Let's not call things sprites when they aren't.

hg-commit-id: 47c127c1d1b6
This commit is contained in:
IIMarckus 2011-04-09 20:46:30 -06:00
parent fa5434f225
commit 3868e76766

View file

@ -684,26 +684,26 @@ OakSpeech: ; 6115
jp nz,$61BC
ld de,$615F
ld bc,$1300
call $62A4 ; displays Oak sprite?
call FadeInIntroSprite ; fades in the sprite?
call $62A4 ; displays Oak pic?
call FadeInIntroPic
ld hl,HelloWelcomeText
call PrintText ; prints text box
call $20D8
call ClearScreen
ld a,NIDORINO
ld [$D0B5],a ; sprite displayed is stored at this location
ld [$D0B5],a ; pic displayed is stored at this location
ld [$CF91],a
call $1537 ; this is also related to the sprite
ld hl,$C3F6 ; position on tilemap the sprite is displayed
call $1384 ; displays sprite?
call $1537 ; this is also related to the pic
ld hl,$C3F6 ; position on tilemap the pic is displayed
call $1384 ; displays pic?
call MovePicLeft
ld hl,WorldFilledWithText
call PrintText ; Prints text box
call $20D8
call ClearScreen
ld de,$6EDE
ld bc,$0400 ; affects the position of the player sprite
call $62A4 ; displays player sprite?
ld bc,$0400 ; affects the position of the player pic
call $62A4 ; displays player pic?
call MovePicLeft
ld hl,FirstWhatIsYourNameText
call PrintText
@ -712,8 +712,8 @@ OakSpeech: ; 6115
call ClearScreen
ld de,$6049
ld bc,$1300
call $62A4 ; displays rival sprite
call FadeInIntroSprite
call $62A4 ; displays rival pic
call FadeInIntroPic
ld hl,ThisIsMyGrandsonText
call PrintText
call $69A4
@ -787,7 +787,7 @@ ThisIsMyGrandsonText:
YourOwnLegendText:
db $17,$97,$65,$22,$50 ; "Ninten! Your very own legend ..."
FadeInIntroSprite:
FadeInIntroPic:
ld hl,IntroFadePalettes
ld b,6
.next\@