Minor clarifications in Pallet Town scripts.

hg-commit-id: f42fc4aeadc6
This commit is contained in:
IIMarckus 2011-11-14 02:48:50 -07:00
parent 1f5696ddda
commit ef6eb622c4
2 changed files with 9 additions and 4 deletions

View file

@ -82,8 +82,13 @@ W_ISLINKBATTLE EQU $D12B
W_CURMAP EQU $D35E
W_YCOORD EQU $D361 ; players position on the current map
W_XCOORD EQU $D362
W_RIVALSTARTER EQU $D715
W_PLAYERSTARTER EQU $D717
W_GRASSRATE EQU $D887
W_GRASSMONS EQU $D888
W_WATERRATE EQU $D8A4 ; OVERLOADED

View file

@ -3811,8 +3811,8 @@ PalletTownScript1:
ld a,[$D747]
bit 0,a
ret nz
ld a,[$D361]
cp 1
ld a,[W_YCOORD]
cp 1 ; is player near north exit?
ret nz
xor a
ld [$FFB4],a
@ -3860,7 +3860,7 @@ PalletTownScript3:
call $34A6
call Delay3
ld a,1
ld [$D361],a
ld [W_YCOORD],a
ld a,1
ld [$FF9B],a
ld a,1
@ -3871,7 +3871,7 @@ PalletTownScript3:
ld hl,$FF95
dec [hl]
ld a,$20
call Predef
call Predef ; load Oaks movement into $CC97
ld de,$CC97
ld a,1
ld [$FF8C],a