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Use ~X instead of $ff ^ X
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parent
865d37e02a
commit
09e92c554c
6 changed files with 8 additions and 8 deletions
2
Makefile
2
Makefile
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@ -58,7 +58,7 @@ tools:
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$(MAKE) -C tools/
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RGBASMFLAGS = -h -L -Weverything
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RGBASMFLAGS = -h -L -Weverything -Wnumeric-string=2 -Wtruncation=1
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# Create a sym/map for debug purposes if `make` run with `DEBUG=1`
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ifeq ($(DEBUG),1)
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RGBASMFLAGS += -E
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@ -3433,7 +3433,7 @@ CheckPlayerStatusConditions:
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ld hl, wPlayerBattleStatus1
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ld a, [hl]
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; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage)
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and $ff ^ ((1 << STORING_ENERGY) | (1 << THRASHING_ABOUT) | (1 << CHARGING_UP) | (1 << USING_TRAPPING_MOVE))
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and ~((1 << STORING_ENERGY) | (1 << THRASHING_ABOUT) | (1 << CHARGING_UP) | (1 << USING_TRAPPING_MOVE))
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ld [hl], a
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ld a, [wPlayerMoveEffect]
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cp FLY_EFFECT
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@ -5940,7 +5940,7 @@ CheckEnemyStatusConditions:
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ld hl, wEnemyBattleStatus1
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ld a, [hl]
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; clear bide, thrashing about, charging up, and multi-turn moves such as warp
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and $ff ^ ((1 << STORING_ENERGY) | (1 << THRASHING_ABOUT) | (1 << CHARGING_UP) | (1 << USING_TRAPPING_MOVE))
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and ~((1 << STORING_ENERGY) | (1 << THRASHING_ABOUT) | (1 << CHARGING_UP) | (1 << USING_TRAPPING_MOVE))
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ld [hl], a
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ld a, [wEnemyMoveEffect]
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cp FLY_EFFECT
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@ -51,7 +51,7 @@ CureVolatileStatuses:
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inc hl ; BATTSTATUS2
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ld a, [hl]
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; clear USING_X_ACCURACY, PROTECTED_BY_MIST, GETTING_PUMPED, and SEEDED statuses
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and $ff ^((1 << USING_X_ACCURACY) | (1 << PROTECTED_BY_MIST) | (1 << GETTING_PUMPED) | (1 << SEEDED))
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and ~((1 << USING_X_ACCURACY) | (1 << PROTECTED_BY_MIST) | (1 << GETTING_PUMPED) | (1 << SEEDED))
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ld [hli], a ; BATTSTATUS3
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ld a, [hl]
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and %11110000 | (1 << TRANSFORMED) ; clear Bad Poison, Reflect and Light Screen statuses
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@ -46,7 +46,7 @@ IF DEF(_DEBUG)
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ld [wTownVisitedFlag + 1], a
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; Get all badges except Earth Badge.
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ld a, $ff ^ (1 << BIT_EARTHBADGE)
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ld a, ~(1 << BIT_EARTHBADGE)
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ld [wObtainedBadges], a
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call SetIshiharaTeam
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@ -12,7 +12,7 @@ DisableLCD::
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jr nz, .wait
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ldh a, [rLCDC]
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and $ff ^ rLCDC_ENABLE_MASK
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and ~rLCDC_ENABLE_MASK
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ldh [rLCDC], a
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ld a, b
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ldh [rIE], a
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@ -18,7 +18,7 @@ ViridianCityScript_1900b:
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CheckEvent EVENT_VIRIDIAN_GYM_OPEN
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ret nz
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ld a, [wObtainedBadges]
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cp $ff ^ (1 << BIT_EARTHBADGE)
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cp ~(1 << BIT_EARTHBADGE)
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jr nz, .gym_closed
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SetEvent EVENT_VIRIDIAN_GYM_OPEN
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ret
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@ -148,7 +148,7 @@ ViridianCityText1:
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ViridianCityText2:
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text_asm
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ld a, [wObtainedBadges]
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cp $ff ^ (1 << BIT_EARTHBADGE)
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cp ~(1 << BIT_EARTHBADGE)
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ld hl, ViridianCityText_19127
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jr z, .done
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CheckEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI
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