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Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
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14 changed files with 510 additions and 507 deletions
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@ -1,77 +0,0 @@
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; returns whether the player is one tile outside the map in Z
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IsPlayerJustOutsideMap: ; 128d8 (4:68d8)
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ld a, [W_YCOORD]
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ld b, a
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ld a, [W_CURMAPHEIGHT]
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call .compareCoordWithMapDimension
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ret z
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ld a, [W_XCOORD]
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ld b, a
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ld a, [W_CURMAPWIDTH]
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.compareCoordWithMapDimension
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add a
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cp b
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ret z
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inc b
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ret
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DrawHP: ; 128ef (4:68ef)
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call GetPredefRegisters
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ld a, $1
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jr DrawHP_
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DrawHP2: ; 128f6 (4:68f6)
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call GetPredefRegisters
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ld a, $2
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DrawHP_: ; 128fb (4:68fb)
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ld [wHPBarType], a
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push hl
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ld a, [wLoadedMonHP]
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ld b, a
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ld a, [wLoadedMonHP + 1]
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ld c, a
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or b
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jr nz, .nonzeroHP
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xor a
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ld c, a
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ld e, a
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ld a, $6
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ld d, a
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jp .drawHPBarAndPrintFraction
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.nonzeroHP
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ld a, [wLoadedMonMaxHP]
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ld d, a
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ld a, [wLoadedMonMaxHP + 1]
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ld e, a
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predef HPBarLength
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ld a, $6
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ld d, a
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ld c, a
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.drawHPBarAndPrintFraction
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pop hl
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push de
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push hl
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push hl
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call DrawHPBar
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pop hl
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ld a, [hFlags_0xFFF6]
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bit 0, a
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jr z, .printFractionBelowBar
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ld bc, $9 ; right of bar
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jr .printFraction
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.printFractionBelowBar
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ld bc, SCREEN_WIDTH + 1 ; below bar
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.printFraction
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add hl, bc
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ld de, wLoadedMonHP
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ld bc, $203
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call PrintNumber
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ld a, "/"
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ld [hli], a
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ld de, wLoadedMonMaxHP
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ld bc, $203
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call PrintNumber
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pop hl
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pop de
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ret
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@ -1,413 +0,0 @@
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EndOfBattle: ; 137aa (4:77aa)
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ld a, [wLinkState]
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cp LINK_STATE_BATTLING
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jr nz, .notLinkBattle
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; link battle
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ld a, [wEnemyMonPartyPos]
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ld hl, wEnemyMon1Status
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ld bc, wEnemyMon2 - wEnemyMon1
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call AddNTimes
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ld a, [wEnemyMonStatus]
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ld [hl], a
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call ClearScreen
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callab DisplayLinkBattleVersusTextBox
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ld a, [wBattleResult]
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cp $1
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ld de, YouWinText
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jr c, .placeWinOrLoseString
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ld de, YouLoseText
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jr z, .placeWinOrLoseString
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ld de, DrawText
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.placeWinOrLoseString
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hlCoord 6, 8
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call PlaceString
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ld c, $c8
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call DelayFrames
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jr .evolution
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.notLinkBattle
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ld a, [wBattleResult]
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and a
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jr nz, .resetVariables
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ld hl, wTotalPayDayMoney
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ld a, [hli]
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or [hl]
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inc hl
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or [hl]
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jr z, .evolution ; if pay day money is 0, jump
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ld de, wPlayerMoney + 2
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ld c, $3
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predef AddBCDPredef
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ld hl, PickUpPayDayMoneyText
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call PrintText
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.evolution
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xor a
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ld [wccd4], a
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predef EvolutionAfterBattle
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.resetVariables
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xor a
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ld [wLowHealthAlarm], a ;disable low health alarm
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ld [wc02a], a
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ld [W_ISINBATTLE], a
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ld [W_BATTLETYPE], a
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ld [W_MOVEMISSED], a
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ld [W_CUROPPONENT], a
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ld [wd11f], a
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ld [wNumRunAttempts], a
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ld [wEscapedFromBattle], a
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ld hl, wcc2b
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hl], a
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ld [wListScrollOffset], a
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ld hl, wPlayerStatsToDouble
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ld b, $18
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.loop
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ld [hli], a
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dec b
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jr nz, .loop
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ld hl, wd72c
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set 0, [hl]
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call WaitForSoundToFinish
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call GBPalWhiteOut
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ld a, $ff
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ld [wDestinationWarpID], a
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ret
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YouWinText: ; 13853 (4:7853)
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db "YOU WIN@"
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YouLoseText: ; 1385b (4:785b)
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db "YOU LOSE@"
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DrawText: ; 13864 (4:7864)
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db " DRAW@"
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PickUpPayDayMoneyText: ; 1386b (4:786b)
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TX_FAR _PickUpPayDayMoneyText
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db "@"
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; try to initiate a wild pokemon encounter
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; returns success in Z
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TryDoWildEncounter: ; 13870 (4:7870)
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ld a, [wNPCMovementScriptPointerTableNum]
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and a
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ret nz
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ld a, [wd736]
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and a
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ret nz
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callab IsPlayerStandingOnDoorTileOrWarpTile
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jr nc, .notStandingOnDoorOrWarpTile
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.CantEncounter
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ld a, $1
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and a
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ret
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.notStandingOnDoorOrWarpTile
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callab IsPlayerJustOutsideMap
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jr z, .CantEncounter
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ld a, [wRepelRemainingSteps]
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and a
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jr z, .asm_1389e
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dec a
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jr z, .lastRepelStep
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ld [wRepelRemainingSteps], a
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.asm_1389e
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; determine if wild pokémon can appear in the half-block we’re standing in
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; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile?
