Commit graph

246 commits

Author SHA1 Message Date
IIMarckus
0152e33909 Document the byte before a trainer’s AI pointer.
hg-commit-id: 6b0145fce032
2011-12-12 18:48:35 -07:00
IIMarckus
ef6eb622c4 Minor clarifications in Pallet Town scripts.
hg-commit-id: f42fc4aeadc6
2011-11-14 02:48:50 -07:00
IIMarckus
1f5696ddda More minor label fixes.
hg-commit-id: e0d74b3b39cd
2011-11-14 00:29:44 -07:00
IIMarckus
c51b06f975 Fix pointer label.
hg-commit-id: 88f7d6719e99
2011-11-14 00:28:25 -07:00
IIMarckus
3fbbc239ac Add Blue’s house map.
hg-commit-id: 4f46a3ac0e71
2011-11-14 00:25:15 -07:00
IIMarckus
31e251af3a Minor cleanup.
hg-commit-id: da3b7f586edf
2011-11-13 23:10:46 -07:00
IIMarckus
8028c825b6 Add Pallet Town map.
hg-commit-id: 53d9e5cf0c1e
2011-11-13 23:06:56 -07:00
IIMarckus
36c926f342 Add Red’s room map.
hg-commit-id: 73e8118562b5
2011-11-13 20:12:54 -07:00
IIMarckus
c790096acd Fix pointer
hg-commit-id: 3aab9ee72906
2011-11-13 19:04:28 -07:00
IIMarckus
66df926d81 Add Red’s House 1F map.
hg-commit-id: 89152a0294e8
2011-11-13 19:01:21 -07:00
IIMarckus
2ebb4eac5f Extract compressed pics into separate files.
Pointers to them will come later.

hg-commit-id: 51001a669f3c
2011-08-28 11:40:59 -06:00
IIMarckus
48634e8d36 Fill out the dictionary some more.
hg-commit-id: d1ffa00657b2
2011-07-31 01:03:03 -06:00
IIMarckus
4416e95988 Add $58 to the dictionary.
This is a very strange character and should be looked at more closely.

hg-commit-id: 11758d86cc50
2011-07-31 00:45:50 -06:00
IIMarckus
4771aa0503 Add missing label in dictionary.
hg-commit-id: a6d437e52c1a
2011-07-31 00:39:02 -06:00
IIMarckus
92ce91cb3a Add Super Rod data.
hg-commit-id: 45945e369724
2011-07-31 00:14:47 -06:00
IIMarckus
4b8f71a593 Add Good Rod data.
hg-commit-id: 14c828bf56a2
2011-07-30 23:25:17 -06:00
IIMarckus
9e11a1e996 Fill out the dictionary some more.
hg-commit-id: 0b2352698d90
2011-06-05 21:54:08 -06:00
IIMarckus
f227b10d88 Add attack type multipliers (thx Sawakita)
hg-commit-id: b0aee07420f2
2011-06-05 15:21:01 -06:00
IIMarckus
dbac7df72d Partially fill out the dictionary.
hg-commit-id: 3524be052533
2011-05-30 23:09:18 -06:00
IIMarckus
d3270b231b Start of the text engine.
hg-commit-id: 31967a870912
2011-05-30 22:32:10 -06:00
IIMarckus
68f0afdfa2 It makes sense for widths to be in decimal.
hg-commit-id: 6dad4f222381
2011-05-30 22:09:35 -06:00
IIMarckus
0e145ea2a4 First part of save file interpretation functions, thx Sawakita.
Also box‐drawing functions.

