dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
d3e81422d5
Sync home and macro code with pokeyellow
2020-11-05 10:50:30 -05:00
Rangi
d5db0c3dbf
Comments explain the def_warps_to macros
2020-08-18 10:42:23 -04:00
Rangi
5e1865a7b1
Implement def_warps_to in a simpler way
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Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
2020-08-17 19:39:58 -04:00
Rangi
6fa8a553cb
Fix keyword capitalization and indentation
2020-08-17 18:40:59 -04:00
Rangi
4373aafac1
Use def_warps_to macro for automatic warp_to entries
2020-08-17 18:08:54 -04:00
Rangi
e2c99f1910
Use def_* macros for automatic map event counts
2020-08-17 16:54:59 -04:00
Rangi
76289dfda0
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
Rangi
7306c1dc2d
Define constants for audio commands
2020-07-16 13:25:02 -04:00
Rangi
76b882d952
Reformat map scripts' coordinate and movement data
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'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi
93d0697f37
Don't compare strings with ==; use STRCMP
2020-07-14 16:07:23 -04:00
Rangi
5c0f33cb53
Use a 'trainer' macro for trainers in scripts/
2020-07-14 15:53:25 -04:00
Rangi
f37cf959c9
Clean up some data, using macros for multiline list entries
2020-07-14 13:32:09 -04:00
Rangi
3e572b6f48
Use const_skip and const_next macros for brevity
2020-07-09 14:51:48 -04:00
Rangi
676a35f76f
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-09 12:43:26 -04:00
Rangi
51ac538c25
Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION
2020-07-07 16:57:51 -04:00
Rangi
1e593d8f8c
Remove c1x*/c2x* comments, use struct offset constants
2020-07-07 14:15:39 -04:00
Rangi
13129459f1
Sync coordinate macros with pokecrystal
2020-07-07 11:30:10 -04:00
Rangi
45ed05decf
Use HIGH() and LOW()
2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
2020-07-06 21:18:22 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
9c2be80bf3
text_linkpromptbutton -> text_waitbutton
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Fixes #260
2020-07-06 12:40:36 -04:00
Rangi
8a79315635
Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
2020-07-06 12:28:31 -04:00
Rangi
405889193e
TM/HM constants named after moves
2020-07-05 22:52:27 -04:00
Rangi
66ebe56adc
Port pokecrystal's base data and tmhm structure
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To do: TM/HM constants named after moves
2020-07-05 21:59:32 -04:00
Rangi
2b2ed54bbf
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
2020-07-05 17:51:29 -04:00
Rangi
a77999f7f1
Logical spacing in data/sgb/sgb_palettes.asm
2020-07-05 16:15:01 -04:00
Rangi
139a28ff99
Port pokecrystal's formatting of text commands and special characters
2020-07-04 21:14:46 -04:00
Rangi
e4e0af4d67
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
2020-07-04 01:00:45 -04:00
Rangi
053afc4634
Move more code from home.asm to home/
2020-07-03 22:57:43 -04:00
Rangi
35deb77113
H_CONSTANTNAMES -> hConstantNames
2020-07-03 19:59:41 -04:00
Rangi
9878f01e29
Organize macros/ like pokecrystal
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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
710c3275fc
Simplify map connections
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To do: Polished Map support for detecting the tileset
2020-07-03 15:49:12 -04:00
Rangi
c9c59dc343
Reorganize constants/
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To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
dannye
362bba7642
Rename dnote to drum_note and dspeed to drum_speed
2019-09-03 22:36:02 -05:00
dannye
44b9a240d4
Make pitch_sweep pitch change argument consistent with the other signed magnitude arguments
2019-08-25 09:57:50 -05:00
dannye
8b0cd72a60
Finish cleaning up audio macro arguments and descriptions
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break up arguments for stereo_panning and duty_cycle_pattern
note_type fade is signed
properly document arguments for vibrato, tempo, pitch_slide etc
2019-08-18 21:43:15 -05:00
dannye
969b43d443
Update labels to match new audio macro names
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and synchronize engine_2 and engine_3 with engine_1
2019-08-17 14:47:16 -05:00
dannye
6574881cda
Use generic names for noise instruments
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coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00
dannye
20c4116788
Update audio macro names
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change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
eddcbba82f
Avoid "Warning: Left shift of negative value" from rgbds
2018-07-08 16:30:25 -04:00
Pokeglitch
01fe449837
Updated the intro
2018-06-22 23:06:05 -04:00
dannye
32c371b1d3
sfxnote parameter 1 is length, not duty
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also bumb submodule
2018-03-19 00:18:50 -05:00
dannye
4398dde1e4
Break up sfxnote parameters into duty, volume, volume change and pitch
2018-03-16 20:35:40 -05:00
dannye
b382473f7b
Break up pitchenvelope parameters into length and pitch change
2018-03-16 18:07:41 -05:00
Eggy0
5826f25bef
Made some changes
2018-03-16 22:02:14 +01:00
Eggy0
7266657010
Update audio_macros.asm
2018-03-16 20:07:57 +01:00
Eggy0
8a8cbf12ab
Changing macro names
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Changing the following macro names:
unknownsfx0x20 to SquareSound - This command, when used in an .asm file that defines an audio piece, generates a square tone modulated by 4 values.
unknownnoise0x20 to NoiseSound - This command is similar to SquareSound, but it uses 3 values instead of 4 and generates noise instead of a square tone.
unknownsfx0x10 to eSquarePitchEnvelope - This command is not an unknown sound effect, but a modifier for the above two commands which it precedes; it takes one decimal value which is translated into a hexadecimal value when used by the system, and depending on the second digit of this hex value the sounds generated by SquareSound and NoiseSound will have their frequency slide either up (1-7) or down (9-F) or not at all (0,8). E.g. typing 23 will have the system read $17, which will modulate the frequency to slide up because the second digit is 7.
2018-03-16 19:59:06 +01:00
Remy Oukaour
dd4f0a0064
Use base 10 (note, the previous commit resolves #173 )
2018-01-29 11:12:59 -05:00
Remy Oukaour
d271d69175
Add warp, sign, and warp_to macros for data/mapObjects definitions
2018-01-29 02:31:32 -05:00