sync tileset WRAM labels

This commit is contained in:
YamaArashi 2016-06-12 01:06:27 -07:00
parent 2b2c6fefd3
commit bcb251261d
6 changed files with 24 additions and 24 deletions

View file

@ -900,16 +900,16 @@ CableClub_Run:
call CableClub_DoBattleOrTrade
ld hl, Club_GFX
ld a, h
ld [wTileSetGFXPtr + 1], a
ld [wTilesetGfxPtr + 1], a
ld a, l
ld [wTileSetGFXPtr], a
ld [wTilesetGfxPtr], a
ld a, Bank(Club_GFX)
ld [wTileSetBank], a
ld [wTilesetBank], a
ld hl, Club_Coll
ld a, h
ld [wTileSetCollisionPtr + 1], a
ld [wTilesetCollisionPtr + 1], a
ld a, l
ld [wTileSetCollisionPtr], a
ld [wTilesetCollisionPtr], a
xor a
ld [wGrassRate], a
inc a ; LINK_STATE_IN_CABLE_CLUB

View file

@ -695,7 +695,7 @@ ItemUseSurfboard:
ld hl,TilePairCollisionsWater
call CheckForTilePairCollisions
jr c,.cannotStopSurfing
ld hl,wTileSetCollisionPtr ; pointer to list of passable tiles
ld hl,wTilesetCollisionPtr ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to passable tiles

View file

@ -589,9 +589,9 @@ CanWalkOntoTile:
and a
ret
.notScripted
ld a, [wTileSetCollisionPtr]
ld a, [wTilesetCollisionPtr]
ld l, a
ld a, [wTileSetCollisionPtr+1]
ld a, [wTilesetCollisionPtr+1]
ld h, a
.tilePassableLoop
ld a, [hli]

View file

@ -854,13 +854,13 @@ INCLUDE "data/bike_riding_tilesets.asm"
; load the tile pattern data of the current tileset into VRAM
LoadTilesetTilePatternData::
ld a,[wTileSetGFXPtr]
ld a,[wTilesetGfxPtr]
ld l,a
ld a,[wTileSetGFXPtr + 1]
ld a,[wTilesetGfxPtr + 1]
ld h,a
ld de,vTileset
ld bc,$600
ld a,[wTileSetBank]
ld a,[wTilesetBank]
jp FarCopyData2
; this loads the current maps complete tile map (which references blocks, not individual tiles) to C6E8
@ -1100,7 +1100,7 @@ IsSpriteOrSignInFrontOfPlayer::
; check if the player is front of a counter in a pokemon center, pokemart, etc. and if so, extend the range at which he can talk to the NPC
.extendRangeOverCounter
predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player in c
ld hl,wTileSetTalkingOverTiles ; list of tiles that extend talking range (counter tiles)
ld hl,wTilesetTalkingOverTiles ; list of tiles that extend talking range (counter tiles)
ld b,3
ld d,$20 ; talking range in pixels (long range)
.counterTilesLoop
@ -1242,7 +1242,7 @@ CheckTilePassable::
predef GetTileAndCoordsInFrontOfPlayer ; get tile in front of player
ld a,[wTileInFrontOfPlayer] ; tile in front of player
ld c,a
ld hl,wTileSetCollisionPtr ; pointer to list of passable tiles
ld hl,wTilesetCollisionPtr ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to passable tiles
@ -1354,7 +1354,7 @@ TilePairCollisionsWater::
LoadCurrentMapView::
ld a,[H_LOADEDROMBANK]
push af
ld a,[wTileSetBank] ; tile data ROM bank
ld a,[wTilesetBank] ; tile data ROM bank
ld [H_LOADEDROMBANK],a
ld [MBC1RomBank],a ; switch to ROM bank that contains tile data
ld a,[wCurrentTileBlockMapViewPointer] ; address of upper left corner of current map view
@ -1784,9 +1784,9 @@ ScheduleWestColumnRedraw::
; Input: c = tile block ID, hl = destination address
DrawTileBlock::
push hl
ld a,[wTileSetBlocksPtr] ; pointer to tiles
ld a,[wTilesetBlocksPtr] ; pointer to tiles
ld l,a
ld a,[wTileSetBlocksPtr + 1]
ld a,[wTilesetBlocksPtr + 1]
ld h,a
ld a,c
swap a
@ -1915,7 +1915,7 @@ CollisionCheckOnWater::
jr z,.noCollision ; keep surfing
; check if the [land] tile in front of the player is passable
.checkIfNextTileIsPassable
ld hl,wTileSetCollisionPtr ; pointer to list of passable tiles
ld hl,wTilesetCollisionPtr ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a

View file

@ -2435,7 +2435,7 @@ GetTileTwoStepsInFrontOfPlayer:
CheckForCollisionWhenPushingBoulder:
call GetTileTwoStepsInFrontOfPlayer
ld hl, wTileSetCollisionPtr
ld hl, wTilesetCollisionPtr
ld a, [hli]
ld h, [hl]
ld l, a
@ -2665,7 +2665,7 @@ LoadTilesetHeader:
ld e, a
ld hl, Tilesets
add hl, de
ld de, wTileSetBank
ld de, wTilesetBank
ld c, $b
.copyTilesetHeaderLoop
ld a, [hli]

View file

@ -2637,21 +2637,21 @@ wPlayerDirection:: ; d52a
; if the player is not moving, the last the direction in which the player moved
ds 1
wTileSetBank:: ; d52b
wTilesetBank:: ; d52b
ds 1
wTileSetBlocksPtr:: ; d52c
wTilesetBlocksPtr:: ; d52c
; maps blocks (4x4 tiles) to tiles
ds 2
wTileSetGFXPtr:: ; d52e
wTilesetGfxPtr:: ; d52e
ds 2
wTileSetCollisionPtr:: ; d530
wTilesetCollisionPtr:: ; d530
; list of all walkable tiles
ds 2
wTileSetTalkingOverTiles:: ; d532
wTilesetTalkingOverTiles:: ; d532
ds 3
wGrassTile:: ; d535