Commit graph

76 commits

Author SHA1 Message Date
vulcandth
d4d7b91aec Convert a couple ds 2 to dw 2023-11-22 15:12:40 +00:00
Rangi42
b066d3c9bc Add bigdw and dc data macros 2023-11-20 17:53:19 -05:00
dannye
b302e93674
Use map object consts in data/maps/hide_show_data.asm (#432) 2023-10-11 20:12:25 -05:00
vulcandth
d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00
vulcandth
74cee737f6
Rename macros/wram.asm to macros/ram.asm (#388) 2022-09-11 01:05:04 -04:00
Rangi
bbb0e7e82d
Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
vulcandth
fe8d3c51a4
Build the Virtual Console patches with make red_vc and make blue_vc (#351) 2022-03-26 16:59:36 -04:00
Rangi
865d37e02a Use compound assignment operators 2021-11-23 20:56:57 -05:00
Rangi
157b593561 Use dn for wave instrument samples, like pokecrystal 2021-11-06 13:24:19 -04:00
Rangi
fc899e1906 warp_event warp IDs start at 1, like in pokegold/pokecrystal 2021-10-05 21:02:42 -04:00
Yoann Fievez
2c4f35848b
Unify map event gen1 gen2 (#335)
* Update sign to bg_event #289

* Rename warp to warp_event

* Replace object to object_event

* Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2021-09-26 21:56:09 -05:00
Rangi
f9ae7b1240 More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
Rangi
8701ef4d61 Improve some RAM formatting 2021-05-31 11:46:10 -04:00
Rangi
ce62dca69b Eliminate unnecessary data macros 2021-05-30 17:28:26 -04:00
Rangi
346ce9454a Use macros for bit arrays 2021-05-23 22:09:02 -04:00
Rangi
715496bf35 Fix end_nybble_array 2021-05-23 21:51:20 -04:00
Rangi
653b62139d Use macros for packed arrays of nybbles 2021-05-23 18:33:14 -04:00
Rangi
dd690920c9 Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
2021-04-17 19:06:56 -04:00
Rangi
506a14084e
The 'def_trainers' macro checks that trainers' event flag bits are correct (#318) 2021-04-13 18:24:37 -04:00
Rangi
2954013da1 Trim extra newlines from some files 2021-04-08 12:51:25 -04:00
Rangi
95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
Rangi
e1ef02430d Simplify the def_warps_to macro 2021-02-23 12:05:03 -05:00
Rangi
94daf57156 The 'tmhm' macro adjusts to the number of TMs/HMs 2021-01-06 10:20:37 -05:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
d3e81422d5 Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
Rangi
d5db0c3dbf Comments explain the def_warps_to macros 2020-08-18 10:42:23 -04:00
Rangi
5e1865a7b1 Implement def_warps_to in a simpler way
Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
2020-08-17 19:39:58 -04:00
Rangi
6fa8a553cb Fix keyword capitalization and indentation 2020-08-17 18:40:59 -04:00
Rangi
4373aafac1 Use def_warps_to macro for automatic warp_to entries 2020-08-17 18:08:54 -04:00
Rangi
e2c99f1910 Use def_* macros for automatic map event counts 2020-08-17 16:54:59 -04:00
Rangi
76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi
7306c1dc2d Define constants for audio commands 2020-07-16 13:25:02 -04:00
Rangi
76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi
93d0697f37 Don't compare strings with ==; use STRCMP 2020-07-14 16:07:23 -04:00
Rangi
5c0f33cb53 Use a 'trainer' macro for trainers in scripts/ 2020-07-14 15:53:25 -04:00
Rangi
f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi
3e572b6f48 Use const_skip and const_next macros for brevity 2020-07-09 14:51:48 -04:00
Rangi
676a35f76f Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-09 12:43:26 -04:00
Rangi
51ac538c25 Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
Rangi
1e593d8f8c Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
Rangi
13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi
45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
9c2be80bf3 text_linkpromptbutton -> text_waitbutton
Fixes #260
2020-07-06 12:40:36 -04:00
Rangi
8a79315635 Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
Rangi
405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi
66ebe56adc Port pokecrystal's base data and tmhm structure
To do: TM/HM constants named after moves
2020-07-05 21:59:32 -04:00
Rangi
2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00