Bryan Bishop
e060ba6c33
clean up PewterHouse2_h asm
...
hg-commit-id: 8dff42d879f2
2012-01-03 03:22:28 -06:00
Bryan Bishop
7cb64bf02c
clean up LavenderHouse2_h asm
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hg-commit-id: 800e817e0acd
2012-01-03 03:22:13 -06:00
Bryan Bishop
f03e29b904
BillsHouse_h map header asm
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hg-commit-id: 3344a0776026
2012-01-03 03:20:21 -06:00
Bryan Bishop
15adf246e6
Route22Gate_h map header asm
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hg-commit-id: 37dd3e4f9d24
2012-01-03 03:18:51 -06:00
Bryan Bishop
3082b2d5a1
Route16House_h map header asm
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hg-commit-id: cab4471634a3
2012-01-03 03:17:27 -06:00
Bryan Bishop
b6bfe8debc
DiglettsCaveEntranceRoute11_h map header asm
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hg-commit-id: 61e50e4c869a
2012-01-03 03:16:16 -06:00
Bryan Bishop
33486200dc
PowerPlant_h map header asm
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hg-commit-id: 007090cbf36b
2012-01-03 03:15:10 -06:00
Bryan Bishop
397b868519
UndergroundPathEntranceRoute8_h map header asm
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hg-commit-id: bce8559be243
2012-01-03 03:14:01 -06:00
Bryan Bishop
581665b7cb
Route8Gate_h map header asm
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hg-commit-id: 06a8cd9a5458
2012-01-03 03:12:45 -06:00
Bryan Bishop
5d4ef21bf0
Route7Gate_h map header asm
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hg-commit-id: efedd582a5bd
2012-01-03 03:11:10 -06:00
Bryan Bishop
ad0d08a09e
Route6Gate_h map header asm
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hg-commit-id: e814e4cf6590
2012-01-03 03:09:55 -06:00
Bryan Bishop
b98122fddd
Route5Gate_h map header asm
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hg-commit-id: 0d941bb90ea1
2012-01-03 03:08:42 -06:00
Bryan Bishop
47fe8f5d62
Route2House_h map header asm
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hg-commit-id: ed7f5414e7c0
2012-01-03 03:07:16 -06:00
Bryan Bishop
5158318c92
clean up DiglettsCaveRoute2_h asm
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hg-commit-id: d5bcc1a0dac1
2012-01-03 03:05:48 -06:00
Bryan Bishop
53860761d7
DiglettsCaveRoute2_h map header asm
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hg-commit-id: a433af1635fa
2012-01-03 03:05:13 -06:00
Bryan Bishop
675adf9521
clean up FuchsiaMart_h asm
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hg-commit-id: a003b1b7d77d
2012-01-03 03:03:59 -06:00
Bryan Bishop
ed819a4166
SaffronHouse2_h map header asm
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hg-commit-id: 1e9216a041a6
2012-01-03 03:03:21 -06:00
Bryan Bishop
fff8bbcf53
SaffronHouse1_h map header asm
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hg-commit-id: 105bb812fcc3
2012-01-03 03:01:52 -06:00
Bryan Bishop
8a1b1591db
FuchsiaMart_h map header asm
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hg-commit-id: ef8042285e2c
2012-01-03 03:00:35 -06:00
Bryan Bishop
82b40fed0b
CeladonMansion5_h map header asm
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hg-commit-id: e71f700833e3
2012-01-03 02:58:58 -06:00
Bryan Bishop
c35ac001ef
VermilionDock_h map header asm
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hg-commit-id: 150c32ed36f1
2012-01-03 02:57:09 -06:00
Bryan Bishop
6fd1174937
VermilionHouse1_h map header asm
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hg-commit-id: 19958da1cfa2
2012-01-03 02:55:51 -06:00
Bryan Bishop
b8428a709d
NameRater_h map header asm
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hg-commit-id: 7825bebed6d3
2012-01-03 02:52:52 -06:00
Bryan Bishop
7230d8c2e3
LavenderHouse2_h map header asm
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hg-commit-id: e360133a5a4f
2012-01-03 02:51:06 -06:00
Bryan Bishop
7d82114f7a
LavenderHouse1_h map header asm
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hg-commit-id: 252b281a2524
2012-01-03 02:48:56 -06:00
Bryan Bishop
5538f8e1f2
clean up bike shop asm
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hg-commit-id: 3aa98533336d
2012-01-03 02:46:50 -06:00
Bryan Bishop
08dd3dae0a
BikeShop_h map header asm
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hg-commit-id: 3f7167235672
2012-01-03 02:46:11 -06:00
Bryan Bishop
459a35f1a9
CeruleanHouse2_h map header asm
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hg-commit-id: f37fe4824a83
2012-01-03 02:43:30 -06:00
Bryan Bishop
75892f350b
CeruleanHouseTrashed_h map header asm
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Also the copy of CeruleanHouseTrashed_h.
