pokered/constants
2014-05-21 13:10:07 -04:00
..
connection_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
credits_constants.asm Credits order INCBIN and more labeling. 2013-12-27 11:41:54 -06:00
evolution_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
hardware_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
item_constants.asm More misc relabelling 2014-05-21 13:10:07 -04:00
list_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
map_constants.asm Use dimension constants in warp data and add map name consisntency 2014-04-05 10:47:23 -04:00
map_dimensions.asm A little more map name consistency 2014-04-06 09:33:02 -04:00
move_animation_constants.asm Labeled Special Effect pointers and ids. 2013-12-23 18:57:01 -06:00
move_constants.asm More move and effect constants. Use a constant for total move count. 2014-04-22 13:35:55 -04:00
move_effect_constants.asm Finished documenting/labeling functions in the MoveEffectPointerTable. 2014-05-12 23:22:14 -05:00
music_constants.asm Use labels instead of static addresses in sound pointers. 2014-03-30 16:56:42 -07:00
oam_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
palette_constants.asm Use more trainer/mon/palette constants 2014-05-16 16:15:59 -04:00
pokedex_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
pokemon_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
sprite_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
starter_mons.asm Use constants for the starter mons 2014-05-21 09:54:33 -04:00
status_constants.asm Use bits for status constants instead of masks. 2014-04-16 13:19:06 -04:00
tilesets.asm Name the tilesets and give them constants. 2014-04-03 22:46:39 -04:00
trainer_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
type_constants.asm Clean up constants 2013-12-11 10:37:17 -05:00
wram_constants.asm Comment in-game trade evolution. 2014-04-22 13:37:07 -04:00