Rangi
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c8626595b4
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Use BANK("Pics #") for Pokémon and trainer pics
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2021-05-06 23:04:00 -04:00 |
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Rangi
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6a31663c96
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Use {interpolation} to generate sequences of RAM labels
Fixes #319
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2021-04-27 15:49:59 -04:00 |
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dannye
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fa206ce835
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Fix incorrect sfx id
AUDIO_1 is loaded during trade animations, not AUDIO_2
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2021-03-30 01:03:30 -05:00 |
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Rangi
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95ec2cf039
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Verify data table and name list sizes with assertion macros
Fixes #312
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2021-03-25 16:44:41 -04:00 |
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dannye
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5c9c7bf362
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Clean up handling of extra effective status effects
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2021-02-21 11:43:38 -06:00 |
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Rangi
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95353fdefa
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Identify hUILayoutFlags
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2021-02-13 19:48:34 -05:00 |
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SatoMew
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083cb38e33
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Update related tile animation constants
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2020-11-29 21:28:38 +00:00 |
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SatoMew
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242b2e05cf
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Label and document hFFD7 more accurately
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2020-11-29 20:17:29 +00:00 |
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Rangi
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6adbaefde1
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Keep wGrassMons and wWaterMons together with a UNION
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2020-11-28 17:11:12 -05:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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dannye
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afc4ce2dc5
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Use more joypad constants
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2020-11-07 21:07:07 -06:00 |
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Rangi
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13d4d533f7
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Sync more with pokeyellow
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2020-11-06 10:33:58 -05:00 |
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Rangi
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e16dec874a
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Sync more with pokeyellow
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2020-11-05 16:55:39 -05:00 |
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Rangi
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2a4b8b5a24
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Remove trailing whitespace
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2020-11-05 15:17:39 -05:00 |
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Rangi
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379a563c43
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All battle back pictures end with "b"
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2020-11-05 11:04:20 -05:00 |
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Rangi
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bc287b9b80
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Some formatting changes
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2020-10-19 20:26:35 -04:00 |
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SatoMew
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2ff7b40d82
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Replace ghost Marowak's ambiguous constant
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2020-09-22 18:38:29 +01:00 |
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Rangi
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8ce20e5c31
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Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)
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2020-08-31 10:58:41 -04:00 |
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Rangi
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bfd9f617c9
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Use constants to delineate map types, and factor out more data
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2020-08-31 10:23:19 -04:00 |
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Rangi
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69788c536b
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
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Rangi
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76289dfda0
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
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Rangi
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f53341efa1
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Define constants for subanimations' base coords and frame block modes
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2020-07-17 15:16:54 -04:00 |
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Rangi
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3c1cdbc4d0
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Identify remaining tilemap IDs
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2020-07-17 13:47:33 -04:00 |
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Rangi
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30ecbf6ea3
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SONY -> RIVAL
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2020-07-17 13:27:27 -04:00 |
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Rangi
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2454296d32
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Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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2020-07-17 12:48:15 -04:00 |
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Rangi
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884ef9c1a8
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Factor out animation tilemaps
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2020-07-16 22:23:31 -04:00 |
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Rangi
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6f7337bbb1
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Define constants for subanimation transform types
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2020-07-16 22:14:39 -04:00 |
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Rangi
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2f43a41100
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Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
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2020-07-16 21:45:30 -04:00 |
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Rangi
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0db7ee08ff
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Use a macro for BattleTransition_DoubleCircle data
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2020-07-16 20:11:00 -04:00 |
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Rangi
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cd71ae03af
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Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
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2020-07-16 19:50:48 -04:00 |
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Rangi
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58f1089370
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Define constants for default trainer DVs
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2020-07-16 09:40:30 -04:00 |
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Rangi
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f37cf959c9
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Clean up some data, using macros for multiline list entries
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2020-07-14 13:32:09 -04:00 |
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Rangi
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4a7d1513f3
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
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Rangi
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13129459f1
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
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Rangi
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45ed05decf
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Use HIGH() and LOW()
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2020-07-07 11:10:29 -04:00 |
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Rangi
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06db7ec55b
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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Rangi
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77ed5f3820
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Use ASCII quotes in comments
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2020-07-06 21:15:12 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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2b2ed54bbf
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
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Rangi
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a77999f7f1
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Logical spacing in data/sgb/sgb_palettes.asm
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2020-07-05 16:15:01 -04:00 |
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Rangi
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155695cbfe
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Use constants for damage limits in CalculateDamage
Fixes #255
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2020-07-05 15:12:29 -04:00 |
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Rangi
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b30b14f322
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Correct comments in AISwitchIfEnoughMons
Fixes #244
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2020-07-05 14:40:20 -04:00 |
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Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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e4e0af4d67
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Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
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2020-07-04 01:00:45 -04:00 |
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Rangi
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6ef36800b0
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Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
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2020-07-03 22:22:09 -04:00 |
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Rangi
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35deb77113
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H_CONSTANTNAMES -> hConstantNames
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2020-07-03 19:59:41 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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c9c59dc343
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Reorganize constants/
To do: add comments associating constants with data and code
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2020-07-03 12:44:47 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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Rangi
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f275790aec
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Add subdirectories to engine/ similar to pokecrystal
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2020-07-02 23:30:21 -04:00 |
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