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user xor operator for clearing status flags
use xor operator for clearing status flags
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61edd43974
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2 changed files with 6 additions and 6 deletions
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@ -3509,7 +3509,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
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ld hl,W_PLAYERBATTSTATUS1
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ld a,[hl]
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; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage)
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and a, (1 << AttackingMultipleTimes) | (1 << Flinched) | (1 << Invulnerable) | (1 << Confused)
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and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
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ld [hl],a
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ld a,[W_PLAYERMOVEEFFECT]
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cp a,FLY_EFFECT
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@ -3585,12 +3585,12 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
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ld hl,ThrashingAboutText
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call PrintText
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ld hl,wPlayerNumAttacksLeft
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dec [hl] ; did Trashing About counter hit 0?
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dec [hl] ; did Thrashing About counter hit 0?
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ld hl,PlayerCalcMoveDamage ; skip DecrementPP
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jp nz,.returnToHL
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push hl
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ld hl,W_PLAYERBATTSTATUS1
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res ThrashingAbout,[hl] ; no longer trashing about
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res ThrashingAbout,[hl] ; no longer thrashing about
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set Confused,[hl] ; confused
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call BattleRandom
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and a,3
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@ -6023,7 +6023,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
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ld hl, W_ENEMYBATTSTATUS1
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ld a, [hl]
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; clear bide, thrashing about, charging up, and multi-turn moves such as warp
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and (1 << AttackingMultipleTimes) | (1 << Flinched) | (1 << Invulnerable) | (1 << Confused)
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and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
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ld [hl], a
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ld a, [W_ENEMYMOVEEFFECT]
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cp FLY_EFFECT
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@ -6097,7 +6097,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
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ld hl, ThrashingAboutText
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call PrintText
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ld hl, wEnemyNumAttacksLeft
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dec [hl] ; did Trashing About counter hit 0?
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dec [hl] ; did Thrashing About counter hit 0?
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ld hl, EnemyCalcMoveDamage ; skip DecrementPP
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jp nz, .enemyReturnToHL
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push hl
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@ -51,7 +51,7 @@ CureVolatileStatuses: ; 13a37 (4:7a37)
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inc hl ; BATTSTATUS2
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ld a, [hl]
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; clear UsingXAccuracy, ProtectedByMist, GettingPumped, and Seeded statuses
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and (1 << UsingRage) | (1 << NeedsToRecharge) | (1 << HasSubstituteUp) | (1 << 3)
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and $ff ^((1 << UsingXAccuracy) | (1 << ProtectedByMist) | (1 << GettingPumped) | (1 << Seeded))
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ld [hli], a ; BATTSTATUS3
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ld a, [hl]
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and %11110000 | (1 << Transformed) ; clear Bad Poison, Reflect and Light Screen statuses
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