YamaArashi
|
82512e4491
|
named animation functions/variables
|
2015-07-24 14:39:45 -07:00 |
|
xCrystal
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bbb86671ea
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Use more wram labels and other constants
|
2015-07-24 10:49:33 +02:00 |
|
YamaArashi
|
323895af6d
|
fixed hram aliases and named wram var
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2015-07-23 20:48:35 -07:00 |
|
YamaArashi
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04a6c306dc
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clean up wram aliases
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2015-07-23 06:07:44 -07:00 |
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dannye
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4d88812f40
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Name some battle sound effects
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2015-07-21 21:04:21 -05:00 |
|
YamaArashi
|
db7d941d22
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constants for flag actions
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2015-07-19 20:45:34 -07:00 |
|
YamaArashi
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1d86932cc9
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naming
|
2015-07-19 17:52:26 -07:00 |
|
YamaArashi
|
02bd91b707
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jpab/jpba macros
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2015-07-19 11:56:13 -07:00 |
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dannye
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64b4cf624f
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Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
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2015-07-19 03:52:20 -05:00 |
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dannye
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ea9cc86949
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Name sound effects
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2015-07-19 03:46:12 -05:00 |
|
YamaArashi
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c169073eed
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misc
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2015-07-18 21:58:55 -07:00 |
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dannye
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148d3f3cf2
|
Consolidate coord macros
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2015-07-18 15:52:03 -05:00 |
|
YamaArashi
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fc9af362ae
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fix variable naming
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2015-07-18 08:17:46 -07:00 |
|
YamaArashi
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bd7d981593
|
menu stuff
|
2015-07-15 20:04:58 -07:00 |
|
YamaArashi
|
994c2cbf28
|
named wram variables
|
2015-07-14 23:16:06 -07:00 |
|
YamaArashi
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07dd705637
|
hall of fame / credits
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2015-07-14 19:46:52 -07:00 |
|
YamaArashi
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01631a2e59
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player animations, emotion bubbles, etc.
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2015-07-14 14:32:49 -07:00 |
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dannye
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b1cb378893
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Comment naming screen
also use more joypad constants
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2015-07-14 03:49:49 -05:00 |
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dannye
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ef9e59101e
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Use more screen dimension constants
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2015-07-14 02:16:19 -05:00 |
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dannye
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e25a7148d0
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Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/town_map.asm
|
2015-07-14 00:58:09 -05:00 |
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dannye
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b509b48a7f
|
Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
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2015-07-14 00:21:03 -05:00 |
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YamaArashi
|
0066e09828
|
named party menu/naming screen wram variables
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2015-07-13 15:40:33 -07:00 |
|
YamaArashi
|
f66a74b9fc
|
comment slot machine
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2015-07-13 13:35:35 -07:00 |
|
YamaArashi
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95b1660e59
|
menu wram variable names
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2015-07-13 00:32:03 -07:00 |
|
YamaArashi
|
4a8c9993ad
|
named wram variables
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2015-07-12 23:00:48 -07:00 |
|
YamaArashi
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99df5f0fd7
|
use constant for bg transfer dest hram var
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2015-07-12 16:37:06 -07:00 |
|
YamaArashi
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849b53623b
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shake screen functions
|
2015-07-12 16:24:03 -07:00 |
|
YamaArashi
|
a957bb1540
|
some battle animation stuff
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2015-07-12 15:51:04 -07:00 |
|
U-Daniel-PC\Daniel
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8431fa7756
|
TX_ASM
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2015-07-03 14:58:50 -05:00 |
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U-Daniel-PC\Daniel
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cd649184f5
|
Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
|
2015-07-03 14:37:53 -05:00 |
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U-Daniel-PC\Daniel
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ae420a4d8f
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Mention Jap grammar
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2015-06-12 13:45:52 -05:00 |
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U-Daniel-PC\Daniel
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4e3cd633f0
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Document code related to MonName1Text
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2015-06-12 13:40:51 -05:00 |
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U-Daniel-PC\Daniel
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39abace569
|
Clean up white space
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2015-06-11 17:41:33 -05:00 |
|
Daniel Harding
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c43c338a5f
|
Merge pull request #96 from dannye/master
wram comments, EOLs, EOFs, and UTF-8
|
2015-06-04 23:02:28 -05:00 |
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U-Daniel-PC\Daniel
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bdfd6ac09b
|
ANSI->UTF-8
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2015-06-04 23:01:40 -05:00 |
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U-Daniel-PC\Daniel
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10fd288ab4
|
Add newlines to EOFs
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2015-06-01 22:15:02 -05:00 |
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IIMarckus
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26d279b551
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Fix a hardcoded value by replacing it with a variable.
