Rename battle files and split move effects Part 3

b.asm, b_2.asm, c.asm, and d.asm
This commit is contained in:
xCrystal 2015-04-01 16:16:43 +02:00
parent 46c2a38c7c
commit 77d0e5ff84
7 changed files with 70 additions and 70 deletions

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@ -0,0 +1,21 @@
MistEffect_: ; 33f2b (c:7f2b)
ld hl, W_PLAYERBATTSTATUS2
ld a, [$fff3]
and a
jr z, .asm_33f36
ld hl, W_ENEMYBATTSTATUS2
.asm_33f36
bit ProtectedByMist, [hl] ; is mon protected by mist?
jr nz, .asm_33f4a
set ProtectedByMist, [hl] ; mon is now protected by mist
callab PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
.asm_33f4a
ld hl, PrintButItFailedText_
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
ShroudedInMistText: ; 33f52 (c:7f52)
TX_FAR _ShroudedInMistText
db "@"

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@ -1,25 +1,3 @@
MistEffect_: ; 33f2b (c:7f2b)
ld hl, W_PLAYERBATTSTATUS2
ld a, [$fff3]
and a
jr z, .asm_33f36
ld hl, W_ENEMYBATTSTATUS2
.asm_33f36
bit ProtectedByMist, [hl] ; is mon protected by mist?
jr nz, .asm_33f4a
set ProtectedByMist, [hl] ; mon is now protected by mist
callab PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
.asm_33f4a
ld hl, PrintButItFailedText_
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
ShroudedInMistText: ; 33f52 (c:7f52)
TX_FAR _ShroudedInMistText
db "@"
OneHitKOEffect_: ; 33f57 (c:7f57)
ld hl, W_DAMAGE
xor a

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@ -0,0 +1,43 @@
PayDayEffect_ ; 2feb8 (b:7eb8)
xor a
ld hl, wcd6d
ld [hli], a
ld a, [H_WHOSETURN]
and a
ld a, [wBattleMonLevel]
jr z, .asm_2fec8
ld a, [wEnemyMonLevel]
.asm_2fec8
add a
ld [H_DIVIDEND + 3], a
xor a
ld [H_DIVIDEND], a
ld [H_DIVIDEND + 1], a
ld [H_DIVIDEND + 2], a
ld a, $64
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_QUOTIENT + 3]
ld [hli], a
ld a, [H_REMAINDER]
ld [H_DIVIDEND + 3], a
ld a, $a
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_QUOTIENT + 3]
swap a
ld b, a
ld a, [H_REMAINDER]
add b
ld [hl], a
ld de, wTotalPayDayMoney + 2
ld c, $3
predef AddBCDPredef
ld hl, CoinsScatteredText
jp PrintText
CoinsScatteredText: ; 2ff04 (b:7f04)
TX_FAR _CoinsScatteredText
db "@"

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@ -83,47 +83,3 @@ DuplicateBitsTable: ; 2fea8 (b:7ea8)
db $30, $33, $3c, $3f
db $c0, $c3, $cc, $cf
db $f0, $f3, $fc, $ff
PayDayEffect_ ; 2feb8 (b:7eb8)
xor a
ld hl, wcd6d
ld [hli], a
ld a, [H_WHOSETURN]
and a
ld a, [wBattleMonLevel]
jr z, .asm_2fec8
ld a, [wEnemyMonLevel]
.asm_2fec8
add a
ld [H_DIVIDEND + 3], a
xor a
ld [H_DIVIDEND], a
ld [H_DIVIDEND + 1], a
ld [H_DIVIDEND + 2], a
ld a, $64
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_QUOTIENT + 3]
ld [hli], a
ld a, [H_REMAINDER]
ld [H_DIVIDEND + 3], a
ld a, $a
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_QUOTIENT + 3]
swap a
ld b, a
ld a, [H_REMAINDER]
add b
ld [hl], a
ld de, wTotalPayDayMoney + 2
ld c, $3
predef AddBCDPredef
ld hl, CoinsScatteredText
jp PrintText
CoinsScatteredText: ; 2ff04 (b:7f04)
TX_FAR _CoinsScatteredText
db "@"

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@ -5307,7 +5307,7 @@ FossilKabutopsPic:: INCBIN "pic/bmon/fossilkabutops.pic"
SECTION "Battle (bank B)", ROMX, BANK[$B]
INCLUDE "engine/battle/b.asm"
INCLUDE "engine/battle/display_effectiveness.asm"
TrainerInfoTextBoxTileGraphics: INCBIN "gfx/trainer_info.2bpp"
BlankLeaderNames: INCBIN "gfx/blank_leader_names.2bpp"
@ -5315,7 +5315,8 @@ CircleTile: INCBIN "gfx/circle_tile.2bpp"
BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp"
INCLUDE "engine/items/tmhm.asm"
INCLUDE "engine/battle/b_2.asm"
INCLUDE "engine/battle/scale_sprites.asm"
INCLUDE "engine/battle/moveEffects/pay_day_effect.asm"
INCLUDE "engine/game_corner_slots2.asm"
@ -5385,7 +5386,8 @@ OldManPic:: INCBIN "pic/trainer/oldman.pic"
SECTION "Battle (bank C)", ROMX, BANK[$C]
INCLUDE "engine/battle/c.asm"
INCLUDE "engine/battle/moveEffects/mist_effect.asm"
INCLUDE "engine/battle/moveEffects/one_hit_ko_effect.asm"
SECTION "Pics 5", ROMX, BANK[PICS_5]
@ -5449,7 +5451,7 @@ VictreebelPicBack:: INCBIN "pic/monback/victreebelb.pic"
SECTION "Battle (bank D)", ROMX, BANK[$D]
INCLUDE "engine/titlescreen2.asm"
INCLUDE "engine/battle/d.asm"
INCLUDE "engine/battle/link_battle_versus_text.asm"
INCLUDE "engine/slot_machine.asm"
INCLUDE "engine/overworld/pewter_guys.asm"
INCLUDE "engine/multiply_divide.asm"