IIMarckus
674b4dcc4a
Remove the Beach House option.
2016-06-07 23:55:55 -06:00
pikalaxalt
0d687ba25a
TX_SFX_KEY_ITEM and mapconst
macro
2016-05-30 09:08:40 -04:00
IIMarckus
72790bcbac
Clean up labels and trainer headers for overworld Pokémon.
2016-04-06 20:58:45 -06:00
dannye
351146024b
Fewer underscores in constants
2015-12-14 22:09:30 -06:00
PikalaxALT
dd9b167689
Rewrite SetEvents and ResetEvents for unlimited number of events
2015-09-04 21:00:11 -04:00
dannye
5facf8377a
No more wram_constants.asm
...
unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30 22:05:50 -05:00
dannye
38065a744d
No more W_
2015-08-30 21:38:41 -05:00
YamaArashi
38d771dc44
commented pokeball function
2015-08-29 23:21:54 -07:00
YamaArashi
2ff0f3f208
added constants for item capacity
2015-08-29 17:29:16 -07:00
YamaArashi
696cffd3ae
item name length constant
2015-08-14 04:11:53 -07:00
YamaArashi
b6ac1018c2
add border constant and clear up misnomer
2015-08-14 02:46:12 -07:00
YamaArashi
f6d618090a
Named a test battle variable
2015-08-13 19:13:47 -07:00
YamaArashi
64cfbcce7a
commented SGB palette stuff
2015-08-12 02:16:56 -07:00
dannye
4aedff0217
Replace hardcoded name lengths with NAME_LENGTH
2015-08-10 23:51:20 -05:00
dannye
dfc152d667
No more $C8
...
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
dannye
dfa266f05c
Use constants for elevator floors
2015-08-10 10:03:55 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
YamaArashi
56d75db28a
constants for PrintNumber
2015-07-29 12:06:54 -07:00
dannye
d7c5c8cf22
Merge branch 'master' of https://github.com/xCrystal/pokered
2015-07-26 23:23:05 -05:00
YamaArashi
82512e4491
named animation functions/variables
2015-07-24 14:39:45 -07:00
xCrystal
bbb86671ea
Use more wram labels and other constants
2015-07-24 10:49:33 +02:00
YamaArashi
e6d02b4b7b
make route22 rival events more consistent
2015-07-23 21:20:20 -07:00
YamaArashi
323895af6d
fixed hram aliases and named wram var
2015-07-23 20:48:35 -07:00
Daniel Harding
c34156c5fb
Merge pull request #107 from YamaArashi/master
...
enumerate events
2015-07-22 10:24:00 -05:00
dannye
a6f04b4349
Unify audio bank references
...
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a
Rename sound effect files
2015-07-22 09:57:31 -05:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
YamaArashi
dcc7f3bc9f
named more constants
2015-07-21 14:21:14 -07:00
YamaArashi
5ce58a048c
comments for event constants
2015-07-21 10:49:53 -07:00
YamaArashi
73171bfff5
named most of the used events
2015-07-21 10:36:03 -07:00
YamaArashi
cbcdb2ec2a
move event macros to separate file
2015-07-20 22:11:59 -07:00
YamaArashi
fd2b4b6c74
gym leader events
2015-07-20 19:41:23 -07:00
YamaArashi
fcab935a0f
enumerate events
2015-07-20 18:32:26 -07:00
YamaArashi
db7d941d22
constants for flag actions
2015-07-19 20:45:34 -07:00
YamaArashi
1d86932cc9
naming
2015-07-19 17:52:26 -07:00
dannye
64b4cf624f
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
dannye
340230e997
Enumerate more constants
2015-07-19 00:43:43 -05:00
YamaArashi
c169073eed
misc
2015-07-18 21:58:55 -07:00
dannye
b85d7c65f3
Enumerate map constants
...
closes https://github.com/iimarckus/pokered/issues/86
2015-07-17 11:20:35 -05:00
YamaArashi
aa3da5f3b0
title / diploma / vending machine
2015-07-17 01:22:00 -07:00
dannye
40ea6a5f75
Merge branch 'master' of https://github.com/iimarckus/pokered
2015-07-16 23:27:57 -05:00
dannye
4670a1ddae
Swap trade center and battle center
...
also rename battle center to colosseum
closes https://github.com/iimarckus/pokered/issues/102
2015-07-16 23:21:57 -05:00
YamaArashi
bd7d981593
menu stuff
2015-07-15 20:04:58 -07:00
YamaArashi
07dd705637
hall of fame / credits
2015-07-14 19:46:52 -07:00
dannye
e25a7148d0
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/town_map.asm
2015-07-14 00:58:09 -05:00
YamaArashi
5d3b958763
named town map stuff
2015-07-13 19:24:07 -07:00
YamaArashi
0066e09828
named party menu/naming screen wram variables
2015-07-13 15:40:33 -07:00
YamaArashi
f66a74b9fc
comment slot machine
2015-07-13 13:35:35 -07:00
YamaArashi
bcfca2e267
movemon and removepokemon wram variables
2015-07-12 23:36:56 -07:00
YamaArashi
4a8c9993ad
named wram variables
2015-07-12 23:00:48 -07:00
U-Daniel-PC\Daniel
cd649184f5
Rename/organize part 1 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel
39abace569
Clean up white space
2015-06-11 17:41:33 -05:00
U-Daniel-PC\Daniel
10fd288ab4
Add newlines to EOFs
2015-06-01 22:15:02 -05:00
U-Daniel-PC\Daniel
08b939375e
EOL Windows->UNIX
2015-06-01 22:13:46 -05:00
YamaArashi
3870f5e10a
named misc functions
2015-02-08 01:44:41 -08:00
YamaArashi
83023cda19
commented menu stuff
2015-02-07 12:27:36 -08:00
YamaArashi
3fdb8a0d89
serial/trade/misc
2015-02-07 02:43:08 -08:00
xCrystal
9de54645c8
add constants for volatile statuses and more battle labels/commentary/constants
2015-02-04 23:22:46 -08:00
IIMarckus
5459477ecd
Merge branch 'master' of https://github.com/dannye/pokered
2014-10-20 18:56:21 -06:00
IIMarckus
1d579928dc
Modularize the beach house.