hg-commit-id: 5ac49ff5e2ea
2012-01-03 02:41:16 -06:00
Bryan Bishop
617c66d64e
PewterHouse2_h map header asm
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hg-commit-id: 254355334bf9
2012-01-03 02:36:27 -06:00
Bryan Bishop
e2f429793d
PewterHouse1_h map header asm
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hg-commit-id: a50dfe4e72dd
2012-01-03 02:30:23 -06:00
Bryan Bishop
c0c23ca755
ViridianHouse_h map header asm
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hg-commit-id: 551ddf4e7207
2012-01-03 02:27:14 -06:00
Bryan Bishop
207dcd505e
School_h map header asm
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hg-commit-id: 8ad170e1f6e4
2012-01-03 02:24:18 -06:00
Bryan Bishop
ad56942dfc
ViridianMart_h map header asm
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hg-commit-id: 97eebeae3da5
2012-01-03 02:20:07 -06:00
Bryan Bishop
0fd9df7ca4
OaksLab_h map header asm
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hg-commit-id: d3a2b54f47e3
2012-01-03 02:15:35 -06:00
Bryan Bishop
8962a5a313
Route1_h map header asm
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hg-commit-id: 1325ce44ca0f
2012-01-03 02:07:02 -06:00
Bryan Bishop
be85976d2d
CinnabarIsland_h map header asm
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hg-commit-id: aa858f81e56a
2012-01-03 01:52:52 -06:00
Bryan Bishop
58d4c0cdb3
SilphCo6_h map header asm
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hg-commit-id: 2c5bd5b125af
2012-01-03 01:46:05 -06:00
Bryan Bishop
93a6003bc7
SilphCo5_h map header asm
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hg-commit-id: acb92bbaf08b
2012-01-03 01:39:27 -06:00
Bryan Bishop
35242959aa
SilphCo4_h map header asm
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hg-commit-id: 16b375734ca5
2012-01-03 01:08:55 -06:00
IIMarckus
681380fb13
Fix an incorrect label, and use labels in MapHeaderBanks.
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hg-commit-id: 4a9db3764c20
2012-01-03 00:01:04 -07:00
Bryan Bishop
2cede80735
remove extraneous comment
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hg-commit-id: 7cba5f18eac5
2012-01-03 00:42:39 -06:00
Bryan Bishop
0707a7c0cd
IndigoPlateauLobby_h map header asm
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hg-commit-id: c20e21db4f64
2012-01-03 00:40:48 -06:00
Bryan Bishop
ff898355e6
remove blank connection data in VermilionHouse3_h
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hg-commit-id: 71adb620ca5d
2012-01-03 00:32:15 -06:00
Bryan Bishop
8cfeb2d29d
VermilionHouse3_h map header asm
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hg-commit-id: c8e023817cd2
2012-01-03 00:27:12 -06:00
Bryan Bishop
9ee1359ac9
update MapHeaderPointers with labels
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hg-commit-id: 29ffc56168cf
2012-01-02 23:48:24 -06:00
Bryan Bishop
f5a98ba94c
fuchsia city map header asm
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hg-commit-id: b465705d8588
2012-01-02 23:42:41 -06:00
Bryan Bishop
3174f3f124
lavender town map header asm
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hg-commit-id: bfcae8d74c18
2012-01-02 23:38:57 -06:00
Bryan Bishop
c6e1e58176
cerulean city map header asm
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hg-commit-id: 2102977fafd9
2012-01-02 23:35:29 -06:00
Bryan Bishop
cb6829e9a2
pewter city map header asm
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hg-commit-id: 2ce93ca8122e
2012-01-02 23:28:20 -06:00
Bryan Bishop
e13bf62e9c
viridian city map header asm
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hg-commit-id: 28609e246512
2012-01-02 22:37:07 -06:00
Bryan Bishop
020ccf422a
add celadon city map header
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hg-commit-id: bf3db4f1e388
2012-01-02 19:14:26 -06:00
IIMarckus
2080c11a7f
Add more in‐battle checks.
