Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM ( #370 )
2022-07-09 17:18:18 -04:00
vulcandth
fcd6e5a1b2
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flashing_Blizzard ( #369 )
2022-06-30 21:24:33 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates ( #358 )
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New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
vulcandth
d7808d110f
Improved Virtual Console patch identifiers ( #357 )
2022-06-06 17:22:34 -04:00
vulcandth
fe8d3c51a4
Build the Virtual Console patches with make red_vc
and make blue_vc
( #351 )
2022-03-26 16:59:36 -04:00
Rangi
7e78c1171d
Gen 1's Minimize graphic was not a complete 8x8 tile
2022-03-04 18:21:12 -05:00
Yoann Fievez
f68af5c6e9
Add some constants for options ( #344 )
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-05 19:45:09 -04:00
Rangi
58d08bff43
Identify some percentage constant values
2021-11-02 19:57:08 -04:00
dannye
fa206ce835
Fix incorrect sfx id
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AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-30 01:03:30 -05:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
e16dec874a
Sync more with pokeyellow
2020-11-05 16:55:39 -05:00
Rangi
69788c536b
Add comments associating constants with data, and identify some more data
2020-07-20 12:31:35 -04:00
Rangi
f53341efa1
Define constants for subanimations' base coords and frame block modes
2020-07-17 15:16:54 -04:00
Rangi
3c1cdbc4d0
Identify remaining tilemap IDs
2020-07-17 13:47:33 -04:00
Rangi
2454296d32
Update sprite names
...
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
884ef9c1a8
Factor out animation tilemaps
2020-07-16 22:23:31 -04:00
Rangi
6f7337bbb1
Define constants for subanimation transform types
2020-07-16 22:14:39 -04:00
Rangi
2f43a41100
Use a battle_anim macro for move animations' special effects and subanimations
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Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
cd71ae03af
Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
2020-07-16 19:50:48 -04:00
Rangi
4a7d1513f3
Use 'tile' and 'tiles' macros
2020-07-07 16:21:26 -04:00
Rangi
13129459f1
Sync coordinate macros with pokecrystal
2020-07-07 11:30:10 -04:00
Rangi
77ed5f3820
Use ASCII quotes in comments
2020-07-06 21:15:12 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
a77999f7f1
Logical spacing in data/sgb/sgb_palettes.asm
2020-07-05 16:15:01 -04:00
Rangi
e4e0af4d67
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
2020-07-04 01:00:45 -04:00
Rangi
6ef36800b0
Replace raw hex values with HRAM constants
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To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113
H_CONSTANTNAMES -> hConstantNames
2020-07-03 19:59:41 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
d5089d3c62
Organize gfx/
2020-06-27 21:43:32 -04:00
Rangi
0a62d48df2
Move more tables from engine/ to data/
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This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
dannye
9a8811b492
Misc minor clean up
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spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
Pokeglitch
01fe449837
Updated the intro
2018-06-22 23:06:05 -04:00
xCrystal
237aeb8fbd
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x
2017-12-30 01:54:27 +01:00
xCrystal
94b9a86c8b
Uppercase battle status constants
2017-12-30 00:59:48 +01:00
yenatch
5c24193831
Merge pull request #167 from Pokechu22/rgbds-0.3.3
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Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye
7a9a1b1e55
Fix typos in comments
2017-06-24 15:01:43 -05:00
Antonio Niño Díaz
9ea25bc8cd
Replace deprecated mnemonics by the correct ones
...
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.
Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
YamaArashi
fd2235e678
sync engine code with pokeyellow
2016-06-12 00:52:13 -07:00
dannye
a51037eeee
Remove the last address comments
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except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye
48e0125bd6
Remove some leftover address comments
2016-06-12 01:42:19 -05:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
IIMarckus
3fd6787692
Clean up more Yellow ifdefs.
2016-03-22 00:10:23 -06:00
dannye
38065a744d
No more W_
2015-08-30 21:38:41 -05:00
YamaArashi
64cfbcce7a
commented SGB palette stuff
2015-08-12 02:16:56 -07:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
YamaArashi
f658aff538
named wram variables
2015-08-07 05:20:37 -07:00
YamaArashi
82512e4491
named animation functions/variables
2015-07-24 14:39:45 -07:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
dannye
64b4cf624f
Merge branch 'master' of https://github.com/YamaArashi/pokered
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Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00