Bryan Bishop
9ee1359ac9
update MapHeaderPointers with labels
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hg-commit-id: 29ffc56168cf
2012-01-02 23:48:24 -06:00
Bryan Bishop
f5a98ba94c
fuchsia city map header asm
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hg-commit-id: b465705d8588
2012-01-02 23:42:41 -06:00
Bryan Bishop
3174f3f124
lavender town map header asm
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hg-commit-id: bfcae8d74c18
2012-01-02 23:38:57 -06:00
Bryan Bishop
c6e1e58176
cerulean city map header asm
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hg-commit-id: 2102977fafd9
2012-01-02 23:35:29 -06:00
Bryan Bishop
cb6829e9a2
pewter city map header asm
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hg-commit-id: 2ce93ca8122e
2012-01-02 23:28:20 -06:00
Bryan Bishop
e13bf62e9c
viridian city map header asm
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hg-commit-id: 28609e246512
2012-01-02 22:37:07 -06:00
Bryan Bishop
020ccf422a
add celadon city map header
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hg-commit-id: bf3db4f1e388
2012-01-02 19:14:26 -06:00
IIMarckus
2080c11a7f
Add more in‐battle checks.
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Could use some cleaning up.
hg-commit-id: a3a53e66dd27
2011-12-29 19:54:13 -07:00
IIMarckus
ecbeec3202
Flinch check.
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hg-commit-id: e6166d4407ef
2011-12-29 18:16:50 -07:00
IIMarckus
3678f9bfb9
$FFF3 checks whose turn it is.
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hg-commit-id: e2038c0cb5f9
2011-12-29 03:37:44 -07:00
IIMarckus
0af6c061fe
Add status checks + text.
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hg-commit-id: 58043ea19ab5
2011-12-29 03:31:17 -07:00
IIMarckus
b273050dc6
Add some more Pokémon Tower battle stuff.
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hg-commit-id: 4510da2e0fc3
2011-12-29 02:20:55 -07:00
IIMarckus
ee3c63737d
Add the ghost battle text.
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hg-commit-id: 29da85a6ac0b
2011-12-29 02:05:36 -07:00
IIMarckus
e0f94f9384
Add the tail end of some battle code.
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hg-commit-id: 1ae1fda42a8c
2011-12-29 00:24:28 -07:00
IIMarckus
98de3ed35f
PP decrement during battle.
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hg-commit-id: 7ea8b204a6b9
2011-12-28 20:28:51 -07:00
IIMarckus
fa9c66dc63
Cleanup, and added new RAM variables (and changed some others).
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hg-commit-id: 91fe5cdac0f3
2011-12-27 20:04:33 -07:00
IIMarckus
b87848642c
Disassemble some name lists logic.
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From Sawakita, several months ago.
hg-commit-id: e2533e235981
2011-12-27 19:33:41 -07:00
IIMarckus
a0fc3558cf
Add some mysterious unused names (from a convo with Sawakita a long time ago)
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hg-commit-id: 0dd354e3d7c5
2011-12-27 18:40:45 -07:00
IIMarckus
b9980afa26
Add some functions that MoveSprite calls.
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hg-commit-id: a5ed1444c203
2011-12-27 16:56:56 -07:00
IIMarckus
d0582479df
Add the MoveSprite function.
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hg-commit-id: d9a244bd968e
2011-12-27 16:46:10 -07:00
IIMarckus
582fa01279
Expand some already‐referenced text.
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hg-commit-id: d2cf570756e9
2011-12-27 16:31:22 -07:00
IIMarckus
f7d5b6eb6b
And update the paths for the fossils…
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hg-commit-id: 5c617657d739
2011-12-27 13:01:14 -07:00
IIMarckus
18bf34ec0b
Split large chunks of text into separate files, and improve Makefile.
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hg-commit-id: 59e6e303019d
2011-12-26 18:40:25 -07:00
IIMarckus
d5c498a7ec
Remove TX_NULL; it is obsoleted by db "@"
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hg-commit-id: 9fdfeb4cbdf0
2011-12-26 17:22:34 -07:00
Sawakita
4a6d81aea2
Fix (hopefully) unicode mis-behaviour.
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hg-commit-id: 78ad0d43eabc
2011-12-27 01:04:13 +01:00
Sawakita
f9bbe64cc1
Add pointers to items usage functions, main item usage handling function and pokeballs usage functions.