...
Could use some cleaning up.
hg-commit-id: a3a53e66dd27
2011-12-29 19:54:13 -07:00
IIMarckus
ecbeec3202
Flinch check.
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hg-commit-id: e6166d4407ef
2011-12-29 18:16:50 -07:00
IIMarckus
3678f9bfb9
$FFF3 checks whose turn it is.
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hg-commit-id: e2038c0cb5f9
2011-12-29 03:37:44 -07:00
IIMarckus
0af6c061fe
Add status checks + text.
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hg-commit-id: 58043ea19ab5
2011-12-29 03:31:17 -07:00
IIMarckus
b273050dc6
Add some more Pokémon Tower battle stuff.
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hg-commit-id: 4510da2e0fc3
2011-12-29 02:20:55 -07:00
IIMarckus
ee3c63737d
Add the ghost battle text.
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hg-commit-id: 29da85a6ac0b
2011-12-29 02:05:36 -07:00
IIMarckus
e0f94f9384
Add the tail end of some battle code.
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hg-commit-id: 1ae1fda42a8c
2011-12-29 00:24:28 -07:00
IIMarckus
98de3ed35f
PP decrement during battle.
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hg-commit-id: 7ea8b204a6b9
2011-12-28 20:28:51 -07:00
IIMarckus
fa9c66dc63
Cleanup, and added new RAM variables (and changed some others).
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hg-commit-id: 91fe5cdac0f3
2011-12-27 20:04:33 -07:00
IIMarckus
b87848642c
Disassemble some name lists logic.
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From Sawakita, several months ago.
hg-commit-id: e2533e235981
2011-12-27 19:33:41 -07:00
IIMarckus
a0fc3558cf
Add some mysterious unused names (from a convo with Sawakita a long time ago)
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hg-commit-id: 0dd354e3d7c5
2011-12-27 18:40:45 -07:00
IIMarckus
b9980afa26
Add some functions that MoveSprite calls.
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hg-commit-id: a5ed1444c203
2011-12-27 16:56:56 -07:00
IIMarckus
d0582479df
Add the MoveSprite function.
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hg-commit-id: d9a244bd968e
2011-12-27 16:46:10 -07:00
IIMarckus
582fa01279
Expand some already‐referenced text.
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hg-commit-id: d2cf570756e9
2011-12-27 16:31:22 -07:00
IIMarckus
f7d5b6eb6b
And update the paths for the fossils…
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hg-commit-id: 5c617657d739
2011-12-27 13:01:14 -07:00
IIMarckus
18bf34ec0b
Split large chunks of text into separate files, and improve Makefile.
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hg-commit-id: 59e6e303019d
2011-12-26 18:40:25 -07:00
IIMarckus
d5c498a7ec
Remove TX_NULL; it is obsoleted by db "@"
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hg-commit-id: 9fdfeb4cbdf0
2011-12-26 17:22:34 -07:00
Sawakita
4a6d81aea2
Fix (hopefully) unicode mis-behaviour.
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hg-commit-id: 78ad0d43eabc
2011-12-27 01:04:13 +01:00
Sawakita
f9bbe64cc1
Add pointers to items usage functions, main item usage handling function and pokeballs usage functions.
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hg-commit-id: e32c6c284c8e
2011-12-27 00:37:41 +01:00
IIMarckus
ba98f3bc22
Add another common function.
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Don’t know what it does yet.
hg-commit-id: fb665f100641
2011-12-21 19:26:24 -07:00
IIMarckus
c48939d069
These are coordinates on the tilemap.
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hg-commit-id: a85da897ad46
2011-12-21 14:41:44 -07:00
IIMarckus
77702c1fd4
More $54→# conversion.
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hg-commit-id: 4cfdf4b2861b
2011-12-21 14:28:33 -07:00
IIMarckus
64016fb133
More text nulls.
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hg-commit-id: e6826566b661
2011-12-21 14:23:37 -07:00
IIMarckus
d637d149cc
Add a character for the numero sign.
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Unicode has a character for just about anything…
hg-commit-id: 55e8f69345df
2011-12-21 14:20:45 -07:00
IIMarckus
eed5047922
Add characters for textbox borders to the array.
