.. |
battle
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Use move animation constants instead of static values.
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2014-09-17 12:37:47 -07:00 |
items
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Use PARTY_LENGTH and related constants in menu and hud code.
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2014-08-22 23:17:47 -07:00 |
menu
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Use hram constants for remaining joypad variables.
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2014-08-30 19:48:49 -07:00 |
overworld
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
cable_club.asm
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Use hram constants for remaining joypad variables.
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2014-08-30 19:48:49 -07:00 |
clear_save.asm
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
evolution.asm
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Use hram constants for remaining joypad variables.
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2014-08-30 19:48:49 -07:00 |
evolve_trade.asm
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
evos_moves.asm
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Fix static banks passed into GetName.
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2014-08-07 21:17:44 -07:00 |
experience.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
game_corner_slots.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
game_corner_slots2.asm
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
gamefreak.asm
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
give_pokemon.asm
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Use PARTY_LENGTH and related constants in menu and hud code.
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2014-08-22 23:17:47 -07:00 |
hall_of_fame.asm
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
hidden_object_functions3.asm
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
hidden_object_functions7.asm
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
hidden_object_functions14.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
hidden_object_functions17.asm
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
hidden_object_functions18.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
HoF_room_pc.asm
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
hp_bar.asm
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Use macros to define predefs.
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2014-06-16 13:25:46 -07:00 |
in_game_trades.asm
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
intro.asm
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
joypad.asm
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Split out joypad code from main.asm.
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2014-05-31 12:25:40 -07:00 |
learn_move.asm
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
load_pokedex_tiles.asm
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
mon_party_sprites.asm
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
multiply_divide.asm
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
oak_speech.asm
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S_SPRITEBUFFER0 static address
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2014-06-25 18:49:52 -04:00 |
oak_speech2.asm
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
oam_dma.asm
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More wOAMBuffer references.
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2014-05-27 11:08:52 -07:00 |
palettes.asm
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
play_time.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
pokedex_rating.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
predefs.asm
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
predefs7.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
predefs12.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
predefs17.asm
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
predefs17_2.asm
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
random.asm
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Rename engine/rng.asm to engine/random.asm.
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2014-05-24 11:44:12 -07:00 |
save.asm
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Use PARTY_LENGTH and related constants in menu and hud code.
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2014-08-22 23:17:47 -07:00 |
slot_machine.asm
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Use hram constants for remaining joypad variables.
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2014-08-30 19:48:49 -07:00 |
status_ailments.asm
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
titlescreen.asm
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
titlescreen2.asm
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Remove most static wram addresses. Use labels instead.
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2014-05-26 22:04:39 -07:00 |
town_map.asm
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Use hram constants for remaining joypad variables.
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2014-08-30 19:48:49 -07:00 |
trade.asm
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Use move animation constants instead of static values.
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2014-09-17 12:37:47 -07:00 |
trade2.asm
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Use *Coord instead of FuncCoord
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2014-06-25 16:58:27 -04:00 |
turn_sprite.asm
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |