Rangi
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33ea73496a
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Fix encounter rate comments
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2020-08-02 01:10:24 -04:00 |
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Akihiro Otomo
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b48bbbb047
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fix OAMFLAG_VFLIPPED (#283)
Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
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2020-08-02 00:31:10 -04:00 |
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Rangi
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69788c536b
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
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Rangi
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df62b8e81a
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Missingno's Pokédex weight is two bytes like the rest
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2020-07-19 16:45:39 -04:00 |
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Rangi
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7619b01dd7
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Reformat key item bit fields
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2020-07-18 14:19:08 -04:00 |
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Rangi
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76289dfda0
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
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Rangi
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f53341efa1
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Define constants for subanimations' base coords and frame block modes
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2020-07-17 15:16:54 -04:00 |
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Rangi
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72a0e98c93
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JUGGLER_X -> UNUSED_JUGGLER
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2020-07-17 13:56:59 -04:00 |
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Rangi
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3c1cdbc4d0
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Identify remaining tilemap IDs
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2020-07-17 13:47:33 -04:00 |
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Rangi
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30ecbf6ea3
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SONY -> RIVAL
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2020-07-17 13:27:27 -04:00 |
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Rangi
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2454296d32
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Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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2020-07-17 12:48:15 -04:00 |
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Rangi
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44b424353d
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Factor our frame blocks' base coordinates
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2020-07-16 22:40:48 -04:00 |
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Rangi
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4cc4b175fc
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Identify trade-related tilemaps
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2020-07-16 22:30:40 -04:00 |
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Rangi
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884ef9c1a8
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Factor out animation tilemaps
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2020-07-16 22:23:31 -04:00 |
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Rangi
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6f7337bbb1
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Define constants for subanimation transform types
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2020-07-16 22:14:39 -04:00 |
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Rangi
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41a9e30268
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Add constants for move animations' frame blocks
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2020-07-16 22:00:16 -04:00 |
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Rangi
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2f43a41100
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Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
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2020-07-16 21:45:30 -04:00 |
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Rangi
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cd71ae03af
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Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
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2020-07-16 19:50:48 -04:00 |
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Rangi
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b9a113a9f4
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Merge pull request #276 from TheFakeMateo/master
Deobfuscate exit warps on indoor maps
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2020-07-16 08:19:51 -04:00 |
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TheFakeMateo
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4ecff22f71
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Deobfuscate exit warps on indoor maps
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2020-07-15 18:12:58 -05:00 |
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Rangi
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4b4ad9894e
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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Rangi
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254f26bf6b
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Align constant comments as a column
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2020-07-15 12:45:17 -04:00 |
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Rangi
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15bcd88228
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Indent comments that describe data table macro formats
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2020-07-15 12:39:50 -04:00 |
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Rangi
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be326c6565
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Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible
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2020-07-14 15:14:32 -04:00 |
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Rangi
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fcb573f4ac
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Use a macro for warp tile IDs, like other tile behaviors
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2020-07-14 14:33:16 -04:00 |
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Rangi
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eb1ca5813b
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Define cries with a mon_cry macro
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2020-07-14 14:20:38 -04:00 |
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Rangi
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f37cf959c9
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Clean up some data, using macros for multiline list entries
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2020-07-14 13:32:09 -04:00 |
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Rangi
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a49ca6ef41
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Factor out MapBadgeFlags and EscapeRopeTilesets data tables
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2020-07-08 10:31:44 -04:00 |
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Rangi
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4a7d1513f3
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
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Rangi
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bbc257476f
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PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)
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2020-07-07 10:54:05 -04:00 |
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Rangi
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453bb5c38e
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Use STARTER[123] constants in TitleMons
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2020-07-06 20:35:59 -04:00 |
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Rangi
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8a79315635
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Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
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2020-07-06 12:28:31 -04:00 |
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Rangi
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d08eb86233
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Automatically list all TM##_MOVE and HM##_MOVE values
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2020-07-06 12:22:20 -04:00 |
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Rangi
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6ad4c26a03
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Align tmhm learnsets in rows of 5
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2020-07-06 11:19:53 -04:00 |
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Rangi
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25a3e67b94
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add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names twice
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2020-07-06 09:32:55 -04:00 |
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Rangi
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405889193e
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TM/HM constants named after moves
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2020-07-05 22:52:27 -04:00 |
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Rangi
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66ebe56adc
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Port pokecrystal's base data and tmhm structure
To do: TM/HM constants named after moves
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2020-07-05 21:59:32 -04:00 |
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Rangi
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a77999f7f1
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Logical spacing in data/sgb/sgb_palettes.asm
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2020-07-05 16:15:01 -04:00 |
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Rangi
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6137f5accb
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Port and improve hidden_object macro from pokeyellow
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2020-07-05 15:57:07 -04:00 |
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Rangi
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b2369b0961
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Port credits command constants from pokeyellow
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2020-07-05 15:35:38 -04:00 |
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Rangi
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d9db3d7495
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Update map hide/show data labels
Fixes #235
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2020-07-05 14:38:08 -04:00 |
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Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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e4e0af4d67
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Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
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2020-07-04 01:00:45 -04:00 |
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Rangi
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cdfab2e819
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Document why Mew is set apart
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2020-07-03 23:19:59 -04:00 |
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Rangi
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f9dc42a740
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Factor out Mew's pics and base data
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2020-07-03 22:59:12 -04:00 |
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Rangi
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053afc4634
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Move more code from home.asm to home/
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2020-07-03 22:57:43 -04:00 |
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Rangi
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6ef36800b0
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Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
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2020-07-03 22:22:09 -04:00 |
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Rangi
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55bb99580e
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data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
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2020-07-03 18:19:56 -04:00 |
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Rangi
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62e137f6ce
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Factor out data/sprites/
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2020-07-03 16:58:55 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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