Rangi
c779602459
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
Pokeglitch
01fe449837
Updated the intro
2018-06-22 23:06:05 -04:00
dannye
98f09b6d26
Use rgblink dmg mode
2018-03-24 13:41:54 -05:00
xCrystal
237aeb8fbd
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x
2017-12-30 01:54:27 +01:00
xCrystal
94b9a86c8b
Uppercase battle status constants
2017-12-30 00:59:48 +01:00
yenatch
5c24193831
Merge pull request #167 from Pokechu22/rgbds-0.3.3
...
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye
7a9a1b1e55
Fix typos in comments
2017-06-24 15:01:43 -05:00
Antonio Niño Díaz
9ea25bc8cd
Replace deprecated mnemonics by the correct ones
...
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.
Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
YamaArashi
46fbe5531b
fix incorrect comment
2017-01-16 14:42:15 -08:00
YamaArashi
77c3e22a4e
use more HRAM constants
2016-10-29 10:32:03 -07:00
YamaArashi
4d61c35172
correct mistaken comments
2016-10-29 02:04:48 -07:00
YamaArashi
bb1bf5e6a7
link battle action constants
2016-10-29 01:44:13 -07:00
YamaArashi
d1162fec71
correct comments about teleport effect
2016-10-16 22:30:32 -07:00
dannye
52bb07ca18
Replace unnecessary tabs with spaces
2016-07-27 22:33:48 -05:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
dannye
7c01509b6b
Merge branch 'master' of https://github.com/pret/pokered
2016-07-18 01:32:24 -05:00
dannye
80bae03975
Clean up text commands
2016-07-18 01:17:03 -05:00
YamaArashi
fd2235e678
sync engine code with pokeyellow
2016-06-12 00:52:13 -07:00
dannye
a51037eeee
Remove the last address comments
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except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye
48e0125bd6
Remove some leftover address comments
2016-06-12 01:42:19 -05:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
IIMarckus
3fd6787692
Clean up more Yellow ifdefs.
2016-03-22 00:10:23 -06:00
Marcus Huderle
213f6dfc98
Remove hardcoded values for CopyData in battle core.
2016-02-20 13:54:52 -08:00
dannye
351146024b
Fewer underscores in constants
2015-12-14 22:09:30 -06:00
dannye
8026d47585
No more S_
2015-08-30 22:15:32 -05:00
dannye
5facf8377a
No more wram_constants.asm
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unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30 22:05:50 -05:00
dannye
38065a744d
No more W_
2015-08-30 21:38:41 -05:00
YamaArashi
30063216cd
use the new battle type constants
2015-08-29 23:35:58 -07:00
YamaArashi
599a6aeaaf
named battle and learn move variables
2015-08-14 00:36:06 -07:00
YamaArashi
f6d618090a
Named a test battle variable
2015-08-13 19:13:47 -07:00
YamaArashi
132d036752
named more variables
2015-08-12 22:14:31 -07:00
YamaArashi
64cfbcce7a
commented SGB palette stuff
2015-08-12 02:16:56 -07:00
dannye
4aedff0217
Replace hardcoded name lengths with NAME_LENGTH
2015-08-10 23:51:20 -05:00
dannye
dfc152d667
No more $C8
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Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
dannye
66bc517605
Merge branch 'master' of https://github.com/YamaArashi/pokered
2015-08-10 00:00:12 -05:00
dannye
8a6d46f3d9
Replace some hardcoded data sizes
2015-08-09 23:56:20 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
YamaArashi
40c1ecb437
fixed names
2015-08-07 12:39:29 -07:00
YamaArashi
f658aff538
named wram variables
2015-08-07 05:20:37 -07:00
YamaArashi
8d30191707
more info on the bide bug
2015-08-06 23:53:23 -07:00
dannye
f8a9c37a00
Use more lb
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and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
56d75db28a
constants for PrintNumber
2015-07-29 12:06:54 -07:00
dannye
d7c5c8cf22
