pokered/engine/battle
2015-02-04 00:51:25 -07:00
..
1.asm Labelled many functions/variables 2014-08-08 22:39:13 -07:00
1a.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
1c.asm Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
4.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
4_2.asm Better document the “can encounter Pokémon outside grass” code. 2014-10-10 03:44:52 -06:00
5.asm Labelled many functions/variables 2014-08-08 22:39:13 -07:00
9.asm Clean up type names. 2014-12-10 20:07:01 -08:00
14.asm Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
15.asm Labelled many functions/variables 2014-08-08 22:39:13 -07:00
16.asm Labelled many functions/variables 2014-08-08 22:39:13 -07:00
a.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
animations.asm More battle sfx ids 2015-01-27 03:27:34 -05:00
b.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
b_2.asm Labelled many functions/variables 2014-08-08 22:39:13 -07:00
c.asm Labelled many functions/variables 2014-08-08 22:39:13 -07:00
core.asm Clean up white space, fix label typo 2015-01-22 22:13:21 -05:00
d.asm Commented more sprite and map code 2014-09-13 00:50:56 -07:00
e.asm Use money macro for TrainerPicAndMoneyPointers. 2015-02-04 00:51:12 -07:00
e_2.asm Labelled many functions/variables 2014-08-08 22:39:13 -07:00
safari_zone.asm Labelled many functions/variables 2014-08-08 22:39:13 -07:00