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Merge pull request #274 from Rangi42/master
Indent comments that describe data table macro formats
This commit is contained in:
commit
87f24a885d
20 changed files with 100 additions and 100 deletions
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@ -3,7 +3,7 @@ hidden_coin: MACRO
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ENDM
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HiddenCoinCoords:
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; map id, x, y
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; map id, x, y
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hidden_coin GAME_CORNER, 0, 8
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hidden_coin GAME_CORNER, 1, 16
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hidden_coin GAME_CORNER, 3, 11
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@ -3,7 +3,7 @@ hidden_item: MACRO
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ENDM
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HiddenItemCoords:
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; map id, x, y
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; map id, x, y
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hidden_item VIRIDIAN_FOREST, 1, 18
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hidden_item VIRIDIAN_FOREST, 16, 42
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hidden_item MT_MOON_B2F, 18, 12
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@ -1,5 +1,5 @@
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TradeMons:
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; give mon, get mon, dialog id, nickname
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; give mon, get mon, dialog id, nickname
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db NIDORINO, NIDORINA, TRADE_DIALOGSET_CASUAL, "TERRY@@@@@@"
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db ABRA, MR_MIME, TRADE_DIALOGSET_CASUAL, "MARCEL@@@@@"
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db BUTTERFREE, BEEDRILL, TRADE_DIALOGSET_HAPPY, "CHIKUCHIKU@"
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@ -6,7 +6,7 @@ mon_icon_header: MACRO
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ENDM
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MonPartySpritePointers:
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; gfx pointer, gfx tile offset, # tiles, vSprites tile offset
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; gfx pointer, gfx tile offset, # tiles, vSprites tile offset
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mon_icon_header SlowbroSprite, 12, 4, $00
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mon_icon_header BallSprite, 0, 8, $04
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mon_icon_header ClefairySprite, 12, 4, $0c
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@ -4,7 +4,7 @@ vend_item: MACRO
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ENDM
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VendingPrices:
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; item id, price
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; item id, price
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vend_item FRESH_WATER, 200
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vend_item SODA_POP, 300
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vend_item LEMONADE, 350
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@ -3,7 +3,7 @@ force_bike_surf: MACRO
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ENDM
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ForcedBikeOrSurfMaps:
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; map id, x, y
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; map id, x, y
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force_bike_surf ROUTE_16, 17, 10
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force_bike_surf ROUTE_16, 17, 11
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force_bike_surf ROUTE_18, 33, 8
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@ -5,7 +5,7 @@ ENDM
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; the appearance of towns and routes in the town map
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ExternalMapEntries:
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; x, y, name
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; x, y, name
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external_map 11, 2, PalletTownName
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external_map 8, 2, ViridianCityName
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external_map 3, 2, PewterCityName
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@ -53,7 +53,7 @@ ENDM
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; the appearance of buildings and dungeons in the town map
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InternalMapEntries:
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; maximum map id subject to this rule, x, y, name
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; maximum map id subject to this rule, x, y, name
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internal_map OAKS_LAB, 11, 2, PalletTownName
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internal_map VIRIDIAN_GYM, 8, 2, ViridianCityName
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internal_map VIRIDIAN_FOREST_SOUTH_GATE, 6, 2, Route2Name
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@ -4,7 +4,7 @@ special_effect: MACRO
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ENDM
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SpecialEffectPointers:
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; special effect id, effect routine address
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; special effect id, effect routine address
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special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE
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special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD
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special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC
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@ -4,7 +4,7 @@ anim_special_effect: MACRO
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ENDM