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hg-commit-id: e32c6c284c8e
2011-12-27 00:37:41 +01:00
IIMarckus
ba98f3bc22
Add another common function.
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Don’t know what it does yet.
hg-commit-id: fb665f100641
2011-12-21 19:26:24 -07:00
IIMarckus
c48939d069
These are coordinates on the tilemap.
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hg-commit-id: a85da897ad46
2011-12-21 14:41:44 -07:00
IIMarckus
77702c1fd4
More $54→# conversion.
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hg-commit-id: 4cfdf4b2861b
2011-12-21 14:28:33 -07:00
IIMarckus
64016fb133
More text nulls.
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hg-commit-id: e6826566b661
2011-12-21 14:23:37 -07:00
IIMarckus
d637d149cc
Add a character for the numero sign.
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Unicode has a character for just about anything…
hg-commit-id: 55e8f69345df
2011-12-21 14:20:45 -07:00
IIMarckus
eed5047922
Add characters for textbox borders to the array.
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hg-commit-id: b09b0823f1bc
2011-12-21 14:02:50 -07:00
IIMarckus
f707f6f4bb
Add a weird OT string write.
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hg-commit-id: 86260ed8fe9b
2011-12-21 03:39:57 -07:00
IIMarckus
04ff45ee4e
Add Pokedex number ↔ index number conversion functions.
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hg-commit-id: 39d1a9be9251
2011-12-21 03:08:33 -07:00
IIMarckus
eac73b32e6
Treat apostrophes specially, since they’re combining characters.
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This will need to be changed a bit if there are ever cases in‐game
where ’m, et cetera do NOT get combined into one character.
Maybe doubling it up to be treated as a single character (’’).
hg-commit-id: c90b7888ad5a
2011-12-21 02:50:47 -07:00
IIMarckus
0238a81e39
Add various data from the credits (graphics, displayed mons, text).
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hg-commit-id: cb2b41ecc2b2
2011-12-21 02:23:50 -07:00
IIMarckus
9efa550e40
Add move names.
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hg-commit-id: 8d2968b72693
2011-12-21 00:48:14 -07:00
IIMarckus
450949763c
Add Japanese text entry and Pokédex entries.
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hg-commit-id: 8de61c31d46c
2011-12-21 00:31:01 -07:00
IIMarckus
5d52935fa8
Add ….
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hg-commit-id: 24a16073172d
2011-12-21 00:17:42 -07:00
IIMarckus
bd9ca785e0
Add é and fix a typo when converting text.
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hg-commit-id: 2aaa737ef65a
2011-12-21 00:15:56 -07:00
IIMarckus
63b7b8e783
Add support for Unicode, and use it to put in ♀ and ♂.
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hg-commit-id: a482b0ef7a01
2011-12-21 00:12:36 -07:00
IIMarckus
35a33bf3d7
Replace more byte values with text.
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hg-commit-id: aafedf1b0032
2011-12-18 23:59:46 -07:00
IIMarckus
f37017558c
More text nulls.
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hg-commit-id: 5aefc8f9848c
2011-12-18 21:08:22 -07:00
IIMarckus
97ff98670d
Use "@" for nulls. This makes fixed‐width text tables easier to read.
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hg-commit-id: 96453d82d299
2011-12-18 12:48:33 -07:00
IIMarckus
ba231fa07a
More text, and some new characters. Make $50 equal to "@".
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hg-commit-id: 5a8e07fda917
2011-12-17 22:33:47 -07:00
IIMarckus
ace3fa5bbc
Add more text strings.
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hg-commit-id: 04245bd85515
2011-12-17 02:57:07 -07:00
IIMarckus
89d8ad4fd2
Make use of the new text preprocesser to make text readable.
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hg-commit-id: 984aa67c548c
2011-12-17 00:14:22 -07:00
IIMarckus
eb83f10dd4
More animation code, and the sound data for attacks.
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hg-commit-id: 411724212aa0
2011-12-16 00:07:58 -07:00
IIMarckus
d116f0b876
More uncommented animation code.
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hg-commit-id: c5d9abf0f6e3
2011-12-15 19:53:57 -07:00
IIMarckus
6bc9c5dc3f
Add title screen monsters from Green and Blue as well.
