Rangi
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f58dbe3849
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Require rgbds 0.6.0
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2022-10-02 21:14:23 -04:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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407b813250
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Separate splash screen, intro, and credits (like pokegold/pokecrystal)
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2020-08-28 09:54:57 -04:00 |
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Rangi
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cd71ae03af
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Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
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2020-07-16 19:50:48 -04:00 |
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Rangi
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4b4ad9894e
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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Rangi
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b945988a0a
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Names for more SECTIONs
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2020-07-07 14:45:24 -04:00 |
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Rangi
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f9dc42a740
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Factor out Mew's pics and base data
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2020-07-03 22:59:12 -04:00 |
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Rangi
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a5375a0805
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Factor out graphics INCBINs from main.asm to gfx/*.asm
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2020-07-03 17:43:55 -04:00 |
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Rangi
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62e137f6ce
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Factor out data/sprites/
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2020-07-03 16:58:55 -04:00 |
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Rangi
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ccb01731fe
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Make suggested edits:
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
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2020-07-03 15:57:35 -04:00 |
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Rangi
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e882708b85
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Split up engine/events/hidden_object_functions
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2020-07-03 13:23:51 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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Rangi
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87ef75c173
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Add engine/movie/oak_speech/ subdirectory
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2020-07-03 01:11:23 -04:00 |
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Rangi
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881e005970
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INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm
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2020-07-03 01:09:58 -04:00 |
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Rangi
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f275790aec
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Add subdirectories to engine/ similar to pokecrystal
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2020-07-02 23:30:21 -04:00 |
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Rangi
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209ecc1919
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Merge pic/ into gfx/
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2020-06-27 21:43:32 -04:00 |
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Rangi
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d5089d3c62
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Organize gfx/
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2020-06-27 21:43:32 -04:00 |
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Rangi
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4b853ad676
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Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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2020-06-27 15:32:24 -04:00 |
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Rangi
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0a62d48df2
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Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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2020-06-23 17:50:50 -04:00 |
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Rangi
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c779602459
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Rename map files, labels, and constants to be consistent and work with Polished Map
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2019-01-01 23:33:10 -05:00 |
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luckytyphlosion
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dcaca64f5e
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Clean up pre-linkerscript remnants.
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2018-11-18 18:29:24 -05:00 |
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Pokeglitch
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9b6f57832e
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Another map header fix
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2018-07-28 15:56:50 -04:00 |
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Pokeglitch
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ae2c1036ea
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Fixed some map header files
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2018-07-28 15:51:17 -04:00 |
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yenatch
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f75049feef
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Use rgbgfx and c tools instead of the submodule.
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2018-03-10 18:53:04 -05:00 |
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Remy Oukaour
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819b678909
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INCBIN don't start with tabs
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2018-01-29 12:05:06 -05:00 |
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AntonioND
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52adb844de
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Revert "Fix floating sections"
This reverts commit cec6e6e2fb .
Signed-off-by: AntonioND <antonio_nd@outlook.com>
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2017-03-21 01:12:49 +00:00 |
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AntonioND
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cec6e6e2fb
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Fix floating sections
This is needed to prevent rgblink from moving them around in future
releases.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
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2017-03-14 21:45:45 +00:00 |
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YamaArashi
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bf67f7174d
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split code out of main.asm
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2016-12-31 17:23:54 -08:00 |
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YamaArashi
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c2381bb3e6
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split bank 1 into files
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2016-09-17 18:17:57 -07:00 |
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YamaArashi
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6f1ac06e03
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pull some bank 1 code out of main.asm
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2016-09-17 17:37:32 -07:00 |
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dannye
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7c01509b6b
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Merge branch 'master' of https://github.com/pret/pokered
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2016-07-18 01:32:24 -05:00 |
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dannye
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80bae03975
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Clean up text commands
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2016-07-18 01:17:03 -05:00 |
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YamaArashi
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bcb251261d
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sync tileset WRAM labels
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2016-06-12 01:07:52 -07:00 |
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dannye
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48e0125bd6
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Remove some leftover address comments
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2016-06-12 01:42:19 -05:00 |
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YamaArashi
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7f34e28f24
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remove address comments
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2016-06-11 17:24:04 -07:00 |
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IIMarckus
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674b4dcc4a
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Remove the Beach House option.
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2016-06-07 23:55:55 -06:00 |
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dannye
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5facf8377a
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No more wram_constants.asm
unfortunately, this means manually declaring the wEnemyMon1 party struct
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2015-08-30 22:05:50 -05:00 |
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dannye
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38065a744d
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No more W_
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2015-08-30 21:38:41 -05:00 |
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YamaArashi
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2ff0f3f208
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added constants for item capacity
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2015-08-29 17:29:16 -07:00 |
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YamaArashi
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b6a7e5e9cf
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documented flags and misc. fixes
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2015-08-29 17:15:05 -07:00 |
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YamaArashi
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b6ac1018c2
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add border constant and clear up misnomer
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2015-08-14 02:46:12 -07:00 |
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YamaArashi
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132d036752
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named more variables
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2015-08-12 22:14:31 -07:00 |
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YamaArashi
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64cfbcce7a
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commented SGB palette stuff
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2015-08-12 02:16:56 -07:00 |
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dannye
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fb0a630c06
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More joypad constants
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2015-08-11 00:34:32 -05:00 |
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dannye
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4aedff0217
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Replace hardcoded name lengths with NAME_LENGTH
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2015-08-10 23:51:20 -05:00 |
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dannye
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66bc517605
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Merge branch 'master' of https://github.com/YamaArashi/pokered
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2015-08-10 00:00:12 -05:00 |
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dannye
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8a6d46f3d9
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Replace some hardcoded data sizes
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2015-08-09 23:56:20 -05:00 |
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YamaArashi
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40c1ecb437
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fixed names
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2015-08-07 12:39:29 -07:00 |
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dannye
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f8a9c37a00
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Use more lb
and other clean up
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2015-08-05 16:25:58 -05:00 |
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YamaArashi
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56d75db28a
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constants for PrintNumber
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2015-07-29 12:06:54 -07:00 |
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