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AnimationIdSpecialEffects:
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; animation id, effect routine address
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; animation id, effect routine address
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anim_special_effect MEGA_PUNCH, AnimationFlashScreen
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anim_special_effect GUILLOTINE, AnimationFlashScreen
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anim_special_effect MEGA_KICK, AnimationFlashScreen
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@ -45,14 +45,14 @@ SpriteFacingAndAnimationTable:
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.WalkingLeft: db $88, $89, $8a, $8b
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.NormalOAM:
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; y, x, attributes
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; y, x, attributes
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db 0, 0, $00 ; top left
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db 0, 8, $00 ; top right
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db 8, 0, OAMFLAG_CANBEMASKED ; bottom left
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db 8, 8, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
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.FlippedOAM:
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; y, x, attributes
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; y, x, attributes
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db 0, 8, OAMFLAG_VFLIPPED ; top left
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db 0, 0, OAMFLAG_VFLIPPED ; top right
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db 8, 8, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left
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@ -5,76 +5,76 @@ overworld_sprite: MACRO
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ENDM
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SpriteSheetPointerTable:
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; graphics, tile count
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overworld_sprite RedSprite, 12 ; SPRITE_RED
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overworld_sprite BlueSprite, 12 ; SPRITE_BLUE
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overworld_sprite OakSprite, 12 ; SPRITE_OAK
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overworld_sprite BugCatcherSprite, 12 ; SPRITE_BUG_CATCHER
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overworld_sprite SlowbroSprite, 12 ; SPRITE_SLOWBRO
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overworld_sprite LassSprite, 12 ; SPRITE_LASS
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overworld_sprite BlackHairBoy1Sprite, 12 ; SPRITE_BLACK_HAIR_BOY_1
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overworld_sprite LittleGirlSprite, 12 ; SPRITE_LITTLE_GIRL
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overworld_sprite BirdSprite, 12 ; SPRITE_BIRD
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overworld_sprite FatBaldGuySprite, 12 ; SPRITE_FAT_BALD_GUY
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overworld_sprite GamblerSprite, 12 ; SPRITE_GAMBLER
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overworld_sprite BlackHairBoy2Sprite, 12 ; SPRITE_BLACK_HAIR_BOY_2
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overworld_sprite GirlSprite, 12 ; SPRITE_GIRL
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overworld_sprite HikerSprite, 12 ; SPRITE_HIKER
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overworld_sprite FoulardWomanSprite, 12 ; SPRITE_FOULARD_WOMAN
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overworld_sprite GentlemanSprite, 12 ; SPRITE_GENTLEMAN
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overworld_sprite DaisySprite, 12 ; SPRITE_DAISY
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overworld_sprite BikerSprite, 12 ; SPRITE_BIKER
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overworld_sprite SailorSprite, 12 ; SPRITE_SAILOR
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overworld_sprite CookSprite, 12 ; SPRITE_COOK
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overworld_sprite BikeShopGuySprite, 12 ; SPRITE_BIKE_SHOP_GUY
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overworld_sprite MrFujiSprite, 12 ; SPRITE_MR_FUJI
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overworld_sprite GiovanniSprite, 12 ; SPRITE_GIOVANNI
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overworld_sprite RocketSprite, 12 ; SPRITE_ROCKET
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overworld_sprite MediumSprite, 12 ; SPRITE_MEDIUM
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overworld_sprite WaiterSprite, 12 ; SPRITE_WAITER
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overworld_sprite ErikaSprite, 12 ; SPRITE_ERIKA
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overworld_sprite MomGeishaSprite, 12 ; SPRITE_MOM_GEISHA
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overworld_sprite BrunetteGirlSprite, 12 ; SPRITE_BRUNETTE_GIRL
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overworld_sprite LanceSprite, 12 ; SPRITE_LANCE
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overworld_sprite OakAideSprite, 12 ; SPRITE_OAK_SCIENTIST_AIDE
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overworld_sprite OakAideSprite, 12 ; SPRITE_OAK_AIDE
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overworld_sprite RockerSprite, 12 ; SPRITE_ROCKER
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overworld_sprite SwimmerSprite, 12 ; SPRITE_SWIMMER
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overworld_sprite WhitePlayerSprite, 12 ; SPRITE_WHITE_PLAYER
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overworld_sprite GymHelperSprite, 12 ; SPRITE_GYM_HELPER
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overworld_sprite OldPersonSprite, 12 ; SPRITE_OLD_PERSON
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overworld_sprite MartGuySprite, 12 ; SPRITE_MART_GUY
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overworld_sprite FisherSprite, 12 ; SPRITE_FISHER
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; graphics, tile count
