 bytes forward to make room for emotion bubble OAM data at the
|
||||
; start of the OAM buffer.
|
||||
|
|
|
@ -27,7 +27,7 @@ FoundHiddenItemText:
|
|||
ld b, a
|
||||
ld c, 1
|
||||
call GiveItem
|
||||
jr nc, .BagFull
|
||||
jr nc, .bagFull
|
||||
ld hl, wObtainedHiddenItemsFlags
|
||||
ld a, [wHiddenItemOrCoinsIndex]
|
||||
ld c, a
|
||||
|
@ -37,7 +37,7 @@ FoundHiddenItemText:
|
|||
call PlaySoundWaitForCurrent
|
||||
call WaitForSoundToFinish
|
||||
jp TextScriptEnd
|
||||
.BagFull
|
||||
.bagFull
|
||||
call WaitForTextScrollButtonPress ; wait for button press
|
||||
xor a
|
||||
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
|
||||
|
@ -77,24 +77,24 @@ HiddenCoins:
|
|||
cp 20
|
||||
jr z, .bcd20
|
||||
cp 40
|
||||
jr z, .bcd20
|
||||
jr z, .bcd20 ; should be bcd40
|
||||
jr .bcd100
|
||||
.bcd10
|
||||
ld a, $10
|
||||
ld [hCoins + 1], a
|
||||
jr .bcddone
|
||||
jr .bcdDone
|
||||
.bcd20
|
||||
ld a, $20
|
||||
ld [hCoins + 1], a
|
||||
jr .bcddone
|
||||
jr .bcdDone
|
||||
.bcd40 ; due to a typo, this is never used
|
||||
ld a, $40
|
||||
ld [hCoins + 1], a
|
||||
jr .bcddone
|
||||
jr .bcdDone
|
||||
.bcd100
|
||||
ld a, $1
|
||||
ld [hCoins], a
|
||||
.bcddone
|
||||
.bcdDone
|
||||
ld de, wPlayerCoins + 1
|
||||
ld hl, hCoins + 1
|
||||
ld c, $2
|
||||
|
@ -107,13 +107,13 @@ HiddenCoins:
|
|||
call EnableAutoTextBoxDrawing
|
||||
ld a, [wPlayerCoins]
|
||||
cp $99
|
||||
jr nz, .RoomInCoinCase
|
||||
jr nz, .roomInCoinCase
|
||||
ld a, [wPlayerCoins + 1]
|
||||
cp $99
|
||||
jr nz, .RoomInCoinCase
|
||||
jr nz, .roomInCoinCase
|
||||
tx_pre_id DroppedHiddenCoinsText
|
||||
jr .done
|
||||
.RoomInCoinCase
|
||||
.roomInCoinCase
|
||||
tx_pre_id FoundHiddenCoinsText
|
||||
.done
|
||||
jp PrintPredefTextID
|
||||
|
|
|
@ -393,7 +393,7 @@ UpdateSpriteMovementDelay:
|
|||
ld l, a
|
||||
ld [hl], $1 ; c1x1 = 1 (mark as ready to move)
|
||||
notYetMoving:
|
||||
ld h, $c1
|
||||
ld h, wSpriteStateData1 / $100
|
||||
ld a, [H_CURRENTSPRITEOFFSET]
|
||||
add $8
|
||||
ld l, a
|
||||
|
@ -408,7 +408,6 @@ MakeNPCFacePlayer:
|
|||
ld a, [wd72d]
|
||||
bit 5, a
|
||||
jr nz, notYetMoving
|
||||
|
||||
res 7, [hl]
|
||||
ld a, [wPlayerDirection]
|
||||
bit PLAYER_DIR_BIT_UP, a
|
||||
|
@ -449,7 +448,7 @@ InitializeSpriteStatus:
|
|||
|
||||
; calculates the spprite's scrren position form its map position and the player position
|
||||
InitializeSpriteScreenPosition:
|
||||
ld h, $c2
|
||||
ld h, wSpriteStateData2 / $100
|
||||
ld a, [H_CURRENTSPRITEOFFSET]
|
||||
add $4
|
||||
ld l, a
|
||||
|
@ -477,7 +476,7 @@ CheckSpriteAvailability:
|
|||
ld a, [$ffe5]
|
||||
and a
|
||||
jp nz, .spriteInvisible
|
||||
ld h, $c2
|
||||
ld h, wSpriteStateData2 / $100
|
||||
ld a, [H_CURRENTSPRITEOFFSET]
|
||||
add $6
|
||||
ld l, a
|
||||
|
