Disassembly of Pokémon Red/Blue
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IIMarckus 5e0e4a4ea0 This function waits for a Vblank to go by.
Rename ConserveBattery to DelayFrame, and Delay to DelayFrames.

hg-commit-id: 66b020480494
2011-04-09 20:19:29 -06:00
extras $0 is a valid tile in maps, even though $00 is the terminating byte. 2011-03-16 17:42:35 -06:00
constants.asm Add evolutions / learned attacks. Thx Sawakita 2011-02-19 17:39:39 -07:00
Makefile Remove redrle on clean 2011-03-16 17:43:07 -06:00
pokered.asm This function waits for a Vblank to go by. 2011-04-09 20:19:29 -06:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".