Commit graph

181 commits

Author SHA1 Message Date
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
13d4d533f7 Sync more with pokeyellow 2020-11-06 10:33:58 -05:00
Rangi
2a4b8b5a24 Remove trailing whitespace 2020-11-05 15:17:39 -05:00
Rangi
bc287b9b80 Some formatting changes 2020-10-19 20:26:35 -04:00
Rangi
5ebae4747b PedalDanceAnim -> PetalDanceAnim 2020-10-08 18:55:19 -04:00
Rangi
df144ec5f3 Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero." 2020-09-01 12:19:24 -04:00
Rangi
1143019ac6 Separate the two lists of unused names 2020-08-31 19:01:13 -04:00
Rangi
bfd9f617c9 Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
Rangi
70eac3a1f7 Factor out data/tilesets/pair_collision_tile_ids.asm 2020-08-30 23:22:39 -04:00
Rangi
6ee9cb9f97 Document more hidden object data and behavior 2020-08-30 15:45:41 -04:00
Rangi
407b813250 Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
Rangi
48da6c53be Align warp and sign coordinates 2020-08-21 12:04:49 -04:00
Rangi
4373aafac1 Use def_warps_to macro for automatic warp_to entries 2020-08-17 18:08:54 -04:00
Rangi
f4514ff53c Use map constants for SilphCoElevator warps 2020-08-17 17:40:27 -04:00
Rangi
e2c99f1910 Use def_* macros for automatic map event counts 2020-08-17 16:54:59 -04:00
Rangi
2fe1505bab Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objects 2020-08-17 14:25:11 -04:00
Rangi
f82097b894 Identify some map object related constants 2020-08-17 14:22:27 -04:00
Rangi
3b003960d4 Fix Town Map coordinates to be in (X, Y) order as comments claim 2020-08-17 13:40:20 -04:00
Rangi
33ea73496a Fix encounter rate comments 2020-08-02 01:10:24 -04:00
Akihiro Otomo
b48bbbb047
fix OAMFLAG_VFLIPPED (#283)
Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
2020-08-02 00:31:10 -04:00
Rangi
69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi
df62b8e81a Missingno's Pokédex weight is two bytes like the rest 2020-07-19 16:45:39 -04:00
Rangi
7619b01dd7 Reformat key item bit fields 2020-07-18 14:19:08 -04:00
Rangi
76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi
f53341efa1 Define constants for subanimations' base coords and frame block modes 2020-07-17 15:16:54 -04:00
Rangi
72a0e98c93 JUGGLER_X -> UNUSED_JUGGLER 2020-07-17 13:56:59 -04:00
Rangi
3c1cdbc4d0 Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
Rangi
30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi
2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
44b424353d Factor our frame blocks' base coordinates 2020-07-16 22:40:48 -04:00
Rangi
4cc4b175fc Identify trade-related tilemaps 2020-07-16 22:30:40 -04:00
Rangi
884ef9c1a8 Factor out animation tilemaps 2020-07-16 22:23:31 -04:00
Rangi
6f7337bbb1 Define constants for subanimation transform types 2020-07-16 22:14:39 -04:00
Rangi
41a9e30268 Add constants for move animations' frame blocks 2020-07-16 22:00:16 -04:00
Rangi
2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Rangi
b9a113a9f4
Merge pull request #276 from TheFakeMateo/master
Deobfuscate exit warps on indoor maps
2020-07-16 08:19:51 -04:00
TheFakeMateo
4ecff22f71 Deobfuscate exit warps on indoor maps 2020-07-15 18:12:58 -05:00
Rangi
4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi
254f26bf6b Align constant comments as a column 2020-07-15 12:45:17 -04:00
Rangi
15bcd88228 Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
Rangi
be326c6565 Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible 2020-07-14 15:14:32 -04:00
Rangi
fcb573f4ac Use a macro for warp tile IDs, like other tile behaviors 2020-07-14 14:33:16 -04:00
Rangi
eb1ca5813b Define cries with a mon_cry macro 2020-07-14 14:20:38 -04:00
Rangi
f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi
a49ca6ef41 Factor out MapBadgeFlags and EscapeRopeTilesets data tables 2020-07-08 10:31:44 -04:00
Rangi
4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi
bbc257476f PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M) 2020-07-07 10:54:05 -04:00
Rangi
453bb5c38e Use STARTER[123] constants in TitleMons 2020-07-06 20:35:59 -04:00
Rangi
8a79315635 Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00