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hlCoord 9, 9
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ld c, [hl]
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ld a, [W_GRASSTILE]
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cp c
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ld a, [W_GRASSRATE]
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jr z, .CanEncounter
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ld a, $14 ; in all tilesets with a water tile, this is its id
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cp c
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ld a, [W_WATERRATE]
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jr z, .CanEncounter
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; even if not in grass/water, standing anywhere we can encounter pokémon
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; so long as the map is “indoor” and has wild pokémon defined.
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; …as long as it’s not Viridian Forest or Safari Zone.
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ld a, [W_CURMAP]
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cp REDS_HOUSE_1F ; is this an indoor map?
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jr c, .CantEncounter2
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ld a, [W_CURMAPTILESET]
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cp FOREST ; Viridian Forest/Safari Zone
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jr z, .CantEncounter2
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ld a, [W_GRASSRATE]
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.CanEncounter
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; compare encounter chance with a random number to determine if there will be an encounter
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ld b, a
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ld a, [hRandomAdd]
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cp b
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jr nc, .CantEncounter2
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ld a, [hRandomSub]
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ld b, a
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ld hl, WildMonEncounterSlotChances
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.determineEncounterSlot
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ld a, [hli]
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cp b
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jr nc, .gotEncounterSlot
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inc hl
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jr .determineEncounterSlot
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.gotEncounterSlot
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; determine which wild pokémon (grass or water) can appear in the half-block we’re standing in
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ld c, [hl]
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ld hl, W_GRASSMONS
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aCoord 8, 9
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cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
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jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
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ld hl, W_WATERMONS
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; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not,
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; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.
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.gotWildEncounterType
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ld b, $0
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add hl, bc
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ld a, [hli]
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ld [W_CURENEMYLVL], a
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ld a, [hl]
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ld [wcf91], a
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ld [wEnemyMonSpecies2], a
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ld a, [wRepelRemainingSteps]
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and a
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jr z, .willEncounter
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ld a, [wPartyMon1Level]
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ld b, a
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ld a, [W_CURENEMYLVL]
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cp b
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jr c, .CantEncounter2 ; repel prevents encounters if the leading party mon's level is higher than the wild mon
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jr .willEncounter
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.lastRepelStep
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ld [wRepelRemainingSteps], a
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ld a, $d2
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ld [H_DOWNARROWBLINKCNT2], a
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call EnableAutoTextBoxDrawing
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call DisplayTextID
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.CantEncounter2
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ld a, $1
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and a
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ret
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.willEncounter
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xor a
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ret
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WildMonEncounterSlotChances: ; 13918 (4:7918)
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; There are 10 slots for wild pokemon, and this is the table that defines how common each of
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; those 10 slots is. A random number is generated and then the first byte of each pair in this
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; table is compared against that random number. If the random number is less than or equal
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; to the first byte, then that slot is chosen. The second byte is double the slot number.
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db $32, $00 ; 51/256 = 19.9% chance of slot 0
