pokered/engine
yenatch aa361c3bf7 Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
2014-09-17 12:37:47 -07:00
..
battle Use move animation constants instead of static values. 2014-09-17 12:37:47 -07:00
items Use PARTY_LENGTH and related constants in menu and hud code. 2014-08-22 23:17:47 -07:00
menu Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
overworld Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
cable_club.asm Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
clear_save.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
evolution.asm Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
evolve_trade.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
evos_moves.asm Fix static banks passed into GetName. 2014-08-07 21:17:44 -07:00
experience.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
game_corner_slots.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
game_corner_slots2.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
gamefreak.asm Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
give_pokemon.asm Use PARTY_LENGTH and related constants in menu and hud code. 2014-08-22 23:17:47 -07:00
hall_of_fame.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
hidden_object_functions3.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
hidden_object_functions7.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
hidden_object_functions14.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
hidden_object_functions17.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
hidden_object_functions18.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
HoF_room_pc.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
hp_bar.asm Use macros to define predefs. 2014-06-16 13:25:46 -07:00
in_game_trades.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
intro.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
joypad.asm Split out joypad code from main.asm. 2014-05-31 12:25:40 -07:00
learn_move.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
load_pokedex_tiles.asm Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
mon_party_sprites.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
multiply_divide.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
oak_speech.asm S_SPRITEBUFFER0 static address 2014-06-25 18:49:52 -04:00
oak_speech2.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
oam_dma.asm More wOAMBuffer references. 2014-05-27 11:08:52 -07:00
palettes.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
play_time.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
pokedex_rating.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
predefs.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
predefs7.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
predefs12.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
predefs17.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
predefs17_2.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
random.asm Rename engine/rng.asm to engine/random.asm. 2014-05-24 11:44:12 -07:00
save.asm Use PARTY_LENGTH and related constants in menu and hud code. 2014-08-22 23:17:47 -07:00
slot_machine.asm Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
status_ailments.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
titlescreen.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
titlescreen2.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
town_map.asm Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
trade.asm Use move animation constants instead of static values. 2014-09-17 12:37:47 -07:00
trade2.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
turn_sprite.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00