IIMarckus
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c88dd75ba1
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Add Pokémon that appear on the title screen.
hg-commit-id: 946c0db2db3b
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2011-12-14 21:22:54 -07:00 |
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IIMarckus
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f9a8858dd1
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Minor comment changes.
hg-commit-id: a25973059a03
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2011-12-12 21:25:23 -07:00 |
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IIMarckus
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c44b52577b
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Add random number generation functions.
hg-commit-id: e7d865799d77
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2011-12-12 19:47:20 -07:00 |
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IIMarckus
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0152e33909
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Document the byte before a trainer’s AI pointer.
hg-commit-id: 6b0145fce032
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2011-12-12 18:48:35 -07:00 |
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IIMarckus
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ef6eb622c4
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Minor clarifications in Pallet Town scripts.
hg-commit-id: f42fc4aeadc6
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2011-11-14 02:48:50 -07:00 |
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IIMarckus
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1f5696ddda
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More minor label fixes.
hg-commit-id: e0d74b3b39cd
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2011-11-14 00:29:44 -07:00 |
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IIMarckus
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c51b06f975
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Fix pointer label.
hg-commit-id: 88f7d6719e99
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2011-11-14 00:28:25 -07:00 |
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IIMarckus
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3fbbc239ac
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Add Blue’s house map.
hg-commit-id: 4f46a3ac0e71
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2011-11-14 00:25:15 -07:00 |
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IIMarckus
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31e251af3a
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Minor cleanup.
hg-commit-id: da3b7f586edf
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2011-11-13 23:10:46 -07:00 |
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IIMarckus
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8028c825b6
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Add Pallet Town map.
hg-commit-id: 53d9e5cf0c1e
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2011-11-13 23:06:56 -07:00 |
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IIMarckus
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bf33b737b7
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Add constants for direction of connections.
hg-commit-id: b7e25e860a9e
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2011-11-13 20:18:20 -07:00 |
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IIMarckus
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36c926f342
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Add Red’s room map.
hg-commit-id: 73e8118562b5
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2011-11-13 20:12:54 -07:00 |
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IIMarckus
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c790096acd
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Fix pointer
hg-commit-id: 3aab9ee72906
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2011-11-13 19:04:28 -07:00 |
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IIMarckus
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66df926d81
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Add Red’s House 1F map.
hg-commit-id: 89152a0294e8
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2011-11-13 19:01:21 -07:00 |
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IIMarckus
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1d2ab4fbc0
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Add variant pics from other versions.
hg-commit-id: 9775b379a90a
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2011-08-28 16:58:22 -06:00 |
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IIMarckus
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2ebb4eac5f
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Extract compressed pics into separate files.
Pointers to them will come later.
hg-commit-id: 51001a669f3c
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2011-08-28 11:40:59 -06:00 |
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IIMarckus
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48634e8d36
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Fill out the dictionary some more.
hg-commit-id: d1ffa00657b2
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2011-07-31 01:03:03 -06:00 |
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IIMarckus
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4416e95988
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Add $58 to the dictionary.
This is a very strange character and should be looked at more closely.
hg-commit-id: 11758d86cc50
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2011-07-31 00:45:50 -06:00 |
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IIMarckus
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4771aa0503
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Add missing label in dictionary.
hg-commit-id: a6d437e52c1a
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2011-07-31 00:39:02 -06:00 |
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IIMarckus
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92ce91cb3a
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Add Super Rod data.
hg-commit-id: 45945e369724
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2011-07-31 00:14:47 -06:00 |
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IIMarckus
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4b8f71a593
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Add Good Rod data.
hg-commit-id: 14c828bf56a2
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2011-07-30 23:25:17 -06:00 |
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IIMarckus
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9e11a1e996
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Fill out the dictionary some more.
hg-commit-id: 0b2352698d90
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2011-06-05 21:54:08 -06:00 |
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IIMarckus
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f227b10d88
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Add attack type multipliers (thx Sawakita)
hg-commit-id: b0aee07420f2
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2011-06-05 15:21:01 -06:00 |
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IIMarckus
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dbac7df72d
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Partially fill out the dictionary.
hg-commit-id: 3524be052533
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2011-05-30 23:09:18 -06:00 |
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IIMarckus
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d3270b231b
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Start of the text engine.
hg-commit-id: 31967a870912
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2011-05-30 22:32:10 -06:00 |
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IIMarckus
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68f0afdfa2
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It makes sense for widths to be in decimal.
hg-commit-id: 6dad4f222381
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2011-05-30 22:09:35 -06:00 |
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IIMarckus
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0e145ea2a4
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First part of save file interpretation functions, thx Sawakita.