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2015-05-31 09:15:52 -06:00 |
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xCrystal
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9739c26ed7
|
money won and trainer pic constants
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2015-04-09 13:05:57 +02:00 |
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xCrystal
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9c93ef3bff
|
user xor operator for clearing status flags
use xor operator for clearing status flags
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2015-04-09 11:35:37 +02:00 |
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xCrystal
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61edd43974
|
Document DisableEffect and CheckEnemyStatusConditions
basically copy/paste comments and labels from
CheckPlayerStatusConditions
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2015-04-09 01:17:56 +02:00 |
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xCrystal
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b2dc57576d
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Document move effects
Document mist effect
Document recoil effect
Document heal effect
Update conversion_effect.asm
Update haze_effect.asm
Update leech_seed_effect.asm
Update pay_day_effect.asm
Update reflect_light_screen_effect.asm
Update substitute_effect.asm
Update transform_effect.asm
|
2015-04-08 23:54:29 +02:00 |
|
xCrystal
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ce9940a2eb
|
Further split bank e stuff
|
2015-04-01 17:27:51 +02:00 |
|
xCrystal
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10211cc461
|
Rename battle files and split move effects Part 5
15.asm, 16.asm, 1a.asm, 1c.asm
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2015-04-01 17:05:51 +02:00 |
|
xCrystal
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2fe782b11a
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Rename battle files and split move effects Part 4
e.asm, e_2. asm, and 14.asm
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2015-04-01 17:05:50 +02:00 |
|
xCrystal
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77d0e5ff84
|
Rename battle files and split move effects Part 3
b.asm, b_2.asm, c.asm, and d.asm
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2015-04-01 17:05:49 +02:00 |
|
xCrystal
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46c2a38c7c
|
Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
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2015-04-01 17:05:43 +02:00 |
|
xCrystal
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e74dce24b4
|
Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
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2015-04-01 17:05:10 +02:00 |
|
xCrystal
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9d93b5b630
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Document animation types (shake screen/blink pic)
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2015-03-31 23:45:57 +02:00 |
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xCrystal
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4e2084b0f1
|
Name more in-battle functions and labels
and better document some animation related functions
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2015-03-31 22:22:12 +02:00 |
|
xCrystal
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e6185ac358
|
Label some attack animation functions
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2015-03-31 21:09:43 +02:00 |
|
xCrystal
|
c73b5d73f4
|
Label some battle related functions
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2015-03-31 20:50:49 +02:00 |
|
xCrystal
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4ba8dd6090
|
Further document AI stuff
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2015-03-31 20:40:22 +02:00 |
|
xCrystal
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247b619e9a
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Some wram constants
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2015-03-31 20:28:42 +02:00 |
|
xCrystal
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a8375aaee7
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Split commentary lines that are too long
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2015-03-31 20:16:31 +02:00 |
|
U-Daniel-PC\Daniel
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1c2a1076cb
|
Low health alarm documentation
RenaKunisaki
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2015-03-12 10:49:35 -04:00 |
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U-Daniel-PC\Daniel
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6cb51a1c4e
|
Label typo
closes https://github.com/iimarckus/pokered/issues/81
|
2015-02-26 23:27:51 -05:00 |
|
YamaArashi
|
7b7c563c93
|
Rename some labels
|
2015-02-08 18:40:08 -08:00 |
|
YamaArashi
|
3870f5e10a
|
named misc functions
|
2015-02-08 01:44:41 -08:00 |
|
YamaArashi
|
1347023128
|
move-related things
|
2015-02-08 00:17:03 -08:00 |
|
YamaArashi
|
72bbaed99f
|
fixed hp bar wram label and misc
|
2015-02-07 22:18:42 -08:00 |
|
YamaArashi
|
32f7cf12de
|
Named wram symbols
|
2015-02-07 18:37:40 -08:00 |
|
YamaArashi
|
4fd7a42b23
|
commented battle stuff
|
2015-02-07 16:24:16 -08:00 |
|
YamaArashi
|
72265ab92a
|
comment drain HP effect
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2015-02-07 13:40:14 -08:00 |
|
YamaArashi
|
83023cda19
|
commented menu stuff
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2015-02-07 12:27:36 -08:00 |
|
YamaArashi
|
c9b778fb00
|
documented bide bug
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2015-02-07 04:23:34 -08:00 |
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YamaArashi
|
3fdb8a0d89
|
serial/trade/misc
|
2015-02-07 02:43:08 -08:00 |
|
xCrystal
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9de54645c8
|
add constants for volatile statuses and more battle labels/commentary/constants
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2015-02-04 23:22:46 -08:00 |
|
xCrystal
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97637e7ce7
|
More battle commentary/labels/constans and fix some spacing issues
Conflicts:
engine/battle/core.asm
|
2015-02-04 23:22:25 -08:00 |
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IIMarckus
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01e314f4f5
|
Merge branch 'master' of /tmp/a/pokered
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2015-02-04 00:51:25 -07:00 |
|
Marcus Huderle
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c3a5bb70d2
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Use money macro for TrainerPicAndMoneyPointers.
