Disassembly of Pokémon Red/Blue
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IIMarckus bf33b737b7 Add constants for direction of connections.
hg-commit-id: b7e25e860a9e
2011-11-13 20:18:20 -07:00
extras $0 is a valid tile in maps, even though $00 is the terminating byte. 2011-03-16 17:42:35 -06:00
maps Add Red’s room map. 2011-11-13 20:12:54 -07:00
pic Add variant pics from other versions. 2011-08-28 16:58:22 -06:00
constants.asm Add constants for direction of connections. 2011-11-13 20:18:20 -07:00
Makefile Remove redrle on clean 2011-03-16 17:43:07 -06:00
pokered.asm Add Red’s room map. 2011-11-13 20:12:54 -07:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".