Organize gfx/

This commit is contained in:
Rangi 2020-06-27 16:27:30 -04:00 committed by Rangi
parent 4b853ad676
commit d5089d3c62
100 changed files with 87 additions and 83 deletions

2
.gitattributes vendored
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@ -12,7 +12,7 @@
*.rle binary
*.tilecoll binary
*.bst binary
*.map binary
*.tilemap binary
*.wav binary
*.blk binary
*.pic binary

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@ -83,17 +83,22 @@ pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE"
### Misc file-specific graphics rules
gfx/blue/intro_purin_1.2bpp: $(RGBGFX) += -h
gfx/blue/intro_purin_2.2bpp: $(RGBGFX) += -h
gfx/blue/intro_purin_3.2bpp: $(RGBGFX) += -h
gfx/red/intro_nido_1.2bpp: $(RGBGFX) += -h
gfx/red/intro_nido_2.2bpp: $(RGBGFX) += -h
gfx/red/intro_nido_3.2bpp: $(RGBGFX) += -h
gfx/battle/attack_anim_1.2bpp: tools/gfx += --trim-whitespace
gfx/battle/attack_anim_2.2bpp: tools/gfx += --trim-whitespace
gfx/intro_credits/blue_jigglypuff_1.2bpp: $(RGBGFX) += -h
gfx/intro_credits/blue_jigglypuff_2.2bpp: $(RGBGFX) += -h
gfx/intro_credits/blue_jigglypuff_3.2bpp: $(RGBGFX) += -h
gfx/intro_credits/red_nidorino_1.2bpp: $(RGBGFX) += -h
gfx/intro_credits/red_nidorino_2.2bpp: $(RGBGFX) += -h
gfx/intro_credits/red_nidorino_3.2bpp: $(RGBGFX) += -h
gfx/intro_credits/the_end.2bpp: tools/gfx += --interleave --png=$<
gfx/game_boy.2bpp: tools/gfx += --remove-duplicates
gfx/theend.2bpp: tools/gfx += --interleave --png=$<
gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace
gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates
### Catch-all graphics rules

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@ -1,9 +1,9 @@
BorderPalettes:
IF DEF(_RED)
INCBIN "gfx/red/sgbborder.map"
INCBIN "gfx/sgb/red_border.tilemap"
ENDC
IF DEF(_BLUE)
INCBIN "gfx/blue/sgbborder.map"
INCBIN "gfx/sgb/blue_border.tilemap"
ENDC
ds $100
@ -55,8 +55,8 @@ ENDC
SGBBorderGraphics:
IF DEF(_RED)
INCBIN "gfx/red/sgbborder.2bpp"
INCBIN "gfx/sgb/red_border.2bpp"
ENDC
IF DEF(_BLUE)
INCBIN "gfx/blue/sgbborder.2bpp"
INCBIN "gfx/sgb/blue_border.2bpp"
ENDC

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@ -266,5 +266,5 @@ INCLUDE "data/credits_order.asm"
INCLUDE "text/credits_text.asm"
TheEndGfx:
INCBIN "gfx/theend.2bpp"
INCBIN "gfx/intro_credits/the_end.2bpp"
TheEndGfxEnd:

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@ -361,17 +361,17 @@ AnimationTilesetPointers:
db $FF
AnimationTileset1:
INCBIN "gfx/attack_anim_1.2bpp"
INCBIN "gfx/battle/attack_anim_1.2bpp"
AnimationTileset2:
INCBIN "gfx/attack_anim_2.2bpp"
INCBIN "gfx/battle/attack_anim_2.2bpp"
SlotMachineTiles2:
IF DEF(_RED)
INCBIN "gfx/red/slotmachine2.2bpp"
INCBIN "gfx/slots/red_slots_2.2bpp"
ENDC
IF DEF(_BLUE)
INCBIN "gfx/blue/slotmachine2.2bpp"
INCBIN "gfx/slots/blue_slots_2.2bpp"
ENDC
MoveAnimation:
@ -1710,7 +1710,7 @@ AnimationMinimizeMon:
jp AnimationShowMonPic
MinimizedMonSprite:
INCBIN "gfx/minimized_mon_sprite.1bpp"
INCBIN "gfx/battle/minimize.1bpp"
MinimizedMonSpriteEnd:
AnimationSlideMonDownAndHide:

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@ -160,7 +160,7 @@ LoadBattleTransitionTile:
jp CopyVideoData
BattleTransitionTile:
INCBIN "gfx/battle_transition.2bpp"
INCBIN "gfx/overworld/battle_transition.2bpp"
BattleTransitionTileEnd:
BattleTransition_BlackScreen:

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@ -188,5 +188,5 @@ SetupPlayerAndEnemyPokeballs:
; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (fainted) and pokeball slot (no mon)
PokeballTileGraphics::
INCBIN "gfx/pokeball.2bpp"
INCBIN "gfx/battle/balls.2bpp"
PokeballTileGraphicsEnd:

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@ -239,5 +239,5 @@ GameFreakShootingStarOAMData:
GameFreakShootingStarOAMDataEnd:
FallingStar:
INCBIN "gfx/falling_star.2bpp"
INCBIN "gfx/intro_credits/falling_star.2bpp"
FallingStarEnd:

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@ -438,35 +438,33 @@ IntroNidorinoAnimation7:
db ANIMATION_END
GameFreakIntro:
INCBIN "gfx/gamefreak_intro.2bpp"
INCBIN "gfx/gamefreak_logo.2bpp"
rept 16
db $00 ; blank tile
endr
INCBIN "gfx/intro_credits/gamefreak_presents.2bpp"
INCBIN "gfx/intro_credits/gamefreak_logo.2bpp"
ds 16, $00 ; blank tile
GameFreakIntroEnd:
FightIntroBackMon:
INCBIN "gfx/intro_fight.2bpp"
INCBIN "gfx/intro_credits/gengar.2bpp"
FightIntroBackMonEnd:
FightIntroFrontMon:
IF DEF(_RED)
INCBIN "gfx/red/intro_nido_1.2bpp"
INCBIN "gfx/intro_credits/red_nidorino_1.2bpp"
FightIntroFrontMon2:
INCBIN "gfx/red/intro_nido_2.2bpp"
INCBIN "gfx/intro_credits/red_nidorino_2.2bpp"
FightIntroFrontMon3:
INCBIN "gfx/red/intro_nido_3.2bpp"
INCBIN "gfx/intro_credits/red_nidorino_3.2bpp"
ENDC
IF DEF(_BLUE)
INCBIN "gfx/blue/intro_purin_1.2bpp"
INCBIN "gfx/intro_credits/blue_jigglypuff_1.2bpp"
FightIntroFrontMon2:
INCBIN "gfx/blue/intro_purin_2.2bpp"
INCBIN "gfx/intro_credits/blue_jigglypuff_2.2bpp"
FightIntroFrontMon3:
INCBIN "gfx/blue/intro_purin_3.2bpp"
INCBIN "gfx/intro_credits/blue_jigglypuff_3.2bpp"
ENDC
FightIntroFrontMonEnd:
ds $10 ; blank tile
ds 16, $00 ; blank tile

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@ -117,4 +117,4 @@ DrawBadges:
db $20, $28, $30, $38, $40, $48, $50, $58
GymLeaderFaceAndBadgeTileGraphics:
INCBIN "gfx/badges.2bpp"
INCBIN "gfx/trainer_card/badges.2bpp"

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@ -332,7 +332,7 @@ LoadEDTile:
jp CopyVideoDataDouble
ED_Tile:
INCBIN "gfx/ED_tile.1bpp"
INCBIN "gfx/font/ED.1bpp"
ED_TileEnd:
PrintAlphabet:

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@ -241,8 +241,8 @@ DrawLineBox:
ld [hl], $6f ; ← (halfarrow ending)
ret
PTile: ; This is a single 1bpp "P" tile
INCBIN "gfx/p_tile.1bpp"
PTile:
INCBIN "gfx/font/P.1bpp"
PTileEnd:
PrintStatsBox:

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@ -281,4 +281,4 @@ GetPartyMonSpriteID:
INCLUDE "data/mon_party_sprites.asm"
MonPartySprites:
INCBIN "gfx/mon_ow_sprites.2bpp"
INCBIN "gfx/trade/mon_ow_sprites.2bpp"

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@ -62,13 +62,15 @@ EmotionBubble:
jp UpdateSprites
EmotionBubblesPointerTable:
dw EmotionBubbles
dw EmotionBubbles + $40
dw EmotionBubbles + $80
dw ShockEmote
dw QuestionEmote
dw HappyEmote
EmotionBubblesOAM:
db $F8,$00,$F9,$00
db $FA,$00,$FB,$00
EmotionBubbles:
INCBIN "gfx/emotion_bubbles.2bpp"
ShockEmote: INCBIN "gfx/emotes/shock.2bpp"
QuestionEmote: INCBIN "gfx/emotes/question.2bpp"
HappyEmote: INCBIN "gfx/emotes/happy.2bpp"

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@ -63,7 +63,7 @@ AnimateHealingMachine:
jp UpdateSprites
PokeCenterFlashingMonitorAndHealBall:
INCBIN "gfx/pokecenter_ball.2bpp"
INCBIN "gfx/overworld/heal_machine.2bpp"
PokeCenterOAMData:
db $24,$34,$7C,$10 ; heal machine monitor