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Having data from all versions is a long‐term goal, but until the
ROMs for those versions can be easily built and compared to the
originals, it will be very easy for errors to slip in. Adding stuff
from Green, Blue, and Yellow is okay with me, but for now Red is
the only version guaranteed to have correct data.
hg-commit-id: c595f0981208
2011-12-15 18:22:21 -07:00
IIMarckus
a8dbea888b
Poké Ball animation code cleanup.
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hg-commit-id: 812dc01df153
2011-12-15 18:05:30 -07:00
IIMarckus
c04a77529a
This has already been explained.
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Also, the value in the comment was wrong ($FFD6, not $FFD3).
hg-commit-id: 0c73f2ee5227
2011-12-14 21:52:14 -07:00
IIMarckus
c88dd75ba1
Add Pokémon that appear on the title screen.
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hg-commit-id: 946c0db2db3b
2011-12-14 21:22:54 -07:00
IIMarckus
f9a8858dd1
Minor comment changes.
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hg-commit-id: a25973059a03
2011-12-12 21:25:23 -07:00
IIMarckus
c44b52577b
Add random number generation functions.
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hg-commit-id: e7d865799d77
2011-12-12 19:47:20 -07:00
IIMarckus
0152e33909
Document the byte before a trainer’s AI pointer.
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hg-commit-id: 6b0145fce032
2011-12-12 18:48:35 -07:00
IIMarckus
ef6eb622c4
Minor clarifications in Pallet Town scripts.
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hg-commit-id: f42fc4aeadc6
2011-11-14 02:48:50 -07:00
IIMarckus
1f5696ddda
More minor label fixes.
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hg-commit-id: e0d74b3b39cd
2011-11-14 00:29:44 -07:00
IIMarckus
c51b06f975
Fix pointer label.
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hg-commit-id: 88f7d6719e99
2011-11-14 00:28:25 -07:00
IIMarckus
3fbbc239ac
Add Blue’s house map.
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hg-commit-id: 4f46a3ac0e71
2011-11-14 00:25:15 -07:00
IIMarckus
31e251af3a
Minor cleanup.
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hg-commit-id: da3b7f586edf
2011-11-13 23:10:46 -07:00
IIMarckus
8028c825b6
Add Pallet Town map.
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hg-commit-id: 53d9e5cf0c1e
2011-11-13 23:06:56 -07:00
IIMarckus
36c926f342
Add Red’s room map.
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hg-commit-id: 73e8118562b5
2011-11-13 20:12:54 -07:00
IIMarckus
c790096acd
Fix pointer
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hg-commit-id: 3aab9ee72906
2011-11-13 19:04:28 -07:00
IIMarckus
66df926d81
Add Red’s House 1F map.
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hg-commit-id: 89152a0294e8
2011-11-13 19:01:21 -07:00
IIMarckus
2ebb4eac5f
Extract compressed pics into separate files.
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Pointers to them will come later.
hg-commit-id: 51001a669f3c
2011-08-28 11:40:59 -06:00
IIMarckus
48634e8d36
Fill out the dictionary some more.
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hg-commit-id: d1ffa00657b2
2011-07-31 01:03:03 -06:00
IIMarckus
4416e95988
Add $58 to the dictionary.
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This is a very strange character and should be looked at more closely.
hg-commit-id: 11758d86cc50
2011-07-31 00:45:50 -06:00
IIMarckus
4771aa0503
Add missing label in dictionary.
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hg-commit-id: a6d437e52c1a
2011-07-31 00:39:02 -06:00
IIMarckus
92ce91cb3a
Add Super Rod data.
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hg-commit-id: 45945e369724
2011-07-31 00:14:47 -06:00
IIMarckus
4b8f71a593
Add Good Rod data.
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hg-commit-id: 14c828bf56a2
2011-07-30 23:25:17 -06:00
IIMarckus
9e11a1e996
Fill out the dictionary some more.
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hg-commit-id: 0b2352698d90
2011-06-05 21:54:08 -06:00
IIMarckus
f227b10d88
Add attack type multipliers (thx Sawakita)
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hg-commit-id: b0aee07420f2
2011-06-05 15:21:01 -06:00
IIMarckus
dbac7df72d
Partially fill out the dictionary.
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hg-commit-id: 3524be052533
2011-05-30 23:09:18 -06:00
IIMarckus
d3270b231b
Start of the text engine.