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db $65, $02 ; 51/256 = 19.9% chance of slot 1
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db $8C, $04 ; 39/256 = 15.2% chance of slot 2
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db $A5, $06 ; 25/256 = 9.8% chance of slot 3
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db $BE, $08 ; 25/256 = 9.8% chance of slot 4
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db $D7, $0A ; 25/256 = 9.8% chance of slot 5
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db $E4, $0C ; 13/256 = 5.1% chance of slot 6
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db $F1, $0E ; 13/256 = 5.1% chance of slot 7
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db $FC, $10 ; 11/256 = 4.3% chance of slot 8
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db $FF, $12 ; 3/256 = 1.2% chance of slot 9
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RecoilEffect_: ; 1392c (4:792c)
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ld a, [H_WHOSETURN]
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and a
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ld a, [W_PLAYERMOVENUM]
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ld hl, wBattleMonMaxHP
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jr z, .asm_1393d
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ld a, [W_ENEMYMOVENUM]
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ld hl, wEnemyMonMaxHP
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.asm_1393d
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ld d, a
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ld a, [W_DAMAGE]
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ld b, a
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ld a, [W_DAMAGE + 1]
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ld c, a
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srl b
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rr c
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ld a, d
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cp STRUGGLE
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jr z, .asm_13953
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srl b
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rr c
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.asm_13953
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ld a, b
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or c
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jr nz, .asm_13958
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inc c
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.asm_13958
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ld a, [hli]
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ld [wHPBarMaxHP+1], a
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ld a, [hl]
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ld [wHPBarMaxHP], a
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push bc
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ld bc, $fff2
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add hl, bc
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pop bc
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ld a, [hl]
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ld [wHPBarOldHP], a
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sub c
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ld [hld], a
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ld [wHPBarNewHP], a
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ld a, [hl]
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ld [wHPBarOldHP+1], a
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sbc b
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ld [hl], a
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ld [wHPBarNewHP+1], a
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jr nc, .asm_13982
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xor a
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ld [hli], a
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ld [hl], a
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ld hl, wHPBarNewHP
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ld [hli], a
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ld [hl], a
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.asm_13982
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hlCoord 10, 9
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ld a, [H_WHOSETURN]
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and a
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ld a, $1
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jr z, .asm_13990
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hlCoord 2, 2
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xor a
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.asm_13990
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ld [wHPBarType], a
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predef UpdateHPBar2
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ld hl, HitWithRecoilText
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jp PrintText
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HitWithRecoilText: ; 1399e (4:799e)
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TX_FAR _HitWithRecoilText
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db "@"
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ConversionEffect_: ; 139a3 (4:79a3)
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ld hl, wEnemyMonType1
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ld de, wBattleMonType1
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ld a, [H_WHOSETURN]
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and a
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ld a, [W_ENEMYBATTSTATUS1]
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jr z, .asm_139b8
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push hl
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ld h, d
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ld l, e
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pop de
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ld a, [W_PLAYERBATTSTATUS1]
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.asm_139b8
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bit Invulnerable, a ; is mon immune to typical attacks (dig/fly)
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jr nz, PrintButItFailedText