hg-commit-id: eaa7bd7c7804
2011-05-30 21:58:46 -06:00
IIMarckus
3cbe353075 Basic attack animation functions.
hg-commit-id: d5377e1bb8b5
2011-04-11 23:13:22 -06:00
IIMarckus
489ce74215 Correct misplaced comment.
hg-commit-id: 3dbde39efffc
2011-04-11 19:10:57 -06:00
IIMarckus
6dae2db72a Function that copies the attack data to memory.
hg-commit-id: d2b2f3874e47
2011-04-10 22:30:02 -06:00
IIMarckus
74b45506df Add attack characteristics data.
hg-commit-id: 2dbe132df9b8
2011-04-10 22:04:15 -06:00
IIMarckus
5c7534fced Use Unicode characters, because they look nicer
hg-commit-id: a90f2037f921
2011-04-09 23:42:56 -06:00
IIMarckus
5f2171f2b5 expand interrupts and vectors
hg-commit-id: 9cd191243c8c
2011-04-09 23:41:57 -06:00
IIMarckus
71e161da53 Use human-readable names instead of memory addresses.
hg-commit-id: da67afc569e2
2011-04-09 23:30:24 -06:00
IIMarckus
3426db1c09 Remove unnecessary comments.
hg-commit-id: f093750985ee
2011-04-09 23:19:34 -06:00
IIMarckus
9c86722724 Fade-in / fade-out functions (thx Sawakita)
hg-commit-id: fe4c5e88689d
2011-04-09 23:03:50 -06:00
IIMarckus
817e3af31b Filled out Oak's speech a bit more.
hg-commit-id: 8d8a71cabb01
2011-04-09 22:45:57 -06:00
IIMarckus
3868e76766 Let's not call things sprites when they aren't.
hg-commit-id: 47c127c1d1b6
2011-04-09 20:46:30 -06:00
IIMarckus
fa5434f225 Add the function that moves pics left in Oak's speech
hg-commit-id: 1c2ca8f29fbd
2011-04-09 20:44:48 -06:00
IIMarckus
5e0e4a4ea0 This function waits for a Vblank to go by.
Rename ConserveBattery to DelayFrame, and Delay to DelayFrames.

hg-commit-id: 66b020480494
2011-04-09 20:19:29 -06:00
IIMarckus
c7737ee3d3 add in a function from Oak's speech
hg-commit-id: 393c2c38d860
2011-04-09 20:12:51 -06:00
IIMarckus
dd3d39418b Add Hide/Show data for maps.
Thx Sawakita

hg-commit-id: 6d39560c8958
2011-03-20 23:12:57 -06:00
IIMarckus
be114145c3 Add trade monsters
hg-commit-id: 0e216fc33c42
2011-03-13 14:31:26 -06:00
IIMarckus
c8cb96f964 Add evolutions / learned attacks. Thx Sawakita
hg-commit-id: ae6415b2d6b3
2011-02-19 17:39:39 -07:00
IIMarckus
b154637c1d Split compressed town map into a separate include, and give it a label
hg-commit-id: 80533e98e95a
2011-02-19 00:14:19 -07:00
IIMarckus
2cad63f7bb Add town map locations. Thanks once again to Sawakita.
hg-commit-id: 294cd2e30768
2010-12-27 18:23:31 -07:00
IIMarckus
3e0eedba78 Add tileset headers (thx Sawakita)
hg-commit-id: 3a63e0677ec3
2010-12-20 16:41:53 -07:00
IIMarckus
f4c48cca7a fix typo, thx Sawakita
hg-commit-id: 6d5855c95eb8
2010-12-03 20:57:23 -07:00
IIMarckus
b3f714df8d minor comment improvements
hg-commit-id: 391e80aabed8
2010-11-19 23:58:27 -07:00
IIMarckus
0675a871ba add oak's speech
hg-commit-id: 5054b6222332
2010-11-19 23:40:32 -07:00
IIMarckus
da200058da add ClearScreen function
hg-commit-id: 4f32cac305e9
2010-11-19 23:30:32 -07:00
IIMarckus
46337960bf add some delay-related functions
hg-commit-id: de967f59fa61
2010-11-19 23:27:27 -07:00
IIMarckus
d0c027be62 add the conserve battery delay function
hg-commit-id: db4f8980a3ec
2010-11-19 23:22:13 -07:00
IIMarckus
9b5a97afc2 create a new macro to make byte–word pairs more readable
hg-commit-id: 24c0b06fa1c3
2010-11-19 23:00:56 -07:00
IIMarckus
eb98b000cd Minor address→label replacement
hg-commit-id: 5cd6b3b2f243
2010-11-19 22:50:04 -07:00
IIMarckus
ef3e680cbd won't be getting to this for a while, so mark it with XXX
hg-commit-id: 120ba4d6af85
2010-11-19 22:31:21 -07:00
IIMarckus
080f02ff60 Mention the predefined pointers used in map scripts. thx Sawakita
These need to be documented. Could be the RBY equivalent of G/S’s
scripting engine.

