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https://github.com/pret/pokered.git
synced 2024-10-22 22:55:31 +00:00
add border constant and clear up misnomer
This commit is contained in:
parent
599a6aeaaf
commit
b6ac1018c2
11 changed files with 103 additions and 87 deletions
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@ -1,3 +1,7 @@
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; width of east/west connections
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; height of north/south connections
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MAP_BORDER EQU 3
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; connection directions
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EAST EQU 1
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WEST EQU 2
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@ -25,13 +25,14 @@ D_LEFT EQU %00100000
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D_UP EQU %01000000
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D_DOWN EQU %10000000
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PIXELS_PER_TILE EQU 8
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SCREEN_WIDTH EQU 20
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SCREEN_HEIGHT EQU 18
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SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * PIXELS_PER_TILE
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SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * PIXELS_PER_TILE
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SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * 8
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SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * 8
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BG_MAP_WIDTH EQU 32
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BG_MAP_HEIGHT EQU 32
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NPC_MOVEMENT_DOWN EQU $00
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NPC_MOVEMENT_UP EQU $40
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@ -552,14 +552,14 @@ Trade_CopyCableTilesOffScreen: ; 414ae (10:54ae)
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; continues when the screen is scrolled.
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push hl
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coord hl, 0, 4
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call CopyToScreenEdgeTiles
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call CopyToRedrawRowOrColumnSrcTiles
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pop hl
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ld a, h
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ld [H_SCREENEDGEREDRAWADDR + 1], a
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ld [hRedrawRowOrColumnDest + 1], a
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ld a, l
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ld [H_SCREENEDGEREDRAWADDR], a
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ld a, REDRAWROW
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ld [H_SCREENEDGEREDRAW], a
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ld [hRedrawRowOrColumnDest], a
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ld a, REDRAW_ROW
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ld [hRedrawRowOrColumnMode], a
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ld c, 10
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jp DelayFrames
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@ -555,10 +555,10 @@ CheckMapConnections:: ; 07ba (0:07ba)
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jr z,.savePointer1
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.pointerAdjustmentLoop1
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ld a,[wWestConnectedMapWidth] ; width of connected map
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add a,$06
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add a,MAP_BORDER * 2
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ld e,a
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ld d,$00
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ld b,$00
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ld d,0
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ld b,0
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add hl,de
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dec c
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jr nz,.pointerAdjustmentLoop1
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@ -591,10 +591,10 @@ CheckMapConnections:: ; 07ba (0:07ba)
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jr z,.savePointer2
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.pointerAdjustmentLoop2
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ld a,[wEastConnectedMapWidth]
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add a,$06
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add a,MAP_BORDER * 2
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ld e,a
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ld d,$00
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ld b,$00
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ld d,0
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ld b,0
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add hl,de
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dec c
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jr nz,.pointerAdjustmentLoop2
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@ -883,15 +883,15 @@ LoadTileBlockMap:: ; 09fc (0:09fc)
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ld hl,wOverworldMap
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ld a,[W_CURMAPWIDTH]
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ld [hMapWidth],a
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add a,$06 ; border (east and west)
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add a,MAP_BORDER * 2 ; east and west
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ld [hMapStride],a ; map width + border
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ld b,$00
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ld b,0
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ld c,a
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; make space for north border (next 3 lines)
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add hl,bc
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add hl,bc
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add hl,bc
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ld c,$03
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ld c,MAP_BORDER
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add hl,bc ; this puts us past the (west) border
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ld a,[W_MAPDATAPTR] ; tile map pointer
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ld e,a
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@ -995,7 +995,7 @@ LoadTileBlockMap:: ; 09fc (0:09fc)
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ret
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LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade)
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ld c,$03
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ld c,MAP_BORDER
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.loop
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push de
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push hl
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@ -1016,7 +1016,7 @@ LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade)
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inc h
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.noCarry1
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ld a,[W_CURMAPWIDTH]
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add a,$06
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add a,MAP_BORDER * 2
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add e
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ld e,a
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jr nc,.noCarry2
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@ -1029,7 +1029,7 @@ LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade)
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LoadEastWestConnectionsTileMap:: ; 0b02 (0:0b02)
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push hl
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push de
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ld c,$03
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ld c,MAP_BORDER
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.innerLoop
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ld a,[hli]
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ld [de],a
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@ -1045,7 +1045,7 @@ LoadEastWestConnectionsTileMap:: ; 0b02 (0:0b02)
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inc h
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.noCarry1
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ld a,[W_CURMAPWIDTH]
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add a,$06
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add a,MAP_BORDER * 2
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add e
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ld e,a
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jr nc,.noCarry2
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@ -1387,7 +1387,7 @@ LoadCurrentMapView:: ; 0caa (0:0caa)
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; update tile block map pointer to next row's address
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pop de
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ld a,[W_CURMAPWIDTH]
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add a,$06
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add a,MAP_BORDER * 2
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add e
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ld e,a
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jr nc,.noCarry
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@ -1418,7 +1418,7 @@ LoadCurrentMapView:: ; 0caa (0:0caa)
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ld bc,$0002
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add hl,bc
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.copyToVisibleAreaBuffer
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coord de, 0, 0 ; base address for the tiles that are directly transfered to VRAM during V-blank
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coord de, 0, 0 ; base address for the tiles that are directly transferred to VRAM during V-blank
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ld b, SCREEN_HEIGHT
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.rowLoop2
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ld c, SCREEN_WIDTH
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@ -1662,7 +1662,7 @@ MoveTileBlockMapPointerWest:: ; 0e6f (0:0e6f)
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ret
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MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79)
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add a,$06
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add a,MAP_BORDER * 2
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ld b,a
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ld a,[de]
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add b
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@ -1675,7 +1675,7 @@ MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79)
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ret
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MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
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add a,$06
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add a,MAP_BORDER * 2
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ld b,a
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ld a,[de]
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sub b
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@ -1692,17 +1692,17 @@ MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
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ScheduleNorthRowRedraw:: ; 0e91 (0:0e91)
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coord hl, 0, 0
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call CopyToScreenEdgeTiles
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call CopyToRedrawRowOrColumnSrcTiles
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ld a,[wMapViewVRAMPointer]
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ld [H_SCREENEDGEREDRAWADDR],a
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ld [hRedrawRowOrColumnDest],a
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ld a,[wMapViewVRAMPointer + 1]
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ld [H_SCREENEDGEREDRAWADDR + 1],a
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ld a,REDRAWROW
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ld [H_SCREENEDGEREDRAW],a
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ld [hRedrawRowOrColumnDest + 1],a
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ld a,REDRAW_ROW
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ld [hRedrawRowOrColumnMode],a
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ret
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CopyToScreenEdgeTiles:: ; 0ea6 (0:0ea6)
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ld de,wScreenEdgeTiles
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CopyToRedrawRowOrColumnSrcTiles:: ; 0ea6 (0:0ea6)
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ld de,wRedrawRowOrColumnSrcTiles
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ld c,2 * SCREEN_WIDTH
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.loop
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ld a,[hli]
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@ -1714,7 +1714,7 @@ CopyToScreenEdgeTiles:: ; 0ea6 (0:0ea6)
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ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
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coord hl, 0, 16
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call CopyToScreenEdgeTiles
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call CopyToRedrawRowOrColumnSrcTiles
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ld a,[wMapViewVRAMPointer]
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ld l,a
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ld a,[wMapViewVRAMPointer + 1]
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@ -1724,11 +1724,11 @@ ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
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ld a,h
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and a,$03
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or a,$98
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ld [H_SCREENEDGEREDRAWADDR + 1],a
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ld [hRedrawRowOrColumnDest + 1],a
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ld a,l
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ld [H_SCREENEDGEREDRAWADDR],a
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ld a,REDRAWROW
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ld [H_SCREENEDGEREDRAW],a
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ld [hRedrawRowOrColumnDest],a
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ld a,REDRAW_ROW
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ld [hRedrawRowOrColumnMode],a
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ret
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ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3)
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@ -1742,15 +1742,15 @@ ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3)
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add a,18
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and a,$1f
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or b
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ld [H_SCREENEDGEREDRAWADDR],a
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ld [hRedrawRowOrColumnDest],a
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ld a,[wMapViewVRAMPointer + 1]
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ld [H_SCREENEDGEREDRAWADDR + 1],a
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ld a,REDRAWCOL
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ld [H_SCREENEDGEREDRAW],a
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ld [hRedrawRowOrColumnDest + 1],a
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ld a,REDRAW_COL
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ld [hRedrawRowOrColumnMode],a
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ret
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ScheduleColumnRedrawHelper:: ; 0ef2 (0:0ef2)
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ld de,wScreenEdgeTiles
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ld de,wRedrawRowOrColumnSrcTiles
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ld c,SCREEN_HEIGHT
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.loop
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ld a,[hli]
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@ -1773,11 +1773,11 @@ ScheduleWestColumnRedraw:: ; 0f08 (0:0f08)
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coord hl, 0, 0
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call ScheduleColumnRedrawHelper
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ld a,[wMapViewVRAMPointer]
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ld [H_SCREENEDGEREDRAWADDR],a
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ld [hRedrawRowOrColumnDest],a
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ld a,[wMapViewVRAMPointer + 1]
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ld [H_SCREENEDGEREDRAWADDR + 1],a
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ld a,REDRAWCOL
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ld [H_SCREENEDGEREDRAW],a
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ld [hRedrawRowOrColumnDest + 1],a
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ld a,REDRAW_COL
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ld [hRedrawRowOrColumnMode],a
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ret
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; function to write the tiles that make up a tile block to memory
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@ -22,7 +22,7 @@ VBlank::
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call AutoBgMapTransfer
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call VBlankCopyBgMap
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call RedrawExposedScreenEdge
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call RedrawRowOrColumn
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call VBlankCopy
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call VBlankCopyDouble
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call UpdateMovingBgTiles
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@ -33,23 +33,26 @@ ClearBgMap:: ; 1cf0 (0:1cf0)
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jr nz,.loop
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ret
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; When the player takes a step, a row or column of 2x2 tile blocks at the edge
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; of the screen toward which they moved is exposed and has to be redrawn.
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; This function does the redrawing.
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RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
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ld a,[H_SCREENEDGEREDRAW]
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RedrawRowOrColumn:: ; 1d01 (0:1d01)
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; This function redraws a BG row of height 2 or a BG column of width 2.
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; One of its main uses is redrawing the row or column that will be exposed upon
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; scrolling the BG when the player takes a step. Redrawing only the exposed
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; row or column is more efficient than redrawing the entire screen.
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; However, this function is also called repeatedly to redraw the whole screen
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; when necessary. It is also used in trade animation and elevator code.
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ld a,[hRedrawRowOrColumnMode]
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and a
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ret z
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ld b,a
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xor a
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ld [H_SCREENEDGEREDRAW],a
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ld [hRedrawRowOrColumnMode],a
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dec b
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jr nz,.redrawRow
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.redrawColumn
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ld hl,wScreenEdgeTiles
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ld a,[H_SCREENEDGEREDRAWADDR]
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ld hl,wRedrawRowOrColumnSrcTiles
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ld a,[hRedrawRowOrColumnDest]
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ld e,a
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ld a,[H_SCREENEDGEREDRAWADDR + 1]
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ld a,[hRedrawRowOrColumnDest + 1]
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ld d,a
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ld c,SCREEN_HEIGHT
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.loop1
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@ -58,7 +61,7 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
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inc de
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ld a,[hli]
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ld [de],a
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ld a,31
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ld a,BG_MAP_WIDTH - 1
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add e
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ld e,a
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jr nc,.noCarry
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@ -72,23 +75,24 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
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dec c
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jr nz,.loop1
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xor a
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ld [H_SCREENEDGEREDRAW],a
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ld [hRedrawRowOrColumnMode],a
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ret
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.redrawRow
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ld hl,wScreenEdgeTiles
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ld a,[H_SCREENEDGEREDRAWADDR]
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ld hl,wRedrawRowOrColumnSrcTiles
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ld a,[hRedrawRowOrColumnDest]
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ld e,a
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ld a,[H_SCREENEDGEREDRAWADDR + 1]
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ld a,[hRedrawRowOrColumnDest + 1]
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ld d,a
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push de
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call .drawHalf ; draw upper half
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call .DrawHalf ; draw upper half
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pop de
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ld a,32 ; width of VRAM background map
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ld a,BG_MAP_WIDTH ; width of VRAM background map
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add e
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ld e,a
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; draw lower half
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.drawHalf
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ld c,10
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; fall through and draw lower half
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.DrawHalf
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ld c,SCREEN_WIDTH / 2
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.loop2
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ld a,[hli]
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ld [de],a
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@ -113,7 +117,7 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
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; background per V-blank. It cycles through which third it draws.
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; This transfer is turned off when walking around the map, but is turned
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; on when talking to sprites, battling, using menus, etc. This is because
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; the above function, RedrawExposedScreenEdge, is used when walking to
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; the above function, RedrawRowOrColumn, is used when walking to
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; improve efficiency.
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AutoBgMapTransfer:: ; 1d57 (0:1d57)
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ld a,[H_AUTOBGTRANSFERENABLED]
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@ -302,12 +306,11 @@ VBlankCopyDouble::
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VBlankCopy::
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; Copy [H_VBCOPYSIZE] 2bpp tiles
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; Copy [H_VBCOPYSIZE] 2bpp tiles (or 16 * [H_VBCOPYSIZE] tile map entries)
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; from H_VBCOPYSRC to H_VBCOPYDEST.
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; Source and destination addresses
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; are updated, so transfer can
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; continue in subsequent calls.
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; Source and destination addresses are updated,
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; so transfer can continue in subsequent calls.