Merge branch 'master' of https://github.com/xCrystal/pokered
2015-07-26 23:23:05 -05:00
YamaArashi
93255d6d17
yet more naming
2015-07-25 19:26:54 -07:00
YamaArashi
7f6d0d49b6
more naming variables
2015-07-24 20:27:59 -07:00
YamaArashi
82512e4491
named animation functions/variables
2015-07-24 14:39:45 -07:00
xCrystal
bbb86671ea
Use more wram labels and other constants
2015-07-24 10:49:33 +02:00
YamaArashi
323895af6d
fixed hram aliases and named wram var
2015-07-23 20:48:35 -07:00
YamaArashi
04a6c306dc
clean up wram aliases
2015-07-23 06:07:44 -07:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
YamaArashi
db7d941d22
constants for flag actions
2015-07-19 20:45:34 -07:00
YamaArashi
1d86932cc9
naming
2015-07-19 17:52:26 -07:00
YamaArashi
02bd91b707
jpab/jpba macros
2015-07-19 11:56:13 -07:00
dannye
64b4cf624f
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
YamaArashi
c169073eed
misc
2015-07-18 21:58:55 -07:00
dannye
148d3f3cf2
Consolidate coord macros
2015-07-18 15:52:03 -05:00
YamaArashi
fc9af362ae
fix variable naming
2015-07-18 08:17:46 -07:00
YamaArashi
bd7d981593
menu stuff
2015-07-15 20:04:58 -07:00
YamaArashi
994c2cbf28
named wram variables
2015-07-14 23:16:06 -07:00
YamaArashi
07dd705637
hall of fame / credits
2015-07-14 19:46:52 -07:00
YamaArashi
01631a2e59
player animations, emotion bubbles, etc.
2015-07-14 14:32:49 -07:00
dannye
b1cb378893
Comment naming screen
...
also use more joypad constants
2015-07-14 03:49:49 -05:00
dannye
ef9e59101e
Use more screen dimension constants
2015-07-14 02:16:19 -05:00
dannye
e25a7148d0
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye
b509b48a7f
Use more *Coord
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also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi
0066e09828
named party menu/naming screen wram variables
2015-07-13 15:40:33 -07:00
YamaArashi
f66a74b9fc
comment slot machine
2015-07-13 13:35:35 -07:00
YamaArashi
95b1660e59
menu wram variable names
2015-07-13 00:32:03 -07:00
YamaArashi
4a8c9993ad
named wram variables
2015-07-12 23:00:48 -07:00
YamaArashi
99df5f0fd7
use constant for bg transfer dest hram var
2015-07-12 16:37:06 -07:00
YamaArashi
849b53623b
shake screen functions
2015-07-12 16:24:03 -07:00
YamaArashi
a957bb1540
some battle animation stuff
2015-07-12 15:51:04 -07:00
U-Daniel-PC\Daniel
8431fa7756
TX_ASM
2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
cd649184f5
Rename/organize part 1 of 4
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel
ae420a4d8f
Mention Jap grammar
2015-06-12 13:45:52 -05:00
U-Daniel-PC\Daniel
4e3cd633f0
Document code related to MonName1Text
2015-06-12 13:40:51 -05:00
U-Daniel-PC\Daniel
39abace569
Clean up white space
2015-06-11 17:41:33 -05:00
Daniel Harding
c43c338a5f
Merge pull request #96 from dannye/master
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wram comments, EOLs, EOFs, and UTF-8
2015-06-04 23:02:28 -05:00
U-Daniel-PC\Daniel
bdfd6ac09b
ANSI->UTF-8
2015-06-04 23:01:40 -05:00
U-Daniel-PC\Daniel
10fd288ab4
Add newlines to EOFs
2015-06-01 22:15:02 -05:00
IIMarckus
26d279b551
Fix a hardcoded value by replacing it with a variable.
2015-05-31 09:15:52 -06:00
xCrystal
9739c26ed7
money won and trainer pic constants
2015-04-09 13:05:57 +02:00
xCrystal
9c93ef3bff
user xor operator for clearing status flags
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use xor operator for clearing status flags
2015-04-09 11:35:37 +02:00
xCrystal
61edd43974
Document DisableEffect and CheckEnemyStatusConditions
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basically copy/paste comments and labels from
CheckPlayerStatusConditions
2015-04-09 01:17:56 +02:00
xCrystal
b2dc57576d
Document move effects
...
