Commit graph

88 commits

Author SHA1 Message Date
Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
vulcandth
fcd6e5a1b2
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flashing_Blizzard (#369) 2022-06-30 21:24:33 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
vulcandth
d7808d110f
Improved Virtual Console patch identifiers (#357) 2022-06-06 17:22:34 -04:00
vulcandth
fe8d3c51a4
Build the Virtual Console patches with make red_vc and make blue_vc (#351) 2022-03-26 16:59:36 -04:00
Rangi
7e78c1171d Gen 1's Minimize graphic was not a complete 8x8 tile 2022-03-04 18:21:12 -05:00
Yoann Fievez
f68af5c6e9
Add some constants for options (#344)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-05 19:45:09 -04:00
Rangi
58d08bff43 Identify some percentage constant values 2021-11-02 19:57:08 -04:00
dannye
fa206ce835 Fix incorrect sfx id
AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-30 01:03:30 -05:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
e16dec874a Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
Rangi
69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi
f53341efa1 Define constants for subanimations' base coords and frame block modes 2020-07-17 15:16:54 -04:00
Rangi
3c1cdbc4d0 Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
Rangi
2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
884ef9c1a8 Factor out animation tilemaps 2020-07-16 22:23:31 -04:00
Rangi
6f7337bbb1 Define constants for subanimation transform types 2020-07-16 22:14:39 -04:00
Rangi
2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Rangi
4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi
13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi
77ed5f3820 Use ASCII quotes in comments 2020-07-06 21:15:12 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi
e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi
6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi
b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi
0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
dannye
9a8811b492 Misc minor clean up
spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
Pokeglitch
01fe449837 Updated the intro 2018-06-22 23:06:05 -04:00
xCrystal
237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
xCrystal
94b9a86c8b Uppercase battle status constants 2017-12-30 00:59:48 +01:00
yenatch
5c24193831 Merge pull request #167 from Pokechu22/rgbds-0.3.3
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye
7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
Antonio Niño Díaz
9ea25bc8cd Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
YamaArashi
fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
dannye
a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye
48e0125bd6 Remove some leftover address comments 2016-06-12 01:42:19 -05:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
IIMarckus
3fd6787692 Clean up more Yellow ifdefs. 2016-03-22 00:10:23 -06:00
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi
64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
YamaArashi
2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
YamaArashi
f658aff538 named wram variables 2015-08-07 05:20:37 -07:00
YamaArashi
82512e4491 named animation functions/variables 2015-07-24 14:39:45 -07:00
dannye
4d88812f40 Name some battle sound effects 2015-07-21 21:04:21 -05:00
dannye
64b4cf624f Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/evos_moves.asm
	engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00