Rangi
d5089d3c62
Organize gfx/
2020-06-27 21:43:32 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm ( #251 )
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Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi
0a62d48df2
Move more tables from engine/ to data/
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This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
dannye
9a8811b492
Misc minor clean up
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spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
Daniel Harding
5048f24816
Merge pull request #223 from pret/audio-macros
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Audio macros
2020-02-05 17:59:01 -06:00
Thomas Winwood
d8605df73d
Use percent macro for trainer AI packages
2019-11-23 19:47:46 +00:00
dannye
20c4116788
Update audio macro names
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change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
f99a715fae
Replace some hard-coded values with constants
2019-07-07 00:44:21 -04:00
Rangi
c779602459
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
Pokeglitch
01fe449837
Updated the intro
2018-06-22 23:06:05 -04:00
dannye
98f09b6d26
Use rgblink dmg mode
2018-03-24 13:41:54 -05:00
xCrystal
237aeb8fbd
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x
2017-12-30 01:54:27 +01:00
xCrystal
94b9a86c8b
Uppercase battle status constants
2017-12-30 00:59:48 +01:00
yenatch
5c24193831
Merge pull request #167 from Pokechu22/rgbds-0.3.3
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Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye
7a9a1b1e55
Fix typos in comments
2017-06-24 15:01:43 -05:00
Antonio Niño Díaz
9ea25bc8cd
Replace deprecated mnemonics by the correct ones
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The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.
Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
YamaArashi
46fbe5531b
fix incorrect comment
2017-01-16 14:42:15 -08:00
YamaArashi
77c3e22a4e
use more HRAM constants
2016-10-29 10:32:03 -07:00
YamaArashi
4d61c35172
correct mistaken comments
2016-10-29 02:04:48 -07:00
YamaArashi
bb1bf5e6a7
link battle action constants
2016-10-29 01:44:13 -07:00
YamaArashi
d1162fec71
correct comments about teleport effect
2016-10-16 22:30:32 -07:00
dannye
52bb07ca18
Replace unnecessary tabs with spaces
2016-07-27 22:33:48 -05:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
dannye
7c01509b6b
Merge branch 'master' of https://github.com/pret/pokered
2016-07-18 01:32:24 -05:00
dannye
80bae03975
Clean up text commands
2016-07-18 01:17:03 -05:00
YamaArashi
fd2235e678
sync engine code with pokeyellow
2016-06-12 00:52:13 -07:00
dannye
a51037eeee
Remove the last address comments
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except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye
48e0125bd6
Remove some leftover address comments
2016-06-12 01:42:19 -05:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
IIMarckus
3fd6787692
Clean up more Yellow ifdefs.
2016-03-22 00:10:23 -06:00
Marcus Huderle
213f6dfc98
Remove hardcoded values for CopyData in battle core.
2016-02-20 13:54:52 -08:00
dannye
351146024b
Fewer underscores in constants
2015-12-14 22:09:30 -06:00
dannye
8026d47585
No more S_
2015-08-30 22:15:32 -05:00
dannye
5facf8377a
No more wram_constants.asm
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unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30 22:05:50 -05:00
dannye
38065a744d
No more W_
2015-08-30 21:38:41 -05:00
YamaArashi
30063216cd
use the new battle type constants
2015-08-29 23:35:58 -07:00
YamaArashi
599a6aeaaf
named battle and learn move variables
2015-08-14 00:36:06 -07:00
YamaArashi
f6d618090a
Named a test battle variable
2015-08-13 19:13:47 -07:00
YamaArashi
132d036752
named more variables
2015-08-12 22:14:31 -07:00
YamaArashi
64cfbcce7a
commented SGB palette stuff
2015-08-12 02:16:56 -07:00
dannye
4aedff0217
Replace hardcoded name lengths with NAME_LENGTH
2015-08-10 23:51:20 -05:00
dannye
dfc152d667
No more $C8
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Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
dannye
66bc517605
Merge branch 'master' of https://github.com/YamaArashi/pokered
2015-08-10 00:00:12 -05:00
dannye
8a6d46f3d9
Replace some hardcoded data sizes
2015-08-09 23:56:20 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
YamaArashi
40c1ecb437
fixed names
2015-08-07 12:39:29 -07:00
YamaArashi
f658aff538
named wram variables
2015-08-07 05:20:37 -07:00
YamaArashi
8d30191707
more info on the bide bug
2015-08-06 23:53:23 -07:00
dannye
f8a9c37a00
Use more lb
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and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
56d75db28a
constants for PrintNumber
2015-07-29 12:06:54 -07:00
dannye
d7c5c8cf22
Merge branch 'master' of https://github.com/xCrystal/pokered
2015-07-26 23:23:05 -05:00
YamaArashi
93255d6d17
yet more naming
2015-07-25 19:26:54 -07:00
YamaArashi
7f6d0d49b6
more naming variables
2015-07-24 20:27:59 -07:00
YamaArashi
82512e4491
named animation functions/variables
2015-07-24 14:39:45 -07:00
xCrystal
bbb86671ea
Use more wram labels and other constants
2015-07-24 10:49:33 +02:00
YamaArashi
323895af6d
fixed hram aliases and named wram var
2015-07-23 20:48:35 -07:00
YamaArashi
04a6c306dc
clean up wram aliases
2015-07-23 06:07:44 -07:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
YamaArashi
db7d941d22
constants for flag actions
2015-07-19 20:45:34 -07:00
YamaArashi
1d86932cc9
naming
2015-07-19 17:52:26 -07:00
YamaArashi
02bd91b707
jpab/jpba macros
2015-07-19 11:56:13 -07:00
dannye
64b4cf624f
Merge branch 'master' of https://github.com/YamaArashi/pokered
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Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
YamaArashi
c169073eed
misc
2015-07-18 21:58:55 -07:00
dannye
148d3f3cf2
Consolidate coord macros
2015-07-18 15:52:03 -05:00
YamaArashi
fc9af362ae
fix variable naming
2015-07-18 08:17:46 -07:00
YamaArashi
bd7d981593
menu stuff
2015-07-15 20:04:58 -07:00
YamaArashi
994c2cbf28
named wram variables
2015-07-14 23:16:06 -07:00
YamaArashi
07dd705637
hall of fame / credits
2015-07-14 19:46:52 -07:00
YamaArashi
01631a2e59
player animations, emotion bubbles, etc.