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ld a, [H_VBCOPYSIZE]
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and a
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8
hram.asm
8
hram.asm
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@ -242,12 +242,12 @@ H_VBCOPYDOUBLEDEST EQU $FFCE
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; 00 = no redraw
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; 01 = redraw column
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; 02 = redraw row
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H_SCREENEDGEREDRAW EQU $FFD0
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hRedrawRowOrColumnMode EQU $FFD0
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REDRAWCOL EQU 1
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REDRAWROW EQU 2
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REDRAW_COL EQU 1
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REDRAW_ROW EQU 2
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H_SCREENEDGEREDRAWADDR EQU $FFD1
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hRedrawRowOrColumnDest EQU $FFD1
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hRandomAdd EQU $FFD3
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hRandomSub EQU $FFD4
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@ -104,6 +104,14 @@ dwCoord: MACRO
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dw wTileMap + 20 * \2 + \1
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ENDM
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;\1 = r
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;\2 = X
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;\3 = Y
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;\4 = map width
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overworldMapCoord: MACRO
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ld \1, wOverworldMap + ((\2) + 3) + (((\3) + 3) * ((\4) + (3 * 2)))
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ENDM
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;\1 = Map Width
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;\2 = Rows above (Y-blocks)
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;\3 = X movement (X-blocks)
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10
main.asm
10
main.asm
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@ -3184,7 +3184,7 @@ RedrawMapView: ; eedc (3:6edc)
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add hl, de
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dec a
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jr nz, .calcWRAMAddrLoop
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call CopyToScreenEdgeTiles
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call CopyToRedrawRowOrColumnSrcTiles
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pop hl
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ld de, $20
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ld a, [$ffbe]
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@ -3196,11 +3196,11 @@ RedrawMapView: ; eedc (3:6edc)
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or $98
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dec c
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jr nz, .calcVRAMAddrLoop
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ld [H_SCREENEDGEREDRAWADDR + 1], a
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ld [hRedrawRowOrColumnDest + 1], a
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ld a, l
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ld [H_SCREENEDGEREDRAWADDR], a
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ld a, REDRAWROW
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ld [H_SCREENEDGEREDRAW], a
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ld [hRedrawRowOrColumnDest], a
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ld a, REDRAW_ROW
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ld [hRedrawRowOrColumnMode], a
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call DelayFrame
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ld hl, $ffbe
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inc [hl]
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@ -181,12 +181,12 @@ VermilionDock_1dc7c: ; 1dc7c (7:5c7c)
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VermilionDock_EraseSSAnne: ; 1dc94 (7:5c94)
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; Fill the area the S.S. Anne occupies in BG map 0 with water tiles.
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ld hl, wVermilionDockTileMapBuffer
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ld bc, (5 * 32) + SCREEN_WIDTH
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ld bc, (5 * BG_MAP_WIDTH) + SCREEN_WIDTH
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ld a, $14 ; water tile
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call FillMemory
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ld hl, vBGMap0 + 10 * 32
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ld hl, vBGMap0 + 10 * BG_MAP_WIDTH
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ld de, wVermilionDockTileMapBuffer
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ld bc, (6 * 32) / 16
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ld bc, (6 * BG_MAP_WIDTH) / 16
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call CopyVideoData
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; Replace the blocks of the lower half of the ship with water blocks. This
|
||||
|
@ -194,7 +194,7 @@ VermilionDock_EraseSSAnne: ; 1dc94 (7:5c94)
|
|||
; the blocks is unnecessary because the blocks the ship occupies are south of
|
||||
; the player and won't be redrawn when the player automatically walks north and
|
||||
; exits the map. This code could be removed without affecting anything.
|
||||
ld hl, wOverworldMap + (5 + 3) + (2 + 3) * (VERMILION_DOCK_WIDTH + 6) ; (5, 2)
|
||||
overworldMapCoord hl, 5, 2, VERMILION_DOCK_WIDTH
|
||||
ld a, $d ; water block
|
||||
ld [hli], a
|
||||
ld [hli], a
|
||||
|
|
4
wram.asm
4
wram.asm
|
@ -287,8 +287,8 @@ wTempPic::
|
|||
wOverworldMap:: ; c6e8
|
||||
ds 1300
|
||||
|
||||
wScreenEdgeTiles:: ; cbfc
|
||||
; the tiles of the row or column to be redrawn by RedrawExposedScreenEdge
|
||||
wRedrawRowOrColumnSrcTiles:: ; cbfc
|
||||
; the tiles of the row or column to be redrawn by RedrawRowOrColumn
|
||||
ds 20 * 2
|
||||
|
||||
; coordinates of the position of the cursor for the top menu item (id 0)
|
||||
|
|
Loading…
Reference in a new issue