hg-commit-id: 1da502fdda91
2010-11-16 17:48:27 -07:00
IIMarckus
9e58f4480a split constants into their own file
hg-commit-id: c66973629bf6
2010-11-12 23:00:02 -07:00
IIMarckus
6d5fe3f49f Minor address→label replacement
hg-commit-id: da374fe7f094
2010-10-30 20:09:20 -06:00
IIMarckus
e56b7c85c6 Expand enemy withdraw routine. Needs cleanup!
hg-commit-id: 763da09f0b08
2010-10-30 00:04:02 -06:00
IIMarckus
48a7103175 misc. label improvements
hg-commit-id: fc108848b348
2010-10-29 22:01:44 -06:00
IIMarckus
ecf5f87019 Expand some bankswitch routines in the home bank
hg-commit-id: 01edc4778cee
2010-10-29 21:20:50 -06:00
IIMarckus
86a83b1046 Replace a couple addresses with existing labels
hg-commit-id: 146738f842e3
2010-10-29 21:13:38 -06:00
IIMarckus
31aa2d80d1 add some useful text macros
hg-commit-id: ee1364b43984
2010-10-29 20:59:46 -06:00
IIMarckus
67922daa1a Expand routine that gets item name given item id
hg-commit-id: 1a57150ac99a
2010-10-29 20:48:52 -06:00
IIMarckus
f0ae1dcc35 decompose PrintText
hg-commit-id: 2541bb953956
2010-10-29 20:35:17 -06:00
IIMarckus
abf21e5383 More trainer AI: status healing items, stat-raising items
hg-commit-id: dd1cceb189ec
2010-10-29 20:31:09 -06:00
IIMarckus
1f4d36f5e8 These trainers use potions of various kinds
hg-commit-id: d42dfe58f257
2010-10-28 23:19:33 -06:00
IIMarckus
37c66572e8 Expand each trainer's AI function
hg-commit-id: 6ee95d526091
2010-10-28 23:01:30 -06:00
IIMarckus
12b47c8f66 Add pointers to trainer AI
hg-commit-id: ed75152bf10f
2010-10-28 22:37:18 -06:00
IIMarckus
f35da53f88 Add mart data. Still need to find the pointer/routine for it.
hg-commit-id: a2daae171caa
2010-10-26 22:46:59 -06:00
IIMarckus
c5588d3b9c add item name constants
hg-commit-id: c3f10cdcff75
2010-10-26 21:37:40 -06:00
IIMarckus
18e4701dfc whitespace changes
hg-commit-id: b1a92aa2875c
2010-10-26 07:37:56 -06:00
IIMarckus
4cccc2fdf8 It’s official: if something needs doing, mark it with XXX.
If you’re not absolutely, positively sure a comment is
correct, mark it with XXX. Don’t leave anything that’s
not 100% clear unmarked, or nobody will ever fix it.