@ -525,7 +524,7 @@ CheckSpriteAvailability:
|
|||
cp d
|
||||
jr c, .spriteVisible ; standing on tile with ID >=$60 (top right tile)
|
||||
.spriteInvisible
|
||||
ld h, $c1
|
||||
ld h, wSpriteStateData1 / $100
|
||||
ld a, [H_CURRENTSPRITEOFFSET]
|
||||
add $2
|
||||
ld l, a
|
||||
|
@ -579,7 +578,7 @@ UpdateSpriteImage:
|
|||
; e: X movement delta (-1, 0 or 1)
|
||||
; set carry on failure, clears carry on success
|
||||
CanWalkOntoTile:
|
||||
ld h, $c2
|
||||
ld h, wSpriteStateData2 / $100
|
||||
ld a, [H_CURRENTSPRITEOFFSET]
|
||||
add $6
|
||||
ld l, a
|
||||
|
@ -607,7 +606,7 @@ CanWalkOntoTile:
|
|||
ld a, [hl] ; $c2x6 (movement byte 1)
|
||||
inc a
|
||||
jr z, .impassable ; if $ff, no movement allowed (however, changing direction is)
|
||||
ld h, $c1
|
||||
ld h, wSpriteStateData1 / $100
|
||||
ld a, [H_CURRENTSPRITEOFFSET]
|
||||
add $4
|
||||
ld l, a
|
||||
|
@ -626,14 +625,14 @@ CanWalkOntoTile:
|
|||
call DetectCollisionBetweenSprites
|
||||
pop bc
|
||||
pop de
|
||||
ld h, $c1
|
||||
ld h, wSpriteStateData1 / $100
|
||||
ld a, [H_CURRENTSPRITEOFFSET]
|
||||
add $c
|
||||
ld l, a
|
||||
ld a, [hl] ; c1xc (directions in which sprite collision would occur)
|
||||
and b ; check against chosen direction (1,2,4 or 8)
|
||||
jr nz, .impassable ; collision between sprites, don't go there
|
||||
ld h, $c2
|
||||
ld h, wSpriteStateData2 / $100
|
||||
ld a, [H_CURRENTSPRITEOFFSET]
|
||||
add $2
|
||||
ld l, a
|
||||
|
@ -690,7 +689,7 @@ CanWalkOntoTile:
|
|||
; this is always the lower left tile of the 2x2 tile blocks all sprites are snapped to
|
||||
; hl: output pointer
|
||||
GetTileSpriteStandsOn:
|
||||
ld h, $c1
|
||||
ld h, wSpriteStateData1 / $100
|
||||
ld a, [H_CURRENTSPRITEOFFSET]
|
||||
add $4
|
||||
ld l, a
|
||||
|
|
|
@ -6,7 +6,7 @@ PrepareOAMData:
|
|||
dec a
|
||||
jr z, .updateEnabled
|
||||
|
||||
cp 0 - 1
|
||||
cp -1
|
||||
ret nz
|
||||
ld [wUpdateSpritesEnabled], a
|
||||
jp HideSprites
|
||||
|
|
|
@ -388,7 +388,7 @@ FishingAnim:
|
|||
set 6, [hl] ; reserve the last 4 OAM entries
|
||||
ld de, RedSprite
|
||||
ld hl, vNPCSprites
|
||||
lb bc, BANK(RedSprite), $0c
|
||||
lb bc, BANK(RedSprite), $c
|
||||
call CopyVideoData
|
||||
ld a, $4
|
||||
ld hl, RedFishingTiles
|
||||
|
|
|
@ -85,7 +85,7 @@ DisplayPokemartDialogue_:
|
|||
lb bc, 14, 1 ; location that PrintText always prints to, this is useless
|
||||
call PrintText
|
||||
coord hl, 14, 7
|
||||
lb bc, 08, 15
|
||||
lb bc, 8, 15
|
||||
ld a,TWO_OPTION_MENU
|
||||
ld [wTextBoxID],a
|
||||
call DisplayTextBoxID ; yes/no menu
|
||||
|
|
|
@ -4,16 +4,16 @@ _GetSpritePosition1:
|
|||
ld a, [wSpriteIndex]
|
||||
ld [H_SPRITEINDEX], a
|
||||
call GetSpriteDataPointer
|
||||
ld a, [hli]
|
||||
ld a, [hli] ; c1x4 (screen Y pos)
|
||||
ld [$ffeb], a
|
||||
inc hl
|