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overworld_sprite RedSprite, 12 ; SPRITE_RED
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overworld_sprite BlueSprite, 12 ; SPRITE_BLUE
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overworld_sprite OakSprite, 12 ; SPRITE_OAK
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overworld_sprite BugCatcherSprite, 12 ; SPRITE_BUG_CATCHER
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overworld_sprite SlowbroSprite, 12 ; SPRITE_SLOWBRO
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overworld_sprite LassSprite, 12 ; SPRITE_LASS
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overworld_sprite BlackHairBoy1Sprite, 12 ; SPRITE_BLACK_HAIR_BOY_1
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overworld_sprite LittleGirlSprite, 12 ; SPRITE_LITTLE_GIRL
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overworld_sprite BirdSprite, 12 ; SPRITE_BIRD
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overworld_sprite FatBaldGuySprite, 12 ; SPRITE_FAT_BALD_GUY
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overworld_sprite GamblerSprite, 12 ; SPRITE_GAMBLER
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overworld_sprite BlackHairBoy2Sprite, 12 ; SPRITE_BLACK_HAIR_BOY_2
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overworld_sprite GirlSprite, 12 ; SPRITE_GIRL
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overworld_sprite HikerSprite, 12 ; SPRITE_HIKER
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overworld_sprite FoulardWomanSprite, 12 ; SPRITE_FOULARD_WOMAN
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overworld_sprite GentlemanSprite, 12 ; SPRITE_GENTLEMAN
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overworld_sprite DaisySprite, 12 ; SPRITE_DAISY
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overworld_sprite BikerSprite, 12 ; SPRITE_BIKER
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overworld_sprite SailorSprite, 12 ; SPRITE_SAILOR
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overworld_sprite CookSprite, 12 ; SPRITE_COOK
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overworld_sprite BikeShopGuySprite, 12 ; SPRITE_BIKE_SHOP_GUY
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overworld_sprite MrFujiSprite, 12 ; SPRITE_MR_FUJI
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overworld_sprite GiovanniSprite, 12 ; SPRITE_GIOVANNI
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overworld_sprite RocketSprite, 12 ; SPRITE_ROCKET
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overworld_sprite MediumSprite, 12 ; SPRITE_MEDIUM
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overworld_sprite WaiterSprite, 12 ; SPRITE_WAITER
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overworld_sprite ErikaSprite, 12 ; SPRITE_ERIKA
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overworld_sprite MomGeishaSprite, 12 ; SPRITE_MOM_GEISHA
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overworld_sprite BrunetteGirlSprite, 12 ; SPRITE_BRUNETTE_GIRL
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overworld_sprite LanceSprite, 12 ; SPRITE_LANCE
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overworld_sprite OakAideSprite, 12 ; SPRITE_OAK_SCIENTIST_AIDE
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overworld_sprite OakAideSprite, 12 ; SPRITE_OAK_AIDE
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overworld_sprite RockerSprite, 12 ; SPRITE_ROCKER
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overworld_sprite SwimmerSprite, 12 ; SPRITE_SWIMMER
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overworld_sprite WhitePlayerSprite, 12 ; SPRITE_WHITE_PLAYER
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overworld_sprite GymHelperSprite, 12 ; SPRITE_GYM_HELPER
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overworld_sprite OldPersonSprite, 12 ; SPRITE_OLD_PERSON
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overworld_sprite MartGuySprite, 12 ; SPRITE_MART_GUY
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overworld_sprite FisherSprite, 12 ; SPRITE_FISHER
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overworld_sprite OldMediumWomanSprite, 12 ; SPRITE_OLD_MEDIUM_WOMAN
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overworld_sprite NurseSprite, 12 ; SPRITE_NURSE
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overworld_sprite NurseSprite, 12 ; SPRITE_NURSE
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overworld_sprite CableClubWomanSprite, 12 ; SPRITE_CABLE_CLUB_WOMAN
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overworld_sprite MrMasterballSprite, 12 ; SPRITE_MR_MASTERBALL
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overworld_sprite LaprasGiverSprite, 12 ; SPRITE_LAPRAS_GIVER
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overworld_sprite WardenSprite, 12 ; SPRITE_WARDEN
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overworld_sprite SsCaptainSprite, 12 ; SPRITE_SS_CAPTAIN
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overworld_sprite Fisher2Sprite, 12 ; SPRITE_FISHER2
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overworld_sprite BlackbeltSprite, 12 ; SPRITE_BLACKBELT
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overworld_sprite GuardSprite, 12 ; SPRITE_GUARD
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overworld_sprite GuardSprite, 12 ; $32
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overworld_sprite MomSprite, 12 ; SPRITE_MOM
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overworld_sprite BaldingGuySprite, 12 ; SPRITE_BALDING_GUY
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overworld_sprite YoungBoySprite, 12 ; SPRITE_YOUNG_BOY
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overworld_sprite GameboyKidSprite, 12 ; SPRITE_GAMEBOY_KID
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overworld_sprite GameboyKidSprite, 12 ; SPRITE_GAMEBOY_KID_COPY
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overworld_sprite ClefairySprite, 12 ; SPRITE_CLEFAIRY
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overworld_sprite AgathaSprite, 12 ; SPRITE_AGATHA
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overworld_sprite BrunoSprite, 12 ; SPRITE_BRUNO
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overworld_sprite LoreleiSprite, 12 ; SPRITE_LORELEI
