pokered/macros
Rangi 5e1865a7b1 Implement def_warps_to in a simpler way
Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
2020-08-17 19:39:58 -04:00
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scripts Implement def_warps_to in a simpler way 2020-08-17 19:39:58 -04:00
code.asm Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
const.asm Use const_skip and const_next macros for brevity 2020-07-09 14:51:48 -04:00
coords.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
data.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
farcall.asm callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
gfx.asm Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
predef.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
wram.asm Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00