pokered/data
2020-07-17 13:56:59 -04:00
..
battle Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
battle_anims Factor our frame blocks' base coordinates 2020-07-16 22:40:48 -04:00
credits Port credits command constants from pokeyellow 2020-07-05 15:35:38 -04:00
events Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
items Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
maps SONY -> RIVAL 2020-07-17 13:27:27 -04:00
moves Use a battle_anim macro for move animations' special effects and subanimations 2020-07-16 21:45:30 -04:00
pokemon Define cries with a mon_cry macro 2020-07-14 14:20:38 -04:00
sgb Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
sprites Update sprite names 2020-07-17 12:48:15 -04:00
text Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
tilesets Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
trainers JUGGLER_X -> UNUSED_JUGGLER 2020-07-17 13:56:59 -04:00
types Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
wild Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
growth_rates.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
icon_pointers.asm Update sprite names 2020-07-17 12:48:15 -04:00
player_names.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
player_names_list.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
predef_pointers.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
text_predef_pointers.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
tilemaps.asm Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00