Correct comments on SwitchAndTeleportEffect

The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
This commit is contained in:
SnorlaxMonster 2021-06-14 21:47:19 +10:00
parent 9c93fb0b75
commit 319c29c751

View file

@ -819,14 +819,14 @@ SwitchAndTeleportEffect:
jr nc, .playerMoveWasSuccessful ; if so, teleport will always succeed
add b
ld c, a
inc c ; c = sum of player level and enemy level
inc c ; c = playerLevel + enemyLevel + 1
.rejectionSampleLoop1
call BattleRandom
cp c ; get a random number between 0 and c
jr nc, .rejectionSampleLoop1
srl b
srl b ; b = enemyLevel / 4
cp b ; is rand[0, playerLevel + enemyLevel) >= (enemyLevel / 4)?
cp b ; is rand[0, playerLevel + enemyLevel] >= (enemyLevel / 4)?
jr nc, .playerMoveWasSuccessful ; if so, allow teleporting
ld c, 50
call DelayFrames