pokered/constants
2014-04-16 13:21:22 -04:00
..
connection_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
credits_constants.asm Credits order INCBIN and more labeling. 2013-12-27 11:41:54 -06:00
evolution_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
hardware_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
item_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
list_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
map_constants.asm Use dimension constants in warp data and add map name consisntency 2014-04-05 10:47:23 -04:00
map_dimensions.asm A little more map name consistency 2014-04-06 09:33:02 -04:00
move_animation_constants.asm Labeled Special Effect pointers and ids. 2013-12-23 18:57:01 -06:00
move_constants.asm added a couple of new moves constants 2014-01-26 23:59:48 -08:00
move_effect_constants.asm More move effect constants. 2014-04-16 13:21:22 -04:00
music_constants.asm Use labels instead of static addresses in sound pointers. 2014-03-30 16:56:42 -07:00
oam_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
palette_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
pokedex_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
pokemon_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
sprite_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
status_constants.asm Use bits for status constants instead of masks. 2014-04-16 13:19:06 -04:00
tilesets.asm Name the tilesets and give them constants. 2014-04-03 22:46:39 -04:00
trainer_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
type_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
wram_constants.asm Split wram.asm from poke{red,blue}.o into wram.o 2014-01-27 17:09:09 -05:00