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2015-02-04 00:51:12 -07:00 |
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U-Daniel-PC\Daniel
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a53b3ca561
|
More battle sfx ids
|
2015-01-27 03:27:34 -05:00 |
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U-Daniel-PC\Daniel
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49a25618ea
|
Clean up white space, fix label typo
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2015-01-22 22:13:21 -05:00 |
|
xCrystal
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d3bf8bca5e
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fix duplicate labels
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2015-01-21 11:24:55 +01:00 |
|
xCrystal
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e6499cd505
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some constants in stat up/down effects
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2015-01-20 20:34:56 +01:00 |
|
xCrystal
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61aaa15205
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rename some labels
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2015-01-20 20:21:16 +01:00 |
|
xCrystal
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1b62ca0555
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add commentary to move effects
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2015-01-20 12:12:30 +01:00 |
|
xCrystal
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ca6b4348c2
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add commentary
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2015-01-04 17:47:21 +01:00 |
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yenatch
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26227cc45f
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Clean up type names.
|
2014-12-10 20:07:01 -08:00 |
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IIMarckus
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ba1a56d05c
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Fix typo introduced in last commit.
|
2014-10-22 23:30:09 -06:00 |
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IIMarckus
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d0bb99ec89
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Add Yellow’s slot machine graphics.
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2014-10-21 01:31:34 -06:00 |
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IIMarckus
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a3d3f8324a
|
Kill version.asm.
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2014-10-17 02:42:32 -06:00 |
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IIMarckus
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bf6a1bab61
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Better document the “can encounter Pokémon outside grass” code.
Pointed out by Lin.
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2014-10-10 03:44:52 -06:00 |
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IIMarckus
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6e14461fa6
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Add a lot of Yellow text changes.
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2014-10-10 01:46:06 -06:00 |
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yenatch
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070c964964
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Accidentally committed .orig files from merge dff0cdeb .
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2014-09-23 15:08:12 -07:00 |
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yenatch
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a81487e9c6
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Rename hVBlank* constants to h*.
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2014-09-23 15:02:03 -07:00 |
|
yenatch
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dff0cdeb5a
|
Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
|
2014-09-20 00:57:27 -04:00 |
|
yenatch
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aa361c3bf7
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Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
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2014-09-17 12:37:47 -07:00 |
|
YamaArashi
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2ed65d9c3e
|
Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
|
YamaArashi
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0c916aea33
|
Commented more sprite and map code
|
2014-09-13 00:50:56 -07:00 |
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YamaArashi
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91793015e5
|
Labelled and commented mostly sprite-related things
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2014-09-09 20:55:19 -07:00 |
|
yenatch
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365ae68d80
|
Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
|
2014-08-22 23:17:47 -07:00 |
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YamaArashi
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59f0507e4c
|
Labelled many functions/variables
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2014-08-08 22:39:13 -07:00 |
|
yenatch
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1cf79b6f15
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Fix static banks passed into GetName.
This appears to be the only other use of wPredefBank.
Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
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2014-08-07 21:17:44 -07:00 |
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U-Fish-PC\Daniel
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bd533aa79b
|
Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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d10108a066
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Use macros to define predefs.
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2014-06-16 13:25:46 -07:00 |
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yenatch
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35f2bb90d4
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Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
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38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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2014-06-16 11:37:36 -07:00 |
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yenatch
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53ae0e93fa
|
Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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U-Fish-PC\Daniel
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9eefed45f7
|
Use MAX_LEVEL instead of 100/$64
|
2014-06-10 17:06:30 -04:00 |
|