||||
ld a, [hl]
|
||||
ld a, [hl] ; c1x6 (screen X pos)
|
||||
ld [$ffec], a
|
||||
ld de, $fe
|
||||
ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6)
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld a, [hli] ; c2x4 (map Y pos)
|
||||
ld [$ffed], a
|
||||
ld a, [hl]
|
||||
ld a, [hl] ; c2x5 (map X pos)
|
||||
ld [$ffee], a
|
||||
ret
|
||||
|
||||
|
@ -28,7 +28,7 @@ _GetSpritePosition2:
|
|||
inc hl
|
||||
ld a, [hl] ; c1x6 (screen X pos)
|
||||
ld [wSavedSpriteScreenX], a
|
||||
ld de, $104 - $6
|
||||
ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6)
|
||||
add hl, de
|
||||
ld a, [hli] ; c2x4 (map Y pos)
|
||||
ld [wSavedSpriteMapY], a
|
||||
|
@ -47,7 +47,7 @@ _SetSpritePosition1:
|
|||
inc hl
|
||||
ld a, [$ffec] ; c1x6 (screen X pos)
|
||||
ld [hl], a
|
||||
ld de, $104 - $6
|
||||
ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6)
|
||||
add hl, de
|
||||
ld a, [$ffed] ; c2x4 (map Y pos)
|
||||
ld [hli], a
|
||||
|
@ -57,21 +57,21 @@ _SetSpritePosition1:
|
|||
|
||||
_SetSpritePosition2:
|
||||
ld hl, wSpriteStateData1
|
||||
ld de, $0004
|
||||
ld de, 4
|
||||
ld a, [wSpriteIndex]
|
||||
ld [H_SPRITEINDEX], a
|
||||
call GetSpriteDataPointer
|
||||
ld a, [wSavedSpriteScreenY]
|
||||
ld [hli], a
|
||||
ld [hli], a ; c1x4 (screen Y pos)
|
||||
inc hl
|
||||
ld a, [wSavedSpriteScreenX]
|
||||
ld [hl], a
|
||||
ld de, $00fe
|
||||
ld [hl], a ; c1x6 (screen X pos)
|
||||
ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6)
|
||||
add hl, de
|
||||
ld a, [wSavedSpriteMapY]
|
||||
ld [hli], a
|
||||
ld [hli], a ; c2x4 (map Y pos)
|
||||
ld a, [wSavedSpriteMapX]
|
||||
ld [hl], a
|
||||
ld [hl], a ; c2x5 (map X pos)
|
||||
ret
|
||||
|
||||
TrainerWalkUpToPlayer:
|
||||
|
@ -80,11 +80,11 @@ TrainerWalkUpToPlayer:
|
|||
ld [wTrainerSpriteOffset], a
|
||||
call ReadTrainerScreenPosition
|
||||
ld a, [wTrainerFacingDirection]
|
||||
and a
|
||||
and a ; SPRITE_FACING_DOWN
|
||||
jr z, .facingDown
|
||||
cp $4
|
||||
cp SPRITE_FACING_UP
|
||||
jr z, .facingUp
|
||||
cp $8
|
||||
cp SPRITE_FACING_LEFT
|
||||
jr z, .facingLeft
|
||||
jr .facingRight
|
||||
.facingDown
|
||||
|
@ -148,7 +148,7 @@ TrainerWalkUpToPlayer:
|
|||
jp MoveSprite_
|
||||
|
||||
; input: de = offset within sprite entry
|
||||
; output: de = pointer to sprite data
|
||||
; output: hl = pointer to sprite data
|
||||
GetSpriteDataPointer:
|
||||
push de
|
||||
add hl, de
|
||||
|
@ -225,7 +225,7 @@ TrainerEngage:
|
|||
set 0, [hl]
|
||||
call EngageMapTrainer
|
||||
ld a, $ff
|
||||
.noEngage:
|
||||
.noEngage
|
||||
ld [wTrainerSpriteOffset], a
|
||||
pop de
|
||||
pop hl
|
||||
|
@ -239,7 +239,7 @@ ReadTrainerScreenPosition:
|
|||
ld e, a
|
||||
ld hl, wSpriteStateData1
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld a, [hl] ; c1x4 (sprite Y pos)