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overworld_sprite SeelSprite, 12 ; SPRITE_SEEL
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overworld_sprite BallSprite, 4 ; SPRITE_BALL
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overworld_sprite OmanyteSprite, 4 ; SPRITE_OMANYTE
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overworld_sprite BoulderSprite, 4 ; SPRITE_BOULDER
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overworld_sprite PaperSheetSprite, 4 ; SPRITE_PAPER_SHEET
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overworld_sprite BookMapDexSprite, 4 ; SPRITE_BOOK_MAP_DEX
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overworld_sprite ClipboardSprite, 4 ; SPRITE_CLIPBOARD
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overworld_sprite SnorlaxSprite, 4 ; SPRITE_SNORLAX
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overworld_sprite OldAmberSprite, 4 ; SPRITE_OLD_AMBER_COPY
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overworld_sprite OldAmberSprite, 4 ; SPRITE_OLD_AMBER
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overworld_sprite LyingOldManSprite, 4 ; SPRITE_LYING_OLD_MAN_UNUSED_1
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overworld_sprite LyingOldManSprite, 4 ; SPRITE_LYING_OLD_MAN_UNUSED_2
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overworld_sprite LyingOldManSprite, 4 ; SPRITE_LYING_OLD_MAN
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overworld_sprite MrMasterballSprite, 12 ; SPRITE_MR_MASTERBALL
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overworld_sprite LaprasGiverSprite, 12 ; SPRITE_LAPRAS_GIVER
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overworld_sprite WardenSprite, 12 ; SPRITE_WARDEN
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overworld_sprite SsCaptainSprite, 12 ; SPRITE_SS_CAPTAIN
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overworld_sprite Fisher2Sprite, 12 ; SPRITE_FISHER2
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overworld_sprite BlackbeltSprite, 12 ; SPRITE_BLACKBELT
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overworld_sprite GuardSprite, 12 ; SPRITE_GUARD
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overworld_sprite GuardSprite, 12 ; $32
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overworld_sprite MomSprite, 12 ; SPRITE_MOM
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overworld_sprite BaldingGuySprite, 12 ; SPRITE_BALDING_GUY
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overworld_sprite YoungBoySprite, 12 ; SPRITE_YOUNG_BOY
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overworld_sprite GameboyKidSprite, 12 ; SPRITE_GAMEBOY_KID
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overworld_sprite GameboyKidSprite, 12 ; SPRITE_GAMEBOY_KID_COPY
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overworld_sprite ClefairySprite, 12 ; SPRITE_CLEFAIRY
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overworld_sprite AgathaSprite, 12 ; SPRITE_AGATHA
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overworld_sprite BrunoSprite, 12 ; SPRITE_BRUNO
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overworld_sprite LoreleiSprite, 12 ; SPRITE_LORELEI
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overworld_sprite SeelSprite, 12 ; SPRITE_SEEL
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overworld_sprite BallSprite, 4 ; SPRITE_BALL
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overworld_sprite OmanyteSprite, 4 ; SPRITE_OMANYTE
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overworld_sprite BoulderSprite, 4 ; SPRITE_BOULDER
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overworld_sprite PaperSheetSprite, 4 ; SPRITE_PAPER_SHEET
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overworld_sprite BookMapDexSprite, 4 ; SPRITE_BOOK_MAP_DEX
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overworld_sprite ClipboardSprite, 4 ; SPRITE_CLIPBOARD
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overworld_sprite SnorlaxSprite, 4 ; SPRITE_SNORLAX
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overworld_sprite OldAmberSprite, 4 ; SPRITE_OLD_AMBER_COPY
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overworld_sprite OldAmberSprite, 4 ; SPRITE_OLD_AMBER
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overworld_sprite LyingOldManSprite, 4 ; SPRITE_LYING_OLD_MAN_UNUSED_1
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overworld_sprite LyingOldManSprite, 4 ; SPRITE_LYING_OLD_MAN_UNUSED_2
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overworld_sprite LyingOldManSprite, 4 ; SPRITE_LYING_OLD_MAN
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|
|
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@ -4,7 +4,7 @@ bookshelf_tile: MACRO
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ENDM
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||||
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||||
BookshelfTileIDs:
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; tileset id, bookshelf tile id, text id
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; tileset id, bookshelf tile id, text id
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bookshelf_tile PLATEAU, $30, IndigoPlateauStatues
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bookshelf_tile HOUSE, $3D, TownMapText
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bookshelf_tile HOUSE, $1E, BookOrSculptureText
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|
|
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@ -1,6 +1,6 @@
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CutTreeBlockSwaps:
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; first byte = tileset block containing the cut tree
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; second byte = corresponding tileset block after the cut animation happens
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; first byte = tileset block containing the cut tree
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; second byte = corresponding tileset block after the cut animation happens
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db $32, $6D
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db $33, $6C
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db $34, $6F
