Commit graph

235 commits

Author SHA1 Message Date
Rangi
8f81e71f19 Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
vulcandth
fcd6e5a1b2
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flashing_Blizzard (#369) 2022-06-30 21:24:33 -04:00
Rangi
4e96f9d232 cp MR_FUJIS_HOUSE -> cp POKEMON_TOWER_7F + 1
Fixes #362
2022-06-17 22:58:46 -04:00
vulcandth
edb55e00f8
Rename SLP to SLP_MASK (#361)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:52 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
vulcandth
d7808d110f
Improved Virtual Console patch identifiers (#357) 2022-06-06 17:22:34 -04:00
vulcandth
fe8d3c51a4
Build the Virtual Console patches with make red_vc and make blue_vc (#351) 2022-03-26 16:59:36 -04:00
Rangi
7e78c1171d Gen 1's Minimize graphic was not a complete 8x8 tile 2022-03-04 18:21:12 -05:00
Rangi
09e92c554c Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
Yoann Fievez
f68af5c6e9
Add some constants for options (#344)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-05 19:45:09 -04:00
Yoann Fievez
8349bfd8e6
Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
Rangi
2ee8ce26da Comment on the CooltrainerFAI bug
Fixes #308
2021-11-03 17:07:08 -04:00
Rangi
58d08bff43 Identify some percentage constant values 2021-11-02 19:57:08 -04:00
Amber Brault
30acb46b98
Fix typos (#334) 2021-09-26 21:57:55 -05:00
Rangi
7ee8a6509e wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
SnorlaxMonster
319c29c751 Correct comments on SwitchAndTeleportEffect
The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
2021-06-14 21:47:19 +10:00
Rangi
f9ae7b1240 More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
Rangi
8701ef4d61 Improve some RAM formatting 2021-05-31 11:46:10 -04:00
Rangi
c8626595b4 Use BANK("Pics #") for Pokémon and trainer pics 2021-05-06 23:04:00 -04:00
Rangi
6a31663c96 Use {interpolation} to generate sequences of RAM labels
Fixes #319
2021-04-27 15:49:59 -04:00
dannye
fa206ce835 Fix incorrect sfx id
AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-30 01:03:30 -05:00
Rangi
95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
dannye
5c9c7bf362 Clean up handling of extra effective status effects 2021-02-21 11:43:38 -06:00
Rangi
95353fdefa Identify hUILayoutFlags 2021-02-13 19:48:34 -05:00
SatoMew
083cb38e33 Update related tile animation constants 2020-11-29 21:28:38 +00:00
SatoMew
242b2e05cf Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
Rangi
6adbaefde1 Keep wGrassMons and wWaterMons together with a UNION 2020-11-28 17:11:12 -05:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
dannye
afc4ce2dc5 Use more joypad constants 2020-11-07 21:07:07 -06:00
Rangi
13d4d533f7 Sync more with pokeyellow 2020-11-06 10:33:58 -05:00
Rangi
e16dec874a Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
Rangi
2a4b8b5a24 Remove trailing whitespace 2020-11-05 15:17:39 -05:00
Rangi
379a563c43 All battle back pictures end with "b" 2020-11-05 11:04:20 -05:00
Rangi
bc287b9b80 Some formatting changes 2020-10-19 20:26:35 -04:00
SatoMew
2ff7b40d82 Replace ghost Marowak's ambiguous constant 2020-09-22 18:38:29 +01:00
Rangi
8ce20e5c31 Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
Rangi
bfd9f617c9 Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
Rangi
69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi
76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi
f53341efa1 Define constants for subanimations' base coords and frame block modes 2020-07-17 15:16:54 -04:00
Rangi
3c1cdbc4d0 Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
Rangi
30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi
2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
884ef9c1a8 Factor out animation tilemaps 2020-07-16 22:23:31 -04:00
Rangi
6f7337bbb1 Define constants for subanimation transform types 2020-07-16 22:14:39 -04:00
Rangi
2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
0db7ee08ff Use a macro for BattleTransition_DoubleCircle data 2020-07-16 20:11:00 -04:00
Rangi
cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Rangi
58f1089370 Define constants for default trainer DVs 2020-07-16 09:40:30 -04:00