Disassembly of Pokémon Red/Blue
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Rangi bbf2f51a02 Move all code out of home.asm into home/
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
2020-07-07 19:43:11 -04:00
.travis Add Travis webhook for tools/unnamed.py 2020-06-28 20:23:26 -04:00
audio Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
constants Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
data Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
engine Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
gfx gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2 2020-07-05 19:13:54 -04:00
home Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
macros Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
maps Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
scripts Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
text Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
tools Add Travis webhook for tools/unnamed.py 2020-06-28 20:23:26 -04:00
.gitattributes Replace .tilecoll files with tile ID db data 2020-06-27 21:43:32 -04:00
.gitignore Remove user system-specific files from .gitignore 2020-07-05 19:44:00 -04:00
.gitmodules Remove the 'extras' submodule and include a local gfx.py tool instead 2018-12-31 17:37:58 -05:00
.travis.yml Actually run .travis/webhook.sh 2020-06-28 20:26:44 -04:00
audio.asm INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm 2020-07-03 01:09:58 -04:00
charmap.asm Fix Japanese charmap: large "オ" is $84, small "ォ" is $F4 2020-07-05 18:56:24 -04:00
constants.asm Use labels for HRAM and VRAM 2020-07-06 21:13:17 -04:00
home.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
hram.asm Use labels for HRAM and VRAM 2020-07-06 21:13:17 -04:00
INSTALL.md Verify that rgbds is at least verson 0.4.0 2020-07-04 01:06:09 -04:00
layout.link Names for more SECTIONs 2020-07-07 14:45:24 -04:00
macros.asm Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
main.asm Names for more SECTIONs 2020-07-07 14:45:24 -04:00
Makefile Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
maps.asm data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects 2020-07-03 18:19:56 -04:00
README.md Sync README.md with pokegold and pokecrystal, and use binary SHA-1 ROM hashes 2020-07-05 19:06:56 -04:00
rgbdscheck.asm Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
roms.sha1 Sync README.md with pokegold and pokecrystal, and use binary SHA-1 ROM hashes 2020-07-05 19:06:56 -04:00
sram.asm Remove RAM address comments 2020-06-27 23:03:39 -04:00
text.asm Names for more SECTIONs 2020-07-07 14:45:24 -04:00
vram.asm Use labels for HRAM and VRAM 2020-07-06 21:13:17 -04:00
wram.asm Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00

Pokémon Red and Blue Build Status

This is a disassembly of Pokémon Red and Blue.

It builds the following ROMs:

  • Pokemon Red (UE) [S][!].gb sha1: ea9bcae617fdf159b045185467ae58b2e4a48b9a
  • Pokemon Blue (UE) [S][!].gb sha1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: