Commit graph

2407 commits

Author SHA1 Message Date
Rangi
7619b01dd7 Reformat key item bit fields 2020-07-18 14:19:08 -04:00
Rangi
e88eebbc4d Consistent labels for Gym name scripts 2020-07-18 14:01:13 -04:00
Rangi
76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi
f53341efa1 Define constants for subanimations' base coords and frame block modes 2020-07-17 15:16:54 -04:00
Rangi
ef9cb892fd cycling.png -> red_bike.png 2020-07-17 14:02:45 -04:00
Rangi
72a0e98c93 JUGGLER_X -> UNUSED_JUGGLER 2020-07-17 13:56:59 -04:00
Rangi
3c1cdbc4d0 Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
Rangi
30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi
2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
452803af27 $c9 was "の" in Japanese 2020-07-16 23:02:34 -04:00
Rangi
44b424353d Factor our frame blocks' base coordinates 2020-07-16 22:40:48 -04:00
Rangi
4cc4b175fc Identify trade-related tilemaps 2020-07-16 22:30:40 -04:00
Rangi
884ef9c1a8 Factor out animation tilemaps 2020-07-16 22:23:31 -04:00
Rangi
6f7337bbb1 Define constants for subanimation transform types 2020-07-16 22:14:39 -04:00
Rangi
41a9e30268 Add constants for move animations' frame blocks 2020-07-16 22:00:16 -04:00
Rangi
2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
0db7ee08ff Use a macro for BattleTransition_DoubleCircle data 2020-07-16 20:11:00 -04:00
Rangi
7bcb4b19c7 Un-deduplicate gfx/intro_credits/gengar.png's tiles 2020-07-16 19:56:52 -04:00
Rangi
cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Rangi
d44c7c305c
Merge pull request #277 from Rangi42/master
Miscellaneous constant and label updates
2020-07-16 17:00:57 -04:00
Rangi
7306c1dc2d Define constants for audio commands 2020-07-16 13:25:02 -04:00
Rangi
84abdb0237 $ec = "▷" 2020-07-16 12:48:42 -04:00
Rangi
76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi
594c58a289 Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
Rangi
58f1089370 Define constants for default trainer DVs 2020-07-16 09:40:30 -04:00
Rangi
8c83ebe966 Define constants for in-game trades 2020-07-16 09:32:09 -04:00
Rangi
b9a113a9f4
Merge pull request #276 from TheFakeMateo/master
Deobfuscate exit warps on indoor maps
2020-07-16 08:19:51 -04:00
Rangi
d3a01f777d
Merge pull request #275 from Rangi42/master
Disassemble the BLUEMONS.GB debug ROM
2020-07-16 08:19:11 -04:00
TheFakeMateo
4ecff22f71 Deobfuscate exit warps on indoor maps 2020-07-15 18:12:58 -05:00
Rangi
4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi
87f24a885d
Merge pull request #274 from Rangi42/master
Indent comments that describe data table macro formats
2020-07-15 13:23:22 -04:00
Rangi
254f26bf6b Align constant comments as a column 2020-07-15 12:45:17 -04:00
Rangi
15bcd88228 Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
Rangi
e18e5d50b5
Merge pull request #273 from Rangi42/master
Clean up some data, using macros for multiline list entries
2020-07-15 12:26:16 -04:00
Rangi
93d0697f37 Don't compare strings with ==; use STRCMP 2020-07-14 16:07:23 -04:00
Rangi
5c0f33cb53 Use a 'trainer' macro for trainers in scripts/ 2020-07-14 15:53:25 -04:00
Rangi
be326c6565 Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible 2020-07-14 15:14:32 -04:00
Rangi
fcb573f4ac Use a macro for warp tile IDs, like other tile behaviors 2020-07-14 14:33:16 -04:00
Rangi
eb1ca5813b Define cries with a mon_cry macro 2020-07-14 14:20:38 -04:00
Rangi
f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi
aa97e196dd
Merge pull request #269 from Rangi42/master
Remove enum; add const_skip and const_next
2020-07-11 15:47:19 -04:00
Rangi
3e572b6f48 Use const_skip and const_next macros for brevity 2020-07-09 14:51:48 -04:00
Rangi
676a35f76f Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-09 12:43:26 -04:00
Rangi
54d76dec38
Merge pull request #268 from Rangi42/master
Factor out MapBadgeFlags and EscapeRopeTilesets data tables
2020-07-08 10:59:12 -04:00
Rangi
a49ca6ef41 Factor out MapBadgeFlags and EscapeRopeTilesets data tables 2020-07-08 10:31:44 -04:00
Rangi
c7e3aed0b8 Get all unnamed symbols with make DEBUG=1 2020-07-07 21:10:13 -04:00
Rangi
9571c550b6
Merge pull request #263 from Rangi42/master
Syncing style with pokecrystal
2020-07-07 19:48:22 -04:00
Rangi
bbf2f51a02 Move all code out of home.asm into home/
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
2020-07-07 19:43:11 -04:00
Rangi
51ac538c25 Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
Rangi
4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00