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@ -68,7 +68,7 @@ LoadHoppingShadowOAM:
ret
LedgeHoppingShadow:
INCBIN "gfx/ledge_hopping_shadow.1bpp"
INCBIN "gfx/overworld/shadow.1bpp"
LedgeHoppingShadowEnd:
LedgeHoppingShadowOAM:

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@ -89,5 +89,5 @@ LoadSmokeTile:
jp CopyVideoData
SSAnneSmokePuffTile:
INCBIN "gfx/ss_anne_smoke_puff.2bpp"
INCBIN "gfx/overworld/smoke.2bpp"
SSAnneSmokePuffTileEnd:

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@ -878,15 +878,15 @@ LoadSlotMachineTiles:
jp SlotMachine_AnimWheel3
SlotMachineMap:
INCBIN "gfx/tilemaps/slotmachine.map"
INCBIN "gfx/slots/slots.tilemap"
SlotMachineMapEnd:
INCLUDE "data/slot_machine_wheels.asm"
SlotMachineTiles1:
IF DEF(_RED)
INCBIN "gfx/red/slotmachine1.2bpp"
INCBIN "gfx/slots/red_slots_1.2bpp"
ENDC
IF DEF(_BLUE)
INCBIN "gfx/blue/slotmachine1.2bpp"
INCBIN "gfx/slots/blue_slots_1.2bpp"
ENDC

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@ -106,7 +106,7 @@ DisplayTownMap:
INCLUDE "data/town_map_order.asm"
TownMapCursor:
INCBIN "gfx/town_map_cursor.1bpp"
INCBIN "gfx/town_map/town_map_cursor.1bpp"
TownMapCursorEnd:
LoadTownMap_Nest:
@ -271,7 +271,7 @@ BuildFlyLocationsList:
ret
TownMapUpArrow:
INCBIN "gfx/up_arrow.1bpp"
INCBIN "gfx/town_map/up_arrow.1bpp"
TownMapUpArrowEnd:
LoadTownMap:
@ -325,8 +325,7 @@ LoadTownMap:
ret
CompressedMap:
; you can decompress this file with the redrle program in the extras/ dir
INCBIN "gfx/town_map.rle"
INCBIN "gfx/town_map/town_map.rle"
ExitTownMap:
; clear town map graphics data and load usual graphics data
@ -587,7 +586,7 @@ INCLUDE "data/town_map_entries.asm"
INCLUDE "text/map_names.asm"
MonNestIcon:
INCBIN "gfx/mon_nest_icon.1bpp"
INCBIN "gfx/pokedex/mon_nest_icon.1bpp"
MonNestIconEnd:
TownMapSpriteBlinkingAnimation::