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ld a, [hli]
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ld [de], a
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inc de
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ld a, [hl]
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ld [de], a
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ld hl, PlayCurrentMoveAnimation
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call CallBankF
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ld hl, ConvertedTypeText
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jp PrintText
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ConvertedTypeText: ; 139cd (4:79cd)
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TX_FAR _ConvertedTypeText
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db "@"
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PrintButItFailedText: ; 139d2 (4:79d2)
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ld hl, PrintButItFailedText_
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CallBankF: ; 139d5 (4:79d5)
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ld b, BANK(PrintButItFailedText_)
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jp Bankswitch
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HazeEffect_: ; 139da (4:79da)
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ld a, $7
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ld hl, wPlayerMonAttackMod
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call ResetStatMods
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ld hl, wEnemyMonAttackMod
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call ResetStatMods
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ld hl, wPlayerMonUnmodifiedAttack
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ld de, wBattleMonAttack
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call ResetStats
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ld hl, wEnemyMonUnmodifiedAttack
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ld de, wEnemyMonAttack
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call ResetStats
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ld hl, wEnemyMonStatus
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ld de, wEnemySelectedMove
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ld a, [H_WHOSETURN]
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and a
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jr z, .asm_13a09
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ld hl, wBattleMonStatus
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dec de
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.asm_13a09
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ld a, [hl]
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ld [hl], $0
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and $27
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jr z, .asm_13a13
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ld a, $ff
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ld [de], a
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.asm_13a13
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xor a
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ld [W_PLAYERDISABLEDMOVE], a
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ld [W_ENEMYDISABLEDMOVE], a
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ld hl, wccee
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ld [hli], a
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ld [hl], a
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ld hl, W_PLAYERBATTSTATUS1
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call CureStatuses
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ld hl, W_ENEMYBATTSTATUS1
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call CureStatuses
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ld hl, PlayCurrentMoveAnimation
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call CallBankF
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ld hl, StatusChangesEliminatedText
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jp PrintText
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CureStatuses: ; 13a37 (4:7a37)
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res Confused, [hl]
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inc hl ; BATTSTATUS2
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ld a, [hl]
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and (1 << UsingRage) | (1 << NeedsToRecharge) | (1 << HasSubstituteUp) | (1 << 3) ; clear all but these from BATTSTATUS2
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ld [hli], a ; BATTSTATUS3
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ld a, [hl]
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and %11110000 | (1 << Transformed) ; clear Bad Poison, Reflect and Light Screen statuses
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ld [hl], a
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ret
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ResetStatMods: ; 13a43 (4:7a43)
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ld b, $8
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.loop
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ld [hli], a
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dec b
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jr nz, .loop
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ret
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ResetStats: ; 13a4a (4:7a4a)
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ld b, $8
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.loop
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ld a, [hli]
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ld [de], a
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inc de
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dec b
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jr nz, .loop
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ret
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StatusChangesEliminatedText: ; 13a53 (4:7a53)
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TX_FAR _StatusChangesEliminatedText
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db "@"
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GetTrainerName_: ; 13a58 (4:7a58)
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ld hl, W_GRASSRATE
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ld a, [wLinkState]
