Disassembly of Pokémon Red/Blue
Find a file
IIMarckus 9c86722724 Fade-in / fade-out functions (thx Sawakita)
hg-commit-id: fe4c5e88689d
2011-04-09 23:03:50 -06:00
extras $0 is a valid tile in maps, even though $00 is the terminating byte. 2011-03-16 17:42:35 -06:00
constants.asm Add evolutions / learned attacks. Thx Sawakita 2011-02-19 17:39:39 -07:00
Makefile Remove redrle on clean 2011-03-16 17:43:07 -06:00
pokered.asm Fade-in / fade-out functions (thx Sawakita) 2011-04-09 23:03:50 -06:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".