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@ -79,27 +79,27 @@ INCLUDE "engine/hidden_object_functions3.asm"
SECTION "Graphics (BANK 4)", ROMX
PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp"
FontGraphics:: INCBIN "gfx/font.1bpp"
PokemonLogoGraphics: INCBIN "gfx/title/pokemon_logo.2bpp"
FontGraphics:: INCBIN "gfx/font/font.1bpp"
FontGraphicsEnd::
ABTiles: INCBIN "gfx/AB.2bpp"
HpBarAndStatusGraphics:: INCBIN "gfx/hp_bar_and_status.2bpp"
ABTiles: INCBIN "gfx/font/AB.2bpp"
HpBarAndStatusGraphics:: INCBIN "gfx/font/font_battle_extra.2bpp"
HpBarAndStatusGraphicsEnd::
BattleHudTiles1: INCBIN "gfx/battle_hud1.1bpp"
BattleHudTiles1: INCBIN "gfx/battle/battle_hud_1.1bpp"
BattleHudTiles1End:
BattleHudTiles2: INCBIN "gfx/battle_hud2.1bpp"
BattleHudTiles3: INCBIN "gfx/battle_hud3.1bpp"
BattleHudTiles2: INCBIN "gfx/battle/battle_hud_2.1bpp"
BattleHudTiles3: INCBIN "gfx/battle/battle_hud_3.1bpp"
BattleHudTiles3End:
NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp"
GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp"
NintendoCopyrightLogoGraphics: INCBIN "gfx/intro_credits/copyright.2bpp"
GamefreakLogoGraphics: INCBIN "gfx/title/gamefreak_inc.2bpp"
GamefreakLogoGraphicsEnd:
TextBoxGraphics:: INCBIN "gfx/text_box.2bpp"
TextBoxGraphics:: INCBIN "gfx/font/font_extra.2bpp"
TextBoxGraphicsEnd::
PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp"
PokedexTileGraphics: INCBIN "gfx/pokedex/pokedex.2bpp"
PokedexTileGraphicsEnd:
WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp"
WorldMapTileGraphics: INCBIN "gfx/town_map/town_map.2bpp"
WorldMapTileGraphicsEnd:
PlayerCharacterTitleGraphics: INCBIN "gfx/player_title.2bpp"
PlayerCharacterTitleGraphics: INCBIN "gfx/title/player.2bpp"
PlayerCharacterTitleGraphicsEnd:
@ -176,11 +176,11 @@ SECTION "Battle (BANK B)", ROMX
INCLUDE "engine/battle/display_effectiveness.asm"
TrainerInfoTextBoxTileGraphics: INCBIN "gfx/trainer_info.2bpp"
TrainerInfoTextBoxTileGraphics: INCBIN "gfx/trainer_card/trainer_info.2bpp"
TrainerInfoTextBoxTileGraphicsEnd:
BlankLeaderNames: INCBIN "gfx/blank_leader_names.2bpp"
CircleTile: INCBIN "gfx/circle_tile.2bpp"
BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp"
BlankLeaderNames: INCBIN "gfx/trainer_card/blank_leader_names.2bpp"
CircleTile: INCBIN "gfx/trainer_card/circle_tile.2bpp"
BadgeNumbersTileGraphics: INCBIN "gfx/trainer_card/badge_numbers.2bpp"
INCLUDE "engine/items/tmhm.asm"
INCLUDE "engine/battle/scale_sprites.asm"
@ -215,12 +215,12 @@ INCLUDE "engine/battle/trainer_ai.asm"
INCLUDE "engine/battle/draw_hud_pokeball_gfx.asm"
TradingAnimationGraphics:
INCBIN "gfx/game_boy.2bpp"
INCBIN "gfx/link_cable.2bpp"
INCBIN "gfx/trade/game_boy.2bpp"
INCBIN "gfx/trade/link_cable.2bpp"
TradingAnimationGraphicsEnd:
; Pokeball traveling through the link cable.
TradingAnimationGraphics2: INCBIN "gfx/trade2.2bpp"
TradingAnimationGraphics2: INCBIN "gfx/trade/cable_ball.2bpp"
TradingAnimationGraphics2End:
INCLUDE "engine/evos_moves.asm"
@ -323,10 +323,10 @@ INCLUDE "engine/battle/decrement_pp.asm"
Version_GFX:
IF DEF(_RED)
INCBIN "gfx/red/redgreenversion.1bpp" ; 10 tiles
INCBIN "gfx/title/red_version.1bpp" ; 10 tiles
ENDC
IF DEF(_BLUE)
INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles
INCBIN "gfx/title/blue_version.1bpp" ; 8 tiles
ENDC
Version_GFXEnd:
@ -370,10 +370,10 @@ INCLUDE "engine/battle/animations.asm"
INCLUDE "engine/overworld/cut2.asm"
INCLUDE "engine/overworld/ssanne.asm"
RedFishingTilesFront: INCBIN "gfx/red_fishing_tile_front.2bpp"
RedFishingTilesBack: INCBIN "gfx/red_fishing_tile_back.2bpp"
RedFishingTilesSide: INCBIN "gfx/red_fishing_tile_side.2bpp"
RedFishingRodTiles: INCBIN "gfx/red_fishingrod_tiles.2bpp"
RedFishingTilesFront: INCBIN "gfx/overworld/red_fish_front.2bpp"
RedFishingTilesBack: INCBIN "gfx/overworld/red_fish_back.2bpp"
RedFishingTilesSide: INCBIN "gfx/overworld/red_fish_side.2bpp"
RedFishingRodTiles: INCBIN "gfx/overworld/fishing_rod.2bpp"
INCLUDE "data/animations.asm"
INCLUDE "engine/evolution.asm"

View file

@ -411,7 +411,7 @@ SpinnerPlayerFacingDirections:
; these tiles are the animation for the tiles that push the player in dungeons like Rocket HQ
SpinnerArrowAnimTiles:
INCBIN "gfx/spinner_arrow.2bpp"
INCBIN "gfx/overworld/spinners.2bpp"
RocketHideoutB2F_TextPointers:
dw RocketHideout2Text1

View file

@ -5,7 +5,7 @@ Overworld_Block:: INCBIN "gfx/blocksets/overworld.bst"
RedsHouse1_GFX::
RedsHouse2_GFX:: INCBIN "gfx/tilesets/reds_house.2bpp"
ds 16
ds 16, $00 ; blank tile
RedsHouse1_Block::
RedsHouse2_Block:: INCBIN "gfx/blocksets/reds_house.bst"