Also box‐drawing functions.
hg-commit-id: eaa7bd7c7804
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2011-05-30 21:58:46 -06:00 |
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IIMarckus
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3cbe353075
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Basic attack animation functions.
hg-commit-id: d5377e1bb8b5
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2011-04-11 23:13:22 -06:00 |
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IIMarckus
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489ce74215
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Correct misplaced comment.
hg-commit-id: 3dbde39efffc
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2011-04-11 19:10:57 -06:00 |
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IIMarckus
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6dae2db72a
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Function that copies the attack data to memory.
hg-commit-id: d2b2f3874e47
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2011-04-10 22:30:02 -06:00 |
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IIMarckus
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74b45506df
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Add attack characteristics data.
hg-commit-id: 2dbe132df9b8
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2011-04-10 22:04:15 -06:00 |
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IIMarckus
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5c7534fced
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Use Unicode characters, because they look nicer
hg-commit-id: a90f2037f921
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2011-04-09 23:42:56 -06:00 |
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IIMarckus
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5f2171f2b5
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expand interrupts and vectors
hg-commit-id: 9cd191243c8c
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2011-04-09 23:41:57 -06:00 |
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IIMarckus
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71e161da53
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Use human-readable names instead of memory addresses.
hg-commit-id: da67afc569e2
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2011-04-09 23:30:24 -06:00 |
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IIMarckus
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3426db1c09
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Remove unnecessary comments.
hg-commit-id: f093750985ee
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2011-04-09 23:19:34 -06:00 |
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IIMarckus
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9c86722724
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Fade-in / fade-out functions (thx Sawakita)
hg-commit-id: fe4c5e88689d
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2011-04-09 23:03:50 -06:00 |
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IIMarckus
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817e3af31b
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Filled out Oak's speech a bit more.
hg-commit-id: 8d8a71cabb01
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2011-04-09 22:45:57 -06:00 |
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IIMarckus
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3868e76766
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Let's not call things sprites when they aren't.
hg-commit-id: 47c127c1d1b6
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2011-04-09 20:46:30 -06:00 |
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IIMarckus
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fa5434f225
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Add the function that moves pics left in Oak's speech
hg-commit-id: 1c2ca8f29fbd
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2011-04-09 20:44:48 -06:00 |
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IIMarckus
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5e0e4a4ea0
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This function waits for a Vblank to go by.
Rename ConserveBattery to DelayFrame, and Delay to DelayFrames.
hg-commit-id: 66b020480494
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2011-04-09 20:19:29 -06:00 |
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IIMarckus
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c7737ee3d3
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add in a function from Oak's speech
hg-commit-id: 393c2c38d860
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2011-04-09 20:12:51 -06:00 |
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IIMarckus
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dd3d39418b
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Add Hide/Show data for maps.
Thx Sawakita
hg-commit-id: 6d39560c8958
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2011-03-20 23:12:57 -06:00 |
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IIMarckus
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2c025ec8f9
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Remove redrle on clean
hg-commit-id: e2bee0026767
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2011-03-16 17:43:07 -06:00 |
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IIMarckus
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668eefaa15
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$0 is a valid tile in maps, even though $00 is the terminating byte.
Pointed out by Sawakita.
hg-commit-id: 27881f5e6bd4
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2011-03-16 17:42:35 -06:00 |
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IIMarckus
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be114145c3
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Add trade monsters
hg-commit-id: 0e216fc33c42
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2011-03-13 14:31:26 -06:00 |
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IIMarckus
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c8cb96f964
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Add evolutions / learned attacks. Thx Sawakita
hg-commit-id: ae6415b2d6b3
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2011-02-19 17:39:39 -07:00 |
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IIMarckus
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b154637c1d
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Split compressed town map into a separate include, and give it a label
hg-commit-id: 80533e98e95a
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2011-02-19 00:14:19 -07:00 |
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IIMarckus
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edf82cd3c0
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Add a makefile rule for redrle
hg-commit-id: 0555d242eac5
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2011-02-19 00:10:08 -07:00 |
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IIMarckus
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3405650fd4
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Add redrle, a program to compress and decompress Town Map tilemaps
hg-commit-id: 42f97a056ab6
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2011-02-19 00:08:18 -07:00 |
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IIMarckus
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2cad63f7bb
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Add town map locations. Thanks once again to Sawakita.
hg-commit-id: 294cd2e30768
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2010-12-27 18:23:31 -07:00 |
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