Labeled Special Effect pointers and ids.

This commit is contained in:
Marcus Huderle 2013-12-23 18:57:01 -06:00
parent 7c9f98141d
commit fe9df41b5f
3 changed files with 460 additions and 370 deletions

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@ -15,6 +15,7 @@ INCLUDE "constants/trainer_constants.asm"
INCLUDE "constants/item_constants.asm"
INCLUDE "constants/type_constants.asm"
INCLUDE "constants/move_constants.asm"
INCLUDE "constants/move_animation_constants.asm"
INCLUDE "constants/move_effect_constants.asm"
INCLUDE "constants/status_constants.asm"
INCLUDE "constants/sprite_constants.asm"

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@ -0,0 +1,43 @@
; subanimations
; special effects, prefaced with "SE" for "Special Effect"
SE_WAVY_SCREEN EQU $D8 ; used in Psywave/Night Shade/Psychic etc.
SE_SUBSTITUTE_MON EQU $D9 ; used in Substitute (turns the pokemon into a mini sprite)
SE_SHAKE_BACK_AND_FORTH EQU $DA ; used in Double Team
SE_SLIDE_ENEMY_MON_OUT EQU $DB ; used in Whirlwind
SE_SHOW_ENEMY_MON_PIC EQU $DC ; used in Seismic Toss
SE_SHOW_MON_PIC EQU $DD ; used in Low Kick/Quick Attack/Seismic Toss etc.
SE_BLINK_ENEMY_MON EQU $DE ; used in Seismic Toss
SE_HIDE_ENEMY_MON_PIC EQU $DF ; used in Seismic Toss
SE_FLASH_ENEMY_MON_PIC EQU $E0 ; unused
SE_DELAY_ANIMATION_10 EQU $E1 ; used in lots of animations
SE_SPIRAL_BALLS_INWARD EQU $E2 ; used in Growth/Focus Energy/Hyper Beam etc.
SE_SHAKE_ENEMY_HUD_2 EQU $E3 ; unused
SE_SHAKE_ENEMY_HUD EQU $E4 ;
SE_SLIDE_MON_HALF_LEFT EQU $E5 ; used in Softboiled
SE_PETALS_FALLING EQU $E6 ; used in Petal Dance
SE_LEAVES_FALLING EQU $E7 ; used in Razor Leaf
SE_TRANSFORM_MON EQU $E8 ; used in Transform
SE_SLIDE_MON_DOWN_AND_HIDE EQU $E9 ; used in Acid Armor
SE_MINIMIZE_MON EQU $EA ; used in Minimize
SE_BOUNCE_UP_AND_DOWN EQU $EB ; used in Splash
SE_SHOOT_MANY_BALLS_UPWARD EQU $EC ; used in an unused animation
SE_SHOOT_BALLS_UPWARD EQU $ED ; used in Teleport/Sky Attack
SE_SQUISH_MON_PIC EQU $EE ; used in Teleport/Sky Attack
SE_HIDE_MON_PIC EQU $EF
SE_LIGHT_SCREEN_PALETTE EQU $F0 ; used in Mist/Double Edge/Absorb/etc.
SE_RESET_MON_POSITION EQU $F1 ; used in Tackle/Body Slam/etc.
SE_MOVE_MON_HORIZONTALLY EQU $F2 ; used in Tackle/Body Slam/etc.
SE_BLINK_MON EQU $F3 ; used in Recover
SE_SLIDE_MON_OUT EQU $F4 ; used in Seismic Toss/Low Kick/etc.
SE_FLASH_MON_PIC EQU $F5
SE_SLIDE_MON_DOWN EQU $F6 ; used in Withdraw/Waterfall/fainting
SE_SLIDE_MON_UP EQU $F7 ; used in Dig/Waterfall/etc.
SE_FLASH_SCREEN_LONG EQU $F8 ; used in Confusion/Psychic/etc.
SE_DARKEN_MON_PALETTE EQU $F9 ; used in Smokescreen/Smog/etc.
SE_WATER_DROPLETS_EVERYWHERE EQU $FA ; used in Mist/Surf/Toxic/etc.
SE_SHAKE_SCREEN EQU $FB ; used in Earthquake/Fissure/etc.
SE_RESET_SCREEN_PALETTE EQU $FC ; used in Leer/Thunderpunch/etc.
SE_DARK_SCREEN_PALETTE EQU $FD ; used in Hyper Beam/Thunderpunch/etc.
SE_DARK_SCREEN_FLASH EQU $FE ; used in Cut/Take Down/etc.

786
main.asm

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