Document mist effect
Document recoil effect
Document heal effect
Update conversion_effect.asm
Update haze_effect.asm
Update leech_seed_effect.asm
Update pay_day_effect.asm
Update reflect_light_screen_effect.asm
Update substitute_effect.asm
Update transform_effect.asm
2015-04-08 23:54:29 +02:00
xCrystal
ce9940a2eb
Further split bank e stuff
2015-04-01 17:27:51 +02:00
xCrystal
10211cc461
Rename battle files and split move effects Part 5
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15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01 17:05:51 +02:00
xCrystal
2fe782b11a
Rename battle files and split move effects Part 4
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e.asm, e_2. asm, and 14.asm
2015-04-01 17:05:50 +02:00
xCrystal
77d0e5ff84
Rename battle files and split move effects Part 3
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b.asm, b_2.asm, c.asm, and d.asm
2015-04-01 17:05:49 +02:00
xCrystal
46c2a38c7c
Rename battle files and split move effects Part 2
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5.asm, 9.asm, and a.asm
2015-04-01 17:05:43 +02:00
xCrystal
e74dce24b4
Rename battle files and split move effects Part 1
...
1.asm, 4.asm, and 4_2.asm
2015-04-01 17:05:10 +02:00
xCrystal
9d93b5b630
Document animation types (shake screen/blink pic)
2015-03-31 23:45:57 +02:00
xCrystal
4e2084b0f1
Name more in-battle functions and labels
...
and better document some animation related functions
2015-03-31 22:22:12 +02:00
xCrystal
e6185ac358
Label some attack animation functions
2015-03-31 21:09:43 +02:00
xCrystal
c73b5d73f4
Label some battle related functions
2015-03-31 20:50:49 +02:00
xCrystal
4ba8dd6090
Further document AI stuff
2015-03-31 20:40:22 +02:00
xCrystal
247b619e9a
Some wram constants
2015-03-31 20:28:42 +02:00
xCrystal
a8375aaee7
Split commentary lines that are too long
2015-03-31 20:16:31 +02:00
U-Daniel-PC\Daniel
1c2a1076cb
Low health alarm documentation
...
RenaKunisaki
2015-03-12 10:49:35 -04:00
U-Daniel-PC\Daniel
6cb51a1c4e
Label typo
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closes https://github.com/iimarckus/pokered/issues/81
2015-02-26 23:27:51 -05:00
YamaArashi
7b7c563c93
Rename some labels
2015-02-08 18:40:08 -08:00
YamaArashi
3870f5e10a
named misc functions
2015-02-08 01:44:41 -08:00
YamaArashi
1347023128
move-related things
2015-02-08 00:17:03 -08:00
YamaArashi
72bbaed99f
fixed hp bar wram label and misc
2015-02-07 22:18:42 -08:00
YamaArashi
32f7cf12de
Named wram symbols
2015-02-07 18:37:40 -08:00
YamaArashi
4fd7a42b23
commented battle stuff
2015-02-07 16:24:16 -08:00
YamaArashi
72265ab92a
comment drain HP effect
2015-02-07 13:40:14 -08:00
YamaArashi
83023cda19
commented menu stuff
2015-02-07 12:27:36 -08:00
YamaArashi
c9b778fb00
documented bide bug
2015-02-07 04:23:34 -08:00
YamaArashi
3fdb8a0d89
serial/trade/misc
2015-02-07 02:43:08 -08:00
xCrystal
9de54645c8
add constants for volatile statuses and more battle labels/commentary/constants
2015-02-04 23:22:46 -08:00
xCrystal
97637e7ce7
More battle commentary/labels/constans and fix some spacing issues
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Conflicts:
engine/battle/core.asm
2015-02-04 23:22:25 -08:00
IIMarckus
01e314f4f5
Merge branch 'master' of /tmp/a/pokered
2015-02-04 00:51:25 -07:00
Marcus Huderle
c3a5bb70d2
Use money macro for TrainerPicAndMoneyPointers.
