Commit graph

63 commits

Author SHA1 Message Date
Rangi
8701ef4d61 Improve some RAM formatting 2021-05-31 11:46:10 -04:00
Rangi
ce62dca69b Eliminate unnecessary data macros 2021-05-30 17:28:26 -04:00
Rangi
346ce9454a Use macros for bit arrays 2021-05-23 22:09:02 -04:00
Rangi
715496bf35 Fix end_nybble_array 2021-05-23 21:51:20 -04:00
Rangi
653b62139d Use macros for packed arrays of nybbles 2021-05-23 18:33:14 -04:00
Rangi
dd690920c9 Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
2021-04-17 19:06:56 -04:00
Rangi
506a14084e
The 'def_trainers' macro checks that trainers' event flag bits are correct (#318) 2021-04-13 18:24:37 -04:00
Rangi
2954013da1 Trim extra newlines from some files 2021-04-08 12:51:25 -04:00
Rangi
95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
Rangi
e1ef02430d Simplify the def_warps_to macro 2021-02-23 12:05:03 -05:00
Rangi
94daf57156 The 'tmhm' macro adjusts to the number of TMs/HMs 2021-01-06 10:20:37 -05:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
d3e81422d5 Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
Rangi
d5db0c3dbf Comments explain the def_warps_to macros 2020-08-18 10:42:23 -04:00
Rangi
5e1865a7b1 Implement def_warps_to in a simpler way
Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
2020-08-17 19:39:58 -04:00
Rangi
6fa8a553cb Fix keyword capitalization and indentation 2020-08-17 18:40:59 -04:00
Rangi
4373aafac1 Use def_warps_to macro for automatic warp_to entries 2020-08-17 18:08:54 -04:00
Rangi
e2c99f1910 Use def_* macros for automatic map event counts 2020-08-17 16:54:59 -04:00
Rangi
76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi
7306c1dc2d Define constants for audio commands 2020-07-16 13:25:02 -04:00
Rangi
76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi
93d0697f37 Don't compare strings with ==; use STRCMP 2020-07-14 16:07:23 -04:00
Rangi
5c0f33cb53 Use a 'trainer' macro for trainers in scripts/ 2020-07-14 15:53:25 -04:00
Rangi
f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi
3e572b6f48 Use const_skip and const_next macros for brevity 2020-07-09 14:51:48 -04:00
Rangi
676a35f76f Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-09 12:43:26 -04:00
Rangi
51ac538c25 Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
Rangi
1e593d8f8c Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
Rangi
13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi
45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
9c2be80bf3 text_linkpromptbutton -> text_waitbutton
Fixes #260
2020-07-06 12:40:36 -04:00
Rangi
8a79315635 Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
Rangi
405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi
66ebe56adc Port pokecrystal's base data and tmhm structure
To do: TM/HM constants named after moves
2020-07-05 21:59:32 -04:00
Rangi
2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi
a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi
139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi
e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi
053afc4634 Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
Rangi
35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi
9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
710c3275fc Simplify map connections
To do: Polished Map support for detecting the tileset
2020-07-03 15:49:12 -04:00
Rangi
c9c59dc343 Reorganize constants/
To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
dannye
362bba7642 Rename dnote to drum_note and dspeed to drum_speed 2019-09-03 22:36:02 -05:00
dannye
44b9a240d4 Make pitch_sweep pitch change argument consistent with the other signed magnitude arguments 2019-08-25 09:57:50 -05:00
dannye
8b0cd72a60 Finish cleaning up audio macro arguments and descriptions
break up arguments for stereo_panning and duty_cycle_pattern
note_type fade is signed
properly document arguments for vibrato, tempo, pitch_slide etc
2019-08-18 21:43:15 -05:00
dannye
969b43d443 Update labels to match new audio macro names
and synchronize engine_2 and engine_3 with engine_1
2019-08-17 14:47:16 -05:00
dannye
6574881cda Use generic names for noise instruments
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00