pokered/engine/battle
2020-07-07 11:30:10 -04:00
..
move_effects Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
animations.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
battle_transitions.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
common_text.asm callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
core.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
decrement_pp.asm Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
display_effectiveness.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
draw_hud_pokeball_gfx.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
effects.asm Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
end_of_battle.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
experience.asm callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
get_trainer_name.asm Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) 2020-06-27 15:32:24 -04:00
ghost_marowak_anim.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
init_battle_variables.asm callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
link_battle_versus_text.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
misc.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
print_type.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
read_trainer_party.asm Replace some hard-coded values with constants 2019-07-07 00:44:21 -04:00
safari_zone.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
save_trainer_name.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
scale_sprites.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
scroll_draw_trainer_pic.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
trainer_ai.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
unused_stats_functions.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
wild_encounters.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00