hg-commit-id: 8d23e2ad71eb
2010-08-16 21:11:43 -06:00
IIMarckus
ec8413e317 comment improvement
hg-commit-id: 2d141f805654
2010-08-16 21:09:04 -06:00
IIMarckus
aef6886305 convert spaces to tabs
hg-commit-id: 9f0b5d816c79
2010-08-16 21:08:22 -06:00
IIMarckus
d6e077dfce add map names to some pointers (incomplete)
hg-commit-id: ede772fd7d75
2010-08-16 21:07:55 -06:00
IIMarckus
b9601888a0 typos
hg-commit-id: 3e9ff0ba2de5
2010-08-16 21:01:42 -06:00
IIMarckus
254d861ed0 add pokedex order
hg-commit-id: b5dcc067aefc
2010-08-16 00:46:03 -06:00
IIMarckus
cb2ab7f1ed add individual monster palettes
hg-commit-id: f630aeb50fc6
2010-08-16 00:15:05 -06:00
IIMarckus
813affec1d slight correction to palette names
hg-commit-id: 6303d5a2eed6
2010-08-15 23:56:49 -06:00
IIMarckus
687596e258 palette name constants
hg-commit-id: 5fa92039fb22
2010-08-15 23:48:30 -06:00
IIMarckus
3d6ff4a0ab add sgb palette definitions
hg-commit-id: af98424e65a1
2010-08-15 23:40:58 -06:00
IIMarckus
8f863e812a add banks for map header pointers
hg-commit-id: 9c450caf8ffb
2010-08-01 09:13:02 -06:00
IIMarckus
beec27ef52 add map pointers
These are currently static values. Next would be to start
disassembling maps, I guess.

Step 1: Disassemble maps until all of these pointers have been replaced
with labels.

Step 2: Move all the map data to a different file (seems like it would
fit).

Step 3: Make an editor that outputs blockdata to a separate file?

hg-commit-id: 4d6f657603b1
2010-07-31 13:30:42 -06:00
IIMarckus
d363e2bbfa bank numbers for pokemon image pointers
hg-commit-id: d314e1bccced
2010-07-08 21:56:49 -06:00
IIMarckus
46d9b99360 replace WildMonsters__ with real location names
hg-commit-id: 28d76d9e49da
2010-03-21 19:27:37 -06:00
IIMarckus
d922826d6f add AddNTimes function
hg-commit-id: 52c0a95534f2
2010-03-19 10:43:22 -06:00
IIMarckus
a715484609 add code that gives enemies special moves
hg-commit-id: cf9177d9be80
2010-03-19 10:40:28 -06:00
IIMarckus
9dc6221168 add the attacks leaders and the elite 4 use
hg-commit-id: 6d86aadf90a4
2010-03-19 01:25:29 -06:00
IIMarckus
d07db62219 add attack names as constants
hg-commit-id: e5042ae42106
2010-03-19 01:12:55 -06:00
IIMarckus
3dc277d652 add trainer name constants
hg-commit-id: 01994c044916
2010-03-19 00:49:46 -06:00
IIMarckus
bd3d202d17 add the data copying functions at 009D, 00B5
hg-commit-id: 5a5589502446
2010-03-19 00:27:34 -06:00
IIMarckus
7b7267e5c1 remove self-evident comments
hg-commit-id: 38354cd9469d
2010-03-19 00:16:02 -06:00
IIMarckus
459a7c8ad0 use readable names instead of ram addresses
hg-commit-id: 49fdf90d76d0
2010-03-19 00:10:42 -06:00
IIMarckus
dd95618085 add wild pokemon data, with a little code that parses it
hg-commit-id: 725848b96314
2010-03-19 00:06:01 -06:00
IIMarckus
0cfc2c708a a lot of the rom is free space. don't bother including empty banks
hg-commit-id: ccb1fefbe9de
2010-03-18 21:23:39 -06:00
IIMarckus
661d8f0030 trainer data: the pokemon on each team
hg-commit-id: 97ab2b06b995
2010-01-04 21:58:43 -07:00
IIMarckus
49dcb82777 add pokemon names as constants
hg-commit-id: 6d1d39f89dba
2010-01-04 20:44:08 -07:00
IIMarckus
63a594a3c5 outsource the ROM header to rgbfix
hg-commit-id: 0a810b8fee68
2010-01-04 20:17:37 -07:00
IIMarckus
df2b3b739c Initial commit
hg-commit-id: 8bac7aa76c64
2010-01-04 17:58:43 -07:00