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Remove some leftover address comments
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7e12ca56a8
commit
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14 changed files with 31 additions and 31 deletions
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@ -265,6 +265,6 @@ INCLUDE "data/credits_order.asm"
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INCLUDE "text/credits_text.asm"
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TheEndGfx: ; 7473e (1d:473e) (7473f on blue)
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TheEndGfx:
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INCBIN "gfx/theend.interleave.2bpp"
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TheEndGfxEnd:
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@ -1944,7 +1944,7 @@ _AnimationSlideMonOff:
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; functions below catch it by checking if the tile number is within the valid
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; range and if not, replacing it with a blank tile.
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.PlayerNextTile ; 79633 (1e:5633)
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.PlayerNextTile
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ld a, [hl]
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add 7
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; This is a bug. The lower right corner tile of the mon back pic is blanked
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@ -1955,7 +1955,7 @@ _AnimationSlideMonOff:
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ld a, " "
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ret
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.EnemyNextTile ; 7963c (1e:563c)
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.EnemyNextTile
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ld a, [hl]
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sub 7
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; This has the same problem as above, but it has no visible effect because
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@ -240,7 +240,7 @@ DrawLineBox: ; 0x12ac7
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ld [hl], $6f ; ← (halfarrow ending)
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ret
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PTile: ; 12adc (4:6adc) ; This is a single 1bpp "P" tile
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PTile: ; This is a single 1bpp "P" tile
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INCBIN "gfx/p_tile.1bpp"
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PTileEnd:
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@ -350,7 +350,7 @@ UnusedPartyMonSpriteFunction:
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ld [wMonPartySpriteSpecies], a
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jr WriteMonPartySpriteOAMBySpecies
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.LoadTilePatterns ; 718ac (1c:58ac)
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.LoadTilePatterns
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push hl
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add a
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ld c, a
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@ -184,7 +184,7 @@ DisplayIntroNameTextBox:
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ld [wMaxMenuItem], a
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jp HandleMenuInput
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.namestring ; 6aa3 (1:6aa3)
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.namestring
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db "NAME@"
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IF DEF(_RED)
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@ -29,7 +29,7 @@ PredefShakeScreenVertically:
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ld [wDisableVBlankWYUpdate], a
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ret
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.MutateWY ; 48119 (12:4119)
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.MutateWY
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ld a, [$ff96]
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xor b
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ld [$ff96], a
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@ -57,7 +57,7 @@ PredefShakeScreenHorizontally:
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ld [rWX], a
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ret
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.MutateWX ; 4813f (12:413f)
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.MutateWX
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ld a, [$ff97]
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xor b
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ld [$ff97], a
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@ -110,7 +110,7 @@ DisplayTitleScreen:
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jr .next
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.tileScreenCopyrightTiles ; 437f (1:437f)
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.tileScreenCopyrightTiles
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db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
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.next
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@ -67,7 +67,7 @@ _TitleScroll:
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pop bc
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jr _TitleScroll
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.ScrollBetween ; 37292 (d:7292)
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.ScrollBetween
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.wait
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ld a, [rLY] ; rLY
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cp l
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@ -144,42 +144,42 @@ Char52:: ; 0x19f9 player’s name
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ld de,wPlayerName
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jr FinishDTE
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Char53:: ; 19ff (0:19ff) ; rival’s name
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Char53:: ; rival’s name
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push de
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ld de,wRivalName
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jr FinishDTE
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Char5D:: ; 1a05 (0:1a05) ; TRAINER
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Char5D:: ; TRAINER
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push de
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ld de,Char5DText
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jr FinishDTE
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Char5C:: ; 1a0b (0:1a0b) ; TM
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Char5C:: ; TM
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push de
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ld de,Char5CText
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jr FinishDTE
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Char5B:: ; 1a11 (0:1a11) ; PC
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Char5B:: ; PC
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push de
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ld de,Char5BText
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jr FinishDTE
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Char5E:: ; 1a17 (0:1a17) ; ROCKET
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Char5E:: ; ROCKET
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push de
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ld de,Char5EText
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jr FinishDTE
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Char54:: ; 1a1d (0:1a1d) ; POKé
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Char54:: ; POKé
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push de
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ld de,Char54Text
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jr FinishDTE
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Char56:: ; 1a23 (0:1a23) ; ……
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Char56:: ; ……
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push de
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ld de,Char56Text
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jr FinishDTE
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Char4A:: ; 1a29 (0:1a29) ; PKMN
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Char4A:: ; PKMN
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push de
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ld de,Char4AText
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jr FinishDTE
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18
main.asm
18
main.asm
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@ -204,7 +204,7 @@ _UpdateSprites:
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cp $e ; test for overflow (back at $0e)
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jr nz, .spriteLoop
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ret
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.updateCurrentSprite ; 4c54 (1:4c54)
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.updateCurrentSprite
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cp $1
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jp nz, UpdateNonPlayerSprite
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jp UpdatePlayerSprite
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@ -1701,19 +1701,19 @@ TwoOptionMenuStrings:
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db 4,3,0
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dw .NoYesMenu
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.NoYesMenu ; 7699 (1:3699)
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.NoYesMenu
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db "NO",$4E,"YES@"
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.YesNoMenu ; 76a0 (1:36a0)
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.YesNoMenu
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db "YES",$4E,"NO@"
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.NorthWestMenu ; 76a7 (1:36a7)
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.NorthWestMenu
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db "NORTH",$4E,"WEST@"
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.SouthEastMenu ; 76b2 (1:36b2)
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.SouthEastMenu
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db "SOUTH",$4E,"EAST@"
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.NorthEastMenu ; 76bd (1:36bd)
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.NorthEastMenu
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db "NORTH",$4E,"EAST@"
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.TradeCancelMenu ; 76c8 (1:36c8)
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.TradeCancelMenu
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db "TRADE",$4E,"CANCEL@"
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.HealCancelMenu ; 76d5 (1:36d5)
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.HealCancelMenu
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db "HEAL",$4E,"CANCEL@"
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DisplayFieldMoveMonMenu:
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@ -3032,7 +3032,7 @@ DrawBadges:
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; call .DrawBadgeRow
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; ret
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.DrawBadgeRow ; ea4c (3:6a4c)
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.DrawBadgeRow
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; Draw 4 badges.
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ld c, 4
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@ -41,7 +41,7 @@ DirectorText:
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call PrintText
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jp TextScriptEnd
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.GameDesigner ; 487d0 (12:47d0)
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.GameDesigner
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TX_FAR _GameDesignerText
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db "@"
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@ -5,7 +5,7 @@ RedsHouse1FTextPointers:
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dw RedsHouse1FText1
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dw RedsHouse1FText2
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RedsHouse1FText1: ; 4816f (12:416f) Mom
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RedsHouse1FText1: ; Mom
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TX_ASM
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ld a, [wd72e]
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bit 3, a
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@ -37,7 +37,7 @@ RocketHideout4Script_454a3:
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ld [wCurMapScript], a
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ret
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RocketHideout4ScriptPointers: ; 454ae (11:54ae)c
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RocketHideout4ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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@ -64,7 +64,7 @@ CreditsTextPointers:
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dw CredClub
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dw CredPAAD
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CredVersion: ; 74343 (1d:4343) ; this 1 byte difference makes all bank addresses offset by 1 in the blue version
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CredVersion: ; this 1 byte difference makes all bank addresses offset by 1 in the blue version
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IF DEF(_RED)
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db -8, "RED VERSION STAFF@"
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ENDC
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