2015-07-14 14:32:49 -07:00
dannye
b1cb378893
Comment naming screen
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also use more joypad constants
2015-07-14 03:49:49 -05:00
dannye
ef9e59101e
Use more screen dimension constants
2015-07-14 02:16:19 -05:00
dannye
e25a7148d0
Merge branch 'master' of https://github.com/YamaArashi/pokered
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Conflicts:
engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye
b509b48a7f
Use more *Coord
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also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi
0066e09828
named party menu/naming screen wram variables
2015-07-13 15:40:33 -07:00
YamaArashi
f66a74b9fc
comment slot machine
2015-07-13 13:35:35 -07:00
YamaArashi
95b1660e59
menu wram variable names
2015-07-13 00:32:03 -07:00
YamaArashi
4a8c9993ad
named wram variables
2015-07-12 23:00:48 -07:00
YamaArashi
99df5f0fd7
use constant for bg transfer dest hram var
2015-07-12 16:37:06 -07:00
YamaArashi
849b53623b
shake screen functions
2015-07-12 16:24:03 -07:00
YamaArashi
a957bb1540
some battle animation stuff
2015-07-12 15:51:04 -07:00
U-Daniel-PC\Daniel
8431fa7756
TX_ASM
2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
cd649184f5
Rename/organize part 1 of 4
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel
ae420a4d8f
Mention Jap grammar
2015-06-12 13:45:52 -05:00
U-Daniel-PC\Daniel
4e3cd633f0
Document code related to MonName1Text
2015-06-12 13:40:51 -05:00
U-Daniel-PC\Daniel
39abace569
Clean up white space
2015-06-11 17:41:33 -05:00
Daniel Harding
c43c338a5f
Merge pull request #96 from dannye/master
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wram comments, EOLs, EOFs, and UTF-8
2015-06-04 23:02:28 -05:00
U-Daniel-PC\Daniel
bdfd6ac09b
ANSI->UTF-8
2015-06-04 23:01:40 -05:00
U-Daniel-PC\Daniel
10fd288ab4
Add newlines to EOFs
2015-06-01 22:15:02 -05:00
IIMarckus
26d279b551
Fix a hardcoded value by replacing it with a variable.
2015-05-31 09:15:52 -06:00
xCrystal
9739c26ed7
money won and trainer pic constants
2015-04-09 13:05:57 +02:00
xCrystal
9c93ef3bff
user xor operator for clearing status flags
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use xor operator for clearing status flags
2015-04-09 11:35:37 +02:00
xCrystal
61edd43974
Document DisableEffect and CheckEnemyStatusConditions
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basically copy/paste comments and labels from
CheckPlayerStatusConditions
2015-04-09 01:17:56 +02:00
xCrystal
b2dc57576d
Document move effects
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Document mist effect
Document recoil effect
Document heal effect
Update conversion_effect.asm
Update haze_effect.asm
Update leech_seed_effect.asm
Update pay_day_effect.asm
Update reflect_light_screen_effect.asm
Update substitute_effect.asm
Update transform_effect.asm
2015-04-08 23:54:29 +02:00
xCrystal
ce9940a2eb
Further split bank e stuff
2015-04-01 17:27:51 +02:00
xCrystal
10211cc461
Rename battle files and split move effects Part 5
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15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01 17:05:51 +02:00
xCrystal
2fe782b11a
Rename battle files and split move effects Part 4
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e.asm, e_2. asm, and 14.asm
2015-04-01 17:05:50 +02:00
xCrystal
77d0e5ff84
Rename battle files and split move effects Part 3
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b.asm, b_2.asm, c.asm, and d.asm
2015-04-01 17:05:49 +02:00
xCrystal
46c2a38c7c
Rename battle files and split move effects Part 2
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5.asm, 9.asm, and a.asm
2015-04-01 17:05:43 +02:00
xCrystal
e74dce24b4
Rename battle files and split move effects Part 1
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1.asm, 4.asm, and 4_2.asm
2015-04-01 17:05:10 +02:00