|
||||
ld [wTrainerScreenY], a
|
||||
ld a, [wTrainerSpriteOffset]
|
||||
add $6
|
||||
|
@ -247,7 +247,7 @@ ReadTrainerScreenPosition:
|
|||
ld e, a
|
||||
ld hl, wSpriteStateData1
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld a, [hl] ; c1x6 (sprite X pos)
|
||||
ld [wTrainerScreenX], a
|
||||
ret
|
||||
|
||||
|
@ -262,13 +262,13 @@ CheckSpriteCanSeePlayer:
|
|||
jr .notInLine ; player too far away
|
||||
.checkIfLinedUp
|
||||
ld a, [wTrainerFacingDirection] ; sprite facing direction
|
||||
cp $0 ; down
|
||||
cp SPRITE_FACING_DOWN
|
||||
jr z, .checkXCoord
|
||||
cp $4 ; up
|
||||
cp SPRITE_FACING_UP
|
||||
jr z, .checkXCoord
|
||||
cp $8 ; left
|
||||
cp SPRITE_FACING_LEFT
|
||||
jr z, .checkYCoord
|
||||
cp $c ; right
|
||||
cp SPRITE_FACING_RIGHT
|
||||
jr z, .checkYCoord
|
||||
jr .notInLine
|
||||
.checkXCoord
|
||||
|
@ -315,21 +315,21 @@ CheckPlayerIsInFrontOfSprite:
|
|||
ld a, [hl] ; c1x6 (sprite screen X pos)
|
||||
ld [wTrainerScreenX], a
|
||||
ld a, [wTrainerFacingDirection] ; facing direction
|
||||
cp $0
|
||||
cp SPRITE_FACING_DOWN
|
||||
jr nz, .notFacingDown
|
||||
ld a, [wTrainerScreenY] ; sprite screen Y pos
|
||||
cp $3c
|
||||
jr c, .engage ; sprite above player
|
||||
jr .noEngage ; sprite below player
|
||||
.notFacingDown
|
||||
cp $4
|
||||
cp SPRITE_FACING_UP
|
||||
jr nz, .notFacingUp
|
||||
ld a, [wTrainerScreenY] ; sprite screen Y pos
|
||||
cp $3c
|
||||
jr nc, .engage ; sprite below player
|
||||
jr .noEngage ; sprite above player
|
||||
.notFacingUp
|
||||
cp $8
|
||||
cp SPRITE_FACING_LEFT
|
||||
jr nz, .notFacingLeft
|
||||
ld a, [wTrainerScreenX] ; sprite screen X pos
|
||||
cp $40
|
||||
|
|
|
@ -27,10 +27,10 @@ GetPredefPointer:
|
|||
add a
|
||||
add e
|
||||
ld e,a
|
||||
jr nc,.next
|
||||
jr nc, .nocarry
|
||||
inc d
|
||||
|
||||
.next
|
||||
.nocarry
|
||||
add hl,de
|
||||
ld d,h
|
||||
ld e,l
|
||||
|
@ -60,7 +60,7 @@ PredefPointers::
|
|||
add_predef CopyDownscaledMonTiles
|
||||
add_predef LoadMissableObjects
|
||||
add_predef HealParty
|
||||
add_predef MoveAnimation; 08 play move animation
|
||||
add_predef MoveAnimation
|
||||
add_predef DivideBCDPredef
|
||||
add_predef DivideBCDPredef2
|
||||
add_predef AddBCDPredef
|
||||
|
@ -81,8 +81,8 @@ PredefPointers::
|
|||
add_predef LearnMoveFromLevelUp
|
||||
add_predef LearnMove
|
||||
add_predef GetQuantityOfItemInBag
|
||||
dbw $03,CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; for these two, the bank number is actually 0
|
||||
dbw $03,GiveItem
|
||||
dbw $03,CheckForHiddenObjectOrBookshelfOrCardKeyDoor ; home bank
|
||||
dbw $03,GiveItem ; home bank
|
||||
add_predef ChangeBGPalColor0_4Frames
|
||||
add_predef FindPathToPlayer
|
||||
add_predef PredefShakeScreenVertically
|
||||
|
@ -122,7 +122,7 @@ PredefPointers::
|
|||
add_predef CanLearnTM
|
||||
add_predef TMToMove
|
||||
add_predef _RunPaletteCommand
|
||||
add_predef StarterDex ; 46
|
||||
add_predef StarterDex
|
||||
add_predef _AddPartyMon
|
||||
add_predef UpdateHPBar2
|
||||
add_predef DrawEnemyHUDAndHPBar
|
||||
|
@ -147,7 +147,7 @@ PredefPointers::
|
|||
add_predef PickUpItem
|
||||
add_predef PrintMoveType
|
||||
add_predef LoadMovePPs
|
||||
add_predef DrawHP ; 5F
|
||||
add_predef DrawHP
|
||||
add_predef DrawHP2
|
||||
add_predef DisplayElevatorFloorMenu
|
||||
add_predef OaksAideScript
|
||||
|
|
|
@ -638,7 +638,7 @@ SaveHallOfFameTeams:
|
|||
ld a, [wNumHoFTeams]
|
||||
dec a
|
||||
cp HOF_TEAM_CAPACITY
|
||||
jr nc, .asm_73b28
|
||||
jr nc, .shiftHOFTeams
|
||||
ld hl, sHallOfFame
|
||||
ld bc, HOF_TEAM
|
||||
call AddNTimes
|
||||
|
@ -648,7 +648,9 @@ SaveHallOfFameTeams:
|
|||
ld bc, HOF_TEAM
|
||||
jr HallOfFame_Copy
|
||||
|
||||
.asm_73b28
|
||||
.shiftHOFTeams
|
||||
; if the space designated for HOF teams is full, then shift all HOF teams to the next slot, making space for the new HOF team
|
||||
; this deletes the last HOF team though
|
||||
ld hl, sHallOfFame + HOF_TEAM
|
||||
ld de, sHallOfFame
|
||||
ld bc, HOF_TEAM * (HOF_TEAM_CAPACITY - 1)
|
||||
|
|
|
@ -864,7 +864,7 @@ LoadSlotMachineTiles:
|
|||
call FarCopyData2
|
||||
ld hl, SlotMachineMap
|
||||
coord de, 0, 0
|
||||
ld bc, $00f0
|
||||
ld bc, SlotMachineMapEnd - SlotMachineMap
|
||||
call CopyData
|
||||
call EnableLCD
|
||||
ld hl, wSlotMachineWheel1Offset
|
||||
|
@ -878,6 +878,7 @@ LoadSlotMachineTiles:
|
|||
|
||||
SlotMachineMap:
|
||||
INCBIN "gfx/tilemaps/slotmachine.map"
|
||||
SlotMachineMapEnd:
|
||||
|
||||
INCLUDE "data/slot_machine_wheels.asm"
|
||||
|
||||
|
|
|
@ -169,7 +169,7 @@ ENDC
|
|||
db -1,2
|
||||
db 0 ; terminate list with 0
|
||||
|
||||
.ScrollTitleScreenPokemonLogo
|
||||
.ScrollTitleScreenPokemonLogo:
|
||||
; Scrolls the Pokemon logo on the title screen to create the bouncing effect
|
||||
; Scrolls d pixels e times
|
||||
call DelayFrame
|
||||
|
|
|
@ -67,7 +67,7 @@ _TitleScroll:
|
|||
pop bc
|
||||
jr _TitleScroll
|
||||
|
||||
.ScrollBetween
|
||||
.ScrollBetween:
|
||||
.wait
|
||||
ld a, [rLY] ; rLY
|
||||
cp l
|
||||
|
|
|
@ -141,7 +141,7 @@ LoadTownMap_Fly:
|
|||
call LoadFontTilePatterns
|
||||
ld de, BirdSprite
|
||||
ld hl, vSprites + $40
|
||||
lb bc, BANK(BirdSprite), $0c
|
||||
lb bc, BANK(BirdSprite), $c
|
||||
call CopyVideoData
|
||||
ld de, TownMapUpArrow
|
||||
ld hl, vChars1 + $6d0
|
||||
|
@ -179,7 +179,7 @@ LoadTownMap_Fly:
|
|||
ld c, 15
|
||||
call DelayFrames
|
||||
coord hl, 18, 0
|
||||
ld [hl], $ed
|
||||
ld [hl], "▶"
|
||||
coord hl, 19, 0
|
||||
ld [hl], $ee
|
||||
pop hl
|
||||
|
@ -355,12 +355,12 @@ DrawPlayerOrBirdSprite:
|
|||
call WritePlayerOrBirdSpriteOAM
|
||||
pop hl
|
||||
ld de, wcd6d
|
||||
.asm_711dc
|
||||
.loop
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
cp $50
|
||||
jr nz, .asm_711dc
|
||||
cp "@"
|
||||
jr nz, .loop
|
||||
ld hl, wOAMBuffer
|
||||
ld de, wTileMapBackup
|
||||
ld bc, $a0
|
||||
|
@ -397,8 +397,8 @@ DisplayWildLocations:
|
|||
jr nz, .drawPlayerSprite
|
||||
; if no OAM entries were written, print area unknown text
|
||||
coord hl, 1, 7
|
||||
ld b, $2
|
||||
ld c, $f
|
||||
ld b, 2
|
||||
ld c, 15
|
||||
call TextBoxBorder
|
||||
coord hl, 2, 9
|
||||
ld de, AreaUnknownText
|
||||
|
|
|
@ -305,7 +305,7 @@ Trade_AnimateBallEnteringLinkCable:
|
|||
ld [rOBP0], a
|
||||
xor a
|
||||
ld [wLinkCableAnimBulgeToggle], a
|
||||
ld bc, $2060
|
||||
lb bc, $20, $60
|
||||
.moveBallInsideLinkCableLoop
|
||||
push bc
|
||||
xor a
|
||||
|
@ -380,7 +380,7 @@ Trade_AnimLeftToRight:
|
|||
call Trade_InitGameboyTransferGfx
|
||||
ld a, $1
|
||||
ld [wTradedMonMovingRight], a
|
||||
ld a, $e4
|
||||
ld a, %11100100
|
||||
ld [rOBP0], a
|
||||
ld a, $54
|
||||
ld [wBaseCoordX], a
|
||||
|
@ -466,7 +466,7 @@ Trade_DrawLeftGameboy:
|
|||
ld a, $5d
|
||||
ld [hli], a
|
||||
ld a, $5e
|
||||
ld c, $8
|
||||
ld c, 8
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec c
|
||||
|
@ -526,8 +526,8 @@ Trade_DrawRightGameboy:
|
|||
|
||||
; draw text box with enemy name above link cable
|
||||
coord hl, 6, 0
|
||||
ld b, $2
|
||||
ld c, $7
|
||||
ld b, 2
|
||||
ld c, 7
|
||||
call TextBoxBorder
|
||||
coord hl, 7, 2
|
||||
ld de, wLinkEnemyTrainerName
|
||||
|
|
4
home.asm
4
home.asm
|
@ -4710,8 +4710,8 @@ TextPredefs::
|
|||
add_tx_pre LinkCableHelp ; 34
|
||||
add_tx_pre TMNotebook ; 35
|
||||
add_tx_pre FightingDojoText ; 36
|
||||
add_tx_pre FightingDojoText_52a10 ; 37
|
||||
add_tx_pre FightingDojoText_52a1d ; 38
|
||||
add_tx_pre EnemiesOnEverySideText ; 37
|
||||
add_tx_pre WhatGoesAroundComesAroundText ; 38
|
||||
add_tx_pre NewBicycleText ; 39
|
||||
add_tx_pre IndigoPlateauStatues ; 3A
|
||||
add_tx_pre VermilionGymTrashSuccessText1 ; 3B
|
||||
|
|
4
text.asm
4
text.asm
|
@ -781,12 +781,12 @@ _ViridianSchoolNotebookText4::
|
|||
line "#MON LEAGUE!"
|
||||
prompt
|
||||
|
||||
_FightingDojoText_52a10::
|
||||
_EnemiesOnEverySideText::
|
||||
text "Enemies on every"
|
||||
line "side!"
|
||||
done
|
||||
|
||||
_FightingDojoText_52a1d::
|
||||
_WhatGoesAroundComesAroundText::
|
||||
text "What goes around"
|
||||
line "comes around!"
|
||||
done
|
||||
|
|
2
wram.asm
2
wram.asm
|
@ -1778,7 +1778,7 @@ wEnemyNumAttacksLeft:: ; d06f
|
|||
wEnemyConfusedCounter:: ; d070
|
||||
ds 1
|
||||
|
||||
wEnemyToxcCounter:: ; d071
|
||||
wEnemyToxicCounter:: ; d071
|
||||
ds 1
|
||||
|
||||
wEnemyDisabledMove:: ; d072
|
||||
|
|
Loading…
Reference in a new issue