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hg-commit-id: b09b0823f1bc
2011-12-21 14:02:50 -07:00
IIMarckus
f707f6f4bb
Add a weird OT string write.
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hg-commit-id: 86260ed8fe9b
2011-12-21 03:39:57 -07:00
IIMarckus
04ff45ee4e
Add Pokedex number ↔ index number conversion functions.
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hg-commit-id: 39d1a9be9251
2011-12-21 03:08:33 -07:00
IIMarckus
eac73b32e6
Treat apostrophes specially, since they’re combining characters.
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This will need to be changed a bit if there are ever cases in‐game
where ’m, et cetera do NOT get combined into one character.
Maybe doubling it up to be treated as a single character (’’).
hg-commit-id: c90b7888ad5a
2011-12-21 02:50:47 -07:00
IIMarckus
0238a81e39
Add various data from the credits (graphics, displayed mons, text).
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hg-commit-id: cb2b41ecc2b2
2011-12-21 02:23:50 -07:00
IIMarckus
9efa550e40
Add move names.
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hg-commit-id: 8d2968b72693
2011-12-21 00:48:14 -07:00
IIMarckus
450949763c
Add Japanese text entry and Pokédex entries.
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hg-commit-id: 8de61c31d46c
2011-12-21 00:31:01 -07:00
IIMarckus
5d52935fa8
Add ….
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hg-commit-id: 24a16073172d
2011-12-21 00:17:42 -07:00
IIMarckus
bd9ca785e0
Add é and fix a typo when converting text.
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hg-commit-id: 2aaa737ef65a
2011-12-21 00:15:56 -07:00
IIMarckus
63b7b8e783
Add support for Unicode, and use it to put in ♀ and ♂.
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hg-commit-id: a482b0ef7a01
2011-12-21 00:12:36 -07:00
IIMarckus
35a33bf3d7
Replace more byte values with text.
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hg-commit-id: aafedf1b0032
2011-12-18 23:59:46 -07:00
IIMarckus
f37017558c
More text nulls.
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hg-commit-id: 5aefc8f9848c
2011-12-18 21:08:22 -07:00
IIMarckus
97ff98670d
Use "@" for nulls. This makes fixed‐width text tables easier to read.
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hg-commit-id: 96453d82d299
2011-12-18 12:48:33 -07:00
IIMarckus
ba231fa07a
More text, and some new characters. Make $50 equal to "@".
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hg-commit-id: 5a8e07fda917
2011-12-17 22:33:47 -07:00
IIMarckus
ace3fa5bbc
Add more text strings.
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hg-commit-id: 04245bd85515
2011-12-17 02:57:07 -07:00
IIMarckus
89d8ad4fd2
Make use of the new text preprocesser to make text readable.
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hg-commit-id: 984aa67c548c
2011-12-17 00:14:22 -07:00
IIMarckus
eb83f10dd4
More animation code, and the sound data for attacks.
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hg-commit-id: 411724212aa0
2011-12-16 00:07:58 -07:00
IIMarckus
d116f0b876
More uncommented animation code.
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hg-commit-id: c5d9abf0f6e3
2011-12-15 19:53:57 -07:00
IIMarckus
6bc9c5dc3f
Add title screen monsters from Green and Blue as well.
...
Having data from all versions is a long‐term goal, but until the
ROMs for those versions can be easily built and compared to the
originals, it will be very easy for errors to slip in. Adding stuff
from Green, Blue, and Yellow is okay with me, but for now Red is
the only version guaranteed to have correct data.
hg-commit-id: c595f0981208
2011-12-15 18:22:21 -07:00
IIMarckus
a8dbea888b
Poké Ball animation code cleanup.
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hg-commit-id: 812dc01df153
2011-12-15 18:05:30 -07:00
IIMarckus
c04a77529a
This has already been explained.
...
Also, the value in the comment was wrong ($FFD6, not $FFD3).
hg-commit-id: 0c73f2ee5227
2011-12-14 21:52:14 -07:00
IIMarckus
c88dd75ba1
Add Pokémon that appear on the title screen.
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hg-commit-id: 946c0db2db3b
2011-12-14 21:22:54 -07:00
IIMarckus
f9a8858dd1
Minor comment changes.
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hg-commit-id: a25973059a03
2011-12-12 21:25:23 -07:00
IIMarckus
c44b52577b
Add random number generation functions.
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hg-commit-id: e7d865799d77
2011-12-12 19:47:20 -07:00