2015-02-04 00:51:12 -07:00
U-Daniel-PC\Daniel
a53b3ca561
More battle sfx ids
2015-01-27 03:27:34 -05:00
U-Daniel-PC\Daniel
49a25618ea
Clean up white space, fix label typo
2015-01-22 22:13:21 -05:00
xCrystal
d3bf8bca5e
fix duplicate labels
2015-01-21 11:24:55 +01:00
xCrystal
e6499cd505
some constants in stat up/down effects
2015-01-20 20:34:56 +01:00
xCrystal
61aaa15205
rename some labels
2015-01-20 20:21:16 +01:00
xCrystal
1b62ca0555
add commentary to move effects
2015-01-20 12:12:30 +01:00
xCrystal
ca6b4348c2
add commentary
2015-01-04 17:47:21 +01:00
yenatch
26227cc45f
Clean up type names.
2014-12-10 20:07:01 -08:00
IIMarckus
ba1a56d05c
Fix typo introduced in last commit.
2014-10-22 23:30:09 -06:00
IIMarckus
d0bb99ec89
Add Yellow’s slot machine graphics.
2014-10-21 01:31:34 -06:00
IIMarckus
a3d3f8324a
Kill version.asm.
2014-10-17 02:42:32 -06:00
IIMarckus
bf6a1bab61
Better document the “can encounter Pokémon outside grass” code.
...
Pointed out by Lin.
2014-10-10 03:44:52 -06:00
IIMarckus
6e14461fa6
Add a lot of Yellow text changes.
2014-10-10 01:46:06 -06:00
yenatch
070c964964
Accidentally committed .orig files from merge dff0cdeb
.
2014-09-23 15:08:12 -07:00
yenatch
a81487e9c6
Rename hVBlank* constants to h*.
2014-09-23 15:02:03 -07:00
yenatch
dff0cdeb5a
Merge remote-tracking branch 'YamaArashi/master'
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Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
2014-09-20 00:57:27 -04:00
yenatch
aa361c3bf7
Use move animation constants instead of static values.
...
This allows new moves and animations to be added without overlap.
2014-09-17 12:37:47 -07:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33
Commented more sprite and map code
2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
yenatch
365ae68d80
Use PARTY_LENGTH and related constants in menu and hud code.
...
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
YamaArashi
59f0507e4c
Labelled many functions/variables
2014-08-08 22:39:13 -07:00
yenatch
1cf79b6f15
Fix static banks passed into GetName.
...
This appears to be the only other use of wPredefBank.
Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
2014-08-07 21:17:44 -07:00
U-Fish-PC\Daniel
bd533aa79b
Use *Coord instead of FuncCoord
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Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667
Use macros for predef calls/jumps instead of static ids.
2014-06-16 13:57:26 -07:00
yenatch
d10108a066
Use macros to define predefs.
2014-06-16 13:25:46 -07:00
yenatch
35f2bb90d4
Rename predef functions so they aren't excessive in length.
...
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
38ac74f222
Remove generated "indirect jump" comments.
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The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
53ae0e93fa
Use monster struct macros in wram. Rename related labels for consistency.
2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
9eefed45f7
Use MAX_LEVEL instead of 100/$64
2014-06-10 17:06:30 -04:00
U-Fish-PC\Daniel
286c160c27
Merge branch 'master' of https://github.com/yenatch/pokered
...
Conflicts:
engine/battle/1c.asm
2014-05-30 13:17:47 -04:00
U-Fish-PC\Daniel
c8a5720cca
Fix IsDungeonMap comments
2014-05-30 06:11:18 -04:00
U-Fish-PC\Daniel
0221c1831e
Label and comment BattleTransition
2014-05-29 14:21:41 -04:00
yenatch
da0a72cdbf
Use VRAM constants where applicable.
2014-05-29 01:31:46 -07:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00