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|
|
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@ -7,7 +7,7 @@ tileset: MACRO
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ENDM
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||||
|
||||
Tilesets:
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; block, gfx, coll, 3 counter tiles, grass tile, permission
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; block, gfx, coll, 3 counter tiles, grass tile, permission
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tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR
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tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR
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tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, INDOOR
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||||
|
|
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@ -1,5 +1,5 @@
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|||
WarpPadAndHoleData:
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||||
; tileset id, tile id, value for [wStandingOnWarpPadOrHole]
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; tileset id, tile id, value for [wStandingOnWarpPadOrHole]
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db FACILITY, $20, 1 ; warp pad
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db FACILITY, $11, 2 ; hole
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db CAVERN, $22, 2 ; hole
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|
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@ -1,8 +1,8 @@
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|||
TrainerAIPointers:
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||||
; one entry per trainer class
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||||
; first byte, number of times (per Pokémon) it can occur
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||||
; next two bytes, pointer to AI subroutine for trainer class
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||||
; subroutines are defined in engine/battle/trainer_ai.asm
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||||
; one entry per trainer class
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||||
; first byte, number of times (per Pokémon) it can occur
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||||
; next two bytes, pointer to AI subroutine for trainer class
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; subroutines are defined in engine/battle/trainer_ai.asm
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||||
dbw 3, GenericAI
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dbw 3, GenericAI
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dbw 3, GenericAI
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||||
|
|
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@ -4,8 +4,8 @@ pic_money: MACRO
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|||
ENDM
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||||
|
||||
TrainerPicAndMoneyPointers::
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||||
; pic pointer, base reward money
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; money received after battle = base money × level of highest-level enemy mon
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||||
; pic pointer, base reward money
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||||
; money received after battle = base money × level of highest-level enemy mon
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pic_money YoungsterPic, 1500
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||||
pic_money BugCatcherPic, 1000
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pic_money LassPic, 1500
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|
|
|
@ -1,9 +1,9 @@
|
|||
; unique moves for gym leaders
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LoneMoves:
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; pokemon index, move to give nth pokemon
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; this is not automatic! you have to write the index you want to [wLoneAttackNo]
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||||
; first. e.g., erika's script writes 4 to [wLoneAttackNo] to get mega drain,
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; the fourth entry in the list.
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||||
LoneMoves:
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; pokemon index, move to give nth pokemon
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||||
db 1, BIDE
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db 1, BUBBLEBEAM
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db 2, THUNDERBOLT
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@ -14,10 +14,10 @@ LoneMoves:
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db 4, FISSURE
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||||
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||||
; unique moves for elite 4
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||||
TeamMoves:
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||||
; trainer, move
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||||
; all trainers in this class are given this move automatically
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||||
; (unrelated to LoneMoves)
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||||
TeamMoves:
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||||
; trainer, move
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||||
db LORELEI, BLIZZARD
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||||
db BRUNO, FISSURE
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||||
db AGATHA, TOXIC
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||||
|
|
|
@ -1,5 +1,5 @@
|
|||
; random choice of 2 good rod encounters
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||||
GoodRodMons:
|
||||
; level, species
|
||||
; level, species
|
||||
db 10, GOLDEEN
|
||||
db 10, POLIWAG
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
; super rod encounters
|
||||
SuperRodData:
|
||||
; map, fishing group
|
||||
; map, fishing group
|
||||
dbw PALLET_TOWN, .Group1
|
||||
dbw VIRIDIAN_CITY, .Group1
|
||||
dbw CERULEAN_CITY, .Group3
|
||||
|
|
Loading…
Reference in a new issue