Fix incorrect sfx id

AUDIO_1 is loaded during trade animations, not AUDIO_2
This commit is contained in:
dannye 2021-03-30 01:03:30 -05:00
parent 2baf0ae962
commit fa206ce835

View file

@ -875,7 +875,7 @@ TradeJumpPokeball:
cp $ff
jr nz, .skipPlayingSound
.playSound ; play sound if next move distance is 12 or this is the last one
ld a, SFX_BATTLE_18
ld a, SFX_SWAP
call PlaySound
.skipPlayingSound
push bc