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hg-commit-id: 31967a870912
2011-05-30 22:32:10 -06:00
IIMarckus
68f0afdfa2
It makes sense for widths to be in decimal.
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hg-commit-id: 6dad4f222381
2011-05-30 22:09:35 -06:00
IIMarckus
0e145ea2a4
First part of save file interpretation functions, thx Sawakita.
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Also box‐drawing functions.
hg-commit-id: eaa7bd7c7804
2011-05-30 21:58:46 -06:00
IIMarckus
3cbe353075
Basic attack animation functions.
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hg-commit-id: d5377e1bb8b5
2011-04-11 23:13:22 -06:00
IIMarckus
489ce74215
Correct misplaced comment.
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hg-commit-id: 3dbde39efffc
2011-04-11 19:10:57 -06:00
IIMarckus
6dae2db72a
Function that copies the attack data to memory.
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hg-commit-id: d2b2f3874e47
2011-04-10 22:30:02 -06:00
IIMarckus
74b45506df
Add attack characteristics data.
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hg-commit-id: 2dbe132df9b8
2011-04-10 22:04:15 -06:00
IIMarckus
5c7534fced
Use Unicode characters, because they look nicer
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hg-commit-id: a90f2037f921
2011-04-09 23:42:56 -06:00
IIMarckus
5f2171f2b5
expand interrupts and vectors
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hg-commit-id: 9cd191243c8c
2011-04-09 23:41:57 -06:00
IIMarckus
71e161da53
Use human-readable names instead of memory addresses.
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hg-commit-id: da67afc569e2
2011-04-09 23:30:24 -06:00
IIMarckus
3426db1c09
Remove unnecessary comments.
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hg-commit-id: f093750985ee
2011-04-09 23:19:34 -06:00
IIMarckus
9c86722724
Fade-in / fade-out functions (thx Sawakita)
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hg-commit-id: fe4c5e88689d
2011-04-09 23:03:50 -06:00
IIMarckus
817e3af31b
Filled out Oak's speech a bit more.
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hg-commit-id: 8d8a71cabb01
2011-04-09 22:45:57 -06:00
IIMarckus
3868e76766
Let's not call things sprites when they aren't.
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hg-commit-id: 47c127c1d1b6
2011-04-09 20:46:30 -06:00
IIMarckus
fa5434f225
Add the function that moves pics left in Oak's speech
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hg-commit-id: 1c2ca8f29fbd
2011-04-09 20:44:48 -06:00
IIMarckus
5e0e4a4ea0
This function waits for a Vblank to go by.
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Rename ConserveBattery to DelayFrame, and Delay to DelayFrames.
hg-commit-id: 66b020480494
2011-04-09 20:19:29 -06:00
IIMarckus
c7737ee3d3
add in a function from Oak's speech
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hg-commit-id: 393c2c38d860
2011-04-09 20:12:51 -06:00
IIMarckus
dd3d39418b
Add Hide/Show data for maps.
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Thx Sawakita
hg-commit-id: 6d39560c8958
2011-03-20 23:12:57 -06:00
IIMarckus
be114145c3
Add trade monsters
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hg-commit-id: 0e216fc33c42
2011-03-13 14:31:26 -06:00
IIMarckus
c8cb96f964
Add evolutions / learned attacks. Thx Sawakita
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hg-commit-id: ae6415b2d6b3
2011-02-19 17:39:39 -07:00
IIMarckus
b154637c1d
Split compressed town map into a separate include, and give it a label
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hg-commit-id: 80533e98e95a
2011-02-19 00:14:19 -07:00
IIMarckus
2cad63f7bb
Add town map locations. Thanks once again to Sawakita.
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hg-commit-id: 294cd2e30768
2010-12-27 18:23:31 -07:00
IIMarckus
3e0eedba78
Add tileset headers (thx Sawakita)
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hg-commit-id: 3a63e0677ec3
2010-12-20 16:41:53 -07:00
IIMarckus
f4c48cca7a
fix typo, thx Sawakita
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hg-commit-id: 6d5855c95eb8
2010-12-03 20:57:23 -07:00
IIMarckus
b3f714df8d
minor comment improvements
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hg-commit-id: 391e80aabed8
2010-11-19 23:58:27 -07:00
IIMarckus
0675a871ba
add oak's speech
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hg-commit-id: 5054b6222332
2010-11-19 23:40:32 -07:00