.travis
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Add Travis webhook for tools/unnamed.py
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2020-06-28 20:23:26 -04:00 |
audio
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
constants
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Use const_skip and const_next macros for brevity
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2020-07-09 14:51:48 -04:00 |
data
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Factor out MapBadgeFlags and EscapeRopeTilesets data tables
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2020-07-08 10:31:44 -04:00 |
engine
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Factor out MapBadgeFlags and EscapeRopeTilesets data tables
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2020-07-08 10:31:44 -04:00 |
gfx
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gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2
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2020-07-05 19:13:54 -04:00 |
home
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
macros
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Use const_skip and const_next macros for brevity
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2020-07-09 14:51:48 -04:00 |
maps
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Rename map files, labels, and constants to be consistent and work with Polished Map
|
2019-01-01 23:33:10 -05:00 |
scripts
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
text
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
tools
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Get all unnamed symbols with make DEBUG=1
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2020-07-07 21:10:13 -04:00 |
.gitattributes
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Replace .tilecoll files with tile ID db data
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2020-06-27 21:43:32 -04:00 |
.gitignore
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Remove user system-specific files from .gitignore
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2020-07-05 19:44:00 -04:00 |
.gitmodules
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Remove the 'extras' submodule and include a local gfx.py tool instead
|
2018-12-31 17:37:58 -05:00 |
.travis.yml
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Get all unnamed symbols with make DEBUG=1
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2020-07-07 21:10:13 -04:00 |
audio.asm
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INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm
|
2020-07-03 01:09:58 -04:00 |
charmap.asm
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Fix Japanese charmap: large "オ" is $84, small "ォ" is $F4
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2020-07-05 18:56:24 -04:00 |
constants.asm
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Use labels for HRAM and VRAM
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2020-07-06 21:13:17 -04:00 |
home.asm
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Move all code out of home.asm into home/
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2020-07-07 19:43:11 -04:00 |
hram.asm
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Use labels for HRAM and VRAM
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2020-07-06 21:13:17 -04:00 |
INSTALL.md
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Verify that rgbds is at least verson 0.4.0
|
2020-07-04 01:06:09 -04:00 |
layout.link
|
Names for more SECTIONs
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2020-07-07 14:45:24 -04:00 |
macros.asm
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Eliminate enum: use const instead, with case-by-case parallel const implementations
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2020-07-09 12:43:26 -04:00 |
main.asm
|
Names for more SECTIONs
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2020-07-07 14:45:24 -04:00 |
Makefile
|
Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
maps.asm
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data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
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2020-07-03 18:19:56 -04:00 |
README.md
|
Sync README.md with pokegold and pokecrystal, and use binary SHA-1 ROM hashes
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2020-07-05 19:06:56 -04:00 |
rgbdscheck.asm
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Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
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2020-07-06 12:28:31 -04:00 |
roms.sha1
|
Sync README.md with pokegold and pokecrystal, and use binary SHA-1 ROM hashes
|
2020-07-05 19:06:56 -04:00 |
sram.asm
|
Remove RAM address comments
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2020-06-27 23:03:39 -04:00 |
text.asm
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Names for more SECTIONs
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2020-07-07 14:45:24 -04:00 |
vram.asm
|
Use labels for HRAM and VRAM
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2020-07-06 21:13:17 -04:00 |
wram.asm
|
Use const_skip and const_next macros for brevity
|
2020-07-09 14:51:48 -04:00 |