Commit graph

661 commits

Author SHA1 Message Date
Rangi
f58dbe3849 Require rgbds 0.6.0 2022-10-02 21:14:23 -04:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
407b813250 Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
Rangi
cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Rangi
4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi
b945988a0a Names for more SECTIONs 2020-07-07 14:45:24 -04:00
Rangi
f9dc42a740 Factor out Mew's pics and base data 2020-07-03 22:59:12 -04:00
Rangi
a5375a0805 Factor out graphics INCBINs from main.asm to gfx/*.asm 2020-07-03 17:43:55 -04:00
Rangi
62e137f6ce Factor out data/sprites/ 2020-07-03 16:58:55 -04:00
Rangi
ccb01731fe Make suggested edits:
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
2020-07-03 15:57:35 -04:00
Rangi
e882708b85 Split up engine/events/hidden_object_functions 2020-07-03 13:23:51 -04:00
Rangi
b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
87ef75c173 Add engine/movie/oak_speech/ subdirectory 2020-07-03 01:11:23 -04:00
Rangi
881e005970 INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm 2020-07-03 01:09:58 -04:00
Rangi
f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
Rangi
209ecc1919 Merge pic/ into gfx/ 2020-06-27 21:43:32 -04:00
Rangi
d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi
0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
Rangi
c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
luckytyphlosion
dcaca64f5e Clean up pre-linkerscript remnants. 2018-11-18 18:29:24 -05:00
Pokeglitch
9b6f57832e Another map header fix 2018-07-28 15:56:50 -04:00
Pokeglitch
ae2c1036ea Fixed some map header files 2018-07-28 15:51:17 -04:00
yenatch
f75049feef Use rgbgfx and c tools instead of the submodule. 2018-03-10 18:53:04 -05:00
Remy Oukaour
819b678909 INCBIN don't start with tabs 2018-01-29 12:05:06 -05:00
AntonioND
52adb844de Revert "Fix floating sections"
This reverts commit cec6e6e2fb.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-21 01:12:49 +00:00
AntonioND
cec6e6e2fb Fix floating sections
This is needed to prevent rgblink from moving them around in future
releases.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14 21:45:45 +00:00
YamaArashi
bf67f7174d split code out of main.asm 2016-12-31 17:23:54 -08:00
YamaArashi
c2381bb3e6 split bank 1 into files 2016-09-17 18:17:57 -07:00
YamaArashi
6f1ac06e03 pull some bank 1 code out of main.asm 2016-09-17 17:37:32 -07:00
dannye
7c01509b6b Merge branch 'master' of https://github.com/pret/pokered 2016-07-18 01:32:24 -05:00
dannye
80bae03975 Clean up text commands 2016-07-18 01:17:03 -05:00
YamaArashi
bcb251261d sync tileset WRAM labels 2016-06-12 01:07:52 -07:00
dannye
48e0125bd6 Remove some leftover address comments 2016-06-12 01:42:19 -05:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
IIMarckus
674b4dcc4a Remove the Beach House option. 2016-06-07 23:55:55 -06:00
dannye
5facf8377a No more wram_constants.asm
unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30 22:05:50 -05:00
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi
2ff0f3f208 added constants for item capacity 2015-08-29 17:29:16 -07:00
YamaArashi
b6a7e5e9cf documented flags and misc. fixes 2015-08-29 17:15:05 -07:00
YamaArashi
b6ac1018c2 add border constant and clear up misnomer 2015-08-14 02:46:12 -07:00
YamaArashi
132d036752 named more variables 2015-08-12 22:14:31 -07:00
YamaArashi
64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
dannye
fb0a630c06 More joypad constants 2015-08-11 00:34:32 -05:00
dannye
4aedff0217 Replace hardcoded name lengths with NAME_LENGTH 2015-08-10 23:51:20 -05:00
dannye
66bc517605 Merge branch 'master' of https://github.com/YamaArashi/pokered 2015-08-10 00:00:12 -05:00
dannye
8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
YamaArashi
40c1ecb437 fixed names 2015-08-07 12:39:29 -07:00
dannye
f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
56d75db28a constants for PrintNumber 2015-07-29 12:06:54 -07:00