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and a
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jr nz, .rival
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ld hl, W_RIVALNAME
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ld a, [W_TRAINERCLASS]
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cp SONY1
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jr z, .rival
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cp SONY2
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jr z, .rival
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cp SONY3
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jr z, .rival
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ld [wd0b5], a
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ld a, TRAINER_NAME
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ld [wNameListType], a
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ld a, BANK(TrainerNames)
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ld [wPredefBank], a
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call GetName
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ld hl, wcd6d
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.rival
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ld de, W_TRAINERNAME
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ld bc, $d
|
||||
jp CopyData
|
|
@ -407,7 +407,7 @@ MoveAnimation: ; 78d5e (1e:4d5e)
|
|||
ld c,30
|
||||
call DelayFrames
|
||||
.next4
|
||||
call PlayApplyingAttackAnimation ; reload pic and flash the pic in and out (to show damage)
|
||||
call PlayApplyingAttackAnimation ; shake the screen or flash the pic in and out (to show damage)
|
||||
.AnimationFinished
|
||||
call WaitForSoundToFinish
|
||||
xor a
|
||||
|
@ -463,37 +463,37 @@ PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd)
|
|||
jp [hl]
|
||||
|
||||
AnimationTypePointerTable: ; 78dcf (1e:4dcf)
|
||||
dw ShakeScreenVertically ; enemy mon has used a non-damaging move
|
||||
dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
|
||||
dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect
|
||||
dw ShakeScreenHorizontallySlow ; enemy mon has used a damaging move without a side effect
|
||||
dw BlinkEnemyMonSprite ; player mon has used a non-damaging move
|
||||
dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move
|
||||
dw BlinkEnemyMonSprite ; player mon has used a damaging move without a side effect
|
||||
dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect
|
||||
dw ShakeScreenHorizontallySlow2 ; player mon has used a damaging move without a side effect
|
||||
dw ShakeScreenHorizontallySlow2 ; player mon has used a non-damaging move
|
||||
|
||||
ShakeScreenVertically: ; 78ddb (1e:4ddb)
|
||||
ShakeScreenVertically: ; 78ddb (1e:4ddb)
|
||||
call PlayApplyingAttackSound
|
||||
ld b, $8
|
||||
jp AnimationShakeScreenVertically
|
||||
|
||||
ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3)
|
||||
ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3)
|
||||
call PlayApplyingAttackSound
|
||||
ld b, $8
|
||||
jp AnimationShakeScreenHorizontallyFast
|
||||
jp AnimationShakeScreenHorizontallyFast
|
||||
|
||||
ShakeScreenHorizontallySlow: ; 78deb (1e:4deb)
|
||||
ShakeScreenHorizontallySlow: ; 78deb (1e:4deb)
|
||||
ld bc, $602
|
||||
jr AnimationShakeScreenHorizontallySlow
|
||||
jr AnimationShakeScreenHorizontallySlow
|
||||
|
||||
BlinkEnemyMonSprite: ; 78df0 (1e:4df0)
|
||||
BlinkEnemyMonSprite: ; 78df0 (1e:4df0)
|
||||
call PlayApplyingAttackSound
|
||||
jp AnimationBlinkEnemyMon
|
||||
|
||||
ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6)
|
||||
ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6)
|
||||
call PlayApplyingAttackSound
|
||||
ld b, $2
|
||||
jp AnimationShakeScreenHorizontallyFast
|
||||
|
||||
ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe)
|
||||
ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe)
|
||||
ld bc, $302
|
||||
|
||||
AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01)
|
||||
|
|
|
@ -335,7 +335,7 @@ AIMoveChoiceModification3: ; 39817 (e:5817)
|
|||
ld a, [W_ENEMYMOVETYPE]
|
||||
ld d, a
|
||||
ld hl, wEnemyMonMoves ; enemy moves
|
||||
ld b, $5
|
||||
ld b, NUM_MOVES + 1
|
||||
ld c, $0
|
||||
.loopMoves
|
||||
dec b
|
||||
|
|
88
engine/battle/end_of_battle.asm
Normal file
88
engine/battle/end_of_battle.asm
Normal file
|
@ -0,0 +1,88 @@
|
|||
EndOfBattle: ; 137aa (4:77aa)
|
||||
ld a, [wLinkState]
|
||||
cp LINK_STATE_BATTLING
|
||||
jr nz, .notLinkBattle
|
||||
; link battle
|
||||
ld a, [wEnemyMonPartyPos]
|
||||
ld hl, wEnemyMon1Status
|
||||
ld bc, wEnemyMon2 - wEnemyMon1
|
||||
call AddNTimes
|
||||
ld a, [wEnemyMonStatus]
|
||||
ld [hl], a
|
||||
call ClearScreen
|
||||
callab DisplayLinkBattleVersusTextBox
|
||||
ld a, [wBattleResult]
|
||||
cp $1
|
||||
ld de, YouWinText
|
||||
jr c, .placeWinOrLoseString
|
||||
ld de, YouLoseText
|
||||
jr z, .placeWinOrLoseString
|
||||
ld de, DrawText
|
||||
.placeWinOrLoseString
|
||||
hlCoord 6, 8
|
||||
call PlaceString
|
||||
ld c, $c8
|
||||
call DelayFrames
|
||||
jr .evolution
|
||||
.notLinkBattle
|
||||
ld a, [wBattleResult]
|
||||
and a
|
||||
jr nz, .resetVariables
|
||||
ld hl, wTotalPayDayMoney
|
||||
ld a, [hli]
|
||||
or [hl]
|
||||
inc hl
|
||||
or [hl]
|
||||
jr z, .evolution ; if pay day money is 0, jump
|
||||
ld de, wPlayerMoney + 2
|
||||
ld c, $3
|
||||
predef AddBCDPredef
|
||||
ld hl, PickUpPayDayMoneyText
|
||||
call PrintText
|
||||
.evolution
|
||||
xor a
|
||||
ld [wccd4], a
|
||||
predef EvolutionAfterBattle
|
||||
.resetVariables
|
||||
xor a
|
||||
ld [wLowHealthAlarm], a ;disable low health alarm
|
||||
ld [wc02a], a
|
||||
ld [W_ISINBATTLE], a
|
||||
ld [W_BATTLETYPE], a
|
||||
ld [W_MOVEMISSED], a
|
||||
ld [W_CUROPPONENT], a
|
||||
ld [wd11f], a
|
||||
ld [wNumRunAttempts], a
|
||||
ld [wEscapedFromBattle], a
|
||||
ld hl, wcc2b
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
ld [wListScrollOffset], a
|
||||
ld hl, wPlayerStatsToDouble
|
||||
ld b, $18
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec b
|
||||
jr nz, .loop
|
||||
ld hl, wd72c
|
||||
set 0, [hl]
|
||||
call WaitForSoundToFinish
|
||||
call GBPalWhiteOut
|
||||
ld a, $ff
|
||||
ld [wDestinationWarpID], a
|
||||
ret
|
||||
|
||||
YouWinText: ; 13853 (4:7853)
|
||||
db "YOU WIN@"
|
||||
|
||||
YouLoseText: ; 1385b (4:785b)
|
||||
db "YOU LOSE@"
|
||||
|
||||
DrawText: ; 13864 (4:7864)
|
||||
db " DRAW@"
|
||||
|
||||
PickUpPayDayMoneyText: ; 1386b (4:786b)
|
||||
TX_FAR _PickUpPayDayMoneyText
|
||||
db "@"
|
24
engine/battle/get_trainer_name.asm
Normal file
24
engine/battle/get_trainer_name.asm
Normal file
|
@ -0,0 +1,24 @@
|
|||
GetTrainerName_: ; 13a58 (4:7a58)
|
||||
ld hl, W_GRASSRATE
|
||||
ld a, [wLinkState]
|
||||
and a
|
||||
jr nz, .rival
|
||||
ld hl, W_RIVALNAME
|
||||
ld a, [W_TRAINERCLASS]
|
||||
cp SONY1
|
||||
jr z, .rival
|
||||
cp SONY2
|
||||
jr z, .rival
|
||||
cp SONY3
|
||||
jr z, .rival
|
||||
ld [wd0b5], a
|
||||
ld a, TRAINER_NAME
|
||||
ld [wNameListType], a
|
||||
ld a, BANK(TrainerNames)
|
||||
ld [wPredefBank], a
|
||||
call GetName
|
||||
ld hl, wcd6d
|
||||
.rival
|
||||
ld de, W_TRAINERNAME
|
||||
ld bc, $d
|
||||
jp CopyData
|
34
engine/battle/moveEffects/conversion_effect.asm
Normal file
34
engine/battle/moveEffects/conversion_effect.asm
Normal file
|
@ -0,0 +1,34 @@
|
|||
ConversionEffect_: ; 139a3 (4:79a3)
|
||||
ld hl, wEnemyMonType1
|
||||
ld de, wBattleMonType1
|
||||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
ld a, [W_ENEMYBATTSTATUS1]
|
||||
jr z, .asm_139b8
|
||||
push hl
|
||||
ld h, d
|
||||
ld l, e
|
||||
pop de
|
||||
ld a, [W_PLAYERBATTSTATUS1]
|
||||
.asm_139b8
|
||||
bit Invulnerable, a ; is mon immune to typical attacks (dig/fly)
|
||||
jr nz, PrintButItFailedText
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, [hl]
|
||||
ld [de], a
|
||||
ld hl, PlayCurrentMoveAnimation
|
||||
call CallBankF
|
||||
ld hl, ConvertedTypeText
|
||||
jp PrintText
|
||||
|
||||
ConvertedTypeText: ; 139cd (4:79cd)
|
||||
TX_FAR _ConvertedTypeText
|
||||
db "@"
|
||||
|
||||
PrintButItFailedText: ; 139d2 (4:79d2)
|
||||
ld hl, PrintButItFailedText_
|
||||
CallBankF: ; 139d5 (4:79d5)
|
||||
ld b, BANK(PrintButItFailedText_)
|
||||
jp Bankswitch
|
0
engine/battle/1.asm → engine/battle/moveEffects/drain_hp_effect.asm
Executable file → Normal file
0
engine/battle/1.asm → engine/battle/moveEffects/drain_hp_effect.asm
Executable file → Normal file
76
engine/battle/moveEffects/haze_effect.asm
Normal file
76
engine/battle/moveEffects/haze_effect.asm
Normal file
|
@ -0,0 +1,76 @@
|
|||
HazeEffect_: ; 139da (4:79da)
|
||||
ld a, $7
|
||||
ld hl, wPlayerMonAttackMod
|
||||
call ResetStatMods
|
||||
ld hl, wEnemyMonAttackMod
|
||||
call ResetStatMods
|
||||
ld hl, wPlayerMonUnmodifiedAttack
|
||||
ld de, wBattleMonAttack
|
||||
call ResetStats
|
||||
ld hl, wEnemyMonUnmodifiedAttack
|
||||
ld de, wEnemyMonAttack
|
||||
call ResetStats
|
||||
ld hl, wEnemyMonStatus
|
||||
ld de, wEnemySelectedMove
|
||||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
jr z, .asm_13a09
|
||||
ld hl, wBattleMonStatus
|
||||
dec de
|
||||
|
||||
.asm_13a09
|
||||
ld a, [hl]
|
||||
ld [hl], $0
|
||||
and $27
|
||||
jr z, .asm_13a13
|
||||
ld a, $ff
|
||||
ld [de], a
|
||||
|
||||
.asm_13a13
|
||||
xor a
|
||||
ld [W_PLAYERDISABLEDMOVE], a
|
||||
ld [W_ENEMYDISABLEDMOVE], a
|
||||
ld hl, wccee
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
ld hl, W_PLAYERBATTSTATUS1
|
||||
call CureStatuses
|
||||
ld hl, W_ENEMYBATTSTATUS1
|
||||
call CureStatuses
|
||||
ld hl, PlayCurrentMoveAnimation
|
||||
call CallBankF
|
||||
ld hl, StatusChangesEliminatedText
|
||||
jp PrintText
|
||||
|
||||
CureStatuses: ; 13a37 (4:7a37)
|
||||
res Confused, [hl]
|
||||
inc hl ; BATTSTATUS2
|
||||
ld a, [hl]
|
||||
and (1 << UsingRage) | (1 << NeedsToRecharge) | (1 << HasSubstituteUp) | (1 << 3) ; clear all but these from BATTSTATUS2
|
||||
ld [hli], a ; BATTSTATUS3
|
||||
ld a, [hl]
|
||||
and %11110000 | (1 << Transformed) ; clear Bad Poison, Reflect and Light Screen statuses
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
ResetStatMods: ; 13a43 (4:7a43)
|
||||
ld b, $8
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec b
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
ResetStats: ; 13a4a (4:7a4a)
|
||||
ld b, $8
|
||||
.loop
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
dec b
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
StatusChangesEliminatedText: ; 13a53 (4:7a53)
|
||||
TX_FAR _StatusChangesEliminatedText
|
||||
db "@"
|
68
engine/battle/moveEffects/recoil_effect.asm
Normal file
68
engine/battle/moveEffects/recoil_effect.asm
Normal file
|
@ -0,0 +1,68 @@
|
|||
RecoilEffect_: ; 1392c (4:792c)
|
||||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
ld a, [W_PLAYERMOVENUM]
|
||||
ld hl, wBattleMonMaxHP
|
||||
jr z, .asm_1393d
|
||||
ld a, [W_ENEMYMOVENUM]
|
||||
ld hl, wEnemyMonMaxHP
|
||||
.asm_1393d
|
||||
ld d, a
|
||||
ld a, [W_DAMAGE]
|
||||
ld b, a
|
||||
ld a, [W_DAMAGE + 1]
|
||||
ld c, a
|
||||
srl b
|
||||
rr c
|
||||
ld a, d
|
||||
cp STRUGGLE
|
||||
jr z, .asm_13953
|
||||
srl b
|
||||
rr c
|
||||
.asm_13953
|
||||
ld a, b
|
||||
or c
|
||||
jr nz, .asm_13958
|
||||
inc c
|
||||
.asm_13958
|
||||
ld a, [hli]
|
||||
ld [wHPBarMaxHP+1], a
|
||||
ld a, [hl]
|
||||
ld [wHPBarMaxHP], a
|
||||
push bc
|
||||
ld bc, $fff2
|
||||
add hl, bc
|
||||
pop bc
|
||||
ld a, [hl]
|
||||
ld [wHPBarOldHP], a
|
||||
sub c
|
||||
ld [hld], a
|
||||
ld [wHPBarNewHP], a
|
||||
ld a, [hl]
|
||||
ld [wHPBarOldHP+1], a
|
||||
sbc b
|
||||
ld [hl], a
|
||||
ld [wHPBarNewHP+1], a
|
||||
jr nc, .asm_13982
|
||||
xor a
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
ld hl, wHPBarNewHP
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
.asm_13982
|
||||
hlCoord 10, 9
|
||||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
ld a, $1
|
||||
jr z, .asm_13990
|
||||
hlCoord 2, 2
|
||||
xor a
|
||||
.asm_13990
|
||||
ld [wHPBarType], a
|
||||
predef UpdateHPBar2
|
||||
ld hl, HitWithRecoilText
|
||||
jp PrintText
|
||||
HitWithRecoilText: ; 1399e (4:799e)
|
||||
TX_FAR _HitWithRecoilText
|
||||
db "@"
|
118
engine/battle/wild_encounters.asm
Normal file
118
engine/battle/wild_encounters.asm
Normal file
|
@ -0,0 +1,118 @@
|
|||
; try to initiate a wild pokemon encounter
|
||||
; returns success in Z
|
||||
TryDoWildEncounter: ; 13870 (4:7870)
|
||||
ld a, [wNPCMovementScriptPointerTableNum]
|
||||
and a
|
||||
ret nz
|
||||
ld a, [wd736]
|
||||
and a
|
||||
ret nz
|
||||
callab IsPlayerStandingOnDoorTileOrWarpTile
|
||||
jr nc, .notStandingOnDoorOrWarpTile
|
||||
.CantEncounter
|
||||
ld a, $1
|
||||
and a
|
||||
ret
|
||||
.notStandingOnDoorOrWarpTile
|
||||
callab IsPlayerJustOutsideMap
|
||||
jr z, .CantEncounter
|
||||
ld a, [wRepelRemainingSteps]
|
||||
and a
|
||||
jr z, .asm_1389e
|
||||
dec a
|
||||
jr z, .lastRepelStep
|
||||
ld [wRepelRemainingSteps], a
|
||||
.asm_1389e
|
||||
; determine if wild pokémon can appear in the half-block we’re standing in
|
||||
; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile?