2014-10-17 12:16:52 -06:00
IIMarckus
50a39daa74
More idioms.
2014-10-17 09:24:04 -06:00
IIMarckus
7db2fe99f8
Add more from the beach house.
2014-10-17 08:13:51 -06:00
U-Daniel-PC\Daniel
4d60e6f1a9
Enumerate hide/show constants
2014-09-26 07:37:21 -04:00
U-Daniel-PC\Daniel
de39851f4a
Make Hide/Show objects more dynamic
...
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
yenatch
6866df277f
Add comments for move ids.
2014-09-23 14:56:07 -07:00
yenatch
dff0cdeb5a
Merge remote-tracking branch 'YamaArashi/master'
...
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
2014-09-20 00:57:27 -04:00
yenatch
3de9d14d3e
Recomment misc functions in home.asm.
2014-09-17 21:14:32 -07:00
yenatch
29aff84107
Enumerate move constants and add unnamed animation constants.
2014-09-17 12:36:49 -07:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
yenatch
81bbab85ac
Hall of Fame sram labels and related constants.
2014-06-14 14:24:35 -07:00
yenatch
53ae0e93fa
Use monster struct macros in wram. Rename related labels for consistency.
2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
9eefed45f7
Use MAX_LEVEL instead of 100/$64
2014-06-10 17:06:30 -04:00
U-Fish-PC\Daniel
b83acb03e5
Clean up white space
2014-06-09 16:58:02 -04:00
yenatch
fc123e360b
Space out monster constants to make gaps clearer.
2014-06-06 22:15:41 -07:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
8f8281fe6e
Comment some more bank 0 functions.
2014-05-23 15:34:35 -07:00
yenatch
955b53047c
More complete hardware constants. Rename joypad constants.
2014-05-23 15:25:16 -07:00
U-Fish-PC\Daniel
a9528fc870
More misc relabelling
2014-05-21 13:10:07 -04:00
U-Fish-PC\Daniel
d693721f97
Use constants for the starter mons
2014-05-21 09:54:33 -04:00
U-Fish-PC\Daniel
1a0992a2f1
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
...
Conflicts:
main.asm
text.asm
text/maps/route_22.asm
2014-05-19 16:05:19 -04:00
U-Fish-PC\Daniel
5296808894
Use more trainer/mon/palette constants
2014-05-16 16:15:59 -04:00
Marcus Huderle
ebecf8f7b5
Finished documenting/labeling functions in the MoveEffectPointerTable.
2014-05-12 23:22:14 -05:00
yenatch
b73ed53ab7
Comment in-game trade evolution.
2014-04-22 13:37:07 -04:00
yenatch
d0e2fc78c0
More move and effect constants. Use a constant for total move count.
2014-04-22 13:35:55 -04:00
yenatch
7eeaad6ab0
More move effect constants.
2014-04-16 13:21:22 -04:00
yenatch
140b01bbd6
Use bits for status constants instead of masks.
2014-04-16 13:19:06 -04:00
IIMarckus
7f8974dab5
Merge https://github.com/yenatch/pokered
...
Conflicts:
main.asm
2014-04-06 08:52:55 -06:00
U-Fish-PC\Daniel
391bbad29e
A little more map name consistency
2014-04-06 09:33:02 -04:00
U-Fish-PC\Daniel
f8452ebeb8
Use dimension constants in warp data and add map name consisntency
2014-04-05 10:47:23 -04:00
yenatch
8a106a2c61
Name the tilesets and give them constants.
...
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
yenatch
0d51959c83
Use labels instead of static addresses in sound pointers.
...
Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00
yenatch
c49dd99a98
Split wram.asm from poke{red,blue}.o into wram.o
...
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27 17:09:09 -05:00
Adam AKA Coolboyman
6bde08504f
added a couple of new moves constants
2014-01-26 23:59:48 -08:00
yenatch
001270908a
define music constants instead of running around with ((label-$4000)/3)
2014-01-21 14:08:06 -05:00
Marcus Huderle
24988da53f
Credits order INCBIN and more labeling.
2013-12-27 11:41:54 -06:00
Marcus Huderle
fe9df41b5f
Labeled Special Effect pointers and ids.
2013-12-23 18:57:01 -06:00
U-Fish-PC\Daniel
23c7161bbc
Clean up constants
2013-12-11 10:37:17 -05:00
U-Fish-PC\Daniel
d4d4481df0
Move slot machine constants
2013-12-11 02:00:10 -05:00
U-Fish-PC\Daniel
9c4be8a91e
Disassemble Slot Machine and Others
2013-12-11 01:44:39 -05:00
yenatch
5dc5feb29c
split related constants into constants/
2013-12-05 01:34:12 -05:00