|
||||
hlCoord 9, 9
|
||||
ld c, [hl]
|
||||
ld a, [W_GRASSTILE]
|
||||
cp c
|
||||
ld a, [W_GRASSRATE]
|
||||
jr z, .CanEncounter
|
||||
ld a, $14 ; in all tilesets with a water tile, this is its id
|
||||
cp c
|
||||
ld a, [W_WATERRATE]
|
||||
jr z, .CanEncounter
|
||||
; even if not in grass/water, standing anywhere we can encounter pokémon
|
||||
; so long as the map is “indoor” and has wild pokémon defined.
|
||||
; …as long as it’s not Viridian Forest or Safari Zone.
|
||||
ld a, [W_CURMAP]
|
||||
cp REDS_HOUSE_1F ; is this an indoor map?
|
||||
jr c, .CantEncounter2
|
||||
ld a, [W_CURMAPTILESET]
|
||||
cp FOREST ; Viridian Forest/Safari Zone
|
||||
jr z, .CantEncounter2
|
||||
ld a, [W_GRASSRATE]
|
||||
.CanEncounter
|
||||
; compare encounter chance with a random number to determine if there will be an encounter
|
||||
ld b, a
|
||||
ld a, [hRandomAdd]
|
||||
cp b
|
||||
jr nc, .CantEncounter2
|
||||
ld a, [hRandomSub]
|
||||
ld b, a
|
||||
ld hl, WildMonEncounterSlotChances
|
||||
.determineEncounterSlot
|
||||
ld a, [hli]
|
||||
cp b
|
||||
jr nc, .gotEncounterSlot
|
||||
inc hl
|
||||
jr .determineEncounterSlot
|
||||
.gotEncounterSlot
|
||||
; determine which wild pokémon (grass or water) can appear in the half-block we’re standing in
|
||||
ld c, [hl]
|
||||
ld hl, W_GRASSMONS
|
||||
aCoord 8, 9
|
||||
cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
|
||||
jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
|
||||
ld hl, W_WATERMONS
|
||||
; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not,
|
||||
; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.
|
||||
.gotWildEncounterType
|
||||
ld b, $0
|
||||
add hl, bc
|
||||
ld a, [hli]
|
||||
ld [W_CURENEMYLVL], a
|
||||
ld a, [hl]
|
||||
ld [wcf91], a
|
||||
ld [wEnemyMonSpecies2], a
|
||||
ld a, [wRepelRemainingSteps]
|
||||
and a
|
||||
jr z, .willEncounter
|
||||
ld a, [wPartyMon1Level]
|
||||
ld b, a
|
||||
ld a, [W_CURENEMYLVL]
|
||||
cp b
|
||||
jr c, .CantEncounter2 ; repel prevents encounters if the leading party mon's level is higher than the wild mon
|
||||
jr .willEncounter
|
||||
.lastRepelStep
|
||||
ld [wRepelRemainingSteps], a
|
||||
ld a, $d2
|
||||
ld [H_DOWNARROWBLINKCNT2], a
|
||||
call EnableAutoTextBoxDrawing
|
||||
call DisplayTextID
|
||||
.CantEncounter2
|
||||
ld a, $1
|
||||
and a
|
||||
ret
|
||||
.willEncounter
|
||||
xor a
|
||||
ret
|
||||
|
||||
WildMonEncounterSlotChances: ; 13918 (4:7918)
|
||||
; There are 10 slots for wild pokemon, and this is the table that defines how common each of
|
||||
; those 10 slots is. A random number is generated and then the first byte of each pair in this
|
||||
; table is compared against that random number. If the random number is less than or equal
|
||||
; to the first byte, then that slot is chosen. The second byte is double the slot number.
|
||||
db $32, $00 ; 51/256 = 19.9% chance of slot 0
|
||||
db $65, $02 ; 51/256 = 19.9% chance of slot 1
|
||||
db $8C, $04 ; 39/256 = 15.2% chance of slot 2
|
||||
db $A5, $06 ; 25/256 = 9.8% chance of slot 3
|
||||
db $BE, $08 ; 25/256 = 9.8% chance of slot 4
|
||||
db $D7, $0A ; 25/256 = 9.8% chance of slot 5
|
||||
db $E4, $0C ; 13/256 = 5.1% chance of slot 6
|
||||
db $F1, $0E ; 13/256 = 5.1% chance of slot 7
|
||||
db $FC, $10 ; 11/256 = 4.3% chance of slot 8
|
||||
db $FF, $12 ; 3/256 = 1.2% chance of slot 9
|
|
@ -1,3 +1,67 @@
|
|||
DrawHP: ; 128ef (4:68ef)
|
||||
; Draws the HP bar in the stats screen
|
||||
call GetPredefRegisters
|
||||
ld a, $1
|
||||
jr DrawHP_
|
||||
|
||||
DrawHP2: ; 128f6 (4:68f6)
|
||||
; Draws the HP bar in the party screen
|
||||
call GetPredefRegisters
|
||||
ld a, $2
|
||||
|
||||
DrawHP_: ; 128fb (4:68fb)
|
||||
ld [wHPBarType], a
|
||||
push hl
|
||||
ld a, [wLoadedMonHP]
|
||||
ld b, a
|
||||
ld a, [wLoadedMonHP + 1]
|
||||
ld c, a
|
||||
or b
|
||||
jr nz, .nonzeroHP
|
||||
xor a
|
||||
ld c, a
|
||||
ld e, a
|
||||
ld a, $6
|
||||
ld d, a
|
||||
jp .drawHPBarAndPrintFraction
|
||||
.nonzeroHP
|
||||
ld a, [wLoadedMonMaxHP]
|
||||
ld d, a
|
||||
ld a, [wLoadedMonMaxHP + 1]
|
||||
ld e, a
|
||||
predef HPBarLength
|
||||
ld a, $6
|
||||
ld d, a
|
||||
ld c, a
|
||||
.drawHPBarAndPrintFraction
|
||||
pop hl
|
||||
push de
|
||||
push hl
|
||||
push hl
|
||||
call DrawHPBar
|
||||
pop hl
|
||||
ld a, [hFlags_0xFFF6]
|
||||
bit 0, a
|
||||
jr z, .printFractionBelowBar
|
||||
ld bc, $9 ; right of bar
|
||||
jr .printFraction
|
||||
.printFractionBelowBar
|
||||
ld bc, SCREEN_WIDTH + 1 ; below bar
|
||||
.printFraction
|
||||
add hl, bc
|
||||
ld de, wLoadedMonHP
|
||||
ld bc, $203
|
||||
call PrintNumber
|
||||
ld a, "/"
|
||||
ld [hli], a
|
||||
ld de, wLoadedMonMaxHP
|
||||
ld bc, $203
|
||||
call PrintNumber
|
||||
pop hl
|
||||
pop de
|
||||
ret
|
||||
|
||||
|
||||
; Predef 0x37
|
||||
StatusScreen: ; 12953 (4:6953)
|
||||
call LoadMonData
|
||||
|
|
16
engine/overworld/is_player_just_outside_map.asm
Normal file
16
engine/overworld/is_player_just_outside_map.asm
Normal file
|
@ -0,0 +1,16 @@
|
|||
; returns whether the player is one tile outside the map in Z
|
||||
IsPlayerJustOutsideMap: ; 128d8 (4:68d8)
|
||||
ld a, [W_YCOORD]
|
||||
ld b, a
|
||||
ld a, [W_CURMAPHEIGHT]
|
||||
call .compareCoordWithMapDimension
|
||||
ret z
|
||||
ld a, [W_XCOORD]
|
||||
ld b, a
|
||||
ld a, [W_CURMAPWIDTH]
|
||||
.compareCoordWithMapDimension
|
||||
add a
|
||||
cp b
|
||||
ret z
|
||||
inc b
|
||||
ret
|
11
main.asm
11
main.asm
|
@ -1907,7 +1907,7 @@ FieldMoveDisplayData: ; 7823 (1:7823)
|
|||
db $ff ; list terminator
|
||||
|
||||
|
||||
INCLUDE "engine/battle/1.asm"
|
||||
INCLUDE "engine/battle/moveEffects/drain_hp_effect.asm"
|
||||
|
||||
INCLUDE "engine/menu/players_pc.asm"
|
||||
|
||||
|
@ -4755,7 +4755,7 @@ PlayerCharacterTitleGraphics: INCBIN "gfx/player_title.2bpp"
|
|||
|
||||
SECTION "Battle (bank 4)", ROMX, BANK[$4]
|
||||
|
||||
INCLUDE "engine/battle/4.asm"
|
||||
INCLUDE "engine/overworld/is_player_just_outside_map.asm"
|
||||
INCLUDE "engine/menu/status_screen.asm"
|
||||
INCLUDE "engine/menu/party_menu.asm"
|
||||
|
||||
|
@ -4766,7 +4766,12 @@ ShrinkPic2:: INCBIN "pic/trainer/shrink2.pic"
|
|||
INCLUDE "engine/turn_sprite.asm"
|
||||
INCLUDE "engine/menu/start_sub_menus.asm"
|
||||
INCLUDE "engine/items/tms.asm"
|
||||
INCLUDE "engine/battle/4_2.asm"
|
||||
INCLUDE "engine/battle/end_of_battle.asm"
|
||||
INCLUDE "engine/battle/wild_encounters.asm"
|
||||
INCLUDE "engine/battle/moveEffects/recoil_effect.asm"
|
||||
INCLUDE "engine/battle/moveEffects/conversion_effect.asm"
|
||||
INCLUDE "engine/battle/moveEffects/haze_effect.asm"
|
||||
INCLUDE "engine/battle/get_trainer_name.asm"
|
||||
INCLUDE "engine/random.asm"
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue